Friday, May 31, 2002
Codemasters' Club Football In Development
Steve @ 4:21 AM EDT
New York May 30, 2002 - Codemasters will digitally recreate Europe's
finest soccer players in striking photo-realistic visual detail for its series of Club Football games, coming to America next year to the PlayStation®2 computer entertainment system and The Xbox video games system from Microsoft.
Set to revolutionize the soccer games market with its innovative approach the company will be developing individual games for each of seven UK clubs the game is also revolutionary in its technology. Twenty-two players from each of the 15 headline clubs* - including Sami Hyypia, Ruud van Nistelrooy, Dennis Bergkamp, Emanuel Petit, Darius Vassell, Lorenzo Amoruso and Rio Ferdinand - are being individually photographed using a new high-resolution graphical capturing techniques designed, especially for the game. This means that fans will be able to control the most realistic soccer players ever seen in a video game striking right at the heart of soccer fans.
The 15-game Club Football series is absolutely for the fans and they're expecting to play alongside their heroes looking like the real thing, as they'd see them from the terraces or on television, explains Rachel Wood, Club Football's Lead Artist. The level of facial detail we¹re working to is very high and will provide an immersive and thoroughly believable gaming experience.
A total of 330 players from the featured headline clubs will have their faces scanned in meticulous detail. The scans will be used in a bespoke facial modeling system created by the Club Football team. It is a massive effort in the Club Football project, itself Codemasters¹ most ambitious game development and publishing exercise to date. The process involves a team of artists visiting each of the clubs to meet with the players. A digital photography rig is used to capture images of each player¹s head. These images are then taken by the team¹s artists and through a highly developed technique, used to construct an accurate 3D model of the player¹s head.
It's a great system that gives myself and the other artists an incredible level of detail to work with. All the headline clubs¹ player models are portrayed at a level of detail that is closer to photo-realism than we have ever been able to achieve, Wood continues. No other soccer game has previously gone to such lengths to ensure that its real-name players are portrayed as accurately as they are in Club Football.
Codemasters' series of Club Football titles is currently under development and scheduled to launch in America next year for PlayStation®2 and Xbox.
Wednesday, May 29, 2002
Bam! Entertainment Unveils Reign of Fire
Steve @ 2:06 PM EDT
Bam! Entertainment, has today finally bowed to public demand and unveiled its infamous Reign of Fire dragons. Based on the upcoming multi-million dollar Spyglass Entertainment movie, Reign of Fire is a sizzling, fast-paced game that's currently in development at Kuju Entertainment's London based studio.
Reign of Fire will throw gamers into ferocious battles between two ancient species fighting for survival: humans and dragons. An action-packed third-person arcade adventure set in the near future, players will choose to take the side of either the humans - struggling to fight back against their seemingly insurmountable foes - or the dragons themselves: an awesome army of fire-breathing beasts intent on incinerating everything in their path.
The dragons have remained illusive until today, despite the fact they are the stars of Reign of Fire. Players will encounter several breeds of the deadly beasts throughout the game, either on the receiving end of their awesomely destructive powers or even better still, in the firing seat themselves. Attached to this email you'll find one of the many astounding PlayStation 2 screenshots that finally unveil the mysterious mammals.
The game is split into two sections: the human and dragon stories. In the highly destructive dragon missions, players will assume the role of just one of the winged beasts taking over the world. This player dragon looks astoundingly life-like and utilises a skinned animation system to create organic looking and fluid movement. The beast will realistically bank, back pedal, climb, hover, and dive across the post-apocalyptic looking landscape. With the final model being built with approximately 60 bones, the animators on the project have developed a frighteningly authentic looking dragon.
This player dragon will continue to evolve throughout the course of the game, beginning as a young inexperienced animal with only the most basic of destructive abilities: the Fireball - its main destructive weapon, Napalm Breath - used to spray close-range damage and to set fire to crops, livestock and enemies, and finally the ability to pick up objects (then drop them on your enemies). All of these abilities improve as the dragon ages and the player progresses through the game: for example when the player first picks up objects they may only be able to manage small items, such as livestock or humans, but by the end of the game they will be throwing jeeps and APC's!
In addition to the player dragon there are eight other breeds plaguing the earth, many of which the player dragon will cooperate with throughout the game, all of which are highly evolved and capable of cataclysmic devastation.
Three of these are land-bound dragons: Jakyls, Land Tanks and Pitchers:
Jakyls are young dragons that swarm across the ground in packs like reptilian wolves, ramming vehicles and eating humans as they go. These are often herded by flying dragons to flush out human survivors hiding underground.
Pitchers will sit in wait on their huge nests where Jakyls sometimes take refuge. Pitchers will wait for humans or food to appear, throwing out the young dragons at anything that ventures too close.
Land Tanks are huge, dark green dragons that are similar to a Triceratops in form and size. They are slow-moving but incredibly strong and will charge and spew napalm from their nostrils when confronted. These ancient dragons are far too old, heavy and cumbersome to be supported by their ragged wings.
The five other dragons are air-based: Spitfires, Fireballers, Dive Bombers, Napalm Breathers and The Bull.
Spitfires are small dragons. They are very agile, will spit small fireballs, and can be easily killed. They tend to hunt in groups, swarming together in the air.
Fireballers are red-scaled, mid-sized dragons that will be found flying low and scaling hillsides. They attack with strafing runs, firing large fireballs at targeted enemies.
Dive Bombers are larger dragons with yellow markings on their scales, they swoop to pick-up Quad Bikes, motorcycles and other small vehicles. These are then dropped on either the human player or N.P.C. allies.
Napalm Breathers are one of the most destructive dragon types - these orange-scaled dragons swoop, and hover above a target before unleashing an uninterrupted stream of napalm like a flame-thrower, moving its head from side to side.
Despite the dangerous nature of all these animals, the biggest, most ferocious and deadly is by far The Bull.
Reign of Fire will be available on PlayStation 2, Xbox, Game Cube and Game Boy Advance in October 2002. For more information on this and other BAM! products check out www.bam4fun.com
Slam Tennis from Infogrames Info & Feature List
Steve @ 2:01 PM EDT
Play as one of your real-life tennis heroes on courts all over the world, or be a fictitious player battling it out in some of the most outrageous arenas imaginable in Slam Tennis, available from Infogrames this July on Xbox™ and PlayStation® 2.
Recreating and amplifying the excitement, atmosphere and challenge of modern professional tennis, Slam Tennis features some of the greatest players in the world today such as Tim Henman, Carlos Moya and Yevgeny Kafelnikov, as well as exciting fictional players. Be instantly competitive on real-life and fictional tennis courts across the globe with easy to pick-up-and-play controls that enable you to pull off every shot in the book.
Game modes include;
A 1-player knockout game in which the aim is to progress through a series of increasingly difficult matches against a variety of opponents.
1 to 4 players compete in a one-off match or tournament, singles or doubles, with the players, arena and match settings of your choice.
A 1-player game in which you compete against some of the greatest players in the modern game, in events across the world, with the aim of winning the Slam Tennis Championship. There is also the opportunity of unlocking a variety of rewards including bonus kits, hidden players and new stadiums.
An opportunity to take a break from conventional tennis and try your hand at mastering the fun Challenge Games.
Sand, Sea & Serve
Destroy the beach balls with only the serve as your weapon.
Crazy Collapsing Columns
Use your full array of shots to collapse the columns before the clock runs down.
Bubble Bursting Bonanza
Burst the bubbles and build up the points in this ball-belting bonanza.
Rocking Ring Riot
Shoot the rings and rack up the wins in a nightclub like no other.
Mike Tyson Heavyweight Boxing In Training
Steve @ 1:52 PM EDT
Audley Harrison, the Olympic gold super-heavyweight championship boxer has revealed that one of the hardest challenges of his career was not winning Commonwealth gold or even beating Julius Long recently in just two rounds, but taking on Codemasters' Jon Hare.
Audley trained out of shape Jon Hare and games designer Justin Forrest as professional boxers to assist in their understanding of the sport before the launch of new video game, Mike Tyson Heavyweight Boxing, in which he features.
Jon and Justin trained with Audley to to understand the intensity, brutality and dedication to the sport so they could ensure that Mike Tyson Heavyweight Boxing for PlayStation 2 and Xbox was the most realistic boxing game created and was what boxing fans were demanding.
The gaming experts were instructed to train three times a day and learn the techniques, skills and manoeuvres required by a professional boxer.
Under the watchful eye of Audley, the designers learnt how to punch correctly, shadow box, conduct pad boxing, increase their overall fitness and stamina and develop the right mental attitude to get into the ring.
Jon Hare, chief games designer at Codemasters said "This extra insight has been invaluable and by the end of our training, we really understood the strength and mentality of a professional boxer. We wanted to recreate the adrenaline rush and the power and speed of boxing in the game itself."
Audley Harrison commented that "It takes true grit and determination to become a professional fighter. I was happy to show these guys what the world of boxing is really like because I want fans of the sport to be able to play a realistic and adrenaline packed game that gets as close to the bone as possible. You have to be prepared to work 24/7 to win in the ring and this was just a taster of what life is like as a boxer."
THQ Releases First Ever WWE Raw 2 Trailer !!!
Eric @ 1:23 AM EDT
THQ has released the first ever video footage of WWE Raw 2 for Xbox. Raw 2 is set to have a full story mode along with every match type under the sun. Check back soon for more info, for now check out the awesome trailer at the link below!
WWE Raw 2 Trailer
Tuesday, May 28, 2002
Acclaim Ships Legends of Wrestling
Steve @ 3:30 PM EDT
Stepping into the squared circle with a mighty tag-team of next-generation wrestling action, Acclaim Entertainment, Inc., a leading global video entertainment software developer and publisher, today announced that it has shipped Legends of Wrestling(TM) for the Xbox(TM) video game system from Microsoft and Nintendo GameCube(TM). Developed by Acclaim's internal Salt Lake City studio, Legends of Wrestling has been a strong performing title for the Company on the PlayStation(R)2 computer entertainment system, and features more than 40 wrestling legends, including Hulk Hogan, Bret "Hitman" Hart, Jerry "The King" Lawler, Jimmy "Superfly" Snuka, Rob Van Dam, Terry Funk, The Road Warriors and George "The Animal" Steele.
"Legends of Wrestling was one of our most important introductions of this past holiday season, captivating generations of wrestling fans with the most comprehensive lineup of legends ever assembled in a video game," said Evan Stein, Vice President of Brand for Acclaim. "Featuring many enhancements that take advantage of the power of both Xbox(TM) and Nintendo GameCube(TM), Legends of Wrestling will once again prove why it's the king of the ring at retail."
Legends of Wrestling offers an exciting array of features, including:
Brand new game engine designed, developed and delivered exclusively for use on the next-generation hardware platforms;
Revolutionary Intermediate Start Position (ISP) System, which enables players to link moves together for lethal single-button combinations and superior gameplay;
>LI> First-ever "Create-a-Legend" feature allows for the deepest wrestler customization in the history of wrestling video games;
Never-before in-depth match analysis and career guidance by wrestling's greatest managers, including Captain Lou Albano and "The Mouth Of The South" Jimmy Hart;
Multiple action-packed matches, such as Tag Team Challenge, Three- and Four-Way Dances, and special guest referees;
All-new, larger-than-life character models bring the greatest wrestlers and their signature moves into the ring for hours of fun;
Interactive wrestler entrances with announcer introductions, crowd responses and authentic grappler taunts;
All-new Singles career mode that takes players across the United States and throughout the world to battle for the top titles;
Wrestle in and out of the ring, with 10 venues and all-new weapons;
All-new "Create-a-Stencil" lets players add logos, tattoos and text to the ring attire of their favorite legends;
TV broadcast presentation with all-new camera angles and cut scenes, delivering the best views of the heart-pounding action.
Friday, May 24, 2002
E3 2002 Day 3: Splinter Cell To Be Xbox Exclusive
Steve @ 2:32 PM EDT
LOS ANGELES, 23rd May 2002 - Xbox today announced that Tom Clancy’s Splinter Cell from Ubi Soft, a third-person stealth action title based on the Tom Clancy universe and one of the hottest games on show at E3 2002, is a console exclusive for the Xbox video game system from Microsoft in 2002.
Tom Clancy’s Splinter Cell will release in time for the lucrative Christmas 2002 market exclusively on Xbox, with a PC version to appear by the end of the year. Xbox is the lead development platform for the game, which has been designed to take full advantage of the advanced graphics and sound capabilities of Xbox. Tom Clancy’s Splinter Cell will also feature online elements using the recently announced Xbox Live service.
Tom Clancy’s Splinter Cell is a third person stealth action game featuring cyber-terrorism, shadow agencies, and covert operations, and is set in the realistic, highly detailed geopolitical universe as portrayed by Tom Clancy. Tom Clancy’s Splinter Cell will grant players access to the highest echelons of national security, where shadowy operatives have the freedom to do whatever it takes to safeguard America. In Tom Clancy’s Splinter Cell, the player controls Sam Fisher, a field operative of a secretive "black-ops" NSA sub-agency called Third Echelon. Sam Fisher is geared up to infiltrate high-security strongholds, seize critical intelligence, destroy threatening data and neutralise the enemy - all without leaving a trace. Developed by Ubi Soft's Montreal Studio in Canada, Tom Clancy’s Splinter Cell is a unique experience that will have the player thinly skate on the fine line that separates fact from fiction.
“Xbox is the ideal platform to premiere Tom Clancy’s Splinter Cell,” said Yves Guillemot, President and CEO, Ubi Soft Entertainment. “We’re using the Xbox hardware to truly realise the vision we had for the game, and to implement some fantastic special effects. For instance, the character can be moved in front of a working movie projector and the movie realistically projects on the character’s back with the appropriate lighting effects, just like real life. Little touches like that are making this game really come alive, and were possible thanks to the powerful capabilities of Xbox. We’re also looking to take advantage of Xbox Live to extend the experience.”
“Tom Clancy’s Splinter Cell is shaping up to be the game of the show at E3 2002 - we’re thrilled to welcome this must-have game to the Xbox portfolio,” said Robbie Bach, Chief Xbox Officer. “Gamers will need to prepare for a gaming experience like no other that makes the most of the advanced Xbox capabilities. And it’s a console-exclusive for Xbox, which shows that the world’s best game designers choose Xbox to bring their visions to life.”
E3 2002 Day 2: Freaky Flyers, Airplane Racing Announced
Steve @ 12:02 AM EDT
Midway Games Inc., a leading software industry publisher and developer, announced today that Freaky FlyersTM, an all-new, fast and furious 3-D airplane racing-adventure game is in development and scheduled to ship fall 2002 for the PlayStation®2 computer entertainment system, the XboxTM video game system from Microsoft and Nintendo GameCubeTM.
Players take a ride on the wild side in true Freaky Flyers fashion as they embark on a twisted flight adventure. Freaky Flyers is packed with a cast of 13 intriguing, witty and outrageous characters whose stories intricately intertwine and play out against the backdrop of more than 25 dynamic and completely interactive 3-D environments.
“Freaky Flyers is the first and only racing-adventure game for next-generation systems to deliver aerial cart-racing as well as incredibly vibrant and interactive animated worlds,” said David Burton, UK marketing director, Midway. “Gamers will be completely immersed in the awesome world of Freaky Flyers’ adventures and in each character’s story as they are dropped into the cockpit to explore, adventure and dogfight in the videogame skies.”
Freaky Flyers Key Features:
Explore a completely open and dynamic 3-D world environment
Thirteen witty and outrageous characters, along with secret characters -- each with lots of jokes and visual humor
Exciting easy-to-learn, hard-to-master aerial racing
A complex, branching adventure that takes the player through each character’s storyline
Skill-oriented stunt flying that provides the player with the thrills of doing dangerous aerial stunts
Competitive aerial dogfighting combat allowing players to unleash their inner warrior
More than 25 intricate 3-D tracks to master
Mini-games that add to a deep gameplay experience
Numerous challenging boss encounters
Thursday, May 23, 2002
E3 2002 Day 2: Dr. Muto Adventure Game Revealed
Steve @ 11:46 PM EDT
Midway Games Inc., a leading software industry publisher and developer, announced today that Dr. MutoTM, an all-new 3D action-adventure videogame, is in development and scheduled to ship in fall 2002 for the PlayStationTM2 computer entertainment system and the Xbox™ video game system from Microsoft, with the Nintendo GameCubeTM version to follow in winter 2002.
Redefining the image of the proverbial “mad scientist,” players take on the personality of Dr. Muto, a genius mad scientist whose latest experiment accidentally destroyed his home planet, except for his laboratory. With his ingenious morphing technology, Muto hopes to rebuild his destroyed world by harvesting resources from other nearby planets while dashing through a stylized universe -- encountering dangerous challenges, freakish monstrosities, and battling his arch nemesis, the evil Professor Burnitall.
“Why clone when you can morph?” said David Burton, UK marketing director, Midway. “Dr. Muto’s morphing isn’t just a gameplay feature, it is a unique mechanic that allows Muto to combine with living organisms in order to accomplish tasks no human could achieve.”
As Dr. Muto, players forge through 22 vast levels on four distinct planetscapes: from the junkyard world of Totltec, to the half-drowned water world of Aquem, through the smog-choked skies of Flotos, and finally, the forbidden mines of Mazon. Armed with his newest invention – the Splizz-gun – Dr. Muto morphs himself into a variety of DNA-spliced-up creatures including an alien-spider, miniature mouse and hulking gorilla. By morphing, Dr. Muto gains each creature’s abilities and physical attributes – such as the ability to cling to webs, squeeze into tight spaces, and breathe underwater – all to better crush, outwit and outlast more than ten different enemies.
Dr. Muto Key Features
Explore 22 levels through four different worlds, as players harvest resources and steal DNA to rebuild their home planet.
Experiment with the fauna found throughout each world, as players complete DNA formulas they need to morph into six different creatures, each with unique abilities.
Use each world’s native Gomer – genetically engineered slaves – to trigger switches, activate puzzles and for any other purpose the mad doctor deems necessary!
Overcome more than a dozen different enemy types including cybernetically modified robo-dogs and rent-a-cops.
Ready yourself for a full-on battle with the chief boss of each world before battling face-to-face with your arch nemesis, the evil Professor Burnitall, for universal supremacy.
E3 2002 Day 2: Defender Making a Comeback
Steve @ 11:43 PM EDT
Midway Games Inc., a leading software industry publisher and developer, announced today that DefenderTM, an all-new 3-D version of the popular 1980’s arcade classic, is in development and is scheduled to ship fall 2002 for the PlayStationTM2 computer entertainment system, the XboxTM video game system from Microsoft, Nintendo GameCubeTM and the Game BoyTM Advance.
An intense combat-action flying experience, Defender offers players the ultimate in next-generation action and strategy. Players defend and protect the human race from an alien invasion as they assume the controls of next-generation combat-ready Defender ships. Battling an onslaught of vicious aliens, players strategically pilot their ship through more than 14 treacherous missions spanning the solar system, executing dynamic tactical maneuvers such as barrel rolls, 360-degree loops and spinning reversals in order to evade the enemy.
“As the newest edition of one of the most popular videogames of all time, the next-generation Defender features the high-octane space combat-action gameplay and graphics needed to bring it into the 21st Century and make it a favorite among today’s gamers,” said David Burton, UK marketing director, Midway.
Featuring a new view perspective with a fully 3-D, third-person chase camera, Defender drops players into the explosive action of an alien invasion where they must utilize speed and control to outwit the enemy. Ship upgrades are also available with various power-ups including shields, advanced weapons, engine enhancements and hyperspace technology, which allows players to instantaneously relocate the ship to one of several predetermined locations in order to aid in defeating the aliens. Aliens can be taken head-on in single-player campaign mode or defeated with a friend in the two-player, cooperative campaign mode as you deploy an arsenal of weapons such as a grenade launcher, fast lock missile launcher, fireball launcher and gas launcher.
Defender Xbox Features:
A New View Perspective – Defender is fully 3-D and is played from a third-person chase camera perspective. This gives the player the ultimate in speed and control as they pilot their ship to victory against the alien invaders.
Instant Action – The controls in Defender are straightforward, making it intuitive to pick up the game and start Defender training. Weapons are precise and advanced players can use special tactical maneuvers via button combos such as barrel rolls, reverses, etc.
Plan Your Attack – The new Defender starts where the old left off. In addition to having humans to save and aliens to kill, there are tanks and other ground units to position (both defensive and offensive) and bases to defend. Now humans become more than just a body to save – they are a resource to manage.
Multiple Game Modes – Single-player campaign mode and two-player (co-op) campaign mode.
Ship Upgrades – Upgrade your ship in between missions – receive upgrades for lives saved. During missions, players can earn multiple power-ups including: shields, advanced weapons, engine enhancements, hyperspace technology.
Advanced Weapons – Utilize more than 30 explosive weapons to aid in squashing aliens and accomplishing missions such as fast lock missile launcher, salvo missile launcher, fireball launcher and gas launcher.
E3 2002 Day 2: Serious Sam Announced By Take-Two
Steve @ 11:34 PM EDT
NEW YORK--(BUSINESS WIRE)--May 23, 2002--Serious Sam, a landmark title in the first person shooter video game genre, will now be available on the Xbox(TM) platform.
The announcement was made today by Take-Two Interactive Software, Inc. (Nasdaq: TTWO), its Gathering of Developers video game publishing subsidiary, and Croatian-based based development team Croteam.
The latest incarnation of Serious Sam will feature frantic single-player action in a cyberpunk world, as well as multiple online modes of play through Xbox Live(TM). Gathering of Developers plans to ship the game in the fourth quarter of 2002 at a suggested retail price of $49.99.
"The original Serious Sam featured incredible action in a wide-open environment with no place to hide," said Kelly Sumner, CEO of Take-Two Interactive, Inc. "We think our partners at Croteam have outdone themselves on the newest version - console gamers will be blown away by Serious Sam on the Xbox."
"All of us at Croteam are ecstatic to be working on Serious Sam for Xbox, which has proven to be the perfect platform for Sam's adventures." said Roman Ribaric, CEO of Croteam, Ltd. "With broadband online play and more enemies on screen than any other game, it will give gamers the ultimate Serious Sam experience."
E3 2002 Day 2: WTA Tennis Announced
Steve @ 11:23 PM EDT
Konami of America Inc., announced today that in September 2002, gamers can experience the realism and intensity of women's professional tennis in WTA Tour Tennis for Nintendo GameCube™ and Xbox™ video game console from Microsoft. The first and only game officially licensed by the Women's Tennis Association, the new title allows players to step into the shoes of established pros or up-and-coming stars.
Through stunning graphics consisting of incredibly detailed facial expressions and authentic moves, 20 world-class tennis stars including Jennifer Capriati, Serena Williams, Martina Hingis, Jelena Dokic are brought to life. To ensure in-game fluidity and true-to-life movement, WTA pro Jelena Dokic provided motion capture data, giving on-screen players the look and feel of a real tennis star.
The realism carries over into gameplay as players control the entire experience on the court. Two methods of control enable intuitive gameplay for both newcomers and seasoned pros alike. Players simply use the Easy mode for one-button returns or select Advanced controls for greater player input and the ability to add spin. With multiple court types (including grass, clay and hard) and court designs based on the most famous venues in the world WTA Tour Tennis adds realism like no other tennis game.
It wouldn't be tennis without intense doubles action and WTA Tour Tennis also allows up to four players to join in the fun simultaneously. Additionally, players can compete against the computer's advanced AI that is based on actual player attributes. WTA Tour Tennis will challenge players of all ability levels for hours on end when it slices onto the Xbox and GameCube this fall.
E3 2002 Day 2: Evolution Snocross Blasts Onto Xbox This Fall
Steve @ 11:21 PM EDT
Konami of America Inc., announced today that in October 2002, gamers will bundle up and rocket their way across the treacherous trails as Evolution Snocross blasts onto the PlayStation 2® computer entertainment system, Xbox™ video game console from Microsoft and PC.
With the flip of a switch it's time to get ready for high-speed snowmobile racing in unpredictable weather conditions and some of the harshest terrain imaginable. In Evolution Snocross, riders must brace themselves for big jumps, tight turns and fender-banging action as they perform big air tricks and jockey for position against other riders. The jumps are huge and the turns are tight as riders eat up the snow and speed towards the finish line.
The heart-pounding action begins as players jump into the boots of 14 different riders and 12 powerful sleds -- each with a variety of upgrades available. Bringing the action to life, players can choose from among 5 different play modes including Multiplayer, Career, Arcade, Quick-play, and Practice. Once players are all geared-up and ready to go, they will race at blazing speeds and attempt to pull off over 40 breathtaking tricks.
Featuring levels full of hidden short cuts, interactive environments, destructible elements and other variables that affect gameplay, players will enjoy hours of fun-filled racing in solo or against friends in multi-player modes.
E3 2002 Day 2: NBA Starting Five Shoots to Xbox
Steve @ 11:20 PM EDT
Konami of America Inc., today announced that NBA Starting Five, the company's latest hoops game, will land on the PlayStation® 2 computer entertainment system and Xbox™ video game console from Microsoft in Fall 2002.
Endorsed by NBA all-star Tracy McGrady of the Orlando Magic, NBA Starting Five allows players to live the entire NBA experience with eye-popping graphics, intelligent AI and engaging gameplay modes, including: Franchise Mode, Create-a Player, and Season Play. Players can build their dream franchise as virtual General Managers and player agents interact in a realistic manner to recreate the challenges of running a real-life team. Players can also dive into engaging coaching options to set the team's style by directing offensive and defensive tactics that counter the opponent's game plan.
NBA Starting Five promises to recreate the fast-paced action and adrenaline of NBA basketball through intuitive game controls, including analog control over passing, rebounding and post-moves.
Utilizing over 1200 polygons per player and 600 unique in-game animations, NBA Starting Five presents unmatched visuals in an NBA video game. Adding to the authentic NBA experience are the memorable voices of Indiana Pacers commentators, Al Albert and Clark Kellogg who call all of the heart-stopping action with entertaining and insightful commentary.
E3 2002 Day 2: Moto-X Announced by Konami
Steve @ 11:18 PM EDT
Konami of America Inc., announced today that exhilarating motorcycle racing will meet futuristic combat in October 2002 as Konami's Moto-X (working title) roars onto the PlayStation® 2 computer entertainment system, Xbox™ video game console from Microsoft and PC CD-ROM.
Set in the near future, Earth has been ravaged by a series of devastating wars that have hurled the planet into a state of chaos. Mercenary bikers roam the land and fight high-speed battles on ultramodern motocross bikes. They fight for food, fuel, water and whatever precious neo-gear they can find. To survive, riders must scavenge for weapons and use big tricks to elude their vicious enemies.
This intense struggle for survival begins with choosing from one of six riders -- each equipped with a unique bike and individualized characteristics that generate special abilities. Once a rider is selected, gamers will race and fight other bikers in eight post-apocalyptic worlds that range from bombed out cities to an old desert town. To survive in these levels, gamers must engage with adversaries in fierce hand-to-hand combat at high speeds… or scavenge for weapons to levy stronger attacks. These battles can become even more up-close-and-personal by utilizing the Konami's Moto-X multi-player mode.
E3 2002 Day 2: Metal Gear Solid 2 Substance
Steve @ 11:01 PM EDT
Konami of America Inc., today announced that Metal Gear Solid® 2 Substance, the latest entry in the hit Metal Gear franchise will be released for the Xbox™ video game console from Microsoft in November 2002. Versions for the Sony PlayStation® 2 computer entertainment system and PC are under development. Metal Gear Solid® 2 Substance is being developed by the world-renowned Konami Computer Entertainment Japan development team, led by Hideo Kojima.
In the new title, players can expect to find the same deep storyline found in Metal Gear Solid 2: Sons of Liberty, plus bonus modes, hundreds of never-before-seen VR missions and all-new adventures in which players assume the role of Solid Snake.
In 2001, Metal Gear Solid 2: Sons of Liberty captivated gamers around the globe. Having won numerous editorial "Best of" awards and having sold close to 2 million units in the US and over 5 million units worldwide, Metal Gear Solid 2 is widely considered a benchmark for action videogames.
The follow-up to 1998's critically acclaimed bestseller of the same name, Metal Gear Solid 2: Sons of Liberty took action gaming to an unprecedented level of interactive entertainment. In a deep plot of espionage and intrigue, gamers use an arsenal of high tech weapons, gadgets and supplies to stealthily maneuver through the game. On a mission to defeat an army of terrorists bent on capturing a high-tech weapon of massive destructive power, Metal Gear Ray, the game combines unique gameplay with a stylish cinematic presentation.
E3 2002 Day 2: TDK Mediactive and Activision Form Alliance
Steve @ 10:52 PM EDT
Agreement Includes DreamWorks' "Shrek" Sequel and One Activision Title
CALABASAS, Calif. and SANTA MONICA, Calif. - May 23, 2002 - TDK Mediactive, Inc. and Activision, Inc. today announced a strategic agreement to co-develop and co-publish video games. The companies have agreed that their initial collaboration will be based on TDK Mediactive's existing license to the sequel to DreamWorks Pictures' blockbuster Academy Award winning feature film "Shrek." Additionally, TDK Mediactive and Activision have agreed to co-develop and co-publish a yet to be announced title originating from Activision's portfolio of video game brands. Throughout the co-publishing relationship TDK Mediactive and Activision will maintain control over development and marketing of their respective properties and licenses, while pooling their substantial collective industry expertise, resources and global brands.
Under the agreement, Activision will start to co-develop and co-publish games with TDK Mediactive based on the upcoming "Shrek" theatrical sequel. The first "Shrek" title to be released under this agreement is expected to launch on multiple platforms simultaneously with the theatrical debut of the "Shrek" sequel.
"Shrek," the critically acclaimed computer-generated movie was one of the highest grossing films for 2001 with worldwide box office revenues of nearly $500 million. Additionally, "Shrek" is the best-selling DVD title of all time and was the #1 video release for 2001.
TDK's "Shrek"-based interactive entertainment titles have been tremendously successful worldwide with sales exceeding one million units to date. The majority of the games are available in six languages in North and South America, Europe and Australia. TDK will continue to exclusively produce, develop, market and distribute original "Shrek"-themed games on all applicable platforms worldwide for calendar 2002 and 2003.
"The agreement with TDK Mediactive fits perfectly with Activision's strategy of developing and publishing games for all video platforms based on proven, brand-name properties," said Ron Doornink, President and COO of Activision, Inc. "And what a property to collaborate on. 'Shrek' reinvented the traditional fairy tale with its colorful characters, sarcastic wit and rich computer-generated animations and today is one of the premier animated film and video game franchises. We are thrilled to extend our existing Activision Value relationship with TDK Mediactive into next generation platform games, and believe the properties we intend to share will form the beginning of a very powerful relationship."
"Our agreement is a win-win opportunity for TDK Mediactive and Activision," said Vincent Bitetti, TDK Mediactive CEO. "It unites the substantial strengths and worldwide reach of both our organizations while serving to both expand and diversify both of our businesses. In teaming with Activision, we are substantially expanding the market and brand 'fire power' we can collectively bring to games, leading off with our larger than life 'Shrek' franchise. We are confident this partnership will lead to even greater success with the 'Shrek' sequel games."
"TDK Mediactive was early to recognize and champion the value of the Shrek videogame franchise and did a phenomenal job in managing the property," said Brad Globe, head of DreamWorks Consumer Products. "We view their teaming with Activision as a significant boost for 'Shrek,' as under their combined effort and reach we expect the 'Shrek' franchise will achieve even greater heights of interactive game play and retail performance."
E3 2002 Day 2: Monopoly Party Coming to Xbox
Steve @ 10:49 PM EDT
Estimated Release Date - Q4, 2002
The original party game, MONOPOLY, becomes the next great party game for next generation game consoles: MONOPOLY Party!
The MONOPOLY Party game brings fun, social gaming to the television by evolving a classic brand and a familiar play pattern with new game rules and 3D graphics to make the classic MONOPOLY game faster, livelier, and more entertaining than ever. The key innovation is same-time play, which allows every player to move at once, so there's never a dull moment.
Play at all times with same-time turn mode. No more waiting!
