Monday, June 30, 2003
AKA Acclaim Ships SX Superstar
Steve @ 12:31 PM EDT
GLEN COVE, NY, June 30, 2003 - Charging off the dirt track and onto store shelves, AKA Acclaim, a division of Acclaim Entertainment, Inc., today announced that it has shipped, SX Superstar* for the Xbox* video game system from Microsoft and Nintendo GameCube*. A high-flying two-wheeled racing odyssey, SX Superstar gives players the opportunity to fulfill their dreams of making it to the ranks of supercross' racing elite.
"In SX Superstar, players don't just race to win, they race to improve the quality of their virtual lives," said Ben Fischbach, Director of AKA Acclaim. "By adding this new lifestyle element to the action sports category, we are providing players with a new incentive to push the game to its limits and simultaneously build their career and character."
Step into the world of SX Superstar, and experience the essence of supercross, featuring arcade-racing action that will release the rock star within. In SX Superstar, players are the stars, taking their riders from the poorhouse to the penthouse. By pulling huge air tricks and squashing the competition, riders can earn enough money to start living the good life with better bikes, bigger houses and of course, hotter chicks. According to Play Magazine, "SXS delivers a unique, diverse, racing experience at a price that makes it impossible to resist...The best $29.99 you may ever spend, a lot of game for the money."
SX Superstar includes:
Building the career of riders, from equipment and championship trophies to top-of-the-line bikes and girlfriends;
Incredible big air SX tricks and combos;
Frantic arcade racing action with intuitive pick-up-and-play controls;
24 wild and crazy riders to choose from, each with their own unique style and attitude;
20 tremendous and challenging race tracks from around the world;
Intense multiplayer racing action;
Advanced Stage Management AI system that allows up to 8 riders to battle it out on screen at once for the ultimate in racing realism.
SX Superstar is currently available for the Xbox and Nintendo GameCube*, each at suggested retail prices of $29.99. For a complete list of features and to order SX Superstar, please visit http://www.akaacclaim.com
Thursday, June 26, 2003
New Screens of Namco's R: Racing Evolution
Steve @ 4:41 PM EDT
Leading video games publisher, Namco Hometek Inc. announced today the release of seven new screenshots for R: Racing Evolution, the hot new racing game coming this winter for PlayStation®2, Xbox® and Nintendo GameCube. These never-before-seen screenshots showcase a number of aspects from the game, including beautifully detailed environments, in-game visuals, key storyline characters and licensed real-world vehicles.
Prepared to take drivers into the fast lane, R: Racing Evolution offers an action-packed racing experience filled with strong cinematics, an engaging storyline and high performance driving physics. Chronicling the passionate competition and deep rivalries of the racing circuit, competitors will race toward the finish line in unique and real-world licensed vehicles on more than 11 different tracks with eight diverse racing styles. Included in the mix is the unique Interactive Driver AI System and in-game radio communications, which increase player challenges throughout gameplay.
R: Racing Evolution Screens
New Teenage Mutant Ninja Turtles Screens
Steve @ 4:01 PM EDT
This week, Konami released some new screenshots for Teenage Mutant Ninja Turtles. Turtle Power!
Teenage Mutant Ninja Turtle Screens
Wednesday, June 25, 2003
The Italian Job Now Shipping to Stores
Steve @ 11:50 PM EDT
San Francisco, CA (June 24, 2003) – Eidos, one of the world’s leading publishers and developers of entertainment software, today announced it has shipped to stores The Italian Job® for the PlayStation®2 computer entertainment system and Xbox® video game system from Microsoft. Based on this summer’s blockbuster film from Paramount Pictures, The Italian Job allows gamers to race in over-the-top off-street environments in new MINI Coopers.
The Italian Job puts gamers in the driver seat as they attempt to pull off the ultimate heist. Playing Charlie Crocker and his fellow thieves, the player must wreak vengeance on the man who double-crossed them during one of the largest gold heists in history. The game allows players to recapture the high-octane thrills of the 2003 hit movie as they attempt to escape from Los Angeles in supercharged MINI Coopers fully loaded with the stolen gold.