Engage your opponents, from 1-4 human and computer players
Colorful 3D environments fill the center of the Monopoly board
Control all-new tokens and properties
Master playing techniques to improve your playing ability
E3 2002 Day 2: Unreal Championship Feature List
Steve @ 10:47 PM EDT
Built by Digital Extremes, part of the team responsible for Unreal and Unreal Tournament, Unreal Championship is introducing groundbreaking multiplayer gameplay to the Xbox™ video game system from Microsoft.
The latest addition to the Unreal universe will immerse console gamers in the adrenaline packed first-person frag-fest that has revolutionized PC gaming. Designed specifically for Xbox and the Xbox controller, Digital Extremes has incorporated console-specific features such as joypad-activated special moves, double jump, power-ups, unlockable features and more to keep gamers glued to their couches with knuckle-whitened tension.
Unreal Championship uses the latest Unreal technology created by Epic Games to render the most amazing graphical effects seen on any console to date. The game combines a brilliant single player experience with an unparalleled multi-player component -- players can fight through a series of matches in the single player mode against computer-controlled opponents (bots) or play online against human-controlled adversaries.
Enter combat on foot or aboard brand new land and air-based vehicles – carnage at break-neck speed!
Go online with Microsoft’s broadband gaming network and take on or join up with up to 16 other players per arena in fearsome head-to-head combat
Incredible weaponry that goes beyond mere blasting – use strategy and skill to outwit and out-maneuver the enemy
Take on 6 different races featuring over 25 highly individual characters in over 30 maps
The power of Xbox and the cutting-edge Unreal graphics engine combine to deliver awe-inspiring, breath-taking visuals
A dynamic and realistic world - sophisticated in-game physics do away with “out of the can” animations and movement
Special Moves — a new concept to first-person shooters that adds a new level of skill and unpredictability
E3 2002 Day 2: Microsoft Partners With Tremor Games
Steve @ 10:43 PM EDT
REDMOND, Wash. - May 23, 2002 - Microsoft Corp. today announced that it has signed Tremor Games of Burbank, Calif., a division of Tremor Entertainment, to create exclusive content for the Xbox™ video game system under the Microsoft® label.
"Tremor Games has the talent and creative vision to deliver games that push the bounds of what's possible in video gaming, making them a perfect fit for Microsoft Game Studios," said Peter Parsons, Director of Marketing for Microsoft Game Studios. "As their publisher, Microsoft will back them with technical support, testing, marketing and distribution power while the artists focus on bringing their imaginations to life on Xbox."
"We are fortunate to have Microsoft as a partner," said Steven Oshinsky, Chairman and CEO of Tremor Entertainment. "The Xbox has transformed the game industry, enabling our artists and developers to bring their creative visions to life without having to wrestle with technology. Oshinsky added, "Tremor is committed to creating an unparalleled game universe for the Xbox, where the level of play is continuously heightened through strong game design."
Microsoft expects to announce additional details about its Xbox titles currently in development and other developer alliances over the next few months.
E3 2002 Day 2: First Screens of NCAA College BB 2k3
Eric @ 6:45 PM EDT
Here are the very first screens of NCAA College Basketball 2k3 for Xbox.
NCAA 2K3 E3 Screen Gallery
E3 2002 Day 2: New NCAA Football 2k3 Screens
Eric @ 6:42 PM EDT
Here are a few new screens from E3 of NCAA College Football 2k3 for Xbox.
NCAA 2K3 E3 Screen Gallery
Wednesday, May 22, 2002
E3 2002 Day 1: NFS: Hot Pursuit 2 Info and Features List
Steve @ 9:51 PM EDT
Need for Speed™ (NFS) is back and better than ever in Need For Speed™ Hot Pursuit 2! Engage in the next generation thrill of arcade racing with the spiritual successor to the highly acclaimed, award winning Need for Speed™ III Hot Pursuit.
Need For Speed Hot Pursuit 2 stays true to the heritage of housing a stable of over 20 exclusive and exotic cars from the world's most coveted licensors including Ferrari™, Porsche® and Lamborghini™… to name a few.
Drafting on its award-winning legacy, Need For Speed Hot Pursuit 2 will deliver an exciting, intense arcade driving experience. The game includes a variety of open road environments that truly come to life, consisting of river crossings, waterfalls, beaches, volcanoes and brush fires.
Over 20 courses, some of which are more than 15 miles long, provide the widest variety of driving challenges. Animated drivers and cops give life to the drivers within the game, bringing added emotion to the world of these exotic super cars.
Become the king of the road by conquering numerous racing events, all carrying rewards such as cars, tracks and high performance model upgrades. The game challenges the driver to dodge traffic, police and natural elements in high speed and high style… true NFS style!
"Be The Cop" mode lets players actually get behind the wheel of a police car and attempt to bust those pesky law-breakers. For added multiplayer enjoyment, square off against a friend to see if justice can be served.
Over 20 of the most coveted licensed exotics including the Lamborghini Murcielago and Ferrari 360 Spider.
Maneuvering exotic super cars through traffic and police at upwards of 200 mph puts you on the edge of your seat.
Open world environments and shortcuts allow for intense off-road excitement.
A variety of modes including Challenge, Hot Pursuit, Championship, Top Cop and Be The Cop mode.
vRealistic, detailed environments bring to life elements from the real world - rain, brush fires, sun beams, dust storms and more.
There are over 60 events in the PlayStation® 2 computer entertainment system and over 90 events in the PC, Xbox™ video game system from Microsoft and Nintendo GameCube™ computer entertainment systems.
Hot licensed music keeps the adrenaline pumping.
Two-player split screen multiplayer support.
E3 2002 Day 1: More Intense Gamplay in NHL Hitz 20-03
Steve @ 9:38 PM EDT
LOS ANGELES - May 22, 2002 (E3 Booth 800, South Hall) - Midway Sports™, the sports brand of leading software industry publisher and developer Midway Games Inc., announced today that NHL Hitz™ 20-03, the next iteration in the NHL Hitz franchise, is in development and scheduled to ship in summer 2002 for the PlayStation 2 computer entertainment system, the Xbox™ video game system from Microsoft and Nintendo GameCube™, with the Game Boy Advance to follow in fall.
Officially licensed by the NHL and the NHLPA, NHL Hitz 20-03 unleashes a total hockey experience with even more visually stunning graphics, lightning-fast, extreme-style hockey gameplay and realistic NHL attributes, plus Hitz signature hard-checking, adrenaline-style sports action.
As the only dedicated adrenaline-style hockey videogame franchise for next-generation platforms, NHL Hitz 20-03 showcases over-the-top 3-on-3 (plus goalies) gameplay with players who leap, glide, check, pass and score on would-be defenders. This newest version of Hitz runs up the score on the hockey videogame category with new features such as the all-new franchise mode (for PlayStation 2 computer entertainment system, Xbox and Nintendo GameCube), which enhances the single gamer experience by giving users the power to create a team from infancy, grow that team through international competition, earn a franchise, and eventually compete for the Stanley Cup .
"NHL Hitz 20-03 offers more of what has made the Hitz franchise so popular among gamers, hockey fans and pro players," said Helene Sheeler, vice president of marketing, Midway. "We have kept in all the features that gamers loved about Hitz, but evolved the game to include bigger and better animations, much improved artificial intelligence and numerous all-new gameplay modes."
Going for the gold, Midway signed an exclusive deal with Canada's 2002 Olympic Gold Medalist, Chris Pronger. Known for his powerful skating and intimidating defense, the St. Louis Blues defenseman and former league MVP (1999-2000 season) will appear on the package cover and in the NHL Hitz 20-03 advertising materials.
Additionally, NHL Hitz 20-03 includes a cranking new soundtrack. Available for play on the game's jukebox (for PlayStation 2 computer entertainment system, Xbox and Nintendo GameCube), players have the option to listen to popular, glass-shattering tunes while battling it out in the rink.
All-new game modes add challenge and depth to the gameplay experience. For those new to the ice, NHL Hitz 20-03's Hockey School offers a tutorial, while veteran fans will appreciate even more mini-games and an in-depth New Season mode that enables detailed statistics tracking, player trades using trade logic, a playoff tree, and official NHL awards.
NHL Hitz 20-03 also suits up with bigger, stronger and faster players. Improved goalie logic, behavior, animations and control make it tougher to score while a visual aggression meter tips off gamers as to which players are more likely to drop the gloves.
To add to the element of realism, NHL teams take on the same playing style as their real-life counterparts, and two-man motion capture animations provide gamers a more realistic view of the action. Hitz also delivers enhancements to its signature, over-the-top play with secret arenas presented in a unique fantasy setting as well as hidden teams and special players to unlock along the way (for PlayStation 2 computer entertainment system, Xbox and Nintendo GameCube).
NHL Hitz 20-03 PlayStation 2 computer entertainment system, Xbox and Nintendo GameCube Key Features
Officially licensed by the NHL and the NHLPA and featuring real NHL teams and athletes
New Franchise Mode - Pick teams and equipment to compete for the number one ranking in the world
New Hockey School Mode - A tutorial to familiarize players with controls and gameplay mechanics
New Enhanced Season Mode - In-depth statistic tracking, player trades, full NHL calendar and playoff tree
More Mini-Games - Includes six games with skill competitions for one or two players
New Fully 3D-Modeled Crowd - Now more than 10 times larger
Improved Goalie Logic, Behavior, Animations and Control
Bigger and Better Animations - More outrageous checking, fighting, shooting, and passing with more aggressive hits that can break the glass
New Team Play Styles - NHL teams take on the playing style as their real-life counterparts
New Motion Capture Animations - Two-man motion capture animations for more realistic checking
Enhanced Arenas - Choose from 30 rinks that are bigger with benches, coaches and scoreboards
New Fantasy Stadiums, Hidden Teams and Players - Secret arenas presented in a unique fantasy setting as well as hidden teams and special players to unlock along the way
Create-a-Player - Design the ultimate ice warrior
New Color Commentary - A second sportscaster joins the game to describe all of the outrageous action
New Referee - Officials tough enough to handle face-offs, fights and escorting players off the ice
Multi-Player Hockey - One to six players (PlayStation 2); one to four players (Xbox, Nintendo GameCube and GameBoy Advance)
E3 2002 Day 1: Marvel Vs. Capcom 2 Announced
Steve @ 9:35 PM EDT
E3, LOS ANGELES — May 22, 2002 — Capcom® Entertainment today announced plans to bring its number one arcade hit, MarvelTM vs. Capcom 2™ to the PlayStation®2 computer entertainment system and the XboxTM video game system from Microsoft this fall. Delivering absolute arcade perfection in classic Capcom style, Marvel vs. Capcom 2 pits Capcom’s legendary characters and Marvel’s world famous super heroes against each other for dream matches of epic proportions. The game features a record number of playable characters: more than 50! The game also delivers new innovations with real three-on-three tag team matches and numerous modes of play. Marvel vs. Capcom 2 Entertainment Software Rating Board (ESRB) rating is pending.
“I’m glad to see this classic fighting game will soon be available for the PlayStation 2 and Xbox owners,” said Todd Thorson, director of marketing, Capcom Entertainment. “Marvel vs. Capcom 2 offers players more than 50 playable characters, more than any other video game, and a wide variety of game modes. Where else can players pit an adorable Servebot against the maniacal powers of Doctor Doom or Jill, from Resident Evil against all time favorites like Spider-Man.”
Marvel vs. Capcom 2 offers the following enhancements and the return of popular modes of play including:
Real 3-on-3 tag team battle!
More than 50 playable characters
Team Hyper Combo – Allows three characters to perform Super Combos successively.
Snap Back – Forces opponents to change characters
Assist Type Select – Players choose their favorite assist attack
Crossover Attack – Players can change characters in the thick of battle
Crossover Assist – Waiting character rushes on screen to assist your playing character
Crossover Counter – Waiting character performs lifesaving counterattacks
Crossover Combination – Three characters perform a Super Combo simultaneously
Advancing Guard – Allows players to push back their opponent
E3 2002 Day 1: ATV: Quad Power Racing 2 Announced
Steve @ 9:19 PM EDT
LOS ANGELES May 22, 2002: Revving up its engines to deliver the smash sequel to its 600,000 unit-selling franchise, AKA Acclaim, a division of Acclaim Entertainment, Inc., today announced it will release ATV: Quad Power Racing(TM) 2(TM) across all next-generation systems this coming winter. Currently under development with Climax Studios, ATV Quad Power Racing 2 will feature an entirely new game engine that will deliver rich graphics and incredible four-wheel arcade action.
"ATV: Quad Power Racing has been one of our most consistent performing brands, having struck a definitive chord with mass-market gamers," said Evan Stein, Vice President of Brand. "We're excited to leverage our technological resources to bring this brand to the next-generation systems, and deliver an entirely new gameplay experience that will further entertain and captivate the masses."
The sequel to the hit PlayStation(R) game console title, ATV: Quad Power Racing 2 will include many exciting new features:
Choose from 10 of the top professional riders from all over the world, including Dana Creech, Kory Ellis and Tim Farr;
Race through 17 massive tracks and five environments, located in challenging countries throughout the world;
Get dirty and physically battle with opponents to the finish line, letting them know that you're king off-road;
Over-the-top controls and game physics, allowing players to pull huge air and amazingly fun power slides;
More than 20 freestyle tricks to let riders express their wild side while tearing up the competition;
Several multi-player modes of play, brings the action to players and their friends;
Real-life in-game sponsors, adding to the realism of the game.
ATV: Quad Power Racing 2 will be available this winter across all next-generation systems at suggested retail prices to be determined. For more information on this title, please visit www.acclaim.com. Acclaim's complete showcase of products will be featured at E3 in Los Angeles, CA at booth #1046 in the South Hall.
E3 2002 Day 1: Max Payne 2 Begins Development
Steve @ 9:02 PM EDT
NEW YORK--(BUSINESS WIRE)--May 22, 2002--Take-Two Interactive Software, Inc. announced today that Rockstar Games, in conjunction with Remedy Entertainment, has begun development of Max Payne 2, a sequel to the blockbuster hit Max Payne.
Max Payne 2 is expected to ship in calendar 2003.
Originally developed for the PC by Remedy Entertainment and produced by 3D Realms, Max Payne debuted as an award winning and top selling PC game in July 2001. PlayStation(R)2 and Xbox(TM) versions of the game were shipped in December 2001, and both achieved immediate critical and commercial success. Global shipments of the Max Payne franchise have exceeded 2.75 million units to date.
Take-Two also announced that it has acquired ownership of the Max Payne brand and all intellectual property rights associated with the brand, including trademarks, copyrights, characters, perpetual license to utilize proprietary technologies, including the Max Payne game engine and associated "Bullet Time(TM)" technology, and rights to license fees from ancillary Max Payne brand extensions such as cinema, television and literary productions.
Take-Two purchased the Max Payne property from Remedy Entertainment and Apogee Software in exchange for $10 million in cash and 969,932 shares of restricted common stock, in addition to certain future development incentives.
Kelly Sumner, Chief Executive Officer said, "A critical component of Take-Two's corporate strategy is to control the intellectual property rights to our key brands and as a result, build the most value for our company. Max Payne has been one of our most successful product franchises to date. The ownership of this top-selling brand allows us to broadly capitalize on the continued strength of the product on multiple platforms, and extend the brand with exciting sequels as well as providing opportunities for extending the brand to other forms of entertainment."
Scott Miller, Chief Executive Officer of 3D Realms commented, "This is a precedent-setting deal for Take-Two, Remedy and 3D Realms -the first time in our industry a highly successful IP alone has changed ownership hands. This deal validates our strategy for developing strong character-based games. Take-Two benefits tremendously by having full control of the Max Payne brand going forward and being able to properly leverage it to its full potential."
E3 2002 Day 1: NBA JAM 2004 Announced!
Steve @ 2:37 PM EDT
Taking high-flying NBA action to an exciting new level, Acclaim Sports, a division of Acclaim Entertainment, Inc. today announced that its world-renowned Austin Studio has begun development on NBA JAM 2004(TM) for all of the next-generation gaming platforms. Expected to launch in the fall of 2003, NBA JAM 2004 will feature 3-on-3, "dunkalicious" arcade basketball action, complete with all 29 official NBA teams, more than 150 superstars, authentic courts and the outrageous dunks and hidden codes that are synonymous with the NBA JAM brand.
"We're thrilled to expand upon our proven NBA JAM franchise, which has sold more than 6 million units worldwide, and believe that this genre represents an incredible leadership opportunity for our organization," said Sarah Anderson, Senior Vice President of Brand for Acclaim. "Basketball continues to be a perennial favorite among gamers, and we will leverage the development capabilities of our studio to deliver another benchmark sports title that elevates the category."
E3 2002 Day 1: Crave Shows off The Lost
Steve @ 2:35 PM EDT
LOS ANGELES, CA - May 22, 2002 - Crave Entertainment, a leading publisher of videogame entertainment products, will have gamers' hearts pounding and minds racing when they play The Lost, a game that breaks new ground for the psychological horror genre, at E3 (Booth #946 in the South Hall). The Lost is being developed by Irrational Games for the PlayStation 2 computer entertainment system and the Xbox video game system.
"The Lost takes the survival-horror genre to all new levels in terms of a sophisticated storyline and intense game play," said Craig Owens, Senior Group Marketing Manager at Crave Entertainment. "The game provides the chills of a classic survival horror game, but also incorporates a multi-character RPG skill system that goes deeper than any other before it."
According to Ken Levine, General Manager of Irrational Games, "the survival horror fan and the RPG player have much to look forward to in The Lost, where they can control four different characters, each with vastly different skill sets and at any time grow those characters and personalize game play."
The Lost is the story of Amanda Wright, a woman whose daughter dies in a mysterious accident. Distraught with grief, Amanda makes a deal with the devil to go to Hell to retrieve her daughter. Players can choose to adopt the role of Amanda or one of three characters that she enlists on her journey to explore frightening, modern day adaptations of Dante's nine circles of Hell, each representing a specific sin such as violence, ignorance, and betrayal.
The deep, compelling storyline and complex character development challenges players to consider every move, response and the best use of available resources. With as many as 50 weapons, 24 for skill sets, and four player characters to choose from, players will be able to customize their game play with strategy, the likes of which has never been seen in the survival-horror genre.
Chilling sound effects, demented environments and tortured demons all contribute to a terrifying adventure that gamers will be scared to pursue, but unable to stop playing. The anticipated release date of The Lost for the PlayStation 2 and Xbox is fourth quarter 2002.
E3 2002 Day 1: Acclaim Announces Burnout 2
Steve @ 2:14 PM EDT
Returning to the streets in what promises to be the most adrenaline-filled arcade driving game of the forthcoming holiday season, Acclaim Entertainment, Inc. today announced that it will release Burnout(TM) 2: Point of Impact this fall across all next-generation gaming platforms.
Created by Criterion Games Limited, Burnout 2: Point of Impact is the eagerly anticipated sequel to the award-winning racing game that was praised by consumers and the media for its realistic and dangerous handling and most importantly, its outrageous crashes.
"Burnout 2: Point of Impact builds upon the global success of its predecessor and delivers an entirely new gameplay experience that will raise the standard in the genre," said Tom Bass, Senior Brand Manager. "The cars are faster, the tracks more expansive and the potential for danger has never been higher; this will be the racing game of the 2002 holiday season."
Several American films inspired Burnout 2: Point of Impact, including "The Fast And The Furious," "Bad Boys" and "Speed." In addition, Burnout 2: Point of Impact will offer a broad array of features such as:
Six exciting new United States-inspired locations, including
Los Angeles, The Rocky Mountains, New Mexico and a busy
Thirty-two new stages to drive;
Fourteen all-new vehicles to race;
Seven secret vehicles to unlock including police cars, 1950's
hotrods and stock cars;
Realistic weather effects, such as snow, rain and fog;
All-new points-based championship gameplay structure;
Offensive Driving 101, where you can "Learn to Burn" from the
Burnout Driving School;
All-new Pursuit races, allowing players to race a police car
and ram opponents off the road;
Vehicles can get air and earn boosts by jumping;
Incredible all-new car crash and vehicle deformation system -
tear up the traffic;
New Custom Series Mode - race modified vehicles complete with
body kits and decals;
Awesome in-game soundtrack to help keep players rocking and
Intelligent traffic system, featuring three distinct types of
E3 2002 Day 1: Activision's E3 Lineup
Steve @ 2:03 PM EDT
Santa Monica, CA – May 22, 2002 -- Activision, Inc. debuts its strongest and most compelling game slate to date at this year’s Electronic Entertainment Expo in Los Angeles on May 22 – 24, 2002. From new action sports titles such as Tony Hawk’s Pro Skater™ 4, Mat Hoffman’s Pro BMX™ 2, Kelly Slater’s Pro Surfer, and Shaun Murray’s Pro Wakeboarder, to legendary game franchises like id Software’s DOOM III™, to entertainment inspired games including Minority Report, Stuart Little 2, XXX, the X-Men, Blade and Star Trek, Activision’s slate demonstrates the company’s ongoing commitment to delivering the best interactive entertainment experiences to audiences worldwide.
“Consistent with our strategy, Activision continues to bring great brands to all of the gaming platforms,” stated Kathy Vrabeck, executive vice president global publishing and brand management for Activision. “Our E3 lineup reflects our balanced product portfolio that include action sports, super heroes, driving, mass market and enthusiast targeted games. While the majority of our E3 slate is based on globally recognized brands with broad consumer appeal, we will also be introducing sequels based on popular gaming franchises and original new games such as Tenchu 3: Wrath of HeavenÔ, Medieval: Total WarÔ and True Crime™: Streets of L.AÔ.”
Activision’s E3 games span a broad spectrum of genres including action, adventure, action-sports, fighting and racing across multiple platforms. The company’s XBOXlineup includes:
As the market leader with a 63% share in the fast-growing action sports genre, Activision has established Activision O2 as the brand of choice among both hardcore gamers and sports gaming enthusiasts. Activision O2 personifies the gravity defying philosophy of the action sports athletes and encompasses industry-leading franchises like Tony Hawk’s Pro Skater, as well as all new games, which will debut at this year’s E3.
Tony Hawk’s Pro Skater™ 4 continues to build on the success of the renowned franchise by reinventing the skateboarding genre with an all-new career mode, levels and goals. Tony Hawk’s Pro Skater 4 for the console platforms are being developed for Activision by Neversoft Entertainment, and the hand-held game is being developed by Vicarious Visions. The games are currently rated “RP” (Rating Pending) by the ESRB. (PlayStation®2 computer entertainment system, the Xbox™ video game system from Microsoft, Nintendo GameCube™, Game Boy® Advance)
Mat Hoffman’s Pro BMX™ 2 continues the tradition of the popular BMX game by delivering an over-the-top gaming experience that lets players perform hundreds of tricks and combos using a new trick tweaking system as they embark on three modes of play - the immersive Road Trip, Single Session and Free Ride and multiple two player modes. Amazing new flatland tricks add to the authenticity and fun factor of the game. Mat Hoffman’s Pro BMX 2 for the console platforms are being developed for Activision by Rainbow Studios and Gratuitous Games, and the hand-held game is being developed by HotGen Studios. The console games are rated “T” (Teen) with blood, mild lyrics and violence and the hand-held version is rated “E” by the ESRB. (PlayStation 2 computer entertainment system, the Xbox video game system from Microsoft and Game Boy Advance)
Kelly Slater’s Pro Surfer lets players ride like six-time world champion Kelly Slater or as one of eight of the most accomplished pro surfers of all time as they search for the perfect wave. Featuring ultra realistic wave and ocean conditions, real-world breaks, detailed graphics and intuitive controls, the game delivers the adrenaline action of surfing and the rush surfers feel when dropping in on a wave. Kelly Slater’s Pro Surfer for the console platforms are being developed for Activision by Treyarch, and the hand-held game is being developed by HotGen Studios. The games are currently rated “RP” (Rating Pending) by the ESRB. (PlayStation 2 computer entertainment system, the Xbox video game system from Microsoft, Nintendo GameCube and Game Boy Advance)
Shaun Murray’s Pro WakeboarderÔ will introduce this popular water sport to video games. Featuring two-time world champion wakeboarder, Shaun Murray and seven other pros, the game challenges players to catch big air off the wake as they perform acrobatic feats such as Front Flips, Whirlybirds, and Tantrums. Players travel through 11 exotic locations performing signature moves and tricks in both cooperative and tournament mode. Shaun Murray’s Pro Wakeboarder for the console platforms is being developed for Activision by Shaba Games, LLC, and the hand-held game is being developed by Small Rockets. The games are currently rated “RP” (Rating Pending) by the ESRB. (PlayStation 2 computer entertainment system, the Xbox video game system from Microsoft, Nintendo GameCube and Game Boy Advance)
Marvel Comics’ Super Heroes -- Spider-Man, the X-Men and Blade -- are among the most widely recognized brands in entertainment. With a 59% market share, Activision is the leader in the super heroes category and is poised to further cement its market position with three new super heroes games that will be unveiled at E3.
X-Men: Next Dimension is the only fighting game for the next-generation consoles that recreates the epic super heroes battles from comic books and films. Players expand their combat beyond the traditional arena and battle across expansive 3D levels using advanced fighting combos, aerial combat and dynamic interactive environments to wreak havoc on foes. X-Men: Next Dimension is being developed for Activision by Paradox Development (PlayStation 2 computer entertainment system and the Xbox video game system from Microsoft) and Exakt Entertainment (Nintendo GameCube) and has been rated “T” (Teen) with violence and suggestive themes by the ESRB.
X-Men®: Wolverine’s Revenge™ is the only action-adventure game that lets players take on the persona of Wolverine as they explore the mysterious past and deadly future of the most popular X-Men character. Unleashing Wolverine's awesome mutant powers and enlisting the aid of Charles Xavier, players must face off against arch enemies as they discover the truth about the Shiva-Virus and the secret behind the ruthless Dept. H organization that made Wolverine into the deadly killing machine that he is today. X-Men: Wolverine’s Revenge is being developed for Activision by Warthog PLC and Gene Pool and is currently rated “RP” (Rating Pending) by the ESRB. (PlayStation 2 computer entertainment system, the Xbox video game system from Microsoft, Nintendo GameCube and Game Boy Advance)
Blade II is the only game that lets players take on the role of the baddest of the vampire slayers. Players must make maximum use of Blade’s special abilities, weapons and martial arts moves to stop the vampire nation’s quest to create an all-new form of super-vampires known as Reapers. The game’s revolutionary multi-directional fighting system will allow players to take on blood sucking enemies as they attack from all directions. Blade II is being developed for Activision by Mucky Foot and has been rated “M” (Mature) with violence, blood and gore, strong language by the ESRB. (PlayStation 2 computer entertainment system and the Xbox video game system from Microsoft)
Earlier this year, Activision established its presence in the driving genre with WRECKLESS: The Yakuza MissionsÔ, a top selling title for the Xbox video game system from Microsoft. Activision is continuing to broaden its reach in the genre with three new driving titles that focus on mission-based driving and off-road racing.
True Crime™: Streets of L.A. blends high-speed mission-based driving action, full impact martial arts fighting, and daring shootouts in a world that puts players in the role of a rogue cop in L.A. who must take down the mafia. The game’s unique branching storyline offers more than 100 missions that are affected by the player’s success or failure. More than 400 square miles of Los Angeles have been realistically recreated, and the game is the first to seamlessly blend car chases, shootouts, on-foot pursuits and Hong Kong cinema-esque martial arts into one immersive adventure. True Crime: Streets of L.A. is being developed for Activision by Luxoflux and has not yet been rated by the ESRB. (PlayStation 2 computer entertainment system, the Xbox video game system from Microsoft and the Nintendo GameCube)
Rally Fusion: Race of Champions is a visually explosive, all action racing game set across 20 interactive environments. Players must compete in a series of races against the top drivers in 20 of the hottest licensed cars with the ultimate goal of becoming the “champion of champions.” Vehicles in the game experience ultra-realistic real-time damage as they collide with other cars and obstacles. Players test their driving skills through a variety of gameplay modes and team up with a co-driver who coaches them to the finish. Rally Fusion: Race of Champions is being developed by Climax and has not yet been rated by the ESRB. (PlayStation 2 computer entertainment system, the Xbox video game system from Microsoft and Nintendo GameCube)
Activision is the #2 independent U.S. game publisher and one of two U.S. publishers with worldwide revenues in excess of $500 million. The company recently posted revenues of $786 million for the fiscal year ended March 31, 2002. As a result of its market position, Activision has been able to bring some of the most recognized entertainment brands to audiences of all ages. At this year’s E3, the company will showcase six games with broad-reaching, mass-market appeal.
Based on Steven Spielberg's highly anticipated sci-fi thriller, Minority Report™ lets players relive the movie experience in a whole new adventure. Players assume the role of the movie's hero, pre-crime officer John Anderton, the head of an elite police squad that predicts and apprehends murderers before the crimes can be committed. When Anderton is accused of a pre-crime murder, he's forced to elude the law to prove his innocence, while attempting to uncover an insidious conspiracy. Along with an explosive arsenal of weapons and gadgets straight out of the movie, Minority Report combines third-person cinematic action-adventure gaming and intense hand-to-hand combat with a unique real-time physics model that affects gameplay on every level. Minority Report for the console platforms is being developed for Activision by Treyarch and the hand-held game is being developed by Torus Games. The game has not yet been rated by the ESRB. (PlayStation 2 computer entertainment system, the Xbox video game system from Microsoft, Nintendo GameCube and Game Boy Advance)
A 20-year reputation for quality and value has established Activision as a brand of choice among gaming audiences. The company’s research has shown that it ranks as one of the most recognized names among interactive entertainment companies. Activision’s product portfolio is balanced between licensed content and original game properties. Licensed products provide the company with a predictable revenue stream, while original game properties offer additional financial upside.
Street Hoops is a gritty, “in your face” street-style basketball game that encompasses the look, speed, energy and attitude of park/playground blacktop competition. The game allows players to compete in a nationwide tournament representing their hometown on the most notorious street courts in the nation. Players will be able to choose from a roster of athletes and performers, including key athletes made famous by the And 1 Mix Tapes™ and Nike’s “Freestyle” commercial series. Street Hoops is being developed for Activision by Black Ops Entertainment and has not yet been rated by the ESRB. (PlayStation 2 computer entertainment system and the Xbox video game system from Microsoft)
E3 2002 Day 1: Black Hawk Down Announced
Steve @ 1:51 PM EDT
CALABASAS, Calif.--(BUSINESS WIRE)--May 22, 2002--Entertainment software developer and publisher NovaLogic, Inc. today confirmed plans to develop and publish the next generation of the multi-million selling "Delta Force(R)" franchise for the PC, the Xbox(TM) video game system from Microsoft and PlayStation(R) 2 computer entertainment system.
Set in Somalia in 1993, "Delta Force -- Black Hawk Down" is based upon and around the Operation Restore Hope and Task Force Ranger campaigns and follows members of the elite Delta Force and US Army Rangers as they participate in a number of daring raids against the oppressive Somali warlords in and around Mogadishu.
Developed using an enhanced version of NovaLogic's cutting-edge graphics engine, "Delta Force -- Black Hawk Down" combines stunning visuals and a gripping, hard-hitting storyline with the gritty and realistic combat elements that have made Delta Force one of the world's most popular Tactical-First-Person-Combat franchises.
"In Operation Restore Hope the men of Task Force Ranger fought a fierce battle in what is now recognized as the war on terrorism," said Lee Milligan, President of NovaLogic. "In `Delta Force -- Black Hawk Down,' gamers will step into the shoes of US Special Operations Forces tackling some of their most dangerous missions," he added. "We dedicate this game to the men who were there, to Delta Force, Rangers, Navy SEALs and the 160th SOAR."
"Delta Force -- Black Hawk Down" is scheduled to ship on PC CD ROM in Q4 of 2002, with Xbox(TM) and PlayStation(R) 2 versions to follow in 2003.
E3 2002 Day 1: Logitech Announces Cordless Controller
Steve @ 1:50 PM EDT
Los Angeles, CA (E3 - Booth 1400, South Hall) - May 22, 2002 - At the Electronic Entertainment Expo today, Logitech announced a cordless controller compatible with the Xbox™ video game console from Microsoft. Scheduled for release later this year, the Logitech® Cordless Controller will allow gamers cord-free control with all of the functionality of a standard Xbox controller.
"We believe the best way to take advantage of the superior graphics and processing speed of the Xbox is with first-class peripherals," said Ted Hoff, vice president and general manager of Logitech's Interactive Entertainment Division. "Our 2.4GHz cordless radio frequency technology has allowed us to create an excellent controller - combining precise control and freedom of movement with lag-free performance from virtually anywhere in a room."
Logitech® Cordless Controller For Xbox
The Logitech Cordless Controller for Xbox utilizes special 2.4 GHz cordless radio frequency technology developed by Logitech to offer Xbox gamers complete freedom of movement. It features the Xbox standard button layout, and its unique design gives gamers a comfortable grip that can accommodate almost any hand size. The controller offers dual vibration feedback for enhanced gaming realism and a 50+ hour battery life that is achieved with four AA batteries. By using the Cordless Controller for Xbox, gamers will no longer be restricted with the cord found in most gaming controllers, and can roam freely around the room while experiencing lag-free gameplay from more than 20 feet away. The receiver includes bays for both a memory card and a headset.
The Cordless Controller for Xbox will be available from retailers and at www.logitech.com for $69.95 (US).
E3 2002 Day 1: Metro3D Announces Shayde; Xbox Exclusive
Steve @ 1:44 PM EDT
SAN JOSE, California (May 22, 2002) - Metro3D, Inc., the multi-platform video game developer and publisher debuted for the first time today the highly anticipated Shayde: Monsters vs. Humans , available exclusively for the Microsoft® Xbox.
This fast-paced first-person shooter is developed by Metro3D's own in-house development team, Metropolis Pacific Inc., and represents one of Metro3D's first titles to support the Microsoft Xbox broadband online gaming network. Shayde: Monsters vs. Humans features an ESRB Rating for "Mature" Audiences, and is anticipated for release October 2002, simultaneous with Microsoft's online gaming launch.
"Shayde: Monsters vs. Humans takes advantage of all the best gaming features, graphics, and built-in broadband capabilities that makes the Xbox machine such a powerful platform to support," said Joseph Morici, senior vice president, sales and marketing, Metro3D. "In addition, Shayde: Monsters vs. Humans will provide thousands of gamers the opportunity to experience and enjoy simultaneous online game play through the system's online network, creating one game Xbox fans worldwide will be clamoring to get their hands on later this year."
Shayde: Monsters vs. Humans takes place in an underground world of supernatural gothic horror where players choose to fight for good - as humans, or on the side of evil - as monsters who seek to destroy and feast on the flesh of humans. Players select from six different characters, each with their own storyline. These characters include: Humans - Soldiers, Hunters and Scientists or Monsters - Fiends, Zombies and Vampires. In this secret war between humanity and monsters, Shayde: Monsters vs. Humans focuses on a new type of multi-player team play, where up to eight players can play via LAN or Internet.
Players plot their strategy based on each character's strengths and weaknesses, as well as weapons and tools exclusive to each character. Up to 36 single-player missions guarantee hours of competitive mayhem, as players command AI comrades to attack and defend each other. Victory is based on a ranking and point system, which rewards teamwork and strategic thinking, providing another unique team-play dynamic.
Shayde: Monsters vs. Humans also utilizes the Xbox Voice Commander, a built-in game chat feature allowing players to interact and communicate in real-time. The game capitalizes on the unique technology of the Microsoft Xbox, capturing great Xbox-specific textures and effects, including detailed 8,000 polygon characters, realistic real-time shadows and lighting, and smooth animation.
E3 2002 Day 1: Metro3D Announces Stake Exclusively for Xbox
Steve @ 1:36 PM EDT
SAN JOSE, California (May 22, 2002) - Metro3D, Inc., today announced a new Xbox title to its 2002 line-up, Stake™, made exclusively for the Microsoft® Xbox™. A first glimpse of Stake, the heavy hitting combat game is now on display at the Electronic Entertainment Expo (E3) in Los Angeles. Developed in partnership with Gameness Art Software of Taiwan, Stake is scheduled for release in Q4 2002.
"Stake is an exciting addition to Metro3D's Xbox line-up for 2002 and is sure to be a crowd-pleaser, and a must-have title to get this holiday season," said Joseph Morici, senior vice president, sales and marketing, Metro3D. "With the upcoming launch of Microsoft's built-in broadband online network, we look forward to allowing Stake players to take full advantage of the Xbox machine's online game play capabilities, which will allow up to eight players to challenge and compete against one another simultaneously."
Stake is the ultimate third-person combat event where the wildest, most engaging, and dangerous competition reap a ton of cash every two years. It's Stake time again and everyone is ready for this year's match-up for which Stake competitor will receive riches and fame and command the respect of all who dare defeat them. Three modes of play including Death Match, Team Death Match and Castle Mode, where players fight to be first to light sacred flames on their opponent's castle are available to heat up each powerful challenge.
Utilizing Microsoft Xbox's built-in broadband online feature, Stake allows up to eight players to compete simultaneously in four-player split-screen combat or eight-players online. All eight characters are powered with different attacks, defenses, speed and special "anger" power levels, exclusive to each character. Players can also attack with interactive items including grenades, ice, gasses, hot oil, flaming statues, rocks, and more. Exclusive downloadable content such as new maps, additional characters and a level editor are also available through the game's special online feature. Great Xbox-specific textures and effects, including 4,000 polygon characters, realistic real-time lighting and shadows, and smooth animation are also enhancements of the game.
The developer of Stake, Gameness Art Software, Inc. was established in August 2000 in Taipei, Taiwan. Gameness Art Software develops real-time 3-dimensional video games for the Microsoft Xbox, Sony PlayStation 2, Nintendo GameCube and Personal Computer. The Company is made up of game designers and engineers with years of experience in the video game industry. Gameness Art Software has built its reputation and products leveraging the Veda , Gameness Art Software's proprietary game development engine. Veda allows fast and efficient work integration, giving programmers a way to easily and quickly add or modify details of the game, and smoothly translate code to multiple platforms.
E3 2002 Day 1: Metro3D and Zetha GameZ Announce DroneZ
Steve @ 1:33 PM EDT
SAN JOSE, California (May 22, 2002) - Metro3D, Inc. announced today that it has signed a worldwide distribution deal with Zetha GameZ, the Paris-based game developer to introduce DroneZ (pronounced "Drones") made exclusively for Microsoft Xbox . This 3rd-person shooter is based on the popular franchise for the personal computer, which earned high acclaim among hard core gaming enthusiasts worldwide. DroneZ for Xbox is anticipated for release
"DroneZ is a fantastic video game property whose reputation for being a smart game with sophisticated graphics and game play is certain to make it one of the most anticipated and hot new titles to be introduced early next year," said Joseph Morici, senior vice president, sales and marketing, Metro3D. "We are thrilled to carry over DroneZ' popularity to the Xbox, where a whole new audience of die-hard gamers will fall in love with this compelling action-packed strategy shooter."
In DroneZ, players lead characters, Sidd or Eva on a mission to free mankind from the deadly
V-Space Network, the computer enemy that controls the future. The V-Space Network is dominated by DroneZ -- cyber-insects who forbid people to disconnect. With the help of a "real world" hacker, players must fight to stay alive as they travel from various network memory locations and avoid the DroneZ deadly lasers. A free-aiming weapon scanner, tons of bonus powers, shield generators and secondary weapons equip players for pinpoint attacks. Defeat the DroneZ protections with rapid-fire weapons and players steal victory.
Developed by Zetha GameZ, DroneZ utilizes its proprietary 3-dimensional technology, which attributes to the game's eye-popping cyber-space environments, detailed textures and special effects, including real-time lighting, shadows and animation. In just two years, the team developed a proprietary 3-dimensional technology to reach an outstanding quality in real-time rendering; this technology is based on the OpenGL API to fully exploit the latest hardware technologies and especially nVidia's nFiniteFX engine of the GeForce 3 and Intel's Pentium 4 CPU.
E3 2002 Day 1: DreamCatcher Announces it's E3 Lineup
Steve @ 1:31 PM EDT
E3, Los Angeles, CA, (May 22, 2002) DreamCatcher, a fast-growing publisher of PC entertainment software, brings their successful publishing formula to the console market. Announced today is a lineup of titles sure to bring some attention to the well-known PC publisher. Titles include Fuel and Curse for the Microsoft Xbox™ and Iron Storm, Spirits and Spells, Kaan, and Agassi Tennis for the PlayStation®2.
"We have an exciting new lineup of console releases that really cater to a variety of different tastes," said Richard Wah Kan, CEO of DreamCatcher. "We have a range of content that spans many gaming categories and promises to deliver high value based on the quality of the content."
Following are the console games that gamers can look forward to seeing at E3:
Title: Iron Storm
Coming: PC - Fall, 2002 / PS2 Winter, 2003
Platform: PC, PS2
ESRB: Rating Pending
Description: Between reality and fiction, Iron Storm takes place in an imaginary environment that has been inspired by real events. Taking real elements from the First World War (trenches, barbed wire fences, mines, gas warfare...), Iron Storm combines them with more modern elements from the Second World War (radar, penicillin, automatic weapons, tanks...), as well as elements inspired by the Vietnam War (helicopters, lasers, electronics...).
The player undertakes an infiltration mission and must possess combat skills as well as stealth if they are to survive as they penetrate behind enemy lines. The gameplay combines shoot 'em-up, action and reflection and, depending on the circumstances, the player can choose between first- and third-person views.
Iron Storm Description Continued…The player must watch out for all the dangers of a real war: machinegun bunkers, snipers, mines, tanks, aerial bombardments, muddy trenches, mine-carrying dogs that are trained to attack the enemy, etc. The player's weapons consist of a Russian short saber, a Heckler & Koch MP-6 'Wotan' assault pistol with a silencer fitted, a Remington M910 'Bull's Eye' shotgun, a M203 40mm 'Clovis' grenade launcher, fragmentation and smoke grenades, and anti-personnel and magnetic mines.
Title: Curse: The Eye of Isis
Coming: PC - Fall, 2002 / PS2, Xbox - Winter, 2003
Platform: PC, PS2, Xbox
ESRB: Rating Pending
Description: In this action/adventure, players step into the shoes of Dr. Darien Dane to investigate the mysterious disappearance of an ancient Egyptian statue from the British Museum. This unique statue is protected by an ancient and evil curse that causes madness, or violent death, to all those who come in contact with it. The Curse manifests itself by raising the dead and animating diabolical objects. As Dane, players must face the challenge of finding and returning the statue to the pyramid where it belongs. But, beware - the Curse can sense when someone is drawing near…
Title: Spirits & Spells
Coming: Winter, 2003
Platform: GBA, PS2, GC
ESRB: Rating Pending
Description: A pinch of horror, a dash of surprise and a whiff of fantasy: Spirits & Spells' magic formula. The game takes place in a gloomy and frightening setting where werewolves prowl, devils dance in the flames, witches cast spells and skeletons rattle their bones. Anne and Greg, the game's protagonists, will have to explore haunted houses, overgrown cemeteries and run-down laboratories full of secret passages and spooky noises.
Title: Agassi Tennis
Coming: Summer, 2002
ESRB: Rating Pending
Description: André Agassi contributed all the depth of his dedication and charisma to this tennis simulation. In this sports game, up to four players can take to the court against 32 different tennis competitors on 12 different courts. The quality of gameplay, the motion-capture graphics, as well as this title's more unique options, such as managing the career mode, make this a sure fire winner for the 2002 Tennis games.
Coming: Fall, 2002
Genre: Racing Action
ESRB: Rating Pending
Description: This multiplayer, character-based racing game takes place on the ground, on water and through the air on an extremely wide-range of circuits. Players choose from more than a dozen different vehicles available in each terrain. In addition to picking the right vehicle and jumping in, the player will need to choose their character before they head to the starting line. Choosing the right character is just as important as picking a fast car. Each character initially has different strengths and attributes that can be developed over time. For example, the more a player's character jumps and swims, the better the character will be at these tasks, resulting in less "FUEL", or energy, being depleted from their stamina bar.
E3 2002 Day 1: Crime Patrol 2: Drug Wars Announced
Steve @ 1:25 PM EDT
GORMLEY, Ontario, Canada - May 22, 2002 - Digital Leisure today announced its June 20th release of a remastered version of the American Laser Games' smash arcade hit Crime Patrol 2: Drug Wars. Digital Leisure, the leading publisher of interactive DVD adventures, has re-mastered Drug Wars into a fully interactive adventure for DVD movie players that is also compatible with PlayStation 2 and X-Box platforms. The remastered version is highlighted by spectacular video quality and all the shooting action of the original laser disc adventure. Players use their DVD remote controls to aim and fire, as the notorious Lopez and his South American Drug Cartel strive to ship their white powder across the border and into major metropolises.
Players begin the game by joining the police force in Sierra County to help the sheriff rid the town of drugs. There'll be car chases, drug busts and plenty of action so get your trigger finger ready and help put the drug dealers where they belong - behind bars! If you prove yourself, you'll move up through the ranks to fight the drug trade in the big city, infiltrate the border drug smuggling ring and ultimately confront the Cartel on their own turf - South America!
Originally produced by American Laser Games as a laserdisc arcade shooting game, Crime Patrol 2: Drugs Wars is available from Digital Leisure remastered for DVD and will be available this fall for CD-ROM. The DVD version, as well as the PlayStation 2 and Xbox compatible versions, utilize their respective remote controls to position the gun sight and fire. The CD-ROM version supports light guns from Act-Labs as well as mouse control.
"Fighting the war on drugs has been a popular cultural theme for decades, with such exciting dramas as Miami Vice and the movie Scarface just to mention two among many," said David Foster, general manager of Digital Leisure. "The live action of Drug Wars enables players to put themselves in the shoes of fictional and real-life heroes who put their lives on the line every day, working hard to keep dangerous drugs off the streets and out of the hands of our children. I think the game also sends a strong message to the youth of America in that eventually all the characters in the game realize that old adage: `Crime Does Not Pay'."
E3 2002 Day 1: Take-Two Confirms Conflict Desert Storm
Steve @ 1:21 PM EDT
Take-Two Interactive Software, Inc. (NASDAQ: TTWO) today announced Conflict: Desert Storm(a), a new squad-based action game, to be available for the PlayStation(R)2 computer entertainment system, Xbox(TM), GameCube(TM) and the PC in Fall 2002.
Published in North America by Take-Two through a licensing arrangement with SCi, Conflict: Desert Storm lets players lead a squad of four fearless soldiers on missions deep in enemy territory.
Based on the 1991 Gulf War, Conflict: Desert Storm is a squad-based action game, where the player takes control of an elite Special Forces SAS or Delta Force Unit, ordered behind enemy lines to infiltrate enemy territory and neutralize key targets. Cameron Spence, an ex-member of 22 Special Air Service (SAS) is advising SCi on the logistics and realism of the game.
"Conflict: Desert Storm is a heart-stopping thrill ride featuring realistic tactical action designed in co-operation with an SAS officer," said Kelly Sumner, Chief Executive Officer of Take-Two Interactive, Inc. "Gamers will immerse themselves in an experience that is as close as it gets to real action."
E3 2002 Day 1: Wireless Adrenalin Pad Announced
Steve @ 1:17 PM EDT
LOS ANGELES, CA (May 22, 2002) - Complete with a replacement battery pack and a stylish docking station, the new Wireless Adrenalin Pad for Xbox will be demonstrated at this year's Electronic Entertainment Expo (E3), May 22-24 at the Los Angeles Convention Center.
Wireless technology lets "Xboxers" play anywhere and the extra battery pack lets them play 24/7. In addition, the new Xbox accessory comes with a docking station that prevents clutter and keeps the pad from getting lost.
"It's hard to say which feature Xbox fans will enjoy the most," said Nicholas Gibbons, managing director at Saitek USA. "An extra battery pack is a real boon to 24/7 play, but the docking station is pretty nice too," he said.
Other Wireless Adrenalin Pad features include four analog thumb buttons, four rapid-fire should triggers for instant response, eight-way digital D-Pad for smooth control, and two analog joysticks with digital thumbstick buttons.
The Wireless Adrenalin Pad for Xbox will be available this fall. For more information, contact Saitek at 1-800-452-4377 or visit online at www.saitekusa.com.
E3 2002 Day 1: Steel Battalion Exclusively for Xbox
Steve @ 1:10 PM EDT
LOS ANGELES--(BUSINESS WIRE)--May 22, 2002--Capcom(R) Entertainment today announced Steel Battalion(TM), an exciting battle-mech simulator exclusively for the Xbox(TM) video game system from Microsoft. Using the most elaborate controller interface ever created, players take a seat inside the cockpit of a mechanized VT (Vertical Tank) and enter into futuristic military warfare. Players pilot 20 different mechs over the course of the game while participating in a multinational task force operation to over throw the government. Ultra realistic visual effects and mech battles in a first-person perspective create the ultimate mechanized military warfare experience. Steel Battalion is scheduled to release in North America this winter. The ESRB (Entertainment Software Rating Board) rating is pending.
An exclusive 40-button controller has been designed to completely maximize the gaming experience and immerse the player into the role of a Vertical Tank pilot. With trigger buttons to fire weapons; foot pedals to accelerate, boost and brake; levers to shift gears and move left to right, gamers must utilize the full potential of their VT's abilities in order to survive on the battlefield. Mastering the controls of this tactical vehicle will allow players to feel as if the VT is part of their own body.
"The power and performance of the Xbox hardware really makes Steel Battalion possible," said Robert Lindsey, senior vice president of sales and marketing, Capcom Entertainment. "Steel Battalion is a video game unlike any other in that the special 40-button controller really makes your feel as if you are piloting a mechanized Vertical Tank. Gamers haven't experienced anything like this before."
Steel Battalion players operate a strategic battle mech weapon through 12 action-packed levels, fending off dozens of adversaries while attempting to diffuse a riot that has ensued on a Pacific island ruled by a military dictatorship. Unlocking new missions, maps and enemy robots once the game is completed provides endless entertainment. With a diverse arsenal at the player's disposal, including plasma torches and a MK21-6 twin pod rocket launch, there will be plenty of action to go around.
Steel Battalion boasts the following features:
Control your VT with an exclusive 40-button simulation controller designed and produced for Steel Battalion.
First-person perspective view lets players participate in the action through the cockpit of your mech.
Control a Vertical Tank (VT) which features a variety of weapons such as plasma torches, a 270mm rifle, a MK21-6 twin pod rocket launch, and much more.
Choose from multiple models of VT's including the Behemoth, Decider and the Falchion.
Twelve intense action-packed levels. Unlock new missions, maps and enemy robots once the game is completed to provide endless action and entertainment.
Steel Battalion will make full use of the Xbox hardware in order to create ultra realistic visual effects and realistic mech battles.
E3 2002 Day 1: Saitek Guarantees Better Flight Sim Performance
Steve @ 1:08 PM EDT
LOS ANGELES, CA (May 22, 2002) - It's not often that a company guarantees something like better performance, but that is exactly what Saitek Industries is doing with its new Adrenalin Stick for Xbox . The custom designed controller offers vibration from two internal motors for greater realism in flight sim video games. In addition, it is the only left or right-handed flight stick available for the Xbox Video Game Console.
A weighted base keeps the stick rooted to the ground as gamers soar in the skies. It is that solid quality combined with the full size of the new stick and its smooth operation that increase flight sim performance.
Saitek developed the first PC joystick for left-handed players as well as right-handed; the Adrenalin Stick brings that benefit to left-handed Xbox players.
The stick shines with an other-worldly green glow as it provides instant response via a rapid-fire trigger. A 3D Rudder Twist on the handle increases flight sim realism.
Other features include nine analog fire buttons including Start and Back buttons, rapid-fire rubberized trigger, eight-way point of view for peripheral vision and for changing weapons, and a full ten feet of cable for distance control of games.
"The Adrenalin Stick will definitely improve the performance of flight sim pilots using Xbox," said Nicholas Gibbons, managing director at Saitek USA.
The Adrenalin Stick for Xbox will be available in August for a suggested retail price of $39.95. For more information, contact Saitek at 1-800-452-4377 or visit online at www.saitekusa.com.
E3 2002 Day 1: New NFL 2k3 Screens
Eric @ 12:57 PM EDT
Here are the latest NFL2k3 pictures from the show.
NFL 2K3 E3 Screen Gallery
E3 2002 Day 1: New Screens of NBA 2k3
Eric @ 12:46 PM EDT
Here are the latest screens of NBA 2K3 for Xbox hot off the press!
NBA 2K3 E3 Screen Gallery
Sega Officially Releases World Series Baseball
Steve @ 4:39 AM EDT
SEGA(R) of America, Inc. today announced the release of "SEGA Sports(TM) World Series(R) Baseball" exclusively for the Xbox(TM) video game system from Microsoft(R). Produced by Visual Concepts and developed by Blue Shift, Inc., "SEGA Sports World Series Baseball" includes a slew of new gameplay modes and features that will get baseball fans up on their feet and ready to play ball.
"With 'SEGA Sports World Series Baseball,' SEGA Sports elevates America's national pastime to new heights and pushes the boundaries of sports video games once again," said Tom Nichols, group director of sports marketing, SEGA of America, Inc. "We have listened to our consumers and added the features they wanted such as enhanced graphics, a comprehensive franchise mode and improved gameplay mechanics. The end result is the best looking, best playing baseball simulation ever made and is a testament to our commitment to delivering the most authentic, true to life sports experience possible."
"SEGA Sports World Series Baseball" brings realistic action from the field straight to gamers, with enhanced features including new fielding animations such as sliding catches and throws from the knees, a highly customizable pitcher/batter interface and detailed player models featuring 3-D head scans and player-specific batting stances and pitching styles. An all-new presentation system delivers dynamic camera angles, instant replays and cut scenes that bring the game home just like a televised broadcast.
Authentic in-game sounds including player-specific chants and taunts, vendors and stadium music, as well as broadcast quality commentary from a new two-man booth, immerse gamers in auditory bliss. Color commentator Mike Krukow of the San Francisco Giants(R) joins the New York Mets(R) Ted Robinson to bring in-depth baseball analysis and spot-on play-by-play commentary.
Players can choose from an array of gameplay modes including Quick Start, Exhibition, Season, Playoffs, Home Run Derby(TM) and the most complete Franchise Mode offered in any baseball video game. The newly expanded Franchise Mode includes a full financial model, ability to hire coaches and managers who develop talent over the course of multiple seasons, minor league directors and scouts that help pick the stars of tomorrow, player trades and free-agent signings, contract negotiations with both players and coaches and more.
"SEGA Sports World Series Baseball" offers gamers enough player options to fill an entire stadium. The fully licensed game includes every team and stadium, and updated rosters for the 2002 season including rookies. Users are also equipped with an improved Create-a-Player mode to create up to twenty-five unique players of their own. SEGA Sports goes the extra mile with the addition of the new Cooperstown Collection(TM) license, so gamers can also play as or against 25 of the greatest players ever to grace the game including Bob Gibson, Ernie Banks, Reggie Jackson and more. Gamers can also turn back the clock with classic uniforms including the Brooklyn Dodgers(R), 80's Houston Astros(R), 70's Oakland Athletics(TM) and more.
Combined with advanced artificial intelligence and breathtaking graphics optimized for Xbox, "SEGA Sports World Series Baseball" brings the gamer closer to authentic baseball action than ever before.
World Series Baseball E3 Screen Gallery
E3 2002 Day 1: Sega's Commitment to Sports Gaming
Steve @ 4:23 AM EDT
Accounting for more than 50 percent of SEGA(R) of America, Inc.'s revenue, SEGA Sports(TM), the brand that continues to set new standards in sports video gaming, remains a cornerstone of SEGA's business. To reaffirm the company's commitment to SEGA Sports, SEGA will concentrate on a four-tiered approach to maintain the momentum and success of this unparalleled sports brand. In 2002, SEGA Sports will deliver all key sports to all key platforms; continue to sign A-list cover athletes; listen to the consumer to make SEGA Sports games the most realistic and authentic on the market; and execute an innovative sports marketing program that resonates with the consumer.
"Last year we launched our critically acclaimed SEGA Sports games across all new console systems and proved to the competition that we've 'come to play' as a dominant force in sports content," said Peter Moore, president and COO, SEGA of America, Inc. "Since sports games make up approximately half of our revenue, we are more committed than ever to delivering what the consumer wants and making our sports franchises the best on the market."
As part of its commitment to delivering all key sports to all key platforms, SEGA Sports will ship a compelling roster of new sports titles such as "SEGA Sports(TM) NFL 2K3," "SEGA Sports(TM) NBA 2K3," "SEGA Sports(TM) NHL 2K3," "SEGA Sports(TM) NCAA(R) College Football 2K3," and hoops newcomer "SEGA Sports(TM) NCAA(R) College Basketball 2K3" for the PlayStation(R) 2 computer entertainment system, the Xbox(TM) video game system from Microsoft(R) and Nintendo GameCube(TM). In addition, "SEGA Sports NFL 2K3," "SEGA Sports NBA 2K3" and "SEGA Sports NCAA College Basketball 2K3" will be playable online on Xbox and PlayStation 2.
"SEGA Sports has always been one step ahead of the rest of the industry by being the first to market with online console gaming and by creating sports games infused with authenticity and great gameplay," said Greg Thomas, president of Visual Concepts Entertainment. "In our 'SEGA Sports 2K3' series you're going to see us continue to push consoles to their limits by creating games that blow away existing boundaries of realism."
Keeping in line with its mission to work with standout athletes that have redefined their sport, SEGA also recently announced the "drafting" of four superstar cover athletes for the 2K3 lineup, including New York Yankees(R) slugger Jason Giambi for "SEGA Sports(TM) World Series(R) Baseball," Chicago Bears linebacker and two-time Pro Bowl pick Brian Urlacher for "SEGA Sports NFL 2K3," 2001 Heisman(R) Trophy Winner Eric Crouch for "SEGA Sports NCAA College Football 2K3" and Philadelphia Flyers center and USA Olympic Hockey Team star Jeremy Roenick for "SEGA Sports NHL 2K3." These additions to the SEGA Sports cover athlete "Hall of Fame" reinforce a standing commitment to align SEGA Sports games with athletes who represent their sport through talent and dedication, expanding an already impressive list of athletes which includes basketball luminary Allen Iverson and tennis greats Venus and Serena Williams.
As further proof of its promise of listening to the consumer and delivering the most realistic sports video games on the market, a multi-year deal between SEGA of America, Inc. and ESPN, Inc. was announced recently, which will make SEGA Sports' critically acclaimed video game franchises more authentic than ever before. By adding compelling ESPN presentation features, such as its easy-to-recognize score boxes and replay sequences, the line between a SEGA Sports game and a sports television telecast will be further blurred, adding greater authenticity to the games.
Delivering hard-hitting sports marketing for more than ten years, SEGA Sports will turn up the heat in 2002 with a multi-million dollar marketing campaign to support all of its titles across all video game platforms. Key marketing efforts will include massive television advertising campaigns; major sponsorships including the SEGA Sports Las Vegas Bowl; promotional tie-ins with ESPN to take advantage of the SEGA Sports/ESPN alliance; expansive print advertising campaigns; promotions with key retailers; and a presence at consumer events such as the NFL Super Bowl and the NBA All-Star Game.
E3 2002: XboxExclusive.com Complete E3 Coverage
Steve @ 4:17 AM EDT
Well the big day is upon us, and with all this Pre-E3 madness we just want to assure all of our readers that we will be doing updates all day, and everyday of the E3 Show. So stay tuned and be sure to check back for updates. It's going to get crazy over here!
XboxExclusive.com Complete E3 Coverage
E3 2002: First Gameplay Movie of MK:DA!
Eric @ 3:01 AM EDT
Here is the first gameplay footage for Mortal Kombat: Deadly Alliance. After seeing the movie, I can safely say it's not from the PS2 version! ;) In anycase, MK:DA is shaping up to be one hell of an impressive fighting game. It looks to be a cross between DOA and SC, but much much more brutal. We will have a lot more on MK:DA from the show, stay tuned!
Mortal Kombat: Deadly Alliance Gameplay Movie
E3 2002: New Screens of World Series Baseball
Eric @ 2:34 AM EDT
The game comes out today, but here are a few more screens of what should be one of the best baseball games of all time.
World Series Baseball E3 Screen Gallery
Tuesday, May 21, 2002
E3 2002: Complete Archive of E3 Pictures, 56 Games in All!
Eric @ 11:13 PM EDT
Here's the complete archive of E3 pictures released so far! We will be updating this page everyday of the show with the latest pictures as they are released.
Armada 2 E3 Screen Gallery
Batman Dark Tomorrow E3 Screen Gallery
Blinx The Time Sweeper E3 Screen Gallery
Bruce Lee Quest of the Dragon E3 Screen Gallery
Brute Force E3 Screen Gallery
Crazy Taxi 3 E3 Screen Gallery
Crimson Skies High Road to Revenge E3 Screen Gallery
Dead to Rights E3 Screen Gallery
DeathRow E3 Screen Gallery
Deus Ex 2 E3 Screen Gallery
Enclave E3 Screen Gallery
Freaky Flyers E3 Screen Gallery
Fuel E3 Screen Gallery
Gravity Games Bike E3 Screen Gallery
Hitman 2 E3 Screen Gallery
House of the Dead III E3 Screen Gallery
Jurassic Park E3 Screen Gallery
KungFu Chaos E3 Screen Gallery
Mace Griffin Bounty Hunter E3 Screen Gallery
Malice E3 Screen Gallery
MechAssault E3 Screen Gallery
Mercedes Benz World Racing E3 Screen Gallery
MLB Slugfest E3 Screen Gallery
Mortal Kombat Deadly Alliance E3 Screen Gallery
Moto GP E3 Screen Gallery
NASCAR 2003 E3 Screen Gallery
NBA 2K3 E3 Screen Gallery
NFL 2K3 E3 Screen Gallery
NFL Blitz 2003 E3 Screen Gallery
Outlaw Volleyball E3 Screen Gallery
Panzer Dragoon Orta E3 Screen Gallery
Phantom Crash E3 Screen Gallery
Pro Race Driver E3 Screen Gallery
Project Ego E3 Screen Gallery
Psychonauts E3 Screen Gallery
Rally Fusion Race of Champions E3 Screen Gallery
Robotech Battlecry E3 Screen Gallery
Sega GT 2002 E3 Screen Gallery
Shayde E3 Screen Gallery
Shenmue 2 E3 Screen Gallery
Soccer Slam E3 Screen Gallery
Splinter Cell E3 Screen Gallery
Superman E3 Screen Gallery
TAO FENG E3 Screen Gallery
Team SAS E3 Screen Gallery
The Thing E3 Screen Gallery
Time Splitters 2 E3 Screen Gallery
Tony Hawk 4 E3 Screen Gallery
Tork E3 Screen Gallery
Total Immersion Racing E3 Screen Gallery
Toxic Grind E3 Screen Gallery
True Crime Streets of LA E3 Screen Gallery
Turok Evolution E3 Screen Gallery
World Series Baseball E3 Screen Gallery
WWE Raw 2 E3 Screen Gallery
XIII E3 Screen Gallery
Yager E3 Screen Gallery
Pre E3 2002: Xbox E3 Movie Montage
Eric @ 6:16 PM EDT
Want to see movies of all the big Xbox games? Want to see the first movies of games like PSO and Shenmue 2? We thought so! Hit the link below to check out the Xbox E3 movie montage!
Xbox E3 Movie Montage
Pre E3 2002: Star Wars Jedi Knight II: Jedi Outcast Announced
Steve @ 5:40 PM EDT
SAN RAFAEL, Calif. -- May 21, 2002 -- Star Wars Jedi Knight II: Jedi Outcast, the popular action game predicted by many in the media as a favorite to win best PC title of 2002, will make its debut on Nintendo® GameCube and Xbox this winter. Star Wars Jedi Outcast from LucasArts Entertainment Company LLC, presents the first opportunity for console game players to experience the latest chapter in one of the most enduring and popular interactive game series.
Star Wars Jedi Outcast is a dynamic action experience that continues the saga of the once-powerful Jedi Knight, Kyle Katarn, as he struggles with the power – and dangers – of the Force. Through a multitude of complex and richly detailed Star Wars environments, players face a variety of powerful enemies and once again fight for the Rebel cause. Armed with the power of the Force and an arsenal of weapons, including a Jedi Knight's signature lightsaber, players hold the fate of the Star Wars galaxy and the destiny of Kyle Katarn in their hands.