Racing 11 different vehicles from MINI Coopers to muscle cars, gamers can tear through subway stations, rip apart golf courses and plow through storm drains with the cops hot on their tail. The game features four action-packed modes including intense circuit racing, death-defying stunt driving, multiplayer madness, and story mode based on the movie’s gripping plot. Bonus features include movie photos, concept art, and more.
“The Italian Job movie has proven to be a major summer blockbuster. We are absolutely thrilled to be partnering with Paramount to bring this film’s high-octane, nonstop action to video game consoles.” said Renee Pletka, Product Manager at Eidos US.
Tuesday, June 24, 2003
IndyCar Series Now Shipping for Xbox
Steve @ 4:56 PM EDT
New York – June 24, 2003 – Codemasters, a global interactive entertainment software publisher, has confirmed that IndyCar Series, the official video game of the U.S. open-wheel Indy Racing League, has shipped for the Xbox® video game system from Microsoft. The Xbox® version features enhanced graphics and allows for four player support, and is priced competitively at a $39.99 MSRP.
The game delivers the entire Indy Racing season, including "The Greatest Spectacle in Racing," the Indy 500. Players experience lightning-paced action, authentic and intuitive handling, spectacular collisions and a dynamically adjusted level of difficulty to keep the challenges on the circuits coming heavy and fast. Gamers continuously have to overtake other vehicles on the track by using drafting techniques, defend their position, maximize grip in the groove and switch fuel settings to capitalize on speed or economy.
The game’s complex AI system allows opposing drivers to exhibit the same racing tactics as real drivers in the Indy Racing League. The AI system also gages the ability of the player and dynamically adjusts the level of the opposing drivers’ skills accordingly. This creates a unique racing opportunity because AI drivers make strategic decisions, rather than following a scripted path.
Indy Racing events are broadcast to over 313 million homes across 66 countries, and features car speeds exceeding 220 mph. The IndyCar Series video game captures the invigorating, ultra-close racing as experienced only by the professional drivers of the Indy Racing League. Set to be the most stimulating and entertaining open-wheel racing game ever designed, IndyCar Series is the only game that features the official cars, tracks, teams and drivers, all in U.S. TV-style presentation.
IndyCar Series is also available for the PlayStation®2 computer entertainment system, and a PC version will be available later this summer. For additional game information, check out the game’s dedicated web site at: http://www.codemasters.com/indyracingleague
Gladiator Sword of Vengeance New Screens
Steve @ 4:27 PM EDT
Acclaim was nice enough to provide us with the newest Gladiator Sword of Vengeance screens! This title is shaping up to be a very sweet looking game!
Gladiator Sword of Vengeance Screens
Monday, June 23, 2003
Drake Website Goes Live
Steve @ 9:39 PM EDT
The official Drake website has gone live. Drake is coming to Xbox and PC from Majesco. Check it out!
Friday, June 20, 2003
Enter the Matrix Sells Over 2.5 Million Units
Steve @ 4:31 PM EDT
NEW YORK--(BUSINESS WIRE)--June 19, 2003--In little more than a month on store shelves, Atari's Enter The Matrix(TM) has sold through 2.5 million units in North America, Europe and Asia-Pacific (excluding Japan), making it the 14th -- and fastest-selling - title/franchise in the Atari catalogue to cross this sales threshold.
Enter The Matrix joins the following Atari titles/franchises which have surpassed sales of 2.5 million units: Driver(TM), RollerCoaster Tycoon(R), Civilization(R), Monopoly(R), Test Drive(R), Unreal(R), Dragon Ball Z(R), V-Rally(TM), Backyard Sports(TM), Deer Hunter(R), Tonka(R), Putt Putt(R), and Freddi Fish(TM).
"Having a hit title right out of the box is enormously gratifying but seeing the steady worldwide demand for Enter The Matrix is even more compelling," said Bruno Bonnell, Chairman and CEO of Atari. "We have a long history of multi-million selling games, and our experience tells us that titles with this level of sales success typically have a long shelf life. From what we have seen to date, Enter The Matrix is right on course."
Enter The Matrix is a third-person action game that parallels Warner Bros. Pictures' and Village Roadshow Pictures' action blockbuster, The Matrix Reloaded, the second chapter in the Wachowski Brothers' revolutionary film trilogy. The game hit stores May 15 in North America, Europe and Asia-Pacific for the PlayStation(R)2 computer entertainment system, the Xbox(TM) video game system from Microsoft, the Nintendo GameCube(TM) and the PC. Enter The Matrix will be available in Japan on June 19.