Star Wars Jedi Outcast for PC was developed by Activision, Inc.'s Raven Software. LucasArts and Activision will partner again on the GameCube and Xbox versions, which are being developed by Vicarious Visions.
Pre E3 2002: Robot Wars to Debut on Xbox This Christmas
Steve @ 5:35 PM EDT
Robot Wars returns to PC and GBA, and debuts on Xbox
Following the success of its acclaimed versions of Robot Wars on PlayStation 2, PC and Game Boy, BBC Multimedia is publishing a heavy metal successor - Robot Wars - Extreme Destruction.
Published on PC and Game Boy Advance and, in a first for BBC Multimedia, for the Xbox, for Christmas 2002 this all-action sequel is set to deliver a whole new Robot-battling experience.
The first round of games has been a huge success, selling 250,000 units in 2001 across PC, PlayStation 2 and Game Boy - demonstrating the popularity of cross platform development and the Robot Wars phenomenon.
In just over 4 years the Robot Wars TV series has grown from cult status to become a massive worldwide phenomenon, with the BBC show now attracting a weekly audience of around four million viewers. Taking its cue from the latest series, Robot Wars - Extreme Destruction cranks up the action with new events, new robots, new arenas and a wide range of new game features.
The game brings together all the elements of the TV show - players can design and build their own robots, drawing upon a database of body parts, armour, engines, wheels and weapons. Once complete, battle can commence!
The game also features a quick start ‘pick up and play’ function, so gamers can select from a range of pre-built robots, and get straight to the realistic 3D action, which includes:
New and improved 3D arenas; While players of the PC and Xbox versions can battle it out on an aircraft carrier, in a car factory, on a military base or atop a skyscraper, GBA players can fight around a desert outpost, sub-zero station, iron foundry or an acid factory.
10 different game types; including Robot football and sumo competitions.
More robots; The RefBot oversees the destruction, while the most popular of the US robots and a range of new competitor robots join the fray.
Split screen play; PC players can battle against each other on a split screen mode, while tournaments on the Xbox reach new heights with a four way split screen mode. With the use of a link cable, GBA Roboteers can fight one another across the variety of 3D landscapes.
Trade weapons and robot parts; With secret component stores unlocked by successful play, the Game Boy Advance version of Extreme Destruction includes the ability to trade rare weapons and useful Robot body parts with other players via a link cable - the ultimate goal is to find all the parts to the mythical Gold Robot!
Pre E3 2002: Aggressive Inline; Everything You Need to Know
Steve @ 5:29 PM EDT
Coming August 2002
The first authentic aggressive inline skating game.
10 top pro skaters, featuring founding father Chris Edwards, Taig Khris, Frankie Morales, Shane Yost, Eito Yasatoko, Jaren Grob, Matt Lindenmuth, Matt Salerno, and Sam Fogerty.
The best looking, best playing, most innovative extreme game ever!
Driven by Z-Axis' 2nd generation graphics engine-monstrous, shockingly detailed levels more than twice the poly count of Mirra 2's levels, running at 60 fps.
Intricate character models utilizing Z-Axis' new dynamic cloth technology, a first for extreme games.
Super smooth character animations using hundreds of motions captured from our pro skaters at Woodward.
Female skaters with dynamic skirts, hair and, um, chests.
Completing challenges rewards players with elaborate in-game cinematics that dramatically alter the level and its gameplay.
This is not Mirra 2 on skates. Z-Axis designed a new trick system and created a new physics model specifically for inline skating.
Intense focus on having the best grind game ever-tons of transfers and huge, fast lines throughout the levels, plus the dynamic grind modifier.
Giant air game with Cess Slide that links to 4 different manuals for building huge combos.
Intuitive controls with accelerate on the X button *and* the D-pad appeals to both Hawk and Mirra fans.
Huge arsenal of tricks, including air tricks, grabs, flips, vaults, pole spins, stalls, wall rides, fast plants, cess slides, manuals, and skitches.
Environments are absolutely jam-packed with trick lines and wacky NPCs who talk to you and dare you to do funny, crazy challenges.
Action Button - Enables players to Vault off objects, Spin around horizontal and vertical poles, Skitch on moving vehicles, Talk to pedestrians, and Bail out of imminent crashes.
Dynamic Attribute System - Entirely new RPG-inspired experience system means the growth and improvement of your skater is a reflection of your performance and play style!
1-On-1 Battle Bowl - Trick Attack against AI-driven pro skaters for the first time ever.
Dynamic Grind Modifier - Link any of the 40+ grinds into each other on the fly.
Integrated in-game Park Editor - Add your own level geometry to the game's levels as part of the in-game challenges. (You can also create your own stand-alone skate parks.)
Juice Meter - There is no count-down clock like in Hawk and Mirra. Instead, when you run out of juice, the game is over and you have to replay the level. This adds suspense and motivates the player to find new, creative trick lines. If the player maxes out the juice meter by executing killer tricks, his skates shoot fire trails, he goes faster, and can do Specials.
Split-Screen Multiplayer - Challenge your buddies to a slew of rockin' new split-screen multiplayer games such as 21, Power-up Challenge, and Animal Rescue.
Pre E3 2002: Dave Mirra BMX XXX Announced
Steve @ 5:18 PM EDT
LOS ANGELES May 21, 2002: Building upon the proven worldwide success of its three million unit-selling blockbuster brand, AKA Acclaim, a division of Acclaim Entertainment, Inc., today announced it will release Dave Mirra BMX XXX(TM) (formerly known as Dave Mirra Freestyle BMX 3) later this year across all next-generation systems.
The first action sports video game to carry a mature rating from the Electronic Software Review Board (ESRB), Dave Mirra BMX XXX will combine outrageous humor, the authenticity of BMX pop culture and the signature style of gameplay, which has captivated millions of gamers around the world.
"Dave Mirra is the most successful BMX brand in the industry and continues to set new benchmarks with each installment," said Evan Stein, Vice President of Brand. "Dave Mirra BMX XXX was designed specifically for today's discerning gaming audience, who demand more adult-oriented content that drives the in-game action and further immerses players in their virtual world. That in concert with many exciting new and innovative gameplay features, will enable Dave Mirra BMX to once again define the genre."
Developed by Z-Axis, the team behind AKA Acclaim's Dave Mirra brand, Dave Mirra BMX XXX will include:
Interacting with hot chicks, shady characters and other players in the most outrageous and humorous action sports game ever, as scripted by some of Hollywood's top comedic writers;
Z-Axis' 3rd generation graphics engine, delivering more than twice the poly count than its predecessor and running at a steady 60-frames-per-second;
Exclusively featuring the reigning king of BMX - Dave Mirra, and 15 of the world's top riders, including Ryan Nyquist, Dave Osato, Troy McMurray and Mike Laird;
The most comprehensive Flatland riding experience ever created for a BMX game, including the exclusive appearance of master rider Chad Degroot and more than 100 of his signature motion captured moves;
All-new female riders, each with realistic physics for their hair, body and clothes;
More than 2,000 different in-game tricks - the most ever in an action sports game;
Enhanced trick modifier system lets players start with basic tricks and modify them into new tricks on the fly, creating endless possible combinations;
All-new bike add-ons create incredibly fun interactions with other characters, including bottle rocket launchers, fire extinguishers, leaf blowers and more;
Enhanced Create-A-Rider empowers players to create any type of male and female character from head to toe;
Enhanced Create-A-Park editor provides players with the ultimate tools to design their own masterpiece and then share it with other players online;
Online Global Ranking System enables players to measure-up against their worldwide counterparts, based on dozens of tracked records and stats recorded throughout the game. In addition, players can trade custom parks and saved replays of their best runs;
8 massive levels focused on 5 BMX disciplines: vert, dirt, flatland, park and real street riding, each filled with many gaps, pickups and trick lines to explore;
Level altering events, whereby players can physically change the environments through their interactions and unlock hidden areas and secrets;
Numerous multiplayer games featuring all-new gameplay concepts;
More than 50 authentic in-game sponsors and equipment manufacturers, who provide performance building upgrades as you progress through the game;
Enhanced Skeletal Dynamics System (SDS) creates the most realistic crashes ever;
New hyper-detailed bikes and rider models, features Z-Axis' dynamic cloth technology and adds to the in-game realism;
Advanced particle system, brings new level of detail to the game environments;
All-new Picture-In-Picture technology allows players to view challenges through the eyes of AI riders and get hints about secrets in the game.
Dave Mirra BMX XXX will be available later this year across all of the next-generation platforms at suggested retail prices to be determined. For more information on Dave Mirra BMX XXX, please visit www.acclaim.com. Acclaim's complete showcase of products will be featured at E3 in Los Angeles, CA at booth #1046 in the South Hall.
Pre E3 2002: Legends of Wrestling II Announced
Steve @ 5:07 PM EDT
LOS ANGELES May 21, 2002-- Stepping back into the ring with the greatest collection of wrestling icons to ever be assembled in one video game, Acclaim Entertainment, Inc., today announced it will release Legends of Wrestling II(TM) this fall across all of the next-generation video game systems. Being developed by Acclaim Studios Salt Lake, Legends of Wrestling II builds upon the retail success of its predecessor and will feature all new match types and more than 65 superstars, including Hulk Hogan, Andre The Giant, Rowdy Roddy Piper, Bruno Sammartino, Bret "Hitman" Hart, Sid Vicious, "Big Poppa Pump" Scott Steiner and Jerry "The King" Lawler.
"Legends of Wrestling was one of our most important brand introductions of 2001, and we are thrilled to return this holiday season with a sequel that promises to set a new benchmark in the category," said Evan Stein, Vice President of Brand. "Offering the biggest names in wrestling, incredible next-generation graphics and game play, as well as countless hours of body-slamming action, Legends of Wrestling II will be a 'must-have' title for gamers."
"Legends of Wrestling II packs the power of some of the best names in this business," added Hulk Hogan. "I can't wait to take my 24-inch pythons and lock-up with Andre The Giant and relive one of the greatest matches of my career."
Legends of Wrestling II will offer many exciting new features, including:
More than 65 of the greatest wrestlers of all time;
Cranium-crushing match types, such as 6- and 8-man Elimination Bouts, Cage, Battle Royal, Ladder, Table and 3- and 4-way dances;
Never-before-seen $15,000 Body Slam Challenge with Big John Studd;
All-new storyline and career modes, allowing players to battle throughout the United States and the world for the respect of promoters and fans while fighting for the heavyweight championship of the world;
Fierce tag-team tournaments with great teams such as The Road Warriors, Steiner Brothers, British Bulldogs, Nasty Boys, Rock-n-Roll Express and more;
Leverage the experience of some of the greatest managers in the business, including Bobby "The Brain" Heenan, The Grand Wizard, Captain Lou Albano, "Mouth of the South" Jimmy Hart and Mr. Fuji;
Signature entrances and taunts for each legendary wrestler, including all new licensed music composed by "Mouth of the South" Jimmy Hart;
All-new DVD bonus footage, including interviews with many of the legends talking about their famed careers, favorite opponents and more;
Advanced ISP system delivering even more bone-breaking one-button combos and reversals for outstanding game play;
Create-A-Legend returns bigger and better, allowing players to make their ultimate grappler;
All-new dynamic cloth and hair technology enhancing the realism of the wrestlers' movements.
Legends of Wrestling II will be available this fall across all next-generation systems at suggested retail prices to be determined. For more information on this game, please visit www.acclaim.com. Acclaim's complete showcase of products will be featured at E3 in Los Angeles, CA at booth #1046 in the South Hall.
Pre E3 2002: Tony Hawk 4 First Screen Shots
Steve @ 5:03 AM EDT
These screens have just come available to us, and you will be pleased to know that we got 5 New Screen Shots of THPS4! Enjoy!
Tony Hawk 4 Screen Gallery 1
Pre E3 2002: Eidos Announces Deus Ex 2
Steve @ 4:41 AM EDT
Electronic Entertainment Expo, Los Angeles, CA - (May 21, 2002) - Eidos Interactive, a leading developer and publisher of interactive entertainment, today announced that DX2: Invisible War is currently in development for the Xbox™ game console. This follow-up release to Deus Ex, the multi-award-winning first-person immersive simulation, is being developed by Ion Storm, creators of the original game, and is slated to arrive in stores in 2003.
"Deus Ex is widely regarded as one of the greatest games ever," said Mike McGarvey, CEO of Eidos. "We are supremely confident that Warren and his team at Ion Storm will yet again set the standard by which other games are judged."
Like its predecessor, DX2 allows players to participate in the telling of a powerful story, rich in mystery, lies and intrigue. In addition to a host of new conspiratorial friends and foes, players can expect encounters with a variety of characters from the original Deus Ex game. And, once again, players visit a variety of real world locations made more exotic by the passage of time.
"The goal of a game like DX2 is to offer players free-form gameplay experiences where they control their virtual destinies," says Warren Spector, Executive Producer of DX2. "We're going to provide the great storyline and rich, varied, player-controlled experience expected of a Deus Ex game, but this time we're pushing the bar even higher in terms of graphics, AI, physics, sound and accessibility. DX2 Project Director, Harvey Smith and his team want to take Immersive Simulations as far beyond Deus Ex as Deus Ex was beyond its predecessors. Gamers have a lot to look forward to…"
In DX2 players create a compelling alter ego through the selection of futuristic nano-tech augmentations, powerful weapons and hundreds of useful objects. As in the revolutionary Deus Ex game, character choices, weapons and object use work in combination with a richly interactive world to give players freedom to solve game problems the way they want to, rather than the way the designers want them to. Gamers can fight, sneak, talk or hack your way past any problem encountered and every situation can be dealt with in a variety of ways.
That freedom to choose a play style set Deus Ex apart from other games and DX2 takes the idea further - a deeper simulation than ever before offers players even more control over the action. DX2 features a more powerful physics system, startlingly believable AI, dramatically enhanced character modeling and animation, a groundbreaking sound propagation system and state-of-the art lighting and graphics. The game systems contribute materially to gameplay, minute-to-minute, mission-to-mission, and beginning to end.
DX2 takes place approximately 20 years after the events depicted in Deus Ex, in a world only beginning to recover from a secret, conspiratorial war, technology run amok and catastrophic worldwide depression. The winner-take-all geopolitics of mid-21st century Earth have given way to a struggle over more basic concerns: food, water, reestablishing civil law and cleaning up biological and nano-tech fallout. Several religious and political factions see in the chaos the opportunity to shape a worldwide government and they know that the right moves now could determine the shape of human society for decades - even centuries - to come. The player must reveal the secrets of each faction and the identities of the true players in this struggle for world power. In the end, the player discovers that he or she may be the key to all of the factions' plans. But the greatest mystery of all - the game's true goal - is more personal, much deeper and, for maximum impact, is best revealed during play. The story is an important part of any Deus Ex-universe game but character development, simulation and gameplay are, taken together, the real heart of the matter.
Pre E3 2002: Kung Fu Chaos In Game Facts
Steve @ 4:38 AM EDT
Coming Fall 2002
"Kung Fu Chaos" is a quirky brawler game inspired by the '70's Kung Fu movie era. With the outrageous cast of characters in "Kung Fu Chaos," gamers can go head-to-head with up to four of their friends, battling it out on interactive movie sets that add an element of challenge to the mayhem. Players will become completely immersed in the game as they engage in Hong-Kong-style combat with over-the-top gigantic leaps, suicidal stunts and multiple-opponent action - all while unleashing humiliating insults that can be as damaging as the karate kicks themselves. Featuring appropriately themed music tracks, including "Kung Fu Fighting" and the theme from "Enter the Dragon," "Kung Fu Chaos" will hit gamers with a brawler experience packed with fun, competition, and glory - as well as humiliation, insults and back-stabbing!
An incredible cast of characters. "Kung Fu Chaos" features an outrageous cast of eight would-be superstars. Each character has a unique fighting style and signature move, as well as an array of hilarious mistranslated taunts and a repertoire of spectacular special attacks.
Combat with a twist. It will take more than just cool moves to win this game. "Kung Fu Chaos" features a combat system with an added twist of humiliation. Gamers can pummel opponents with slick combat moves or power up with taunts that add to the impact. Combat moves are easy to learn but have depth, so experienced gamers can gain new skills and really go to town on their opponents.
Diverse "main feature" movie sets. Gamers can battle it out on six diverse movie sets drawn from the traditional Kung Fu movie era as well as contemporary Hollywood blockbusters. Huge animating structures, traveling sets, incidental details and spectacular action sequences are combined to deliver epic battles that are fast-paced, highly competitive and downright comical.
Gameplay diversity. Featuring a wide range of single- and multiplayer gameplay modes, seven sets of combat rules, minigames, customizable options, team-play modes and unlockable features, "Kung Fu Chaos" is a pick-up-and-play brawler extravaganza designed for a wide range of gamers.
Pre E3 2002: Tony Hawk's Pro Skater 4 Info!
Steve @ 4:33 AM EDT
Coming Fall 2002
The world's best skateboarding game reinvents itself to give users the real life experience of a hardened amateur skater. A completely new career mode and Go Pro theme compliments the same elements that have made Tony Hawk's Pro Skater a phenomenon. Players will claw their way up through the amateur ranks to prove themselves in the professional world of skating.
Spankin' New Career Mode - Completely new, non-linear career mode lets players choose the goals they want to accomplish. Challenge pros head-to-head to beat their best tricks, take off to a competition, or just skate solo to conquer a gap.
Living Worlds - Evolving levels change depending on the specific skater's goals and accomplishments. Players can toggle different skate elements on and off (quarter pipes, benches, kickers) to change up lines.
Go Pro - Players must make their way through the game as an amateur and then conquer their pro's special challenge to unlock the more difficult professional world.
New Upgraded Skatepark Editor - The new, upgraded Ultimate Skatepark editor allows user-set objectives like high scores, hidden tapes, and combo completion. Players can create a dream park and give it to a friend to session.
Skate Like a Pro - Players can skate as Tony Hawk or one of 12 other top pros. Choose from an ultimate team of street and vert skaters including Elissa Steamer, Jamie Thomas, Rodney Mullen, Eric Koston, Steve Caballero, Andrew Reynolds, Rune Glifberg, Geoff Rowley, Bam Margera, Kareem Campbell, and Bucky Lasek. Plus, Bob's back! Brazilian favorite, Bob Burnquist, returns to the Tony Hawk's Pro Skater family.
Improved Physics - Improved skater physics and animations now allow skating on moving objects like cars, trucks or cranes. New improvements also include more realistic balancing, bails, and board dynamics.
Pre E3 2002: Detailed Description of Blinx: The Time Sweeper
Steve @ 4:18 AM EDT
Blinx: The Time Sweeper is a fast-paced action game featuring a cool, clever new character in wild, warped worlds. The ability to control the flow of time provides a totally new gaming experience only possible on Xbox.
Blinx is a cat on a mission to fix glitches in time. With the aid of his trusty and powerful Time Sweeper, the TS1000, Blinx recovers lost time crystals and fights Time Monsters in his attempt to rescue a kidnapped princess and return order to the world.
Clever, Cool Cat - At the Time Factory, where time is manufactured and managed, Blinx has worked as Time Sweeper and janitor for years. His daily tasks include collecting lost time crystals before they cause glitches in time. When Blinx hears that a princess has been taken hostage by a family of thugs who plan to steal all of the time crystals and abuse their powers, he decides to take matters into his own paws. Join Blinx on an adventure to find the missing princess, save the Time Factory and restore "timely" world order.
Time Control - Actually control the flow of time, a feature only possible on Xbox. Record actions, play them back and have dual characters cooperate to complete challenges. Throw the world into slow motion while moving about in real-time, fast-forward to achieve goals more quickly, or even rewind the world to gain additional opportunities at completing challenges, opening hidden areas and more.
Totally Twisted Worlds - Glitches in time impact the various worlds that Blinx visits. Night and day occur simultaneously, buildings are warped to the point of falling over - things are definitely not as they appear. Visit nearly 40 fantastical levels in "warped-reality" worlds inspired by Venice, canyons, caves, ancient ruins, even an MC Escher-inspired "fourth dimension."
The Time Sweeper - What would Blinx do without his Time Sweeper? The most important piece of equipment for the job, the TS1000 stores time crystals, picks up trash, and can even be used in sticky situations by using the powerful suction to climb vines and ropes or grab ceilings and walls. Throw the TS 1000 in reverse for enough blowing power to blast items at enemies.
Upgradeable Weapons and Abilities - Need extra power to move larger obstacles? Blinx sweeps up trash from the streets to supplement his meager income from the Time Factory. Use the additional wages at the Shop to buy cooler gear and power-ups which enhance gameplay performance, or to purchase souped-up versions of the Time Sweeper (like the TS2000, TS3000, TS-FIRE).
BLINX Screen Gallery
ARTOON (Yokohama, Japan) creates original content for game consoles and mobile telecommunication devices. Established in 1999 by Yoji Ishii and Naoto Ohshima, creator of Sonic the Hedgehog in 1991 and part of Sega's "Sonic Team" which created the Sonic series, Nights, and Burning Rangers, ARTOON can be found on the World Wide Web at http://www.artoon.co.jp.
Pre E3 2002: Activision to Broadcast E3 Presentation Online
Steve @ 4:04 AM EDT
Santa Monica, CA – May 20, 2002 – Activision, Inc. today announced that President and COO, Ron Doornink will host a short presentation on Thursday, May 23, 2002 during the E3 convention in Los Angeles, CA.
An audio broadcast of Activision’s presentation will be available online at www.Activision.com beginning at 5:00 pm on May 23, 2002 and will continue for 30 days.
Headquartered in Santa Monica, California, Activision, Inc. is a leading worldwide developer, publisher and distributor of interactive entertainment and leisure products. Founded in 1979, Activision posted revenues of $786 million for the fiscal year ended March 31, 2002.
Activision maintains operations in the U.S., Canada, the United Kingdom, France, Germany, Japan, Australia, and the Netherlands. More information about Activision and its products can be found on the company's World Wide Web site, which is located at www.activision.com.
The statements contained in this release that are not historical facts are “forward-looking statements.” The Company cautions readers of this press release that a number of important factors could cause Activision’s actual future results to differ materially from those expressed in any such forward-looking statements. These important factors, and other factors that could affect Activision, are described in Activision’s Annual Report on Form 10-K for the fiscal year ended March 31, 2002, which was filed with the United States Securities and Exchange Commission. Readers of this press release are referred to such filings.
Pre E3 2002: XBox Live Official; All the Info Right Here
Steve @ 3:53 AM EDT
Note: Some of the information in this press release may contain similar facts in the previous news update. We apologize for any confusion.
LOS ANGELES — May 20, 2002 — Today at the Electronic Entertainment Expo (E3), Microsoft Corp. became the first video game company ever to announce a comprehensive online game service fully dedicated to fast-action, always-connected broadband gaming experiences. The online console gaming service, named Xbox™ Live, launches in North America, Japan and Europe this fall for the Xbox video game system and ramps up with consumer beta programs starting this summer.
Xbox Live will enable all gamers to find their friends easily; talk to other players during game play through the Xbox Communicator headset; download current statistics, new levels and characters to their Xbox hard drive; and play online.
“Online technology is the next revolution in video games, and it will fundamentally transform gaming into a new form of social entertainment,” said J Allard, general manager of Xbox at Microsoft. “Together with our partners we will combine exceptional gaming experiences, a world-class service and a viable business model so all parts of the online ecosystem thrive.”
Jump-starting the online title announcements, Allard said Xbox Live will support five Xbox Live-exclusive games this year: “Unreal Championship” (Infogrames); and “MechAssault™,” “Whacked!™,” “NFL Fever 2003” and “Midtown Madness® 3” (Microsoft Game Studios).
To date, 60 game companies have committed to create games for Xbox Live, and at least 50 Xbox Live-enabled games are planned to release by the end of next year. Some upcoming Xbox Live titles include “Shaun Palmer’s Pro Snowboarder™ 2” from Activision, Inc.; “Tom Clancy’s Ghost Recon™,” “Tom Clancy’s Rainbow Six™ RavenShield™” and “XIII” from Ubi Soft; and “SEGA Sports™ NFL 2K3,” “SEGA Sports™ NBA 2K3” and “Phantasy Star™ Online” from SEGA® of America, Inc.
As the grand finale to the Xbox Live unveiling, Allard announced a lineup of games in the works for the future of the service, including “Star Wars® Galaxies™” (LucasArts Entertainment Company), “Counterstrike” (Valve Software for Microsoft Game Studios), and future versions of Xbox original blockbusters like “Halo™,” “RalliSport Challenge,” “Amped™” and “Project Gotham Racing™.”
With the service approach, Xbox Live is poised to deliver the most seamless, easy-to-use and consistent online gaming environment for gamers, developers and publishers alike. It was designed by gamers for gamers and includes features such as delivery of real-time scores and statistics so gamers can compare themselves to the best players in the world; quick and easy game launches; fast downloads; the ability to find friends online across games with only one click; and the ability to maintain a single identity across all games with a single password.
Microsoft is building four datacenters — in Seattle and Tukwila, Wash., Tokyo and London — in order to run a scalable, secure and gamer-friendly service. Xbox will assist publishers by managing the hosting, networking, security and billing so that game creators can focus on creating awesome game content.
Key, consistent features of the Xbox Live service across games include the following:
• Gamertag. Gamertag is a gamer’s unique online ID for all games across the global gaming service.
• Friends list. This feature allows gamers to find friends online and invite them to a game — no matter which Xbox Live game they’re playing.
• Xbox Communicator. Voice communication is integrated with all Xbox Live multiplayer games and enables voice interaction with teammates and opponents. Key elements of this feature exclusive to Xbox include voice masking, global muting and parental control.
• Matchmaking. QuickMatch enables players to enter a multiplay experience with a single button-click, and OptiMatch, an Xbox Live exclusive, helps them select games and opponents based on similar skill levels.
• High-speed content downloads to the Xbox hard disk. Only Xbox offers console gamers the ability to download and permanently store both free and for-a-fee content that can include new levels, characters, missions and statistics.
Allard painted a bullish picture for the future of online console gaming and the promise of Xbox to lead the category. “Within five years every important game will be online,” he said. “There will be new categories of collaborative and competitive console games that are possible only online. The ability to download new worlds, levels, characters, weapons, vehicles, teams, statistics and missions will change the way developers think about creating games, and will change the way gamers play them.”
At launch, U.S. consumers can purchase a starter kit for $49.95.* For the estimated retail price of a single game, the consumer receives a year’s subscription to Xbox Live, an Xbox Communicator that plugs into the Xbox controller and facilitates all voice communication with other players, and “ReVolt,” a fun online racing game from Acclaim Entertainment Inc. Pricing and specific offers in regions outside the United States will be announced locally at a later date.
With a hard drive, Ethernet port and slots for the Xbox Communicator built in to all controllers, Xbox was designed by Microsoft to facilitate online play right out of the box. Moreover, with more than 20 online service sites and 270 million unique monthly users worldwide on the MSN® network of Internet services, and the No. 1 online PC gaming site with Zone.com, Microsoft is uniquely qualified by its resources and experience to lead the way in online console gaming.
Microsoft will be exhibiting new games and the Xbox Live online console gaming service at E3, which begins Wednesday, May 22, and runs through Friday, May 24, at the Los Angeles Convention Center. E3 is a trade show open only to professionals in the interactive entertainment industry.
Pre E3 2002: Huge XBox News; MS Shows XBox's Future
Steve @ 3:45 AM EDT
LOS ANGELES — May 20, 2002 — Microsoft Corp. today kicked off the Electronic Entertainment Expo (E3) with a bang as it previewed some of the 200 games that will be available worldwide this holiday season for the Xbox™ video game system. Showing its vision for the future of the industry, the company also detailed its plans for Xbox Live, the first online console gaming service fully dedicated to fast-action, always-connected broadband gaming experiences. Microsoft also announced a $2 billion commitment for Xbox Live, next-generation content and ongoing innovation of the platform.
“Xbox is driving the future of interactive entertainment,” said Robbie Bach, senior vice president and chief Xbox officer at Microsoft. “With so many great Xbox games from our partners, the right global vision for online games, and an irresistible price for Xbox around the world, the real fun starts now.”
Coming Soon: Tons of Great Xbox Games
Ed Fries, vice president of Xbox game content at Microsoft, provided an overview of the potent Xbox games lineup. The great holiday exclusives include:
• “Star Wars®: Knights of the Old Republic™” (LucasArts Entertainment Company) presents a deep, engaging story-/character-driven role-playing game (RPG) set long before the Galactic Empire. The era, unexplored in any previous “Star Wars” game, is dominated by an enduring conflict between the Jedi and the Sith. Developed in conjunction with BioWare Corp., the game will feature customizable male or female heroes and evolving playable characters, as well as dynamic lightsaber combat.
• “Brute Force” (Microsoft Game Studios) is an action-packed sci-fi squad-based shooter that lets gamers experience the intensity of a shooter game with the cunning strategies of team-based tactical combat.
• “Panzer Dragoon™ ORTA” (SEGA® of America, Inc.) empowers gamers to take command of a powerful dragon and experience intense aerial combat in the most visually breathtaking game on Xbox.
• “NFL Fever 2003” (Microsoft Game Studios) continues the award-winning football game series for Xbox. Easy to pick up and start playing, “NFL Fever 2003” delivers all the action and excitement of the National Football League, allowing gamers to create, play and control their ultimate NFL team.
• “Unreal Championship” (Infogrames) is built from the ground up by Digital Extremes, part of the team responsible for “Unreal” and “Unreal Tournament, Unreal Championship.” The latest addition to the “Unreal” universe will provide console gamers with an adrenaline-packed, first-person action experience designed specifically for Xbox and the Xbox controller.
“The pipeline of Xbox games is jammed with new titles in every category,” Fries said. “With 300 Xbox games in development and 200 games slated for the holiday season, gamers will have a mountain of quality titles to choose from this year. No other console has ever accomplished these types of numbers in its first year.”
After showcasing many of the 200 games that will be on the market by the end of the year, Fries previewed two future Xbox games that demonstrate how Xbox game designers are reaching for the stars:
• “Ninja Gaiden®” (Tecmo®, Inc.) was announced as an Xbox exclusive game. Created by legendary game designer Tomonobu Itagaki and his team at Team Ninja in Japan, Ryu Hayabusa returns as the famous, deadly Ninja assassin in the new “Ninja Gaiden,” coming in the spring of 2003. This neo-classic adventure will feature extraordinary new worlds, deadly new weapons, Hollywood-style movies, and interactive 3-D environments, creating the most action-packed adventure of all time.
• “Project Ego” (Microsoft Game Studios) is Peter Molyneux’s ground-breaking, role-playing adventure game in which players’ actions determine their skills, appearance and morality. Gamers can create their life story from childhood to death. They can grow from an inexperienced child into the most powerful being in the world. Players can choose the path of righteousness or dedicate their lives to evil.
Microsoft Unveils Xbox Live — The Next Frontier in Video Games
J Allard, general manager of the Xbox platform, detailed Microsoft’s plans to lead the way in online gaming with Xbox Live. Leveraging the Xbox system’s built-in hard drive and Ethernet port to facilitate online play right out of the box, Xbox Live is a game universe where gamers can find their friends easily; where they can talk to other players through the Xbox Communicator headset; where gamers can download new statistics, levels and characters to their Xbox hard drive; and where game players have fun together. The standard Xbox Live game features that work across all Xbox Live multiplayer games include the following:
• Gamertag. Gamertag is a player’s unique online ID for all games across the global gaming service.
• Friends list. This feature allows gamers to find friends online and invite them to a game no matter which Xbox Live game they’re playing.
• Xbox Communicator. Voice communication is integrated with all Xbox Live multiplayer games, enabling voice interaction with teammates and opponent. Key elements of this feature exclusive to Xbox include voice-masking, global muting and parental control.
• Matchmaking. QuickMatch is the ability to enter a multiplay experience with a single button click, and OptiMatch, an Xbox Live exclusive, helps players select games and opponents based on similar skill levels.
• High-speed content downloads to the Xbox hard disk. Only Xbox offers console gamers the ability to download and permanently store both free and for-a-fee content, including new levels, characters, missions and statistics.