Developed by award-winning Shiny Entertainment (an Atari studio), Enter The Matrix is a revolution in interactive entertainment, a game that effectively blurs the line between Hollywood blockbuster films and next-generation video games. The game is directed by and features a script written by the Wachowski Brothers, writers/directors of The Matrix movie trilogy, creating the most intensive collaboration between a video game publisher and a movie studio to date.
Enter The Matrix includes approximately one hour of never-before-seen footage - shot exclusively for the game - using the actors, sets and crew from the blockbuster film, The Matrix Reloaded. In addition, the game features an hour of cineractives, directed by the Wachowskis and rendered within the game engine to help tell the epic story of Enter The Matrix.
Thursday, June 19, 2003
Top 10 Xbox Games for May 2003
Steve @ 2:57 PM EDT
This data is straight from NPD Funworld.
1. ENTER THE MATRIX - Atari
2. WOLFENSTEIN:TIDES WAR - Activision
3. BRUTE FORCE - Microsoft
4. NBA STREET VOL 2 - EA
5. HALO - Microsoft
6. X2:WOLVERINES REVENGE - Activision
7. ELDER SCRLL:MORROWIND - Bethesda Softworks
8. HULK - Vivendi Universal
9. NBA INSIDE DRIVE 2003 - Microsoft
10. PROJECT GOTHAM RACING - Microsoft
Midtown Madness 3 Now Available
Steve @ 4:33 AM EDT
Pedestrians beware, because Microsoft Game Studios today announced that "Midtown Madness 3" for Xbox® has skidded onto store shelves in North America for an estimated retail price of $49.99 (U.S.). Gamers will now be able to take "Midtown Madness 3", the first Xbox Live™ - enabled racer from Microsoft, for the ultimate test drive through the streets of Paris and Washington, D.C.
Midtown Madness 3, the latest in Microsoft Game Studios' popular Midtown Madness franchise, allows gamers to get behind the wheel of more than 30 vehicles while competing in exciting race modes such as Blitz, Checkpoint and Cruise. With Xbox Live or System Link, racers will also be able to engage in four multiplayer game modes including Capture the Gold and Stayaway. With a robust Career mode featuring 14 driving careers, Midtown Madness 3 delivers the rush and excitement of street racing while challenging gamers to put their driving skills to the ultimate test. Drivers will be challenged to navigate living, breathing city environments that are filled with interactive elements. Midtown Madness 3 is being developed by Digital Illusions C.E.
Warren Sapp Official Cover Athlete for ESPN NFL Football
Steve @ 4:25 AM EDT
NEW YORK - (June 18, 2003) - ESPN Videogames today, at a press conference at the ESPN Zone, announced the signing of Tampa Bay Buccaneers' defensive tackle and Super Bowl champ Warren Sapp to serve as the official spokesperson and cover athlete for "ESPN NFL Football."
"ESPN NFL Football" will be the first game released under the newly-formed ESPN Videogames brand announced today as a collaboration between SEGA(R), Visual Concepts, maker of the acclaimed "2K" series, and ESPN, the worldwide leader in sports.
"Warren Sapp embodies the intensity and passion the NFL is known for. He possesses an amazing amount of drive and competitiveness that makes him one of the most intimidating figures in the NFL," said Greg Thomas, president, Visual Concepts Entertainment. "Warren plays like every game may be his last, despite facing double and triple teams on virtually every down. He works tirelessly to shut down his opponents' offense and has a great time doing it, epitomizing what 'ESPN NFL Football' is all about."
Upon joining the Buccaneers in 1995, Warren Sapp immediately made his mark in the NFL and was named Defensive Player of the Year by Football Writers' Association, Football News and ABC. He is also a five-time Pro Bowl pick whose career sack total of 65 puts him second in all-time club history.
"I've been playing sports videogames for as long as I can remember," Sapp said. "You always imagine yourself in the games and dream of the day that it could be a reality and now that it is, I can only say that I am ready to be a part of 'ESPN NFL Football.'"