“Online capabilities will change video games in more profound ways than 3-D technology has so far,” Allard said. “We built Xbox Live to allow game creators to focus purely on making the next great games. As the artists create, Xbox Live will do the heavy lifting where cross-game services, technology, customer service and billing are concerned.”
Xbox Live launches in North America, Europe, and Japan this fall and begins its steady rollout this summer with a consumer beta program in North America. Allard said Xbox Live will support five Xbox Live exclusive games this year, including “Unreal Championship” (Infogrames) as well as “MechAssault™,” “Whacked!™,” “NFL Fever 2003” and “Midtown Madness® 3” (Microsoft Games Studio). By the end of 2003, at least 50 Xbox Live-enabled games are scheduled to be available worldwide.
At launch, U.S. consumers can purchase a starter kit for $49.95*. For the estimated retail price of a single game, the consumer receives a year’s subscription to Xbox Live, an Xbox Communicator that plugs into the Xbox controller and facilitates all voice communication with other players, and “ReVolt,” a fun, online racing game from Acclaim Entertainment. Pricing and specific offers in regions outside of North America will be announced locally at a later date.
As the grand finale to the Xbox Live unveiling, Allard announced a lineup of games in the works for the future of the service, including “Star Wars Galaxies™” (LucasArts Entertainment), “Counterstrike” (Valve Software for Microsoft Games Studios), and future versions of Xbox original blockbusters such as “Halo™,” “RalliSport Challenge,” “Amped™” and “Project Gotham Racing™.”
THQ Ships MotoGP
Steve @ 3:31 AM EDT
CALABASAS HILLS, Calif.--(BUSINESS WIRE)--May 20, 2002--THQ Inc. today announced the release of "MotoGP" for the Xbox(TM) video game system from Microsoft. Based on the fastest, most thrilling machines on two wheels, "MotoGP" is available at major retail outlets nationwide. "MotoGP" has been receiving high praise from videogame journalists in both the United States and Europe as well as the mainstream press:
"...the game's looks are as stunning as the realistic physics." - IGN Xbox
"Pretty much the best 'pure racing' game on Xbox." - Official Xbox Magazine (UK)
"...the finest, most realistic motorcycle-racing game on a console." - Electronic Gaming Monthly
"...little details like riders sticking their knees out around turns, waving their fists at encroaching opponents and spectacular crash sequences make 'MotoGP' a must-have for fans of the crotch rocket scene." - Total Movie & Entertainment
"THQ is thrilled to be bringing all the speed and excitement of MotoGP to Xbox owners," stated Michael Rubinelli, vice president, product development, THQ. "Featuring amazingly detailed Xbox graphics, along with several modes of gameplay, 'MotoGP' is one of the most intense racing experiences available for any system."
Phantagram Interactive Expands to North America
Steve @ 3:18 AM EDT
GLENDALE, Calif., May 20, 2002: Phantagram Interactive announced it will be showing 7 titles at the annual E3 trade show in L.A. this week.
Based in Seoul, Korea, Phantagram also announced the opening of its North American office. "We are very excited to extend our operations to North America," said Sangyoun Lee, Chairman and CEO of Phantagram Interactive. "We see this territory as an integral part of our business and look forward to providing quality products to this vast market."
The Korean-based company has amassed a very strong lineup that is sure to take many industry veterans by surprise. "I'm still amazed at the strength of our lineup," said Robert Westmoreland, CEO of Phantagram Interactive's US operations. "I think a lot of folks are going to be shocked when they see the quality of the titles that Phantagram has assembled."
On display at E3 for Xbox are:
Phantom Crash - 3D Mech Action, Xbox
Duality - Action RPG, Xbox
KUF: The Crusaders - Action RTS, Xbox
Strident - FPS Action, Xbox
The company also plans to announce other titles at the show and promises to be one of the biggest surprises at this year's E3.
About Phantagram Interactive
Phantagram Interactive is a wholly owned subsidiary of joint venture partners Phantagram LTD and CJ Group. Founded in 1994, Phantagram is one of most well-known Korean game companies, having developed and published Zyclunt (Blade Warrior), an arcade action-style game, as well as the award-winning role-playing game Astonishia Story: Forgotten Saga. In 2001, Phantagram completed its ground-breaking real-time strategy and role-playing game Kingdom Under Fire, which was released in over 30 countries worldwide including North America. Phantagram is currently working on Shining Lore, a full 3D polygon massively Multiplayer role-playing game; Strident, a futuristic 3D action game; and Duality, an action oriented cyberpunk, role-playing game of epic proportions. In addition to its internally developed games, Phantagram will also publish third party titles such as Genki's Phantom Crash. With offices in Seoul, Tokyo, Beijing, Los Angeles, Madrid, and London, Phantagram is well positioned for worldwide development and publishing of Interactive Entertainment. For more information visit Phantagram's Web site at www.phantagraminteractive.com
Monday, May 20, 2002
LucasArts Announces Star Wars Galaxies for Xbox Live!
Eric @ 5:21 PM EDT
SAN RAFAEL, Calif.--May 20, 2002--LucasArts Entertainment Company LLC today announced its intent to develop versions of the company's highly anticipated first game of its Star Wars(R) Galaxies(TM) online series for Xbox(TM) Live and PlayStation(R) 2. Specific release dates for the Star Wars Galaxies-branded massively multiplayer games for the two next generation console platforms will be announced at a later time. This December LucasArts will release a Windows PC version of the game, developed by Sony Online Entertainment, titled Star Wars Galaxies: An Empire Divided(TM).
The Star Wars Galaxies online game series is designed to immerse literally thousands of players into the rich Star Wars universe. The series will feature dynamic role-playing adventures across multiple planets during the classic Star Wars timeframe. Game play will offer a unique combination of combat, exploration, social interaction, specialized missions, and daring quests.
"The ultimate goal with these versions of Star Wars Galaxies is to solidify LucasArts' position at the forefront of the emerging online console game genre, and we're confident this strategy will do just that," says Randy Breen, vice president of development for LucasArts. "By offering the Star Wars Galaxies series on video game consoles such as Xbox and PlayStation 2, LucasArts will be able to bring this eagerly awaited game to an entirely new audience of players who previously may not have had an opportunity to experience it."
"We're thrilled that Star Wars Galaxies -- the most anticipated massively multiplayer game ever -- is coming to Xbox Live," says J Allard, general manager of the Xbox platform. "We designed Xbox from day one to support great online games like Star Wars Galaxies. This announcement validates our vision that the best games of the future will take advantage of the Xbox system's built-in broadband support."
"We're delighted to partner with LucasArts in bringing the Star Wars universe to the PlayStation 2, the world's best-selling next-generation game system," says Andrew House, senior vice president, Sony Computer Entertainment America. "Our goal with bringing PlayStation 2 online is to be able to showcase dynamic content that fosters multi-player opportunities and community building. The mass appeal of Star Wars combined with the tens of millions of PlayStation users represents a huge step forward in computer entertainment and the future of online gaming."
Microsoft will Show Pocket PC Games at E3
Eric @ 5:20 PM EDT
REDMOND, Wash., May 20, 2002 -- Casey Cutting doesn’t get to play nearly as much golf as he’d like. For the 33-year-old, self-employed builder, who lives in the often-soggy Pacific Northwest, good weather usually means good working conditions, which trumps good golfing.
Fortunately for Cutting and other players, while rain-free days may be at a premium in Oregon, sophisticated computer-based golf games are not. With increasing frequency, computerized games are available for group or solo play on an array of mobile devices. In fact, developers and players alike continue to make the Pocket PC the platform of choice when it comes to computer-based games on mobile devices. Reasons commonly listed include more performance, better memory, better sound and speed, and better graphics than other devices.
"Pocket PC provides a unique gaming experience -- rich interactive arcade-style game play in your hand and on a multifunctional device that users keep with them throughout the day," says Adrian Sack, CEO of the game-development company, Ideaworks3D.
Ideaworks3D is among the game developers showing off their latest and greatest creations for the Pocket PC this week at the Electronic Entertainment Expo 2002 trade show in Los Angeles. Games for the Pocket PC on display include Hexacto’s "Tennis Addict," "Soccer Addict," and "Lemonade," as well as Ziosoft’s "Tiger Woods PGA Tour Golf," "FIFA Soccer 2002," and "Need for Speed High Stakes" racing game. In addition, Eidos and Ideaworks3D showcases the PDA version of Eidos’ "Tomb Raider," along with several other classic PC games ported to Pocket PC by the company. Ideaworks3d is showing its own original wireless games for the Windows Powered Pocket PC 2002 Phone Edition in the form of "Rebound" and "Burn-Up."
Golf on a Course the Size of a Dinner Steak
Cutting’s Pocket PC game of choice is "ZIOGolf." Developed by Ziosoft, "ZioGolf" offers three skill-level options: Practice, Normal and Professional. "ZIOGolf" offers players a graphically realistic experience on the course, where they can control the power and direction of the swing and choose their own screen views. "ZIOGolf" also keeps track of personal statistics. It even allows players to place and track simulated wagers.
All of this takes place on a device that’s the size and weight of an average dinner steak. It measures about three inches across by five high (7.62 x 12.7 centimeters) and is a bit under .75 of an inch (1.9 centimeters) thick. The device, a two-tone gray HP Jornada 565, weighs in at 6.1 ounces (173 grams).
Cutting’s personal digital assistant, or PDA, is based on the Microsoft Pocket PC software platform -- an increasingly popular choice for developers and players at the epicenter of the online gaming craze. "I’ve been using it a lot more because of the faster, better screen," Cutting says. "It’s much clearer than other devices and the games are amazing. They just keep getting more and more detailed."
Greater detail and clarity are a direct result of dramatic increases in the power of the latest PDAs. "The Pocket PC offers the power of a PC from just a few years ago," says Scott Smith, a technical evangelist for mobile device software at Microsoft. "We’ll see even more power and performance added in the coming years along with integrated wireless connectivity to other users."
Smith says that Microsoft’s latest version of the Pocket PC software, named Windows for Pocket PC 2002, was built to be the state-of-the-art PDA software, offering users an enhanced overall Pocket PC experience with key improvements in personalization and connectivity.
For gamers, Pocket PC 2002 offers images in up to 65,000 color shades, 320 x 240 screen resolution, and stereo-quality sound. And with processors that range up to 206 MHz, the Pocket PC 2002 offers an ingredient essential to most games -- speed. "Pocket PCs offers serious and casual gamers the best PDA experience," Smith says. "The rich graphics and sound capabilities make the gaming experience the equivalent of a PC experience only with a much smaller device."
Microsoft’s Ongoing Commitment to Developers
Like gamers themselves, aren’t the only ones the developers of computer-based games are embracing Microsoft’s Pocket PC software.
Ideaworks3D’s Sack notes several compelling reasons for building games on the Pocket PC platform: the advanced wireless integration, the rich screen colors and increased CPU speed in recent years, the superior multimedia support, and the familiarity of the Windows platform.
"The Windows heritage is great for what we do," Sacks says, "It’s extremely easy to get up and running, and many of the same development principles (as used with Windows) apply."
Ideaworks3D’s version of Eidos’s "Tomb Raider" for the Pocket PC is a picture-perfect, 3-D version of the original game, and is just one example of the company’s ongoing efforts to port famous PC games to mobile devices.
Alex Thabet, vice president of sales and marketing at game developer Hexacto, says the Pocket PC is a compelling choice for developers due to its memory and processing power, which deliver a high quality of graphics and animation, richness of sounds and, ultimately, a game with real depth. "These are key elements that consumers look for in a game," Thabet says. "As of today, they can hardly be delivered on devices powered by other systems."
Hexacto was an early mover in developing games for the Pocket PC, and currently offers nine titles, including "Tennis Addict" and "Soccer Addict" -- both of which made CNET’s top-10 list of Pocket PC games -- and has 12 more under development. Another of Hexacto’s offerings is called "Lemonade," which Thabet played as a child and which he credits for teaching him the basics of business. "I enjoyed playing it so much as a kid that we decided to create a version for the Pocket PC," he says. "And trust me -- the fun remains."
In addition to offering a superior environment for the development and playing of games, Smith says that Microsoft helps developers succeed in business as well. "We interact on a daily basis with people who write the applications -- via e-mail, on the telephone, and during onsite visits where we talk strategy," he says. "We also bring them to the Microsoft campus in Redmond to spend a week in our porting lab, where they have access to our engineers and support resources."
Sack says he’s impressed to see Microsoft dedicating some of its veteran games evangelists -- people who have worked with the PC and Xbox development communities – working on Pocket PC games. "The fact that Microsoft has guys of that caliber engaged with us speaks volumes about the company’s commitment to this field," he says.
Microsoft’s dedication to developers has led to tangible results. Examples include access to the right development tools and support, including marketing and public relations support. Thabet says that most business discussions have led to concrete opportunities and revenue-generating activities. He’s also noticed an increase in Hexacto’s visibility and credibility among potential partners. "We have been quite impressed by the support we’ve received from people in the mobility group at Microsoft who know and understand the game development business," he says.
Don Choi, director of business development at Ziosoft, agrees that the Pocket PC offers a superior gaming environment for players and developers alike. Ziosoft, which recently released the "Tiger Woods PGA Tour Golf" game, is currently developing several titles for the Pocket PC, including "Need for Speed High Stakes", "Ultima Underworld," "FIFA 2002 Soccer," "Spawn," "Age of Empires" and an original title called "Combat Crime Unit", or "CCU."
"The main advantage of the Pocket PC is that game development is very similar to what it was like to develop on a PC five years ago," he says. "The processors supported are much better than many other platforms, and there are fewer memory constraints. And, of course, they have much better displays, which is particularly conducive to gaming."
Choi, like Thabet, says he has been impressed with Microsoft’s overall commitment to game developers. "Microsoft is showing a lot of interest in the entertainment sector," he says, citing DirectPlay -- an application program interface (API), available as a free download that enables games and other applications to connect and interoperate over wired and wireless networks. DirectPlay allows developers to take advantage of new communications options as they become available without having to rewrite the coding in the game. "DirectPlay allows us to create multi-player games using a variety of connectivity protocols without having to worry about individual specifications."
The Future of Gaming
When it comes to online gaming, Choi, Thabet and Smith say the future is wide open.
Just in the last year, says Thabet, sales of games for the PDA device have grown substantially. He attributes this growth to an increase in the Pocket PC installed base, higher quality of gaming content, an increasingly popular online distribution network, and the emergence of strong, recognizable gaming properties.
Choi says his company has experienced growth in the PDA-based games market as well, and that he anticipates continued growth in the future. "Before the Pocket PC there wasn’t a handheld device for adults," he says. "Now, the Pocket PC offers intriguing game experiences to gamers who want to experience more than a simple side scrolling action game. I expect demand to continue to grow."
Smith anticipates a future of heightened innovation and creativity. "We’re playing in a world where people that offer the most creative experiences and content will drive the future," he says. "I expect to see lots of creativity and unique applications, and we’ll continue to deliver the best platform for developing and deploying them."
According to Smith, multi-player games played on handhelds will become the standard in the not-too-distant future. "We’re going to see devices that are even richer with double the current processing power and more three-dimensional graphics," he says. "It will be a common scenario to have a connected device."
EA Announces New 3rd Person Action Game for Xbox
Eric @ 5:18 PM EDT
REDWOOD CITY, Calif., May 20, 2002: EA announces development has begun on Freedom: The Battle for Liberty Island (working title), an third-person action-adventure game set in the grim reality of an alternate history. As the hero, the player takes the role of a mild mannered, blue-collar worker who finds himself hurled into the position of a fearless freedom fighter as he battles an invading Soviet Red Army on the besieged streets of New York City. The game is currently in development for the PlayStation(R)2 computer entertainment system and Xbox(TM) video game system from Microsoft, from Io Interactive and is slated for a worldwide release fall 2002. A first-person version of the game is also in development for the PC and is scheduled for a winter release.
In a new reality where the Soviet Union won the Cold War, a fierce conflict is unfolding in America as the Red Army invades a vulnerable United States. The player takes on the role of an average citizen caught in the middle of the conflict as forces take control New York City and begin imprisoning innocent Americans, including the player's brother. With American military forces pushed out of New York City, an Underground Resistance movement in Manhattan is all that remains to retake control of the fallen city. Recruited by the Resistance, the player will rise through the ranks by successfully completing missions with minimal casualties, ultimately becoming the charismatic leader of the group. Success will largely depend on the player's ability to recruit and lead fellow New Yorkers to join in the battle, and eventually rescue his sibling and liberate the city.
Freedom: The Battle for Liberty Island provides two layers of gameplay -- a strategic turn-based mode centering around base operations in the underground sewer and an action mode that unfolds in the streets where fierce battles are won or lost and resources are captured. In this mode players will experience intense urban guerilla warfare scenarios ranging from small sabotage missions to large battles where players have to conquer enemy installations.
Freedom: The Battle for Liberty Island includes multi-player support of up to eight players on the PC and four players in split-screen mode on the console versions.
Rage's Full E3 Line Up
Eric @ 5:17 PM EDT
Rage, one of the UK's leading publishers and developers of entertainment software, announces its line-up of new games due to be unveiled at the Electronic Entertainment Expo (E3) taking place between the 22nd – 24th May, 2002 in Los Angeles, California.
Rage will unveil several titles on the Sony PlayStation®2, Microsoft Xbox™, Nintendo® GameCube™ and Nintendo Game Boy® Advance™ at its booth #330 in the South Hall of the Los Angeles Convention Centre.
Key titles on display include: Andy McNab: Team SAS™ (Xbox), Crash™ (PlayStation2 and Xbox), David Beckham Soccer™ (PlayStation2 and Xbox), Go Go Beckham™: Adventure on Soccer Island (Game Boy Advance), Gun Metal™ (Xbox), Lamborghini® (Xbox, PlayStation2 and GameCube), Rocky® (PlayStation2, Xbox, GameCube and Game Boy Advance), Rolling™ (PlayStation2, Xbox, GameCube and Game Boy Advance) and Twin Caliber™ (PlayStation2, Xbox and GameCube)
Selective Rage titles will also be shown on the Microsoft Xbox booth (#1246 South Hall), Sony Computer Entertainment booth (#2416 West Hall), Ubi Soft booth (#724 South Hall) and Majesco booth (Concourse Hall Level Two - Rooms 409A and 409B).
Rage is pleased to announce that it will be holding a special celebrity appearance session with ‘Mr. T.’ (aka Clubber Lang from Rocky 3) at its booth between 12:00pm and 1:30pm on Thursday 23rd May to promote its Rocky series of games. Fans will be able to get photos and signed autographs from ‘Mr. T.’ during this period as well as compete for the chance to challenge ‘Mr. T.’ to a live fight.
Rage is also pleased to announce that it will be exclusively unveiling its latest officially licensed game based on Italian motor sport legend ‘Automobili Lamborghini’ at the show. The game is scheduled for release on Xbox and PlayStation2 in Spring 2003 and on GameCube in Winter 2003 and Rage will have a real-life Lamborghini Murciélago, the brand Lamborghini super car that was introduced this year, on its booth throughout the show.
Finally, Rage will also be exclusively unveiling the first ever footage of its Andy McNab: Team SAS game for Xbox via a special hourly video-wall throughout the show.
SUMMARY OF TITLES
Crash is a fast-paced, furious and fun step into the world of classic cars and their subsequent destruction. Climb into a hot rod, muscle car or performance car and rip it apart at the expense of your opponents. No engine tweaking, type balancing or pit stops, just glorious mayhem in the cars of your dreams. Crash also features a pioneering and extensive damage and wreckage system unlike anything previously seen in a game. It’s not the winning…it’s the taking apart.
Crash will be available on Xbox across Europe in May 2002 and on PlayStation2 in Autumn 2002.
David Beckham Soccer™
David Beckham Soccer is an exciting, fast-paced soccer game which utilises the very latest in console technology and is the only soccer game available to contain unique features and content on David Beckham - one of the world’s biggest soccer stars!
Featuring over 200 international and domestic teams, a vast array of competitions and game modes plus a unique “train with Beckham” training mode that allows the player to hone their skills before taking on real opponents with a series of tests set by David Beckham himself. You can even learn how to take David’s speciality free kicks!
David Beckham Soccer is available now on PlayStation, Game Boy Advance and Game Boy Color and will be available across Europe on PlayStation2 and Xbox in May 2002.
Go Go Beckham™: Adventure on Soccer Island
England and Manchester United soccer star David Beckham has been transformed into a cartoon action figure in a brand new fun and exciting video game adventure,
‘Go Go Beckham’.
The evil ‘Mr Woe’ has placed a terrible spell on the inhabitants of ‘Soccer Island’ and instructed his squad of felonious fiends to wreak havoc, persecute its people and the cruellest blow of all - steal all the balls from the island.
Utilising Beckham’s fabulous soccer skills, you must take on the evil ‘Mr Woe’ and his army of nasty opponents in order to help reverse the terrible spell and restore peace and harmony to the island.
Beckham must explore five exciting and adventure-packed locations and along the way can dribble, trap, kick, bend and head a soccer ball to defeat the monsters.
Beckham can also use a range of special soccer moves to help him out of tricky locations plus finds a variety of different ball types to use through the adventure that produce some spectacular effects, including a Beach Ball and Cannonball!
Go Go Beckham is scheduled for release across Europe on Game Boy Advance in Summer 2002.
Gun Metal puts you in control of a 10-meter tall ‘mech’ robot equipped with an arsenal of devastating weaponry and the ability of transforming into a highly manoeuvrable jet fighter at the press of a button.
Scorch the earth, crush rocks under foot, fell trees, torch crops, tear chunks out of towering buildings and raze entire settlements to the ground as you take the fight to the hordes of enemies through 14 diverse and engaging missions and marvel at the unparalleled level of destruction.
Gun Metal will be available across Europe on Xbox in June 2002.
Lamborghini is an officially licensed driving game based on Italian motor-sport legend ‘Automobili Lamborghini S.p.A.’ and the only game to feature the entire range of Lamborghini super cars past and present, including the 350 GT, Miura, Countach, Diablo and Lamborghini’s very latest super car, the Murciélago.
Join the ‘Lamborghini Millionaires Club’, founded by high-rolling millionaires with a passion for speed, risk and Lamborghini, and race in a series of leagues set in exotic locations around the world. Members can indulge in high stakes challenges to build up the ultimate collection of Lamborghini vehicles and can also obtain rare and collectable vehicles by entering special ‘pink slip challenges’ where large sums of money and cars may be won and lost.
As well as several single and multi-player gaming modes, Lamborghini will also be Rage’s first broadband capable racing game designed for Xbox Live, the multiplayer functionality of the Xbox video game console from Microsoft, and the game will allow players to take their collection of cars online and compete with other drivers around the world.
Lamborghini is scheduled for release across Europe on Xbox and PlayStation2 in Spring 2003 and on GameCube in Winter 2003.
Based on the critically acclaimed Rocky movie anthology staring Sylvester Stallone and featuring all of the lead characters from the five Rocky films – Apollo Creed, Clubber Lang, Ivan Drago and Tommy Gunn – you must fight your way through a variety of single and multi-player game modes using a huge range of punches from attacking hooks, jabs and uppercuts to defensive blocks, ducks and weaves. You can also enter a dedicated training mode designed to enhance your boxer’s skill and stamina.
Rocky features a wide variety of fight locations painstakingly recreated from the movie anthology, from the early rundown gyms to the world’s best-known arenas, and is the ultimate boxing game franchise. Can you go the distance?
Rocky is scheduled for release across Europe on PlayStation2, Xbox, GameCube and Game Boy Advance in Winter 2002.
Rolling is an athletic, fast and exciting entry into the world of aggressive inline skating and incorporates 18 of the world’s best skaters, including Cesar Mora (Aus), Fabiola da Silva (Bra) and Jon Julio (USA) across two of the most popular disciplines – ‘street’ and ‘vert’.
With stunning environments and realistic motion captured physics, the player will be able perform death-defying jumps and aerobatics in a host of realistic settings, including accurate recreations of the most popular skate-parks from the USA, Europe and Japan. You can also choose from thousands of individual items supplied by world's leading inline skating clothing, boots, wheels and frame brands.
Rolling also has exclusive video footage from world's leading rollerblading videographers - Drew Bachrach and Dave Paine - along with a soundtrack provided by leading international musicians and bands.
Rolling is scheduled for release across Europe on PlayStation2 in Winter 2002 and on Xbox, GameCube and Game Boy Advance in Spring 2003.
Team SAS is an elite Special Forces game developed using the unique experience and knowledge of Special Forces expert, highly decorated SAS soldier and best selling author, Andy McNab DCM MM.
Take on any one of four unique roles in the team; heavy weapons support, jungle warfare scout, long range sniper or team commander and battle through the most intense jungle environments ever seen in a videogame, including fully 3D moving foliage, shafts of sunlight and volumetric fog.
Play the entire campaign in a 1 to 4 player co-operative mode and work together to devise deadly new tactics. You must hone your teamwork skills; master four very diverse combat roles and develop your chosen soldiers abilities and firepower to keep pace with the unfolding challenges ahead of you.
A revolutionary mix of AI and scripting means unparalleled single player teamwork allows you to follow their orders or do your own thing, just make sure you don’t let the team down.
Team SAS also allows the player to get to grips with the favourite tools and weapons of the SAS, and some they only dream of having.
Team SAS is scheduled for release across Europe on Xbox in Autumn 2003.
Twin Caliber is third person action-shooter equipped a unique, innovative style of game play. Played in either single or co-operative player modes, Twin Caliber allows you to independently control two weapons that can be used simultaneously via an analogue joypad as you blaze your way through a mysterious town trying to uncover the secret of an evil cult.
Featuring an action packed storyline where two unlikely partners, law abiding Sheriff Fortman and violent prisoner Valdez, are thrown together in a fight for their lives against dark and powerful forces, Twin Caliber’s unique control method produces an atmosphere that is every bit as exciting as staring in you own Hong Kong or Hollywood action movie.
Twin Caliber is scheduled for release across Europe on PlayStation2 in Winter 2002 and on Xbox and GameCube in Spring 2003.
New Screens of Rocky
Eric @ 5:16 PM EDT
Based on the critically acclaimed Rocky movie anthology staring Sylvester Stallone and featuring all of the lead characters from the five Rocky films – Apollo Creed, Clubber Lang, Ivan Drago and Tommy Gunn – you must fight your way through a variety of single and multi-player game modes using a huge range of punches from attacking hooks, jabs and uppercuts to defensive blocks, ducks and weaves. You can also enter a dedicated training mode designed to enhance your boxer’s skill and stamina.
Rocky features a wide variety of fight locations painstakingly recreated from the movie anthology, from the early rundown gyms to the world’s best-known arenas, and is the ultimate boxing game franchise. Can you go the distance?
Rocky is scheduled for release across Europe on PlayStation2, Xbox, GameCube and Game Boy Advance in Winter 2002.
Rocky Screen Gallery 1
Rage shows off Twin Caliber
Eric @ 5:12 PM EDT
Twin Caliber is third person action-shooter equipped a unique, innovative style of game play. Played in either single or co-operative player modes, Twin Caliber allows you to independently control two weapons that can be used simultaneously via an analogue joypad as you blaze your way through a mysterious town trying to uncover the secret of an evil cult.
Featuring an action packed storyline where two unlikely partners, law abiding Sheriff Fortman and violent prisoner Valdez, are thrown together in a fight for their lives against dark and powerful forces, Twin Caliber’s unique control method produces an atmosphere that is every bit as exciting as staring in you own Hong Kong or Hollywood action movie.
Twin Caliber is scheduled for release across Europe on PlayStation2 in Winter 2002 and on Xbox and GameCube in Spring 2003.
Twin Caliber Screen Gallery 1
Rage Announces Team SAS, First Screens!
Eric @ 5:07 PM EDT
Team SAS is an elite Special Forces game developed using the unique experience and knowledge of Special Forces expert, highly decorated SAS soldier and best selling author, Andy McNab DCM MM.
Take on any one of four unique roles in the team; heavy weapons support, jungle warfare scout, long range sniper or team commander and battle through the most intense jungle environments ever seen in a videogame, including fully 3D moving foliage, shafts of sunlight and volumetric fog.
Play the entire campaign in a 1 to 4 player co-operative mode and work together to devise deadly new tactics. You must hone your teamwork skills; master four very diverse combat roles and develop your chosen soldiers abilities and firepower to keep pace with the unfolding challenges ahead of you.
A revolutionary mix of AI and scripting means unparalleled single player teamwork allows you to follow their orders or do your own thing, just make sure you don’t let the team down.
Team SAS also allows the player to get to grips with the favourite tools and weapons of the SAS, and some they only dream of having.
Team SAS is scheduled for release across Europe on Xbox in Autumn 2003.
Team SAS Screen Gallery 1
Rage Announces Lamborghini Game for Xbox
Eric @ 4:59 PM EDT
Rage, one of the UK's leading publishers and developers of entertainment software, is pleased to announce that is has entered into a three year licensing agreement with Automobili Lamborghini S.p.A (“Lamborghini”), one of the world’s leading super car manufacturers, to produce an exclusive range of officially branded Lamborghini videogames across all next generation console formats.
Lamborghini, founded in 1963 and headquartered in Sant’Agata Bolognese, Italy, was recently brought under full ownership of the Audi AG group and is widely considered to have produced some of the world’s best super cars, including the 350 GT, Miura, Countach and Diablo.
Lamborghini also introduced its first new car in eleven years this year - the Murciélago – and the car has already established three International Automobile Federation (“FIA”) speed records, including completing 100 miles in 30 minutes at an average speed of over 200mph. The Murciélago has also received numerous press and trade awards throughout the motor industry since its introduction.
The Lamborghini titles currently under development by Rage will be the only videogames to feature the entire range of Lamborghini cars past and present and the title has been developed with help and assistance from Lamborghini’s chief designers and technicians.
The game will allow the player to join the ‘Lamborghini Millionaires Club’, founded by high-rolling millionaires with a passion for speed, risk and Lamborghini, and race in a series of leagues set in exotic locations around the world. Members can indulge in high stakes challenges to build up the ultimate collection of Lamborghini vehicles and can also obtain rare and collectable vehicles by entering special ‘pink slip challenges’ where large sums of money and cars may be won and lost.
As well as several single and multi-player gaming modes, Lamborghini will also be Rage’s first broadband capable racing game designed for Xbox™ Live, the multiplayer functionality of the Xbox video game console from Microsoft, and the game will allow players to take their collection of cars online and compete with other drivers around the world.
The Lamborghini game will be officially unveiled by Rage at the Electronic Entertainment Expo (E3) that takes place between the 22nd – 24th May, 2002 in Los Angeles, California, and is scheduled for release on the Microsoft Xbox and Sony PlayStation®2 gaming platforms in Spring 2003 and Nintendo® GameCube™ in Winter 2003.
Automobili Lamborghini Screen Gallery 1
Sunday, May 19, 2002
3 Secret Xbox Games Unveiled!!!
Eric @ 10:30 PM EDT
Pics of 3 top secret Xbox games have been leaked onto the net. The official announcement on these games will be made at E3 this week but you can get an early look at them below. We don't have any info on these titles yet other then the fact that TAO FENG looks to be an impressive fighter of some sort and both BLINX and TORK look to be platformers. We will have all the info on these titles from E3.
BLINX Screen Gallery 1
TAO FENG Screen Gallery 1
TORK Screen Gallery 1
New Screens of Sega GT 2002!
Eric @ 10:05 PM EDT
Here are a few new screens of Sega GT 2002. Check back next week for much more media and info on this title from E3.
Sega GT 2002 Screen Gallery 1
Saturday, May 18, 2002
2 Screen Shots of WWE Crush Hour
Steve @ 6:56 PM EDT
Today we managed to find 2 screen shots of the upcoming game, WWE Crush Hour. Stay tuned for more info on this game as it becomes available. Click the link below to view them.
WWE Crush Hour
Sega Signs Jeremy Roenick for NHL 2K3
Steve @ 5:16 PM EDT
SEGA of America, Inc. today announced the signing of Philadelphia Flyers center and U.S. Olympic Hockey Team member Jeremy Roenick to serve as the official spokesperson and cover athlete for SEGA Sports NHL 2K3. Produced by Visual Concepts, SEGA Sports NHL 2K3 will explode onto the PlayStation2 computer entertainment system, the Xbox video game system from Microsoft and Nintendo GameCube this fall, showcasing unparalleled realism and amazingly accurate gameplay.