No more "2K" in Sega's ESPN Sports Games
Steve @ 12:54 AM EDT
Former "2K" Sports Series Gets a New Name, Enhanced ESPN Features and New Senior Vice President to Drive Strategy
NEW YORK - (June 18, 2003) - The leading sports games on the market areabout to get even better with new features and branding from the mostrecognizable name in sports. SEGA(R)'s sports studio, Visual Concepts Entertainment, maker of the acclaimed '2K' sports game series, and ESPN, the worldwide leader in sports, today announced at a press conference at the ESPN Zone, a deeper alliance and new branding for the former SEGA Sports "2K" sports videogame series which will now be called ESPN Videogames.
Further reinforcing the brand's greatest benefits - ESPN integration and presentation - ESPN Videogames will continue to deliver some of the best sports videogames on the market.
Titles planned for release starting this Fall under the new ESPN Videogames brand will include: "ESPN NFL Football," "ESPN NBA Basketball," "ESPN NHL Hockey" and "ESPN College Hoops." These games will be available for the PlayStation(R)2 computer entertainment system and the Xbox(TM) videogame system from Microsoft(R).
"ESPN World Series(R) Baseball" is also planned for release.
"With ESPN Videogames, sports gamers will experience the same level of fun, realism and competition that they know and demand from the '2K' games, but with an all new presentation and attitude only ESPN can help us deliver," said Greg Thomas, president of Visual Concepts Entertainment. "We are making great game changes this year and players can look forward to seeing the new ESPN integration and innovative features not only this Fall, but year after year."
"We've only scratched the surface with this relationship. The possibilities are endless for how we can continue to enhance the sports gaming experience with ESPN Videogames," said Rick Alessandri, senior vice president and general manager, ESPN Enterprises. "The new branding and further integration is just the first step, with so many more improvements and ground-breaking features to come."
New ESPN Features, ESPN Talent Performing Commentary
The enhancements in the 2004 line-up of ESPN Videogames don't stop with the new names - they will be jam-packed with new features and updates that truly take advantage of the ESPN alliance. Visual Concepts' sports games have always been heralded for having the most complete and realistic commentary in the industry. Now, ESPN videogames will feature innovative commentary with the inclusion of ESPN talent in the games.
ESPN veteran Chris Berman will provide commentary and re-caps reported from a re-created SportsCenter studio in "ESPN NFL Football" during pre-game, half-time and post-game, while Gary Thorne and Bill Clement will handle the play-by-play and color in "ESPN NHL Hockey," thus further blurring the lines between an ESPN game and a sports telecast.
ESPN's well-known presentation features will also be infused within the games from ESPN-stylized camera angles to stat panels, fresh overlays and additional music. In addition, the 2004 ESPN Videogames opening game interface will be modeled after ESPN's famous look, from the ESPN NFL Countdown animation to the in-studio SportsCenter set, which will become the backdrop for the menu screen.
Strategic, Innovative Marketing Push
With this closer alliance, Visual Concepts and ESPN will work intimately on all strategic marketing elements that will effectively convey the message about the brand and the line-up. Starting in August, consumers will see the ESPN Videogames marketing onslaught - starting with "ESPN NFL Football" - aimed at making sure that consumers nationwide know that ESPN Videogames makes some of the leading sports games in the business. By maximizing on-air integration of ESPN Videogames with ESPN programming or through promotional and event tie-ins such as the ESPN The Magazine National College Tailgate Tour and the ESPN National Truck Tour, this powerful combination of Visual Concepts and ESPN will further differentiate and support the new direction of the ESPN Videogames properties.
Overseeing marketing for ESPN Videogames will be Steven Raab, senior vice president of sports marketing for Visual Concepts. In this capacity, Raab will work closely with ESPN to set marketing strategy, overseeing all elements of advertising, promotions, communications and sports licensing. Formerly, Raab served as senior vice president of sports marketing and programming at Turner Broadcasting. There, he managed several of Turner's major properties including NASCAR, Major League Baseball and College Football.
"ESPN Videogames opens up a world of opportunity and new game play experiences for consumers," said Raab. "This brand is about fun, competition and a realistic sports gaming experience. We look forward to further driving home that message with consumers through our marketing and our unparalleled titles."