“Jeremy Roenick inspires hockey fans across the nation with his hard-hitting, persistent style on the ice,” said Tom Nichols, group director of sports marketing, SEGA of America, Inc. “As one of the premier players in the NHL, he can dazzle spectators with his offensive skills or play extra tough against the boards. We’ve signed Jeremy to round out an already sharp hockey franchise and help make ‘SEGA Sports NHL 2K3’ the most true-to-life hockey experience off the ice.”
Known for his tenacity on defense and dominant presence on offense, Jeremy Roenick has remained one of the most consistent goal scorers in the NHL. A two-time 50 goal scorer and two-time Olympian, he has amassed at least 50 points in all of his 12 full professional seasons and played in 7 NHL All-Star games. Roenick joins the long line of great athletes who have appeared on the covers of SEGA Sports titles, such as tennis stars Venus and Serena Williams, All-Pro Chicago Bears linebacker Brian Urlacher, 76ers luminary Allen Iverson, Heisman Trophy winner Eric Crouch and Yankees All-Star slugger Jason Giambi.
“SEGA Sports is known for making the most realistic sports video games and that realism can definitely be seen in the NHL 2K series,” Roenick said. “Being a part of ‘SEGA Sports NHL 2K3’ is exciting.
“SEGA Sports NHL 2K3” is a true hockey simulation and will be available at retailers nationwide this fall for PlayStation 2, Xbox and Nintendo GameCube.
TimeSplitters 2: First Official Trailer Revealed
Steve @ 5:06 PM EDT
Eidos today revealed the first trailer for TimeSplitters 2.
With the mighty E3 right...and I mean RIGHT around the corner, we here at Eidos felt that it was time to give you an exclusive sneak peek at the highly anticipated TimeSplitters 2 in motion! If you are as excited as I am about this upcoming action shooter than this is an absolute MUST SEE! In this first-ever trailer we get a glimpse into the world that IS TimeSplitters 2. Take a look at the frenetic action in areas that range from a freezing cold Siberian outpost, ultra-dark visions of a futuristic robot factory, to a gangster-ridden pool hall in old-school Chicago. And the best part is...as you can see...you get to kill people in every one! Be prepared to split through time again on all three next generation consoles with TimeSplitters 2 slated for a September 2002 release...
TimeSplitters 2 Trailer
Friday, May 17, 2002
Malice and No Doubt Team Up
Steve @ 3:15 PM EDT
Vivendi Universal Games (VU Games), a division of Vivendi Universal Publishing, Interscope Records and recording artist No Doubt announce today their collaboration on the upcoming release of Malice™, a character-based, action-adventure game, developed by Argonaut Games PLC (AGT.L) and published by Sierra Entertainment, Inc. This partnership will feature several of the band’s songs in the upcoming game, as well as introduce lead vocalist Gwen Stefani as the voice of unexpected, hammer-wielding heroine, Malice, and band members Tony Kanal, Tom Dumont and Adrian Young as voices of her cronies within the game. Malice is due to release worldwide this fall on both the Xbox™ video game system and the PlayStation®2 computer entertainment system.
No Doubt, currently on a worldwide tour to promote their album, Rock Steady, will provide three songs for Malice’s in-game music and television advertisement campaign. Some of the songs will be remixed to compliment the game’s look and feel.
“Having our songs in Malice is another way to get our music to people who might not otherwise hear it,” says Gwen. “We make music - that's what we do and we love to share it.”
“Being a band that grew up in the video game generation, the fusing of video games and music is exciting to us,” said Tony. “To be involved with a game during its creative development was a cool opportunity so we jumped at the chance to be part of Malice.”
“This collaboration between Vivendi Universal’s Games and Music divisions is a prime example of the unique, synergistic opportunities available within the Vivendi Universal family of companies,” said Luc Vanhal, President & COO of Vivendi Universal Games. “Music and movies have long been a natural pairing,” he continued. “Music and games is the logical next step in the evolution of interactive entertainment and we’re pleased to partner with Interscope Records and No Doubt to take the gaming experience to the next level.”
Malice, an action-adventure game, boasts a tough and feisty teenage heroine, which players will no doubt grow addicted to guiding through time in order to undo the terror of the evil God Nefarious Rex. Malice features 22 levels, a truly original story, and a cast of mad characters. It's been heralded for its fantastic graphics, unique weaponry, compelling storyline, and intriguing heroine.
Ubi Soft and Rage Sign Deal, Rocky Shipping Q4
Steve @ 3:14 PM EDT
Rage, one of the UK's leading publishers and developers of entertainment software, announces that it has signed an exclusive North and South American publishing and distribution agreement with Ubi Soft Entertainment ("Ubi Soft"), one of the world's leading videogame publishers, for the release of its series of games based on the Academy Award® winning Rocky movie anthology.
Under the terms of the agreement Rage will receive guaranteed advanced royalties from Ubi Soft based on future sales of the title. Rage will also receive further royalties when the game achieves specific sales targets.
The agreement with Ubi Soft means that all of the Company's major game titles scheduled for release through to Summer 2003 have now been licensed to publishing and distribution partners in North America.
The Rocky series of games are based on the movie anthology starring Sylvester Stallone and feature all of the lead characters from the five Rocky films - Apollo Creed, Clubber Lang, Ivan Drago and Tommy Gunn. Rocky is scheduled for simultaneous release on the Sony PlayStation®2, Microsoft Xbox™, Nintendo GameCube® and Nintendo Game Boy® Advance in Europe and North America in November 2002.
Paul Finnegan, Managing Director of Rage, commented: "We are delighted to have partnered with Ubi Soft for the release of Rocky as the title is one of our most important games due for release this year. We believe it is essential to have a major partner in place who can maximize the title within the US marketplace and have every confidence that the game can become a major seller across all console formats when released in time for Christmas."
Shaun Murray’s Pro Wakeboarder Coming to Xbox
Steve @ 3:12 PM EDT
Santa Monica, CA. -- May 16, 2002 -- The country’s top boarders will join wakeboarding pioneer Shaun “House of Style” Murray for a world-class line-up in Activision, Inc.’s upcoming Shaun Murray’s Pro Wakeboarder™ video game. The title, which will give gamers a taste of the insanely daring athleticism and lifestyle of the sport, will be available this holiday season for the PlayStation®2 computer entertainment system, the Xbox™ video game system from Microsoft, Nintendo GameCube™ and Game Boy® Advance. The game is currently rated “RP” (Rating Pending) by the ESRB.
In addition to Murray, Shaun Murray’s Pro Wakeboarder will also feature Parks Bonifay, 2001 Champion on the Pro Wakeboard Tour and the first gold medalist in the sport; Dallas Friday, the women’s gold medalist at the 2001 Summer X Games; Tara Hamilton, two-time X Games gold medalist; Cobe Mikacich, wakeboarding’s leading ambassador who teaches clinics throughout the United States and Canada while on tour; Darin Shapiro, silver medalist in the 2001 Summer X Games, who holds almost every title possible as he’s been competitively involved in the sport since the beginning in 1991; and Colin Wright, one of wakeboarding’s most innovative trick artists. Each of these wakeboarders is recognized for their individual styles and unique moves that have helped revolutionize the sport.
Developed by Shaba Games, LLC, Shaun Murray’s Pro Wakeboarder gives players the opportunity to perform incredible series of tricks through vast levels of limitless action. Jumping over boulders, grinding on sliders 20 feet above water and catapulting off giant ramps, gamers will be immersed into exotic locations from around the world including Hong Kong Harbor and Venice, Italy. Players will be able to compete with one another in groundbreaking two player modes including Cooperative, one person controls the boat while the other controls the boarder, and Tug-of-War which uses the O2 PUSH technology. The game features amazing water graphics, secret levels and upgradeable equipment that capture the essence of high performance wakeboarding.
Shaun Murray is a world leader in the fast-growing sport of wakeboarding. His impressive list of credentials include multiple Pro Wakeboard Tour wins, a gold medal in the Gravity Games International Championship and first place at the Vans Triple Crown.
Lara Croft Will Be at E3
Steve @ 3:02 PM EDT
Eidos Interactive and Core Design announced today that Lara Croft, character of one of the $1 billion dollar game franchise, will mark her public debut at the upcoming Electronic Entertainment Expo (E3) in Los Angeles on May 22. Croft, who has previously been portrayed by models Rhona Mitra, Nell McAndrew, Lara Weller, Lucy Clarkson, Jill de Jong and actress Angelina Jolie, will make several appearances on the expo floor answering questions from the audience and talking about her newest adventure Lara Croft Tomb Raider: The Angel of Darkness.
“For years we have wanted to introduce the real Lara Croft to the world. We are thrilled that we could finally convince her to take some well deserved time off to meet her fans,” stated Eidos Interactive Vice President of Marketing Paul Baldwin. “The chronicles of her adventures have really struck a chord with gamers around the world and we think they will be overjoyed to finally meet her and talk to her in person.”
“I know my fans think I have been elusive in the past, but this is really the first time in years I have had the opportunity to take a break from my work pursuits,” says Croft. “I am excited to finally have the chance to meet some of my supporters in person. It should be a kick.”
Croft will make her debut at the Eidos Booth (South Hall 1300) on Wednesday May 22 at 12:00 p.m. She will make subsequent appearances at the booth on May 22 at 3:00 pm and May 23 at 12:00 pm and 2:30 pm. Additionally, Croft can be seen at the Sony Computer Entertainment America booth (West Hall 2416) on May 22 at 4:00 pm and May 23 at 11:15 am and 3:30 pm.
New Sonic & Sega Rally Announced, VF Evolution Confirmed!!
Eric @ 1:15 PM EDT
Today at Sega's shareholders conference, Sega announced new titles in the Sonic and Sega Rally Series as well as confirmed VF Evolution. A few weeks ago the net was a buzz with rumors about VF 4 coming to Xbox in the form of an updated version with new features. Well it looks like all of those rumors are indeed true. Sega confirmed VF Evolution, which is an update to VF 4. So far no platforms have been announced for any of these games, but from all the things we have heard so far it seems to be a safe bet that at the very least VF Evolution will make it's way to Xbox. Look for more news on this at E3 next week. Hit the link below to view Sega's conference.
Sega's Shareholders Conference Video
Sega Trimmed Its Losses For The Fiscal Year
Eric @ 12:49 PM EDT
TOKYO (AP) - Sega Corp. trimmed its losses for the latest fiscal year as the Japanese video game maker reshaped its business after dropping the money-losing Dreamcast console.
Sega, the creator of the Sonic the Hedgehog character, lost 17.8 billion yen ($140 million) for the fiscal year ended in March, less than half of the 51.7 billion yen it lost the previous year, the company announced Friday.
Sales fell 15 percent to 206 billion yen ($1.6 billion) from 243 billion yen as the Tokyo-based company downsized under a turnaround plan that included selling off unprofitable affiliates.
Since abandoning production of the Dreamcast last year, Sega has been focusing on creating software for other companies' game machines such as Sony Corp.'s PlayStation 2, Microsoft Corp.'s Xbox and Nintendo Co.'s GameBoy and GameCube.
Sega expects to return to profitability in the current fiscal year, which ends March 2003. It is forecasting a net profit of 18 billion yen ($141 million) on 210 billion yen ($1.6 million) sales.
In the year just ended, Sega booked a special charge of nearly 33 billion yen ($259 million), about half to reflect the plunging value of shareholdings donated to the company by former chairman and president Isao Okawa, who died last year.
The Dreamcast was launched in Japan in 1998 but struggled from the start to make inroads against competing machines by Sony and Nintendo, in part because of delays in releases of software titles.
Worldwide sales of the Sega console reached about 10 million this year as the company slashed prices to dispose of remaining inventory. More than 30 million of PlayStation 2 machines have been sold worldwide.
Sega, which sees Internet gaming as a key part of its business, is beefing up its online game offerings for the PlayStation 2, Xbox and GameCube.
Sega sold 3.5 million copies of 14 game titles for the PlayStation 2 in fiscal 2001, 1.2 million copies of eight titles for the GameCube, and nearly 1.7 million copies of 13 titles for the handheld GameBoy Advance. It sold 660,000 copies of seven games for the more recently released Xbox.
Sega announced Friday it inked a deal to make games starring the comic book characters by Osamu Tezuka, who has been praised as Japan's Walt Disney and is best known as the creator of Astro Boy.
Sega is also strengthening its sports lineup in North America, where it foresees continued growth in the world's largest market for video games.
Although the arcade sector declined overall abroad, sales in Japan, such as crane-type games and fighting games, held steady, Sega said.
TDK Shows off Mercedes-Benz WorldRacing
Eric @ 12:32 PM EDT
TDK Mediactive Europe, a leading entertainment software publisher based in Bascharage, Luxembourg, today confirmed that the debut title of its highly anticipated 3D racing-simulation game, ‘Mercedes-Benz WorldRacing’ (MBWR) will speed onto the acclaimed XboxTM video game system from Microsoft this Autumn.
Heiko tom Felde, Director of TDK Mediactive Europe said: ”With its advanced technology and sophisticated gaming capabilities the Xbox is the ideal platform to launch our first title under the DaimlerChrysler agreement. ‘Mercedes-Benz WorldRacing’ is crammed with enthralling missions, high-speed action and ‘virtually’ realistic graphics, making it a must-have for all racing enthusiasts.”
Michel Cassius, European Director of Publishing at Xbox said, “We are excited to see ’Mercedes-Benz WorldRacing’ making its debut on Xbox. This innovative game uses powerful 3D technology which takes advantage of the advanced graphics capabilities of Xbox. With both a high profile brand and a variety of cars to choose from it should be a success with gamers and speed enthusiasts alike. It is great to see the technological enhancements and power that Xbox delivers combined in a game like this.”
Michel Cassius, Director of Publishing, Xbox Europe said: “We are excited to see ’Mercedes-Benz WorldRacing’ making its debut on Xbox. The game combines a new and powerful 3D technology with innovative game design, allowing gamers to truly experience the added possibilities that this synergy creates. Linked with the high profiled brand and the variety of car models we believe it is destined to take gamers and speed enthusiasts to the next level of virtual racing. We look forward to seeing this title capture the technological enhancements and power that this platform delivers.”
‘Mercedes-Benz WorldRacing’ features a revolutionary 3D Landscape Engine, which not only creates separate race tracks but facilitates the creation of kilometre long 3D sceneries allowing a ‘virtually realistic’ full driving experience on the race tracks and also off the road. The player can select his favourite model car from a nearly complete current range of cars from Mercedes-Benz. Each model is sculptured based on original data from Mercedes-Benz.
‘Mercedes-Benz WorldRacing’ offers training missions, race and championship modes and also mission based play. Advanced technologies allow each driver to develop its own character and driving history to enable them to master and accomplish different skills and missions successfully.
Key features of ‘Mercedes-Benz WorldRacing’ will include:
Revolutionary 3D Landscape Engine, which facilitates the creation of kilometre long scenery, topography and terrains including canyons, mountains, flowing rivers and weather effects, thereby offering a full and extensive range of landscape and climatic conditions from all over the world
Near Reality Simulation, adjustable driving physics with over 150 differing variables allowing the creation of a highly complex and realistic car-handling simulation or access to driving fun in arcade mode. Actual car damage is structured in real time and is also based on authentic original data from Mercedes-Benz
Full Emotion Driving Experience, permissible through the combination of excellent quality 3D graphics and realistic driving physics allowing a ‘virtually realistic’ full driving experience
Captivating Game Story. Mission based play and advanced technologies will allow each driver to develop its own character and driving history to enable them to master and accomplish different skills and missions successfully
Genuine Car Designs. Comprehensive range of cars from Mercedes-Benz including current cars, vintage classics, prototypes and racing cars including 300 SL. Each car is sculptured using over 17,000 polygons from original data and offers over 120 car variations
‘Mercedes-Benz WorldRacing’ is being developed by Synetic, Gütersloh, Germany.
Further platforms are to be announced. More about the Mercedes-Benz license will be revealed at E3 in Los Angeles, May 22 – 24, South Hall, booth number 1446.
Mercedes-Benz WorldRacing Screen Gallery 1
Take-Two Reveals Their E3 Line Up
Eric @ 12:09 PM EDT
NEW YORK, May 17, 2002: Take-Two Interactive Software, Inc. (NASDAQ: TTWO) is pleased to reveal its 2002 lineup at the Electronic Entertainment Expo (E3) in Los Angeles on May 22-24, 2002.
Take-Two will display its products in Booth #524 of the South Hall, spanning all next generation consoles including the PC, PlayStation(R)2 computer entertainment system, the Xbox(TM) videogame system from Microsoft, Nintendo Game Boy(R) Advance, Nintendo GameCube(TM) and the PlayStation(R) game console.
"Take-Two's titles have taken the world by storm and in the process we have successfully built some of the industry's most successful franchises," said Kelly Sumner, CEO of Take-Two Interactive Software. "We pride ourselves on knowing what our audience wants and we are certain that we have brought to E3 a diverse, exciting and above all, fun lineup."
Rockstar Games' Lineup:
Grand Theft Auto 3: Grand Theft Auto 3 for the PlayStation 2 was the number-one selling game of 2001 and is now headed for the PC. Featuring a fully three-dimensional, living city, a combination of narrative driven and non-linear gameplay and a completely open environment, the game represents a revolutionary leap forward in interactive entertainment. Players are put at the heart of their very own gangster movie and let loose in a city in which anything can happen and probably will. Grand Theft Auto 3 is set for release on the PC in May 2002.
Smuggler's Run Warzones: Smuggler's Run Warzones, the first Smuggler's Run title to grace the GameCube console, offers the most dynamic smuggling challenge yet. With 5 huge maps, over 30 missions and 2 to 4 person multiplayer action, Smuggler's Run Warzones is a massive off-road driving adventure. As an elite international smuggler working in the most volatile warzones on earth, the player careens through large, expansive environments from the treacherous terrain of Vietnam to the extreme settings of Eastern Europe. Smuggler's Run Warzones for GameCube is set for release in July 2002.
Gathering of Developers' Lineup:
Stronghold Crusader: FireFly Studios' Stronghold Crusader for PC, the highly anticipated successor to the best-selling Stronghold, combines the finest aspects from the city builder and real-time strategy genres. As European nobles or Arabian warriors, players must conquer the harsh terrain in the legendary Crusades of the 11th and 12th centuries. Make the journey to Arabian lands renowned for brave warriors and fearsome weaponry, while reliving heroic battles from the historic Crusades. The player's challenge is to build and defend medieval desert fortresses and lay siege to fearless enemies. This title will be displayed in a private area in the Take-Two booth at E3.
Age of Wonders II: Age of Wonders II, the sequel to the award winning Age of Wonders(R), is the ultimate in fantasy turn-based strategy with an invigorating mix of empire building, role-playing and warfare. Players explore a world full of mythical creatures and mysterious lands while building an impressive force as an all-powerful Wizard. Through dangerous perils, your challenge is to embrace your destiny and take your rightful place at the head of the Circle of Evermore. Age of Wonders II is set for release on PC in June 2002.
Celebrity Deathmatch: MTV presents Celebrity Deathmatch, the no-holds barred, all-star claymation wrestling satire. Battle in the original Celebrity Deathmatch ring or choose from all-new arenas: the graveyard, Deathcon 2000 or the steel factory. Show hosts Nick Diamond and Johnny Gomez provide comical play-by-play commentary and referee Mills Lane crowns the winners and losers. This title will be displayed in a private area in the Take-Two booth at E3.
Duke Nukem Advance: Duke Nukem Advance is a first-person shooter combining the action and comical elements that have made the Duke Nukem franchise so successful. Alien scientists have plotted to take over the earth, and now, it is Duke Nukem's job to prevent them from executing their evil science project. Duke is using his full arsenal of weapons and is teleporting to various locations around the world in order to stop the alien menaces.
Conflict: Desert Storm: Conflict: Desert Storm is a third-person, squad based tactical shooter that lets players lead one of the best known and most feared special operations forces in the world: the elite British SAS or the US Delta Force. Covert missions take players through hostile environments where only expertise in stealth, tactics and firepower will ensure success and the safety of your men. Missions range from vital scud-hunting missions deep within enemy territory to highly secretive rescue and assassination operations in Baghdad itself. Conflict: Desert Storm is set for release on PC, PlayStation 2, Xbox and GameCube later this year.
Spec Ops: Airborne Division: Spec Ops: Airborne Division is a third-person action shooter sending players deep behind enemy lines to carry out top-secret covert operations. Rescue friendly forces, destroy strategic military structures, secure intelligence information, and eliminate high-profile targets. Spec Ops: Airborne Division is set for release on PlayStation in June 2002.
Austin Powers Pinball: Austin Powers Pinball(TM) is a groovy pinball game for the PlayStation, based on the widely popular Austin Powers movies. Go head to head against the wicked minions of Dr. Evil during shagedelic missions to save the world. Control flippers to escape the mutant sea bass, destroy the fembots, and confront enemies at the Moonbase Showdown.
Take Two's Greatest Hits Lineup:
Smuggler's Run: Smuggler's Run has achieved the honor of inclusion into Sony's "Greatest Hits" lineup of top selling PlayStation 2 games. Smuggler's Run takes players beyond tracks and into truly open and vast environments, offers an assortment of off-road racing vehicles, and sends gamers on missions to smuggle contraband across tightly guarded international borders. Smuggler's Run combines the action of off-road racing and the adventure of being a smuggler. The "Greatest Hits" Smuggler's Run title will be available for a suggested retail price of $19.99 in May 2002.
Midnight Club: Midnight Club has achieved the honor of inclusion into Sony's "Greatest Hits" lineup of top selling PlayStation 2 games. Midnight Club combines high speed driving action and adventure through London and New York City. Escaping the law and building up an arsenal of vehicles offers players a diverse racing experience with attitude. The "Greatest Hits" Midnight Club title will be available for a suggested retail price of $19.99 in May 2002.
The following titles will also be on display:
Grand Theft Auto 3: Grand Theft Auto 3 was released in October 2001 on the PlayStation 2 to unprecedented success and critical acclaim. It quickly earned mass-market recognition and became the number one selling game of 2001 across all platforms. Grand Theft Auto 3 has been the recipient of over 40 awards including numerous "Game of the Year" awards.
State of Emergency: State of Emergency re-invents the old-school street brawler genre by combining more than an unprecedented 250 rioters on screen with an endless array of special fighting moves, weapons and interactive environmental objects. State of Emergency's comical cartoon style complements its over the top, arcade driven gameplay. State of Emergency was released on the PlayStation 2 in February 2002.
Max Payne: Max Payne is a stylish, revenge driven action game which combines the most popular elements from today's biggest box office action thrillers with the latest in videogame technology. Max Payne is a fugitive undercover cop framed for murder, and now hunted by cops and the mob. Max Payne was released on the PlayStation 2 and Xbox in December 2001.
The Italian Job: The Italian Job is a mission-based driving game based on the most exciting elements of the 1969 comedy caper film of the same name. All the great high-speed chases and thrills from the cult-classic film are featured throughout the game. Take on the mob, the police and the gridlock traffic of Turin for glorious riches or a life behind bars. The Italian Job was released on the PlayStation this month.
Thursday, May 16, 2002
Codemasters Announces Indy Racing League
Steve @ 11:20 PM EDT
New York, NY May 16, 2002 - The fastest races on earth are making the leap onto videogame consoles now that Codemasters has won the rights to the Indy Racing League (IRL) in a deal with Indianapolis Motor Speedway Properties, Inc. Known as the Greatest Spectacle in Racing, the IRL, which culminates in the world-famous Indianapolis 500, features cars that travel from 0-100 mph in less than three seconds.
Codemasters has commissioned Brain in a Jar, the UK games developer known for its previous work on the Ferrari 360 Challenge project, to produce the official IRL game, which will debut in 2003 on the PlayStation®2 computer entertainment system, the Xbox video game system from Microsoft and PC.
Codemasters has published some of the most respected and successful console racing games ever, said Nick Wheelwright, managing director at Codemasters. Together with Brain in a Jar we are going to deliver a game based on the exciting IRL series that strives to capture the phenomenal speed and excitement that sets IRL at the top of the racing world.
The worldwide exclusive four-year deal provides Codemasters with rights to utilize all current, future and historical images of the Indianapolis 500, Indianapolis Motor Speedway and Indy Racing League that are owned by Brickyard Trademarks, Inc. This includes the rights to use the real IRL teams and drivers from the 2002 Season onwards.
We are delighted to be working with Codemasters on this project, said Matthew Gabriel, Managing Director at Brain in a Jar. As fans of all types of motorsport we are looking forward to the challenge of working on such a high profile license. Brain in a Jar will develop a game worthy of this great racing series.
TDK's E3 Xbox Lineup
Steve @ 11:13 PM EDT
CALABASAS, Calif. - May 16, 2002 - TDK Mediactive, Inc., a global publisher of interactive entertainment software, is set to debut its 2002 product lineup, its strongest and most impressive to date, at the Electronic Entertainment Expo (E3) in Los Angeles May 22-24, 2002. The company will showcase games of all styles across multiple platforms and genres, including titles created with some of the biggest licenses in the industry. From Shrek® and Robotech® to Mercedes-Benz and Dinotopia, TDK Mediactive has something for everyone. Furthermore, every viable game system will be represented in the TDK booth (South Hall #1446) including the Nintendo GameCube system, PlayStation®2 computer entertainment system, Xbox video game system from Microsoft, and PlayStation® game console, as well as the Nintendo Game Boy® Advance and Game Boy Color handheld systems.
The presence of TDK Mediactive will be felt at this year's E3 like never before, said Vincent Bitetti, chief executive officer, TDK Mediactive. Our lineup is more powerful than it has ever been, packed with new titles featuring globally recognized brands like Shrek, Robotech and Aquaman. Plus, we¹ve got a few more surprises that we plan to unveil at the show.
TDK's E3 2002 Xbox Lineup
Robotech® Battlecry and Robotech: The Macross Saga: A mission driven, third person action game that takes the hi-tech mecha mayhem of the animated television series and translates it into an exciting real-time 3D game. In this high-octane action shooter, players take on the role of an intrepid fighter pilot and must put their skills to the test in a desperate struggle to aid the Robotech Defense Force (RDF) in safeguarding the planet Earth against the evil alien forces of the Zentraedi armada. Players control the Veritech fighter, a unique multi-purpose mecha, capable of agile ground-based combat in robotic form, or quickly transforming into an advanced tactical fighter for aerial dog fighting. Robotech: Battlecry is scheduled to launch this fall for PlayStation 2, Xbox and GameCube, with
Robotech: The Macross Saga being released for Game Boy Advance.
Shrek® Super Party: Movie-like graphics and multi-player action come to the living room in this interactive board game with 30 action-packed mini-games! Up to four players can play as Shrek, Princess Fiona, Lord Farquaad, Donkey, Monsieur Hood or Thelonius. By advancing in the board game, swapping bugs and/or teaming-up against opponents, players will compete to earn 100 drops of bug juice and win the game. Shrek Super Party is scheduled to release on Xbox in fall, 2002.
Aquaman: Battle for Atlantis: The dynamic DC Comics super hero stars in a spectacular underwater action/adventure brawler. Aquaman defends the deep-sea city of Atlantis against three of his most infamous arch-enemies, including the Lava Lord and Black Manta. Comic book and video game fans alike will jump at the chance to wield Aquaman¹s legendary super powers and cybernetic morphing hook hand against these seemingly invincible villains and their armies. Aquaman: Battle for Atlantis is scheduled to come to Xbox and GameCube this fall.
Mercedes-Benz WorldRacing: A challenging driving experience with a mission based game design. At the end of each successfully completed mission, players can unlock new and vintage Mercedes-Benz cars, prototypes and racing models in this electrifying 3D racing game. The custom landscape engine allows players to experience bigger and better racing environments, even allowing them to leave the racetrack itself and drive off-road for shortcuts. The game will feature a large spectrum of complex international scenarios. Mercedes-Benz WorldRacing is due to release for the Xbox in fall, 2002.
Ubi Soft Announces Ground Breaking New Game
Eric @ 1:12 PM EDT
May 16, 2002 – As a world premiere, during E3 2002 Ubi Soft® Entertainment will be unveiling Project BG&E [working title], the latest creation by Michel Ancel, creator of the critically acclaimed Rayman® series. Project BG&E is scheduled to ship to retail shelves in the 1st Quarter of 2003 with availability on all next generation consoles and PC.
“Project BG&E is an amazing game and I am confident that it will bring an outstanding experience to players. Project BG&E underlines the boldness of our development teams. These highly talented people pushed the limits of their imagination and their skill area.” said Yves Guillemot, president and CEO, Ubi Soft Entertainment.
“What propels this game into the upper echelon of next-generation games is not only an engrossing storyline but the Promise of Discovery”, said Michel Ancel, Game Designer. “We’ve designed a brand new, exclusive game engine from ground up that has allowed us to integrate a whole universe in one game including mountains, cities, towns, planets and more. Our goal was to provide gamers an opportunity to experience absolute immersion through a unique story and free roaming environments – a world with no bounds.
From May, 22nd to 24th
Come and see Project BG&E on Ubi Soft’s booth at E3
Los Angeles Convention Center, booth #724, South Hall
Midway Games Announces Revolutionary New Game!
Eric @ 12:41 PM EDT
CHICAGO May 16, 2002: Midway Games Inc. (NYSE:MWY), a leading software industry publisher and developer, announced today that Haven: Call Of The King(TM), a groundbreaking action and fantasy console videogame, is in development. Haven: Call Of The King is scheduled to ship fall 2002 for next-generation systems and is being developed by acclaimed London-based developer, Traveller's Tales.
"It always has been said that you can't combine excellent shooting, racing, flying, platforming and other gameplay mechanics and make a rock solid game. Haven: Call Of The King has done this on every level," said Helene Sheeler, vice president of marketing, Midway. "Haven: Call Of The King features unrivaled gameplay with an almost endless combination of action-movie-styled gameplay elements and an engaging storyline, highly stylized characters and crisp cinematics."
The Revolutionary Technology
The world of Haven: Call Of The King is virtually limitless. Incorporating an extremely advanced gameplay engine that allows a variety of gameplay genres to be smoothly integrated into one game, Haven: Call Of The King features many gameplay styles -- platforming, turret-based shooting, boat and land vehicular racing, arena combat and space exploration. With groundbreaking technology, players can seamlessly travel from the earth, through the atmosphere, into outer space, and back again.
The gameplay in Haven: Call Of The King projects a cinematic-type quality with visually stunning worlds and environments. Like scenes from a movie, all of the levels in Haven: Call Of The King perfectly link together the character-driven story, which directs the gameplay and unfolds against a backdrop of the many enchanting worlds.
The Epic Story
Haven: Call Of The King unveils a remarkable tale of exploration and intrigue. Players embark on an epic quest as Haven, a heroic young man haunted by dreams that awaken him to the legend of the "Golden Voice." A bell that can be rung in times of need, the "Golden Voice" is the only way Haven can free his people from slavery and imminent death at the hands of the evil Lord Vetch.
To emancipate his people and complete his galactic crusade, Haven must prove his mettle in the warrior training grounds and navigate untold dangers to recover the relic that will guide him to the "Golden Voice."
THQ Announces WWE Crush Hour
Eric @ 12:35 PM EDT
CALABASAS HILLS, Calif., May 16, 2002: THQ Inc. (NASDAQ: THQI) and JAKKS Pacific, Inc. (NASDAQ: JAKK) today announced "WWE(TM) Crush Hour(TM)." The first ever car combat experience featuring World Wrestling Entertainment(TM) Superstars allows players to engage in battle across 12 intense levels littered with deadly traps and hazards. Developed by THQ subsidiary Pacific Coast Power & Light Co.(R), "WWE Crush Hour" is the latest videogame based on the highly popular World Wrestling Entertainment (NYSE: WWF) license and will be available early 2003 for the PlayStation(R) 2 computer entertainment system, Xbox(TM) video game system from Microsoft and Nintendo GameCube(TM).
"We developed these fantasy vehicles by working closely with World Wrestling Entertainment to ensure true to character development and storyline," said Peter Dille, vice president, marketing, THQ. "If the Rock(R) is going to get behind the wheel of a sports car personalized especially for him, we want to make sure that all of his attitude and personality is accurately portrayed in the vehicle."