At the core of all the ESPN Videogames product launches this year will be an innovative, hard-hitting advertising campaign. Created by Wieden and Kennedy out of New York, the renowned agency that handled campaigns for major consumer brands including ESPN and Nike, the first of the new ESPN Videogames ads will kick off with ESPN NFL
Football. The ads will focus on a compelling new feature that has never been seen before in a football videogame.
Tuesday, June 17, 2003
The Italian Job Goes Gold; New Screens
Steve @ 4:25 PM EDT
Eidos informed us that the Xbox version of the Italian Job has gone gold. They were kind enough to show off some new screen shots of the game. Look for the Italian Job next week.
New Italian Job Screens
Other Italian Job Screens
Monday, June 16, 2003
Soul Calibur II Wins Best Fighting Game at E3 2003
Steve @ 4:53 PM EDT
San Jose, Calif., June 16, 2003 – Judges for this year’s Game Critics Awards: Best of E3 2003 proudly announced today that Namco Ltd.’s franchise title, SOULCALIBUR®II, has earned the highly coveted award for “Best Fighting Game” of the year and thus, further solidifies the “Soul” franchise as a first-rate 3-D weapons-based fighter. Slated for release in the U.S. on August 26, 2003, SOUCALIBUR®II will be available on the PlayStation®2 computer entertainment system, the Nintendo GameCube and the Xbox® video game system from Microsoft.
Following in the footsteps of one of the most celebrated weapons-based fighters of all time, SOULCALIBUR®II delivers a refreshing new rendition of the original SOULCALIBUR® (1996) which features improved game play and graphics, a variety of game modes and the highly anticipated debut of console exclusive guest characters: Link, Spawn and Heihachi for the Nintendo Gamecube, Xbox® and PlayStation®2, respectively. All three versions will feature Necrid, a Todd McFarlane character created specifically for SOULCALIBUR®II.
“The original SOULCALIBUR® caused a shift in the fighting genre because it so wonderfully captured the essence of weapons-based combat and made for an unparalleled experience…that was of course, until SOULCALIBUR®II” stated Tom Russo, Game Critics Awards judge and director of program development for G4 Television, the 24-hour, seven-day-a-week television network dedicated to the world of interactive entertainment. “This award humbly reflects the team at Namco’s persistence and dedication to advance and perfect this style of game.”
“We are thrilled with the recent recognition from the Game Critics Awards,” said Stacey Hirata, Director of Marketing for Namco Hometek Inc. “The fighting genre has a lot of tough competition and we are extremely honored to receive this award.”
Friday, June 13, 2003
Tetris Worlds Live Released
Steve @ 5:30 PM EDT
CALABASAS HILLS, Calif.--(BUSINESS WIRE)--June 13, 2003--One of the most popular video game franchises ever created goes online as THQ(R) Inc. releases "Tetris Worlds Live(TM)" exclusively for the Xbox(TM) video game system from Microsoft(R). Compatible with Xbox(TM) Live, Microsoft's online gaming arena, "Tetris Worlds Live" brings fans across the globe the opportunity to experience the addictive, block-dropping mayhem synonymous with the Tetris(R) brand in online competition.
"Few products have demonstrated the longevity and universal appeal of Tetris as it continues to be one of the strongest, original game franchises ever created," said Peter Dille, THQ senior vice president of worldwide marketing. "By taking advantage of Xbox Live, `Tetris Worlds Live' allows players from around the world to compete against one another in all-new gameplay scenarios designed specifically for an online audience."
"Tetris Worlds Live" takes everything gamers love about Tetris and enhances it with beautiful 3D graphics and all-new gameplay elements. Players will be able to test their skills in the classic version of Tetris, or the latest cutting-edge variations of the game, including Hot-Line Tetris, Fusion Tetris and Cascade Tetris. "Tetris Worlds Live" features three modes of play: Story Mode where gamers play each variation of "Tetris Worlds" in evolving worlds until they lose; Arcade Mode lets players test Tetris ranks by reaching goals within a two-minute time limit; and Xbox Live where players go online to test Tetris skills against other players all over the world. The "Tetris Worlds Live" community will be constantly updated so players will be able to view their online ranking.
Thursday, June 12, 2003
Brand New Otogi Movie from Sega: Download Here
Steve @ 6:07 PM EDT
Today, Sega released a brand new movie for their upcoming game Otogi: Myth of Demons.
Enjoy the movie.
Otogi - MOV - 4.8MB
Otogi - WMV - 3.8MB
Wakeboarding Unleashed Released
Steve @ 3:49 PM EDT
Santa Monica, CA - June 10, 2003 - Gamers get ready to rip across a lake by a high-powered speedboat and pull off huge tricks in Activision, Inc.'s new action sports video game, Wakeboarding UnleashedT featuring Shaun Murray. Featuring revolutionary water graphics, unique rope mechanics and innovative two-player modes, the game has been named "Game of the Month" by PSM (July, 2003), "GMR Essential Selection" by GMR Magazine (July 2003), and Editor's Choice by the Official Xbox Magazine (August 2003).
Wakeboarding Unleashed featuring Shaun Murray is currently available for the PlayStationR2 computer entertainment system and the Xbox video game system from Microsoft at North American retail outlets for a suggested retail price of $49.99 and has been rated "E" ("Everyone" - comicmischief) by the ESRB.
"Activision is the #1 publisher of action sports video games and with Wakeboarding Unleashed featuring Shaun Murray we've set another benchmark for the genre," Larry Goldberg, executive vice president of Activision Worldwide Studios, said. "This title will introduce video game players to the exciting world of wakeboarding by delivering the most impressive water physics seen in any title to date and an entirely new and exhilarating gameplay experience."
Developed by Shaba Games, LLC, Wakeboarding Unleashed featuring Shaun Murray lets players perform incredible series of tricks through nine dynamic levels of limitless action. The game's unique rope mechanics enables players to let go of the rope in order to find secret areas and venture into unteathered territory. Gamers can then continue their run by grabbing a hold of the rope again to explore exotic locations from Hong Kong Harbor to Venice, Italy.
Players are also able to compete with one another in groundbreaking two-player modes including Cooperative where one person controls the boat while the other controls the boarder, and head-to-head Tug-of-War. The game features amazing water graphics, secret levels and upgradeable equipment that capture the essence of high performance wakeboarding.
Wednesday, June 11, 2003
Halo 2 Video Coming Friday
Steve @ 2:45 PM EDT
Bungie Studios today announced the imminent release of the award-winning eight-minute in-game demonstration of "Halo 2", as seen at E3 2003. Head to Bungie.net for more information, new exclusive content and updates leading up to Friday’s video release, including part one of a special in-depth look behind the scenes of the making of the demo.
The video will be released to the world on Friday, June 13th at 10:00 a.m. PDT. Windows Media Player 9 ( http://www.WindowsMedia.com ) is necessary to view the demonstration in all its real-time high-resolution (640x480), 5.1 channel digital surround sound glory.
Bungie was founded in 1991 with two goals: to develop games that combine brilliant technology, beautiful art, intelligent stories and deep gameplay, and then sell enough of those games to achieve the real goal of total world domination. Over the last ten years it produced games like the Marathon Trilogy and the first two Myth games, hailed as classics by critics and gamers around the world. "Halo: Combat Evolved," its latest game, has achieved phenomenal success on the Microsoft Xbox video game system. More information on Bungie can be found at http://www.Bungie.net
Acclaim Bringing 100 Bullets to Xbox
Steve @ 2:32 PM EDT
GLEN COVE, NY, June 11, 2003 - Bringing the cold, hard steel action of one of today's most popular comic book series to the next-generation gaming systems, Acclaim Entertainment, Inc., today announced that it has signed an exclusive agreement with DC Comics for the interactive publishing rights to 100 Bullets. An award-wining pulp noir comic, 100 Bullets was created by Brian Azzarello and Eduardo Risso, and chronicles the dark, moral-testing exploits of Agent Graves, a rogue member of a secret organization, who provides people with the opportunity of a lifetime - an attaché case containing the proof, the gun, and the carte blanche immunity to exact revenge on a person who's done them an irrevocable wrong.