"THQ's goal with `WWE Crush Hour' is to extend the World Wrestling Entertainment license to the growing action genre while offering a new and unique gaming experience that appeals to wrestling fans and action gamers alike," said Don Traeger, president, Pacific Coast Power & Light Co. "`WWE Crush Hour' takes all of the attitude and drama of the World Wrestling Entertainment brand and blends it with intense vehicular combat to create a compelling gaming experience."
"World Wrestling Entertainment gamers will now have even more realism when the suped-up vehicles predominantly featured in programming make their videogame debut in `WWE Crush Hour,'" stated Nelo Lucich, director of interactive, JAKKS Pacific. "This action-packed title across all platforms will pair each Superstar with their signature personalized vehicle and will incorporate a brand new game play for the World Wrestling Entertainment video game line."
About "WWE Crush Hour"
"WWE Crush Hour" features more than 30 fantasy, personalized Superstar vehicles including Hollywood Hulk Hogan's(TM) sports car, Big Show's(TM) big rig, The Rock's luxury sports car and Stone Cold Steve Austin's(TM) jacked up monster truck. Players will be able to compete in multiple match types including ladder and hardcore matches modified for insane car combat. World Wrestling Entertainment fans can also annihilate opponents with multiple weapons customized for each vehicle or grab power-ups to really put the hurtin' on their foe. "WWE Crush Hour" utilizes unparalleled driving physics with the "Powerslide Advantage" allowing quick 180 degree turns, strafing attacks and pinpoint cornering. World Wrestling Entertainment's very own Jim Ross(TM) gives on-the-fly commentary and players will be able to taunt opposing drivers with signature phrases from their favorite Superstar.
For more information about the THQ/JAKKS Pacific World Wrestling Entertainment videogame franchises and the rest of THQ's 2002 line-up, visit www.thq.com.
BBC Multimedia to Show Software at E3 for the First Time
Eric @ 12:34 PM EDT
BBC Multimedia, the software publishing division of BBC Worldwide, is exhibiting at E3 for the first time in 2002. The publisher is demonstrating a number of forthcoming titles for PlayStation 2, Xbox and PC, as well as showing off its wide range of gaming and award winning children's software.
New titles for 2002 include Ace Lightning, due for release following the TV show's TV premiere in Autumn this year. The game, being developed for PC, PlayStation 2 and Game Boy Advance, is a third person action adventure with a selectable first person perspective. Game-play will comprise of platform-based progression, puzzle solving and tactical combat across a range of themed environments.
BBC Multimedia will be demonstrating Robot Wars - Extreme Destruction at E3. This latest Robot Wars title is set to be the company's first title to be published for Xbox, as well as PC and GameBoy Advance.
The release of Robot Wars - Extreme Destruction follows last year's success of the Robot Wars titles, Arenas of Destruction on PC and PlayStation 2, Advanced Destruction on Game Boy Advance and Metal Mayhem on GameBoy Color, which between them sold over 250,000 units in the UK during 2001
Activision Announces Killer E3 Line Up For Xbox
Eric @ 12:32 PM EDT
SANTA MONICA, Calif., May 16, 2002: Activision, Inc. (Nasdaq:ATVI) debuts its strongest and most compelling game slate to date at this year's Electronic Entertainment Expo in Los Angeles on May 22 - 24, 2002. From new action sports titles such as "Tony Hawk's Pro Skater(TM) 4," "Mat Hoffman's Pro BMX(TM) 2," "Kelly Slater's Pro Surfer(TM)" and "Shaun Murray's Pro Wakeboarder(TM)," to legendary game franchises like id Software's "DOOM III(TM)," to entertainment-inspired games including "Minority Report(TM)," "Stuart Little 2(TM)," the "X-Men(R)," "Blade(R)" and "Star Trek(R)," Activision's slate demonstrates the company's ongoing commitment to delivering the best interactive entertainment experiences to audiences worldwide.
The company's lineup includes:
As the market leader with a 63% share in the fast-growing action sports genre, Activision has established Activision O2 as the brand of choice among both hardcore gamers and sports gaming enthusiasts. Activision O2 personifies the gravity-defying philosophy of the action sports athletes and encompasses industry-leading franchises like "Tony Hawk's Pro Skater(TM)," as well as all-new games, which will debut at this year's E3.
"Tony Hawk's Pro Skater(TM) 4" continues to build on the success of the renowned franchise by reinventing the skateboarding genre with an all-new career mode, levels and goals. "Tony Hawk's Pro Skater 4" has not yet been rated by the ESRB. (PlayStation(R) 2 computer entertainment system, the Xbox(TM) video game system from Microsoft, Nintendo GameCube(TM), Game Boy(R) Advance)
"Mat Hoffman's Pro BMX(TM) 2" continues the tradition of the popular BMX game by delivering an over-the-top gaming experience that lets players perform hundreds of tricks and combos using a new trick tweaking system as they embark on three modes of play -- the immersive Road Trip, Single Session and Free Ride and multiple two-player modes. "Mat Hoffman's Pro BMX 2" is rated "T" (Teen) with blood, mild lyrics and violence, and the hand-held version is rated "E" by the ESRB. (PlayStation 2 computer entertainment system, the Xbox video game system from Microsoft and Game Boy Advance)
"Kelly Slater's Pro Surfer(TM)" lets players ride like six-time world champion Kelly Slater or as one of eight of the most accomplished pro surfers of all time as they search for the perfect wave. Featuring ultra-realistic wave and ocean conditions, real-world breaks, detailed graphics and intuitive controls, the game delivers the adrenaline action of surfing and the rush surfers feel when dropping in on a wave. "Kelly Slater's Pro Surfer" is currently rated "RP" (Rating Pending) by the ESRB. (PlayStation 2 computer entertainment system, the Xbox video game system from Microsoft, Nintendo GameCube and Game Boy Advance)
"Shaun Murray's Pro Wakeboarder(TM)" will introduce this popular water sport to video games. Featuring two-time world champion wakeboarder Shaun Murray and seven other pros, the game challenges players to catch big air off the wake as they perform acrobatic feats such as Front Flips, Whirlybirds and Tantrums. "Shaun Murray's Pro Wakeboarder" is currently rated "RP" (Rating Pending) by the ESRB. (PlayStation 2 computer entertainment system, the Xbox video game system from Microsoft, Nintendo GameCube and Game Boy Advance)
Marvel Comics' Super Heroes(TM) -- "Spider-Man(R)," the "X-Men" and "Blade" -- are among the most widely recognized brands in entertainment. With a 59% market share, Activision is the leader in the super heroes category and is poised to further cement its market position with three new super heroes games that will be unveiled at E3.
"X-Men(R): Next Dimension(TM)" is the only fighting game for the next-generation consoles that re-creates the epic super heroes battles from comic books and films. Players expand their combat beyond the traditional arena and battle across expansive 3-D levels using advanced fighting combos, aerial combat and dynamic interactive environments to wreak havoc on foes. "X-Men: Next Dimension" has been rated "T" (Teen) with violence and suggestive themes by the ESRB.
"X-Men(R): Wolverine's Revenge(TM)" is the only action-adventure game that lets players take on the persona of Wolverine as they explore the mysterious past and deadly future of the most popular X-Men character. "X-Men: Wolverine's Revenge" is currently rated "RP" (Rating Pending) by the ESRB. (PlayStation 2 computer entertainment system, the Xbox video game system from Microsoft, Nintendo GameCube and Game Boy Advance)
"Blade(R) 2" is the only game that lets players take on the role of the baddest of the vampire slayers. Players must make maximum use of Blade's special abilities, weapons and martial arts moves to stop the vampire nation's quest to create an all-new form of super-vampires known as Reapers. "Blade 2" has been rated "M" (Mature) with violence, blood and gore, strong language by the ESRB. (PlayStation 2 computer entertainment system and the Xbox video game system from Microsoft)
Earlier this year, Activision established its presence in the driving genre with "WRECKLESS: The Yakuza Missions(TM)," a top-selling title for the Xbox video game system from Microsoft. Activision is continuing to broaden its reach in the genre with three new driving titles that focus on mission-based driving and off-road racing.
"WRECKLESS: The Yakuza Missions(TM)" is a mission-based driving game set in the streets of Hong Kong that lets players choose one of two roles -- an elite anti-Yakuza squad member taking on the vicious mafia or a high-level secret agent trying to uncover corrupt ties between the mafia and the police. "WRECKLESS: The Yakuza Missions" is currently rated "RP" (Rating Pending) by the ESRB. (PlayStation 2 computer entertainment system)
"True Crime: Streets of L.A.(TM)" blends high-speed, mission-based driving action, full-impact martial arts fighting and daring shootouts in a world that puts players in the role of a rogue cop in L.A. who must take down the mafia. "True Crime: Streets of L.A." has not yet been rated by the ESRB. (PlayStation 2 computer entertainment system and the Xbox video game system from Microsoft)
"Rally Fusion: Race of Champions(TM)" is a visually explosive, all-action racing game set across 20 interactive environments. Players must compete in a series of races against the top drivers in 20 of the hottest licensed cars with the ultimate goal of becoming the "champion of champions." "Rally Fusion: Race of Champions" has not yet been rated by the ESRB. (PlayStation 2 computer entertainment system, the Xbox video game system from Microsoft and Nintendo GameCube)
Activision is the #2 independent U.S. game publisher and one of two U.S. publishers with worldwide revenues in excess of $500 million. The company recently posted revenues of $786 million for the fiscal year ended March 31, 2002. As a result of its market position, Activision has been able to bring some of the most recognized entertainment brands to audiences of all ages. At this year's E3, the company will showcase six games with broad-reaching, mass-market appeal.
Based on Steven Spielberg's highly anticipated sci-fi thriller, "Minority Report(TM)" lets players assume the role of the movie's hero, pre-crime officer John Anderton, the head of an elite police squad that predicts and apprehends murderers before the crimes can be committed. When Anderton is accused of a pre-crime murder, he's forced to elude the law to prove his innocence, while attempting to uncover an insidious conspiracy. "Minority Report" has not yet been rated by the ESRB. (PlayStation 2 computer entertainment system, the Xbox video game system from Microsoft, Nintendo GameCube and Game Boy Advance)
After the triumphant return of Voyager to the alpha quadrant, the Hazard Team is assigned its deadliest mission yet -- duty onboard the Federation's renowned flagship, the U.S.S. Enterprise NCC 1701-E in "Star Trek(R) Elite Force II(TM)." As returning character Ensign Monro, players will travel to the far reaches of the universe to unravel the mystery behind two new alien races and a lost civilization. "Star Trek Elite Force II" has not yet been rated by the ESRB. (PC)
A starship tactical simulator, "Star Trek(R) Starfleet Command III(TM)" is the first game in the series to take place in "The Next Generation" timeline. The game surrounds the events of a new Federation/Klingon space station and a Romulan conspiracy designed to drive a wedge between the two great empires. "Star Trek Starfleet Command III" has not yet been rated by the ESRB. (PC)
Following the storyline from one of this summer's most anticipated films, "Stuart Little 2(TM)" puts players in the role of the loveable can-do star, Stuart, and challenges them to run, dodge, jump, drive, skateboard and fly as they solve the disappearances of Stuart's new best friend, Margalo, and Mrs. Little's wedding ring. "Stuart Little 2(TM)" has been rated "E" (Everyone) by the ESRB. (Game Boy Advance)
Based on Edgar Rice Burroughs' classic tale, Disney's "Tarzan(TM): Return to the Jungle" for the Game Boy Advance is the action-adventure sequel to the wildly successful "Tarzan(TM)" Game Boy(R) Color game. Once again, players take on the role of Tarzan as both a young boy and an adult, adapting to the ways of the jungle and overcoming its most dangerous perils. "Tarzan: Return to the Jungle" is currently rated "RP" (Rating Pending) by the ESRB. (Game Boy Advance)
A 20-year reputation for quality and value has established Activision as a brand of choice among gaming audiences. The company's research has shown that it ranks as one of the most recognized names among interactive entertainment companies. Activision's product portfolio is balanced between licensed content and original game properties. Licensed products provide the company with a predictable revenue stream, while original game properties offer additional financial upside.
id Software's "DOOM III(TM)" is the latest installment in one of the most successful franchises in PC gaming history. Built on id's revolutionary new 3-D graphics engine, "DOOM III" draws players into the most frightening and gripping 3-D gaming experience ever created. "DOOM III" is currently in development by id Software(TM) and has not yet been rated by the ESRB. (PC)
Set against the backdrop of WWII, id Software's "Return to Castle Wolfenstein(TM)" plunges console players into a maelstrom of action, espionage and covert operations, as an American soldier tasked with infiltrating the heart of Nazi Germany and stopping the darkest plans of the Third Reich. "Return to Castle Wolfenstein" is currently rated "RP" (Rating Pending) by the ESRB. (PlayStation 2 computer entertainment system)
"Tenchu 3(TM): Wrath of Heaven" is the first sequel to the original "Tenchu(TM)" video game. Set in the shadowy world of feudal Japan, the game immerses players in the role of a ninja warrior seeking to serve justice against an evil overlord. "Tenchu 3: Wrath of Heaven" is currently rated "RP" (Rating Pending) by the ESRB. (PlayStation 2 computer entertainment system)
"Street Hoops(TM)" is a gritty, "in your face" street-style basketball game that encompasses the look, speed, energy and attitude of park/playground blacktop competition. "Street Hoops" has not yet been rated by the ESRB. (PlayStation 2 computer entertainment system and the Xbox video game system from Microsoft)
As the sequel to the highly acclaimed "Shogun: Total War," "Medieval: Total War(TM)" challenges players to reshape the history of the Middle Ages through a combination of epic real-time 3-D battles and turn-based empire building. "Medieval: Total War" has not yet been rated by the ESRB. (PC)
First Info on Dungeons & Dragons Heroes
Eric @ 11:39 AM EDT
LONDON – May 16, 2002 – The biggest Dungeons & Dragons® adventure ever to hit a next-generation game console comes to the PlayStation®2 computer entertainment system, the Xbox™ video game system from Microsoft and the Nintendo GameCube™ video game system this Autumn with Dungeons & Dragons® Heroes™ from Infogrames.
“Dungeons & Dragons Heroes will take gamers on an adventure of epic proportions,” said Larry Sparks, Vice President of European Marketing for Infogrames. “The heart of Dungeons & Dragons has always been the social interaction and cooperation between players to successfully complete their quest, and it is no different with Dungeons & Dragons Heroes. We’ve carefully crafted that element, allowing four players at a time to experience the Dungeons & Dragons world.”
Leading the design team of Dungeons & Dragons Heroes is multi-award-winning designer Brenda Brathwaite, who most recently worked on the critically acclaimed Wizardry 8. “What we are doing with Dungeons & Dragons Heroes is designing a game with a decidedly action-oriented flair that will be easy for even a new player to grasp but will immerse the seasoned D&D® player in an authentic D&D adventure that will give them the same feeling they experienced with the classic tabletop role-playing game,” said Brathwaite. “Each new game will be a different and exciting experience depending on the mix of characters players choose to venture out with, giving the game great replayability.”
Anticipated features for the game include the ability to play as one of four distinct hero characters drawn from the main Dungeons & Dragons character classes of Fighter, Wizard, Cleric and Rogue, each with 40-plus combat moves and special abilities unique to their character; authentic D&D Monsters, many drawn directly from the third edition of Dungeons & Dragons Monster Manual; a Skills, Feats and Character Building system inspired by the third edition of the Dungeons & Dragons Player’s Handbook; interactive levels spanning multiple environments ranging from a working forge to a magically suspended castle in the sky; and visually stunning spell and magical effects with weapon and magical upgrades appearing on the in-game characters.
Dungeons & Dragons Heroes is being developed by Infogrames Hunt Valley. The first opportunity to see Dungeons & Dragons Heroes in action will be May 22 –24, 2002 at the annual Electronic Entertainment Expo (E3) in Los Angeles.
Sega Announces Online Games for All Consoles, EA What?
Eric @ 11:14 AM EDT
SAN FRANCISCO, May 16, 2002: SEGA(R) of America, Inc. today announced that it will again raise the bar for the industry as the first and only company to bring online content to all new next-generation console platforms including Nintendo GameCube(TM), PlayStation(R)2 computer entertainment system and the Xbox(TM) video game system from Microsoft(R). Additionally, SEGA will deliver the first online game for Nintendo GameCube with "Phantasy Star(TM) Online: Episode I & II" and the first online game for Xbox with "SEGA Sports(TM) NFL 2K3."
As the company that created the first-ever online console game in 2000 for SEGA Dreamcast(TM), SEGA has developed and delivered over 15 online console games in the last two years -- more than any other video game company. Building upon its extensive online experience, SEGA also announced the first eight games in its second-generation online lineup for the new console systems including "SEGA Sports(TM) NFL 2K3," "SEGA Sports(TM) NBA 2K3" and "SEGA Sports(TM) NCAA(R) College Basketball 2K3" for PlayStation 2 and Xbox; "Phantasy Star(TM) Online" (working title) for Xbox; and "Phantasy Star(TM) Online: Episode I & II" for Nintendo GameCube. Additional titles will be announced at a later date.
"SEGA is the undisputed industry leader when it comes to online console gaming," said Peter Moore, president and COO, SEGA of America, Inc. "While other publishers are taking their first steps in online console gaming, SEGA is already running full speed ahead, shipping our sixteenth title before they even ship their first."
The first eight online titles announced in SEGA's online lineup for the new next-generation consoles include:
"SEGA Sports(TM) NFL 2K3" (PlayStation 2, Xbox) -- The first-ever online console game, "SEGA Sports(TM) NFL 2K1," returns for the 2003 season, this time on PlayStation 2 and Xbox!
"SEGA Sports(TM) NBA 2K3" (PlayStation 2, Xbox) -- The critically acclaimed basketball franchise takes it to the hardwood online on PlayStation 2 and Xbox.
"SEGA Sports(TM) NCAA(R) College Basketball 2K3" (PlayStation 2, Xbox) -- The newly added "SEGA Sports(TM) NCAA(R) College Basketball 2K3" brings college hoops online for the first time on PlayStation 2 and Xbox!
"Phantasy Star(TM) Online" (working title) (Xbox) -- "Phantasy Star Online" makes its way to Xbox.
"Phantasy Star(TM) Online: Episode I & II" (Nintendo GameCube)
-- The latest version of the award-winning online global RPG that sparked a gaming phenomenon, "Phantasy Star Online" makes its way to Nintendo GameCube.
Two additional online titles will be announced in 2002.
Eric's note: Now this is what I am talking about. Unlike EA Sports, Sega is taking their online games to all systems, not just backing one. If EA Sports wants to become the king of sports they better change there ways because Sega is showing them how its done.
Wednesday, May 15, 2002
First Ever Corvette Titles Coming from TDK
Steve @ 10:01 PM EDT
CALABASAS, Calif. May 15, 2002 TDK Mediactive, Inc., a global publisher of interactive entertainment software, announced today that a five-year worldwide licensing agreement has been forged with the Chevrolet division of General Motors Corporation. Under the agreement, TDK Mediactive now has publishing and distribution rights for interactive video games based on the Chevrolet license, specifically dedicated to the Corvette 50th Anniversary.
The acquisition of this significant automotive license will considerably bolster the 2003 TDK Mediactive line-up, said Vincent Bitetti, chief executive officer of TDK Mediactive. The Corvette is a widely known and respected brand of sports automobile and we intend to develop a strong franchise of games that will provide automobile enthusiasts and gamers alike the chance to experience its incredible power, heart-stopping speed and extensive history.
Madden 2003 on PS2 Gets Online Play, Xbox Version Does Not.
Eric @ 6:48 PM EDT
REDWOOD CITY, Calif., May 15, 2002: Electronic Arts, the world's leading video game software publisher, today announced that it will bring Madden NFL(TM) 2003 to the PlayStation(R) 2 computer entertainment system for online play. EA's worldwide studios also have plans for additional EA SPORTS(TM) and EA GAMES(TM) franchises that will take full advantage of the PlayStation 2 console's online capabilities.
The online features of Madden NFL Football 2003 for the PlayStation 2 console will debut at the Electronic Entertainment Expo (E3) in Los Angeles next week. A special demonstration of the game will be presented at a press conference sponsored by Sony Computer Entertainment America (SCEA) Tuesday, May 21 at 8:00 a.m. PST.
"We are very excited to be partnering with Sony Computer Entertainment of America to bring Madden NFL Football and other popular EA franchises online through the PlayStation 2," said EA Chairman and CEO Larry Probst. "We believe that console-based online play is in its infancy but will grow in the next several years. Early applications on the PlayStation 2 offer a great experience for consumers and a chance for developers to find out what gamers like about online play. We feel confident about the business model presented by SCEA and their choice of an open technology infrastructure for providers and consumers."
"We are thrilled to have Electronic Arts announce online support for PlayStation 2 as we firmly believe that well-known franchises are key to bringing the console gamer online," said Andrew House, senior vice president, Sony Computer Entertainment America. "Our goal is to help lead the PlayStation 2 customer base online with an experience that is consumer friendly and content driven, requiring little or no additional investment. In keeping with the open environment of the Internet, our approach to PlayStation 2 connectivity will encourage the creative community to drive and determine content offerings, as well manage its own customer relationships and distribution models. With EA on board we are one step closer to making this a reality."
Madden NFL 2003 for the PlayStation 2 console will allow gamers to find and challenge opponents anywhere on the Internet, chat with friends and other football fans and download up-to-the-minute player statistics and trades, team rosters and information on injuries and position changes.
Eric's note: Hmmm.... EA decides to bring the PS2 version of Madden online and not the Xbox one. Good call EA, bring Madden 2003 to the system that does not have a HD or Ethernet Adapter. I have no problem with the PS2 version having online play, but not to add it to the Xbox version is just sad. You have everything you need to make a much better online version right out of the box. In any case, NFL 2k3/NFL Fever 2003 both should be online for Xbox. Since both are being made from the ground up and taking full advantage of Xbox's great features and look much much better then Madden 2003, which is once again being ported to Xbox from PS2, this lack of online play will probably not matter in the end. EA wants to be the sports leader, but by making a game for PS2 and then porting it to other systems with less features is not the way to go. Sega on the other hand makes games to take advantage of each console. Bottom line: If I wanted to play the PS2 version of Madden I would have gotten a PS2. There's a reason I own an Xbox, Xbox offers so much more to to developers that you can do in a game that other systems can't. Nothing makes me more mad then a company porting a game to a system and not doing anything to take advantage of that system.
Activision Announces New GTA Style Game for Xbox!
Eric @ 2:39 PM EDT
Santa Monica, CA – May 15, 2002 – Activision, Inc. (Nasdaq: ATVI) is taking on the Russian and Chinese mobs with the announcement of True Crime™: Streets of L.A.™ for the PlayStation®2 computer entertainment system, the Xbox™ video game system from Microsoft and the Nintendo GameCube™. Inspired by Hong Kong action films, the game lets players assume the role of tough-as-nails detective Nick Kang, bent on settling a personal vendetta with the L.A. underworld. As Kang, players will be able to dispense their own personal brand of justice through automotive combat, a variety of rib cracking martial arts moves and the business end of dual 45s. True Crime: Streets Of L.A. has not yet been rated by the ESRB.
“Mission-based driving and action adventure collide in this bold new direction for interactive entertainment,” states Larry Goldberg, executive vice president, Activision Worldwide Studios. “Infused with the unique flair of Hong Kong action films, True Crime: Streets of L.A. allows players to experience first-hand the car stunts, close calls, quick wit and high-action that are synonymous with this distinct style of cinema.”
Developed by Luxoflux, the creators of the successful Vigilante 8 series, the game blends multiple genres into a single cinematic action game. Car chases, shootouts, foot pursuits and hand-to-hand combat are all in a day’s work when it comes to taking down the mob. More than 20 branching missions and 100 sub-missions lead gamers down dozens of possible paths and outcomes. Busting a robbery could tip players off to a future crime, or a foul-up could just as easily get an informant killed. As players cruise the mean streets, random missions can also pop-up on the car radio adding even more gameplay to the immense adventure.
Featuring a powerful 3D engine, True Crime: Streets Of L.A. allows players to move freely through a 400 square mile living, breathing re-creation of the City of Angels. Players will be able to visit popular L.A. landmarks, or buy services from local gun merchants, mechanics or doughnut shops and improve Kang’s abilities by visiting auto simulators, dojo’s and gun ranges around town. True Crime: Streets Of L.A. is slated to ship in 2003.
MS Talks About the Price Cut
Eric @ 12:46 PM EDT
REDMOND, Wash. -- May 15, 2002 --Through a carefully planned effort that includes the participation of key retailers and third-party publishers, Microsoft Corp. today unveiled its plans for a North American price reduction of the Xbox (TM) video game system. Effective immediately, Xbox will have an estimated retail price of $199.99 in the United States ($299.99 CAN). The price reduction will be supported by a multimillion dollar national merchandising and marketing campaign set to begin this weekend. Microsoft also announced it is reducing the price of Xbox in Japan to 24,800 yen effective Wednesday, May 22.*
Xbox was originally priced at $299.99 in the United States, $459.99 in Canada and 34,800 yen in Japan.
"As part of our long-term strategy to broaden the reach of Xbox and make it accessible to more consumers, we've been working for several weeks with our key partners to make this announcement as seamless and high impact as possible," said John O'Rourke, director of worldwide Xbox marketing at Microsoft.
With its cutting-edge technology, advanced graphics engine, hard disk drive and built-in Ethernet port, Xbox has been globally acknowledged as the most powerful video game console in the world. And with a rapidly expanding games portfolio featuring such titles as Game of the Year** "Halo (TM) ," Xbox has become the system of choice for millions of enthusiasts around the globe. "This new, lower price makes Xbox the best value among all competing video game systems," O'Rourke said. "The best box is now the best value."
O'Rourke acknowledged that speculation surrounding a pending price reduction of Xbox has been pervasive in the last few weeks. "The traditional forum for making an announcement of this magnitude is the Electronic Entertainment Expo (E3) next week, but we've been ready to go for some time and can easily put this in place at retail now. We see no reason why eager gamers should have to wait a week to benefit from this tremendous value opportunity."
"Xbox has been working closely with us to roll out this new pricing. We're confident the planned marketing and promotional support behind it will really drive store traffic and bring Xbox to the attention of a lot more gamers," said Dan DeMatteo, president of GameStop.
In just six short months since its highly successful North American launch, Xbox is experiencing a software attach rate of 4.1 in North America, the highest of any video game console ever. And recent momentum in Europe and Australia demonstrates strong consumer demand for Xbox.
Microsoft currently expects to ship 3.5 million to 4.0 million Xbox consoles for the fiscal year ending June 30, 2002. The company is not providing any update to financial guidance provided on April 18, 2002.
Acclaim To Feature Celebrity Athletes at E3
Eric @ 12:36 PM EDT
GLEN COVE, NY May 15, 2002 - In support of its exciting new holiday offerings for 2002, Acclaim Entertainment, Inc. (NASDAQ.SC: AKLM), today announced a powerhouse lineup of celebrity athletes available to sign autographs, take photographs and honor media interviews at the Company's booth (#1046, South Hall), during the Electronic Entertainment Expo (E3) at the Los Angeles Convention Center, May 22-24, 2002.
"E3 is the premier event for showcasing our franchise properties and an ideal venue to strengthen our brand position by combining compelling, quality products with leading, well-known talent," said Sarah Anderson, Senior Vice President of Brand. "Our successful existing relationships with the athletes featured in this year's product lineup will allow attendees a chance to meet the celebrities from their favorite video games in person."
Following is Acclaim's celebrity appearance schedule:
LEGENDARY PROFESSIONAL WRESTLERS:
Jerry "The King" Lawler 1:30 - 2:30 p.m.
Rowdy Roddy Piper 4:00 - 5:00 p.m.
Jimmy "Mouth of The South" Hart 1:00 - 2:00 p.m.
Bret "Hitman" Hart 4:00 - 5:00 p.m.
Jaren Grob 11:00 a.m. - 1:00 p.m.
5/23 11:00 a.m. - 1:00 p.m.
Displaying nearly 30 SKU's across all of the next-generation hardware platforms, the Company will publicly debut its eagerly anticipated titles, including Aggressive Inline(tm), Turok®: Evolution(tm), Vexx(tm) and Dave Mirra BMX 3(tm). In addition, Acclaim will announce several new properties throughout the show.
Acclaim's complete showcase of products will be featured at E3 in Los Angeles, CA, at booth #1046 in the South Hall. For more information on Acclaim, please visit http://www.acclaim.com.
Thrustmaster will be exhibiting at E3
Eric @ 12:32 PM EDT
Croydon May 14th 2002 — Thrustmaster will be exhibiting at E3 in Los Angeles, USA, from 22 to 24 May 2002 (Kentia Hall, Booth # 6021).
Thrustmaster will demonstrate its latest accessories and future innovations for all platforms - PC, GameCubeTM, PlayStation®2, Game Boy AdvanceTM and its officially licensed products for the XboxTM video game system.
Visitors will discover Thrustmaster’s new technological advances in the simulation field, which reinforce the brand’s well-established reputation. Thrustmaster also invites its guests to take a “journey” among its ranges benefiting from prestigious licensing agreements – NASCAR®, FERRARI®, TOP GUNTM, 2002 FIFA WORLD CUP KOREA/JAPANTM , and product supported by the US Air Force.
The following Guillemot representatives will be attending the show and will be available for meetings & product demonstrations:
Michael Flanagan, UK Managing Director
Karen Gray, UK Marketing Manager
Tess Mion , UK PR Manager
Matt Russell, Thrustmaster Product Manager
MS to Open Xbox Manufacturing Facility in China
Eric @ 12:31 PM EDT
REDMOND, Wash. -- May 15, 2002 -- Microsoft Corp., along with its manufacturing partner Flextronics Corp., today announced plans to establish a manufacturing and assembly operation for the Xbox (TM) video game system in China later this year. The companies also stated that the console manufacturing operation in Hungary would be relocated to Doumen, China. In addition to the Xbox operations at Flextronics' Guadalajara, Mexico, facility and the new operations in China, Microsoft will add another facility in Asia in the future.
"The Doumen facility will enable Flextronics to manufacture Xbox consoles under ideal production circumstances," said Todd Holmdahl, general manager of Xbox Hardware at Microsoft. "It is a large facility with a strong infrastructure and flexible production capacity that will result in significant cost efficiencies."
According to Holmdahl, the cost savings associated with the Doumen facility are derived principally from reduced overhead costs and the facility's location in the same region in which many of the Xbox components are manufactured. "Flextronics has been an excellent partner and has worked closely with us to meet production targets while keeping quality high and costs down," Holmdahl said. "We are extremely satisfied with our relationship with Flextronics."
Michael Marks, chairman and CEO of Flextronics, said, "Our manufacturing facilities in the Far East are some of the best operations anywhere in the world, and we are confident that our industrial park in China will meet the production demands of Xbox moving forward. Further, we are confident that through the local supply base and our substantial buying power we can help Microsoft reduce product costs and assist in meeting the growing worldwide demand for Xbox."
In its Doumen facility, Flextronics will provide manufacturing services for Xbox that include printed circuit board fabrication, injection molding, sheet-metal stamping, circuit board assembly, final box build and testing.
New NFL Fever 2003 Screens!
Eric @ 2:08 AM EDT
Here are some great looking screens of the 2003 version of Microsoft's first party football game, NFL Fever 2003. NFL Fever 2003 will be hitting stores in late summer.
NFL Fever 2003 Screen Gallery 1
New Great Looking Star Wars: KOTOR Screens!
Eric @ 2:00 AM EDT
Here are the latest Screens of Lucas Art's Star Wars RPG, Star Wars Knights of the old Republic.
Star Wars: KOTOR Screen Gallery 2
EA Announces E3 2002 Line Up
Eric @ 1:52 AM EDT
REDWOOD CITY, Calif.--(BUSINESS WIRE)--May 14, 2002--Electronic Arts, the world's leading interactive entertainment software company, today announced its Electronic Entertainment Expo (E3) lineup of 31 titles, the biggest ever presented by the company at the annual expo. EA is debuting a show-stopping mix of games from those based on key EA SPORTS(TM) franchises such as Madden NFL(TM) Football and FIFA Soccer to EA GAMES(TM)-branded smash hits with Hollywood film ties such as Harry Potter(TM), James Bond(TM) and Lord of the Rings(TM). New versions of multi-million unit sellers, such as SimCity(TM) 4 and The Sims(TM) will also be on display. EA's lineup will span next generation console, PC, online and hand-held platforms.