"The 100 Bullets universe possesses all of the key elements that comprise what consumers are looking for in today's games - great characters, deep storytelling and edge-of-your-seat action," said Marc Metis, Senior Vice President of Brand Management for Acclaim. "In keeping with its comic book origin, we will challenge players to 'think before they shoot' and allow them to explore the moral implications of their actions."
"We're exited to bring the first of VERTIGO's preeminent titles to the video game consoles," said John Nee, DC Comics, Vice President - Business Development. "This will redefine what a comic book game can be."
About 100 Bullets
Part hard-boiled crime story, part paranoid espionage thriller, 100 Bullets follows what happens when people from all walks of life meet Agent Graves, a mysterious figure who offers his "clients" the opportunity of a lifetime: an attaché case containing the proof, the gun, and the carte blanche immunity to exact revenge on a person who's done them an irrevocable wrong. But who is Agent Graves? An emissary from an unknown government bureau? A rich man getting his kicks from granting people a personal justice where the judicial system has failed? Or is there something more sinister at work, a hidden framework that links his clients' personal dramas in a twisted game of shadowy conspiracies?
Tuesday, June 10, 2003
Acclaim Announces The Red Star
Steve @ 1:55 PM EDT
GLEN COVE, NY, June 10, 2003 - Expanding its diverse portfolio of licensed entertainment properties, Acclaim Entertainment, Inc., today announced that it has signed an exclusive agreement with Archangel Studios to develop video games based upon its award-winning, computer-generated comic series, The Red Star. Currently under development
with Acclaim Studios Austin for the next-generation gaming systems, The Red Star takes place in a parallel fantasy universe, in which a mythic empire based on the Soviet Union sets the landscape for an epic battle of militarized sorcery and monolithic technology.
"The Red Star is an incredible futuristic allegory, that utilizes a very distinct artistic style to bring its characters and stories to life," said Barry Jafrato, Senior Vice President of Studios for Acclaim. "We're thrilled to be working with Archangel Studios and are eagerly looking forward to immersing gamers throughout the world in the compelling universe of The Red Star."
About The Red Star
Over the course of several generations, the once mighty empire known as The United Republics of The Red Star (U.R.R.S.) slaughtered millions of its own people by the order of a single man. This man was their leader, Imbohl; a mighty sorcerer whose insanity turned his people's Utopian dreams into a nightmarish scheme driven by the desire to forge his own immortality. Haunted by the ghosts of their nation's tragic past, the Heroes of the Red Star, at the battle of Kar Dathra's Gate, discover the true nature of their people's struggle, abandon their duties as soldiers of the Red Fleet, and embark upon a quest to liberate their people from Imbohl's dark
The Red Star was inspired by the writings and works of one of the twentieth century's most influential group of artists, the Soviet Avant Garde. The series, which was nominated for five Eisner Awards in its first two years of publication, combines computer animation and digital painting, with the art of Christian Gossett, who was voted one of the top artists in the United States by Wizard Magazine.
The Red Star will be available in 2004 across the next-generation systems at suggested retail prices to be determined. For more information on this game, please visit http://www.acclaim.com
Monday, June 9, 2003
Last Week Re-cap
Steve @ 3:11 PM EDT
Here's a quick summary of the news we missed:
1. Rockstar Games Ships Midnight Club II
2. Spider-Man is Now a "Platinum Hit"
3. Enter the Matrix Sells 1 Million; Fastest game Atari has ever sold in History
4. Mafia is Coming to Xbox
5. New Map Download for RTCW
6. Online Tournament: Inside Pitch 2003
7. Metallica Enters the Gaming Business
I think that's all the main updates from last week.
Back From Trip
Steve @ 3:13 AM EDT
Well I am back.
The bad news is that there were no updates on Xbox Exclusive for a week. We are very sorry for this. Apparently, there was a miscommunication on the dates of when to update the site. Therefore, my buddy didn't come through, and there were no updates. Things will be back to normal with all the daily updates this week. Now I just have to catch up on the week that I missed.
Sunday, June 1, 2003
Xbox Exclusive Site Update
Steve @ 3:09 AM EDT
I will be away all next week. I hope you don't miss me too much! But anyway, I got a very good person to update the news for you this week. Let's hope he doesn't forget! I will return on Monday, June 9, and regular updates will be back to normal.