"This year EA has a truly incredible line up of blockbuster titles," said John Riccitiello, EA's president and chief operating officer. "We have new editions for the world's leading EA SPORTS line up, including Madden Football, NBA Live, FIFA Soccer, Tiger Woods PGA TOUR Golf and NASCAR Thunder. We'll have games launching with the year's best movies including Harry Potter, James Bond and Lord of the Rings. We also have powerful PC games like SimCity 4 and The Sims Online."
"EA's powerhouse global development studios have created amazing games for the 2002 holiday season," said Don Mattrick, president of worldwide studios at EA. "This year's E3 lineup underscores our dominance of the PlayStation 2 software market with more than 20 games on that platform. Additionally, we will release 15 games for the PC, 15 for the GameCube, 11 for the Xbox and five Game Boy Advance titles. EA's cross-platform support sends a strong message to consumers that EA is bringing great content to market for the platform of their choice."
EA SPORTS IN A LEAGUE OF ITS OWN
EA SPORTS will unveil ten titles at E3, including:
Madden NFL(TM) 2003 -- Show off those football skills with Madden NFL(TM) Football. In its 13th year, the series is the undisputed leader in authentic NFL football simulation. Its combination of jaw-dropping graphics and animations, realistic player AI, in-depth play modes, and the most innovative features is beyond comparison. New features include Mini Camp, with John Madden's Cruising Tour Bus traveling to all NFL cities to complete skilled tasks, Create-A-Playbook and new commentary from John Madden and Al Michaels. Madden NFL 2003 is scheduled for release in summer 2002 on the PlayStation® 2 computer entertainment system, the PlayStation®, Nintendo GameCube(TM), Game Boy® Advance, Xbox(TM) video game system from Microsoft, and PC.
NBA LIVE 2003 -- Packed with action, NBA LIVE 2003 includes totally enhanced gameplay bringing the physical, fast-paced world of the NBA to life. The game includes all-new animations and audio that delivers awesome drama and emotion. In NBA LIVE 2003, players feel, hear and see the action like never before and make their hoop dreams come true. NBA LIVE 2003 will be released on the PlayStation 2 console, Xbox, Nintendo GameCube, PlayStation and PC in fall 2002.
NASCAR Thunder(TM) 2003 -- Jump into the emotion, sound, fury, and risks of the high-speed, high-drama career of a NASCAR® star with NASCAR Thunder 2003. The game lets players feel the adrenaline rush, intensity and passion of being a NASCAR driver on a quest to become a NASCAR Winston Cup Series champion. NASCAR Thunder 2003 delivers a variety of real-life scenarios, complete with dramatic pileups, walls of smoke, and constant door-to-door, three-wide racing all to test players nerves and improve their racing skills. In addition, NASCAR Thunder 2003 lets players build a racing legacy over the course of 20 drama-filled seasons. The title is slated to ship in fall 2002 on the PlayStation 2 console, Xbox, Nintendo GameCube and PC.
2002 FIFA World Cup(TM) -- Win the world's most coveted trophy in 2002 FIFA World Cup(TM). This title promises to capture every moment of glory, every emotion, every sound and every aspect of a truly global event, giving consumers the opportunity to kick off the FIFA World Cup frenzy by playing in the tournament before it begins. Soccer fans will find a whole new world of showboating and quick-tempo, high-impact action, obvious from the first touch of the ball. 2002 FIFA World Cup shipped in April for the PlayStation 2 console, PlayStation, Xbox, Nintendo GameCube, and PC.
Tiger Woods PGA TOUR® 2003 (Console Versions) -- Combine the competitive pressure of the PGA TOUR with the fun of Sunday golf with your friends and the result is the console versions of Tiger Woods PGA TOUR® 2003. The game is a fast and furious golf experience that blurs the lines between fantasy and reality. The game features new, originally designed courses, PGA TOUR and original golfers and all-new street golf that lets you play on city streets and adds challenges that will keep even the lowest handicapped golfer challenged for months. Another new feature, SkillZone, allows players to buy a bucket of balls and compete in a series of mini-games to earn points. Tiger Woods PGA TOUR 2003 is scheduled for release on the PlayStation 2 console, Xbox and Nintendo GameCube in winter 2002.
Tiger Woods PGA TOUR® 2003 (PC Version) -- Brings golf to life on the PC and snaps it into 3-D, allowing the player to feel the pressure of taking on Tiger Woods as well as some of the top courses in the world. A new course lineup allows play at nine different PGA TOUR courses. The game also includes new effects, so the grass actually grows around your feet as you play, making the rough rougher and the weather effects let you "feel" the sun, rain and chill as the fog rolls in. In addition, there are a few new golfers in the game such as, Ty Tryon and Charles Howell III. Tiger Woods PGA TOUR® 2003 is scheduled for release on the PC in winter 2002.
Knockout(TM) Kings 2003 -- Lace up the gloves and experience first-hand the thrills of boxing's biggest moments, most devastating combinations, improved mobility, dazzling footwork, crushing blows and the best looking boxers ever. Knockout Kings 2003 is scheduled to ship in fall 2002 on the Nintendo GameCube.
NHL® 2003 -- Drop the puck and the excitement begins with NHL® 2003 delivering on addictive speed that hockey fans crave. This No. 1-selling NHL® interactive video game franchise continues a tradition of excellence in its tenth year. NHL 2003 is the most user-friendly, accessible, entertaining, authentic hockey experience to date. New users can select 'Beginner' mode to get an audio tutorial with cues for a fun NHL 2003 experience. The title also features Game Breaker, 'On the Ice' sound and Dynamic Deke Control that give both new and veteran players the total control, speed, and hard-hitting competition that every sports fan loves. NHL 2003 is scheduled for release in fall 2002 for the PlayStation 2 console, Xbox, Nintendo GameCube, and PC.
F1 2002 -- Blast onto the track with F1 2002, the first Formula One game to feature the new 2002 season when it launches. Officially licensed from the Formula One Administration Limited, it features all of the real drivers, teams, cars and tracks from the 2002 FIA Formula One World Championship. Available at the start of the new season, it allows the true Formula One aficionado the opportunity to play along as the real life drama unfolds. F1 2002 is slated to ship in spring 2002 on the PC, PlayStation 2 console, and Nintendo GameCube.
NCAA® Football 2003 -- Live the intensity, pageantry and the spirit of college football in NCAA Football 2003. The game celebrates the loyalty and tradition of college football's storied football programs. No other interactive college football game creates the experience of the intense rivalries of college football Saturday's at all 117 Division I-A and 27 I-AA schools across the country. NCAA Football delivers the schools, the unique formations and plays, the band music, the cheerleaders, the mascots -- creating a unique gaming experience that is different from professional football. NCAA Football 2003 is scheduled to ship on the PlayStation 2 console, Nintendo GameCube and Xbox in summer 2002.
EA SPORTS BIG(TM) CONTINUES TO PUMP OUT FRESH, EXTREME TITLES
The latest title being presented under the EA SPORTS BIG(TM) brand is:
Freekstyle(TM) -- Feel the danger in Freekstyle, a new motocross game that dares players to harness the power of their bikes while pulling off sick tricks in insane, over the top worlds. Freekstyle includes a unique cast of characters from the freestyle motocross world such as Mad Mike Jones, Metz and Deegan. Even the former Miss Supercross and TV host Leeann Tweeden saddles up and turns into a throttle junkie. Freekstyle is scheduled to ship in summer of 2002 on the PlayStation 2 console and Nintendo GameCube.
EA GAMES(TM) TURNS HOLLYWOOD LICENSES INTO 'MUST HAVE' GAMES
EA will be showing the following 13 titles under the EA GAMES brand:
Harry Potter and the Chamber of Secrets(TM) -- Take the wheel of a flying car and don't be late for a second term at Hogwarts School of Witchcraft and Wizardry(TM) in Harry Potter and the Chamber of Secrets(TM). Based on J.K. Rowling's second book in the worldwide best-selling series, players face a slew of new challenges and mysteries as the famous "Boy Who Lived." EA will be publishing games based on Chamber of Secrets this fall under the EA GAMES brand for the PlayStation 2 console, Nintendo GameCube, Xbox, PC, Game Boy Advance, PlayStation and Game Boy® Color. Each game will take advantage of the individual platform's hardware capabilities to deliver the ultimate Harry Potter experience, transporting gamers away from the non-magical world into an interactive adventure of wizards and wonder!
James Bond 007 NightFire(TM) -- Get deep into the excitement and intrigue of the most complete James Bond game yet. In James Bond 007 NightFire, all-new scenarios and gameplay complement a completely original storyline that delivers all-out Bond-style intensity. The game will feature a large variety of missions filled with furious action and stealth, gorgeous women, exotic locales and sophisticated spy-craft gadgetry that Bond Fans expect. Moreover, the game will primarily be seen through a fast-paced, first person perspective, however it will switch to a dynamic third person perspective to show off dramatic interactive moments. Closely timed for release with the 20th theatrical release, 'Die Another Day' from MGM/Danjaq, James Bond 007 NightFire is targeted for release in late 2002 on the PlayStation 2 console, Xbox, Nintendo GameCube and PC.
Battlefield 1942(TM) -- Jump into this multiplayer World War II PC game and find out what action is all about. Battlefield 1942 players are given the ability to control 35 authentic Axis and Allied vehicles from a first person perspective and select from five player classes. Players can choose to heroically storm or defend the beaches of Normandy, direct artillery or command a tank at Kursk, pilot a fighter or operate shore battery at Midway -- all while experiencing some of the most dramatic moments of WWII. Battlefield 1942 for the PC will support up to 64 players. The game is slated for release on the PC in summer 2002. The Xbox version will be available in winter 2002.
The Sims(TM) -- Brace yourselves! The No. 1 PC game of all-time is making its console debut. Players can create and control Sims on the PlayStation 2 console with new level-based game play and 3D graphics. Customize your Sim's personality and appearance and move into the neighborhood. Get a job, make friends and advance through your career and life's big moments. Unlock new objects and bigger houses along the way. Meet, flirt and fight with a neighborhood full of wild characters. You can also load your Sims into a friend's game and play two-player games, all new for the PlayStation 2 console. The Sims is scheduled for release in fall 2002.
SimCity(TM) 4 -- Build and breathe life into your city with SimCity 4. With god-like powers, players can sculpt mountains, gouge riverbeds, and seed forests to lay the groundwork for their creation. Cities come alive with the hustle and bustle of construction crews, the snarl of traffic and the activity of the Sims. Cap an erupting volcano to save your city, but don't be surprised if lava explodes from another source. If your citizens burst into a panic, throw down barricades and dispatch the police or send the Mayor's limo to quell the mob. With every decision players make, their city and Sims will respond for better or worse. SimCity 4 is slated for release in fall 2002 on the PC.
The Sims(TM) Online(TM) -- Enter a virtual world built from the imaginations of thousands of players in The Sims Online. It is an unpredictable, alternate reality where players can be themselves or whomever they want to be. Players have their own piece of land to do with as they please. Create a house, coffee bar, dance club, theatre or anything imaginable. The Sims Online players can be both spectators and participants. Build a network of friends to enhance their power, wealth, reputation and social standing. Create crazy locations or hold wild events to entertain others. Explore the neighborhoods around you and meet scores of Sims along the way. In this massive and never-ending online world, players become Sims, choose their roles and find their destinies. The Sims Online is slated for release in the second half of 2002.
Need For Speed(TM) Hot Pursuit 2 -- Engage in the next generation thrill of arcade racing with more than 20 exclusive and exotic cars from the world's most coveted licensors including Ferrari(TM), Porsche® and Lamborghini(TM). Need For Speed is back and better than ever with Need For Speed Hot Pursuit 2. The latest version features over 20 courses, some more than 15 miles long, providing the widest variety of driving challenges. A mixture of gameplay modes will challenge every driver, including the all new "Top Cop" and "Be The Cop" modes that let players actually get behind the wheel of a police car and attempt to bust those pesky law-breakers. Need For Speed Hot Pursuit 2 will arrive on the PlayStation 2 console, Nintendo GameCube, Xbox and PC in late summer 2002.
The Lord of the Rings(TM), The Two Towers(TM) -- Based on New Line Cinema's epic motion picture trilogy, EA's first The Lord of the Rings(TM) action adventure game will allow players to take control of the main action heroes from the films, with other members of the Fellowship taking on an active AI role during gameplay. The PlayStation 2 version features dramatic camera views of the action within fully 3D interactive environments taken straight from the big screen. A visceral, tactical combat system will encourage players to be strategic with their selection of characters, weaponry and moves. The first The Lord of the Rings title will be released in conjunction with the second movie in fall 2002.
Medal of Honor Frontline(TM) -- Head back behind enemy lines with Lt. Jimmy Patterson in Medal of Honor Frontline. Lt. Patterson returns and must use the confusion of the real-world offensive Operation Market Garden to infiltrate the German frontline and steal the HO-IX flying wing, an experimental Nazi weapon so powerful that it could turn the tide of World War II. To help him succeed, Lt. Patterson will have an arsenal of new weapons, ranging from the Springfield Sniper Rifle and Panzerschreck rocket launcher, to the return of the ever-popular Browning Automatic Rifle. Patterson's friends and foes will all have much improved AIs, making for tense and heated large-scale battles, with friends, foes, and even civilians all on screen at any given moment. Medal of Honor Frontline is scheduled for release in summer 2002 for the PlayStation 2 console.
Command & Conquer(TM) Generals -- Become a powerful general and control massive armies of bleeding-edge military weaponry across a globe teetering on the brink of Armageddon. Prepare your forces, Commander, it's time to engage in the next generation of real-time strategy in Command & Conquer Generals. The game is scheduled to ship in winter 2002 on the PC.
Earth & Beyond(TM) -- Take command of a starship and enter an enormous persistent galaxy. This massively multiplayer online role-playing game allows players to live star-spanning adventures as they explore, trade and fight with thousands of other players. Earth & Beyond is slated to debut in summer 2002.
1503 A.D. - The New World(TM) -- Return to the dawn of a new world in an epic saga of adventure and discovery. Players will explore stunningly detailed sixteenth century environments to establish colonies as they seek wealth and power. They'll watch those colonies grow while they create trade and diplomatic ties with neighboring cultures. They'll also engage in combat on land and at sea as they protect their colonies. The depth and pace of this real-time strategy masterpiece will keep players challenged and at the center of the action. 1503 A.D. - The New World is scheduled for release in winter 2002 on the PC.
Ty the Tasmanian Tiger(TM) -- Sharpen your boomerang and get ready to explore the many regions of the land down under with Ty the Tasmanian Tiger. In the role of Ty, players believe they are the lone remaining Tasmanian Tiger until a chance meeting with a mystical elder who informs Ty that he has living relatives trapped in another world called the Dreamtime portal. This information sends players on an adventurous quest to collect magical talismans that are spread across the game's many environments: the snowy mountains, the Outback or the Great Barrier Reef. Players collect the Talismans and unlock the Dreamtime portal, releasing their fellow Tasmanian Tigers. But traversing across Australian isn't so easy, along the way Ty encounters a large cast of characters, both friend and foe. Ty must outsmart them all, armed with only an array of signature boomerangs and a nasty chomp. Ty the Tasmanian Tiger provides fun for all ages. The game is slated for release in fall 2002 on the PlayStation 2 console and winter 2002 on the Nintendo GameCube.
EA DISTRIBUTION CO-PUBLISHING AN ARRAY OF MARQUIS TITLES
EA Distribution (EAD) is also co-publishing a multitude of titles that are under development, including:
Buffy the Vampire Slayer(TM) -- Balance the adolescent growing pains of a 17-year-old high school student with the responsibility of being the "Chosen One" in this third-person action/adventure game based on the international hit television series. Players take on the role of Buffy Summers, a typical student by day and a fierce destroyer of the undead by night. Buffy the Vampire Slayer combines fighting, action, drama, humor, exploration and puzzle solving in a complex interactive 3D environment. Gamers must defeat vampires and other demonic creatures that threaten the world's existence. It's up to Buffy to save the world from vampires and demons. Buffy the Vampire Slayer is due to ship in summer 2002 on the Xbox. The game is being co-published by EA and Fox Interactive.
Disney Golf -- Tee up with Mickey, Goofy and friends where players of all ages and abilities can step onto the magical links of Disney Golf, a place where the fun never ends. Disney Golf features six colorful and entertaining courses such as the picturesque landscape of the American West, a plush island paradise and an airy course in the clouds. This game also has many magical hidden secrets such as power-ups to boost characters' duffer skills as well as fun moves like hitting a miracle drive that turns the golf ball into a football. Disney Golf is scheduled to ship in summer 2002 on the PlayStation 2 console. The game is being co-published by EA and Disney Interactive.
GALIDOR(TM): Defenders of the Outer Dimension -- Based on the hit FOX Kids TV series, GALIDOR: Defenders of the Outer Dimension puts players into the shoes of Nick Bluetooth who is faced with the daunting task of freeing friends who have fallen into the clutches of the evil tyrant named Gorm. Nick's friends are being held in four realms of the Outer Dimension, each packed with multiple levels of arcade-style gameplay action. Nick is armed with a glinching power allowing him to absorb defeated enemies' attributes. He'll need those attributes as he takes on powerful bosses and other foes throughout the game. GALIDOR: Defenders of the Outer Dimension for the Game Boy Advance will be available in fall 2002. The PlayStation 2 console, Nintendo GameCube and PC games are due for release in spring 2003. The game is being co-published by EA and LEGO®.
Drome Racers -- Get behind the wheel as Max Axel, lead driver of the Nitro team and newest rising star vying for the Championship throne. The Drome is an unfathomably huge race world where competitors charge across three realistic city, mountain and canyon environments. The game's most unique feature is the Multi-Challenge Races. From start to finish the race is a seamless set of different stages, each requiring a skilled pit stop change to have the right car for the next terrain. Racers can choose from 18 dragster, on- and off-road cars, all based on the wildly popular 2002 LEGO Racers Construction Toy Range. Drome Racers will be released in winter 2002 on the PC and PlayStation 2 console. The title is being co-published by EA and LEGO.
BIONICLE(TM): Matoran Adventures -- Set around the elementally themed regions of the island of Mata Nui, a tropical paradise, players of this fun hand-held platform game will guide Matoran and Turaga characters on an incredible adventure. Players will face many obstacles and enemies and finally defeat the Bahrag, the great enemy of Mata Nui, and its inhabitants. Bionicle: Matoran Adventures for the Game Boy Advance is scheduled to ship in fall 2002. The game is being co-published by EA and LEGO.
Mace Griffin Bounty Hunter(TM) -- Speed, agility, stamina and accuracy are all key elements in the bounty missions players undertake in Mace Griffin Bounty Hunter. The player will assume the role of Mace Griffin, a futuristic Special Ops officer, while seamlessly transitioning between first person combat and space flight action. Against a backdrop of corporate, political and religious intrigue, Mace Griffin is framed for being involved in his comrades' deaths. After spending time in prison, he becomes a Bounty Hunter, a vocation that gives him access to classified information and a means to aggressively pursue his search for the people who framed him. Mace Griffin Bounty Hunter for the PC is slated to hit store shelves in fall 2002. The PC game is being co-published by EA and Crave Entertainment.
The Simpsons(TM) Skateboarding -- Grab your board and jump into the action with everyone else in Springfield who is vying for the top spot and colossal $99 prize in the Annual Skate Tour. The entire town has gone skate crazy on the half-pipes, ramps and rails. The game features nine recognizable characters such as Bart, Homer and Krusty. Each character has his/her own tricks, personality and dialogue. Players can go for broke in five, fast and furious modes played out all over Springfield in this arcade skateboarding title. The Simpsons Skateboarding is scheduled for release in summer 2002 on the PlayStation 2 console. The game is being co-published by EA and Fox Interactive.
Impressive New Screens of Splinter Cell
Eric @ 1:49 AM EDT
Here are some new screens of what could be next MGS. This game is looking more and more impressive with each new screen shot released, and should be one to look out for this fall! Enjoy the new screens!
Splinter Cell Screen Gallery 1
Xbox Drops to $199 in the USA, Still a Better Buy Then PS2!
Eric @ 1:39 AM EDT
It did not take long for MS to drop the price of Xbox after Sony dropped the price of their PS2 game console today. Stores are now selling both systems for $199, which now makes all 3 consoles the same price. For the slow people out there, here is what you will get for $199 if you buy an Xbox. The most advanced graphics card in a console, the most advanced sound card in a console, an 8 gig HD, an nic card for network play all out of the box for $199. You can't get any of that out of the box on GC or PS2, and you want to save games you better add the cost of a memory card to that $199 price tag. Online games? Don't forget to add the cost of a network card, and/or a HD. With all 3 consoles the same price, the already good selling Xbox should really start to break away from the pack now!
Tuesday, May 14, 2002
Alter Echo From THQ to Be Unveiled At E3
Steve @ 1:46 PM EDT
CALABASAS HILLS, Calif. - May 14, 2002 - THQ Inc. today announced that it will unveil Alter Echo™ at the Electronic Entertainment Expo (E3) in Los Angeles. Developed by THQ studio Outrage® Games, Alter Echo is an innovative action game that lets players morph between three combat modes and alter time with pioneering TimeDilation™ technology. A revolutionary PostFX™ camera system intensifies the action with spectacular visual effects that heighten the drama of every combo and special attack. Alter Echo is scheduled for release on the PlayStation®2 computer entertainment system and the Xbox™ video game system from Microsoft in early 2003.
“As the first title from Outrage Games since becoming one of THQ’s internal development studios, we are extremely enthusiastic about Alter Echo,” said Jack Sorensen, executive vice president of worldwide studios, THQ. “Featuring a unique style of gameplay and groundbreaking technology such as TimeDilation, Alter Echo is another original THQ product that we hope to develop into a major franchise.”
“Alter Echo is the type of intense action game in which Outrage specializes,” stated Matt Toschlog, studio director of Outrage Games. “We feel new gameplay elements such as the ability to morph on the fly and the robust PostFX camera system allow the player to experience something completely fresh.”
About Alter Echo
In Alter Echo players assume the role of Nevin, sent on a mission he does not yet understand to a planet whose very surface is alive. Interstellar corporations mine the planet’s organic skin -- a substance called Plast -- and use it to make bio-machines. Nevin is one of the rare “Shapers” who can psychically alter Plast -- and time itself. Nevin discovers that illegal experiments have infected Plast with human consciousness, and now he must fight for survival against a world gone mad, an entire planet that is using its bio-mechanical properties to spawn enemy after enemy to destroy him. An advanced real-time skeletal morphing system lets players to change between Melee, Gun and Stealth modes on the fly and during combat. The Outrage-developed TimeDilation system allows players to freeze the action and cue up an unstoppable flurry of moves and special attacks. The groundbreaking PostFX camera system intensifies every action with mind-blowing visual effects, camera filters, and screen distortions.
Joey Harrington Joins EA Sports for NCAA Football 2003
Steve @ 1:43 PM EDT
REDWOOD CITY, Calif., May 14, 2002: Electronic Arts(TM) announced today that the company has reached an agreement with former University of Oregon quarterback and top NFL(TM) draft pick Joey Harrington, naming him spokesman for EA SPORTS(TM) NCAA(R) Football 2003.
Harrington, who was the third overall pick in the NFL Draft by the Detroit Lions this year and was a finalist for the 2002 Heisman Memorial Trophy, will appear on the cover of NCAA Football 2003, the latest iteration of the award-winning college football series. Terms of the agreement were not disclosed.
"This has been a very exciting year for me and being on the cover of NCAA Football 2003 is a huge thrill," said Harrington. "I'm a big fan of video games and never imagined I would ever be on the cover of one. EA is known for making the best games and it is an honor that they chose me to be on theirs." Harrington's image will appear on all NCAA Football 2003 packaging and merchandising.
Harrington helped the Oregon Ducks win the 2001 Pacific 10 Conference title and led the team to victory in the Fiesta Bowl in 2002. Harrington, the Pac-10 Offensive Player of the Year, threw for 2,414 yards and 23 touchdowns as a senior, the second-highest single season total in school history.
NCAA Football 2003 relives the intensity, pageantry and spirit of college football and celebrates the loyalty and tradition of college football's storied football programs. NCAA Football 2003 will be available on the PlayStation(R)2 computer entertainment system, the Xbox (TM) video game system from Microsoft and the Nintendo GameCube(TM) in July.
He-Man's Back! Masters of the Universe Announced
Steve @ 1:41 PM EDT
CALABASAS, Calif., May 14, 2002: TDK Mediactive, Inc., a global publisher of interactive entertainment software, today announced a worldwide, multi-year exclusive licensing agreement with Mattel, Inc. to publish software based on Masters of the Universe(R). The agreement grants TDK Mediactive exclusive rights to publish interactive Masters of the Universe games for console systems manufactured by Sony, Nintendo and Microsoft, as well as PC.
"Masters of the Universe is a retro-brand that is still tremendously popular," said Vincent Bitetti, chief executive officer of TDK Mediactive. "And with the brand resurgence, it's the perfect time to make the leap into the video game arena."
"We are delighted to be working with TDK in bringing He-Man and the Masters of the Universe to the video game category," stated Amy Boylan, Senior Vice President of Boys/Entertainment, New Media at Mattel. "Their proven track record, means Masters of the Universe fans across the globe can look forward to exciting and highly realistic games."
He-Man(R), the most powerful man in the Universe, re-joins the Masters of the Universe(R) to once again battle the forces of evil. Twenty years after He-Man was first introduced, Mattel is bringing back the popular toy line, an updated version of the warrior-hero from Eternia(R), for a new generation of fans, featuring action figures and playsets.
Monday, May 13, 2002
Linebacker Brian Urlacher Cover Man for NFL 2K3
Steve @ 4:30 PM EDT
All-Pro Defensive Player Signs on to Become Official Spokesperson for SEGA Sports NFL 2K3; Unites With Award-Winning Football Franchise
SEGA Sports(TM), the brand that continues to set new standards in sports video gaming, today announced the signing of Chicago Bears middle linebacker Brian Urlacher to serve as the official spokesperson and cover athlete for "SEGA Sports(TM) NFL 2K3." After joining the Chicago Bears in 2000, Brian Urlacher quickly made his mark in the NFL, winning The Associated Press NFL Defensive Rookie of the Year Award. The league and numerous sporting publications have honored him since as one of the NFL's top defensive players. He is also a two-time Pro Bowl pick who has led the Chicago Bears in total tackles, sacks, solo tackles and tackles for loss.
"Brian Urlacher's breakthrough play has redefined the middle linebacker position. The hard work and drive he has shown through his dedication to the NFL and the Chicago Bears exemplifies what SEGA Sports is all about -- fortitude, strength and passion," said Tom Nichols, group director of sports marketing, SEGA of America, Inc. "Brian has offered our development team strategic advice and counsel about what it's like to be one of the toughest and athletically gifted young linebackers in the NFL. With his help and the many numerous additions to this year's game there is no doubt 'SEGA Sports NFL 2K3' will own the playing field."
"I've been dreaming of being on an NFL video game cover since I started playing football," Urlacher said. "I am honored to be a part of 'SEGA Sports NFL 2K3' because this game offers the best perspective on what it's really like to be on the football field. SEGA Sports has managed to capture the most realistic details of the game, down to the look and the feel of realistic tackles."
Urlacher loaned his high-intensity defensive moves to "SEGA Sports NFL 2K3" in a motion capture session held earlier this year. In addition, he spent time in the sound studio recording defensive huddle audio calls and worked with the development team in a defensive play design session. Urlacher's input and thorough knowledge of the game was used in designing the ultra-realistic AI and detailed team-specific defensive playbooks in "SEGA Sports NFL 2K3."
Developed by Visual Concepts, the development house behind the sports video game revolution and makers of the acclaimed "SEGA Sports NFL 2K" and "SEGA Sports NBA 2K" series, "SEGA Sports NFL 2K3" will bring sports gamers the detailed authenticity and breathtaking realism that they have come to expect from the SEGA Sports NFL franchise. With new lifelike player animations, "SEGA Sports NFL 2K3" comes to the 2002 season bigger and stronger than ever before with enhanced play calling intelligence and a brand new ESPN broadcast system with the familiar ESPN overlays, scores and highlights. "SEGA Sports NFL 2K3" will also build upon the legacy already set by its predecessors by adding an incredibly deep Franchise Mode, which gives gamers a chance to control the team as both coach and general manager.
Urlacher joins the long line of great athletes who have graced the covers of SEGA Sports titles such as tennis stars Venus and Serena Williams, 76ers guard Allen Iverson, Heisman(R) Trophy winner Eric Crouch and New York Yankees(R) slugger Jason Giambi.
"SEGA Sports NFL 2K3" will be available at retailers nationwide this fall for the PlayStation(R)2 computer entertainment system, the Xbox(TM) video game system from Microsoft(R) and Nintendo GameCube(TM).
Eidos Interactive E3 Line Up
Eric @ 2:02 PM EDT
Eidos Interactive, one of the world’s leading publishers and developers of entertainment software, announces its line-up for the forthcoming Electronic Entertainment Expo (E3), held May 22-24 in Los Angeles, California. The key featured games on Eidos’ stand include: Lara Croft Tomb Raider: The Angel of Darkness (PlayStation2 & PC); TimeSplitters 2 (PlayStation2, Xbox & GameCube); Hitman 2: Silent Assassin (PC, Xbox & PlayStation2); Praetorians (PC) and Deus Ex 2: Invisible War (PC & Xbox). The Eidos stand (#1300) will be located in the South Hall.
“I firmly believe that Eidos’ E3 2002 lineup is our strongest ever,” says Rob Dyer, president of Eidos Interactive US. “Every title in the lineup reflects our vision and capacity to produce high-quality, technologically groundbreaking and exciting games.”
This E3 marks the eagerly awaited return of Lara Croft and it will be the first opportunity people will have to see the new game in the multi-million selling franchise - Lara Croft Tomb Raider: The Angel of Darkness. The game will be released on PlayStation 2 & PC in November.
A series of grisly murders brings Lara into conflict with a sinister Alchemist from the past, and a secret alliance of powerful individuals shrouded in mystery. At the center of this conflict are five 14th century paintings – the Obscura Paintings, which the Alchemist is desperate to repossess. Accused of the murder of her one time mentor Von Croy, Lara becomes a fugitive on the run. Pursued by the police, she is drawn into a dark world of blood, betrayal and vengeance spanning across hundreds of years. It is up to her to defeat this unholy alliance and stop them from unleashing their incredible powers on the world.
Lara returns as both hunter and hunted and she must rely on her ingenuity, athleticism and a new edge that has arisen from her dark inner demons. The game introduces a whole host of new gameplay features including interaction with other characters and the capacity to improve Lara’s abilities depending on how you play the game. Lara Croft Tomb Raider: The Angel of Darkness employs a brand new engine built to fully utilise the power of PlayStation 2 and the latest PC graphics cards. Lara is now made up of over 5,000 polygons as opposed to just 500 in previous Tomb Raider games.
The new face of Lara – Dutch model Jill de Jong will also be making regular appearances on the stand. At 6ft tall and measuring 34-26-38, Jill is a perfect incarnation of the world’s number one cyber-babe.
Other new games at the show are:
Hitman 2: Silent Assassin (PlayStation 2, PC & Xbox)
Hitman 2: Silent Assassin is the follow-up to the BAFTA award nominated Hitman: Codename 47. Developed by Io Interactive, the game will be released in September. You must enter the mind of a genetically engineered assassin Codename 47, whose deadly efficiency is now needed more than ever. Lured back into a global ring of deception, you must kill not only to make a living, but to continue living. This time it’s not just business. It’s personal.
TimeSplitters 2 (PlayStation 2, Xbox & GameCube)
Prepare to battle through history as the evil TimeSplitters get ready to rise again. TimeSplitters 2 is the sequel to the hugely successful and critically acclaimed TimeSplitters. The game is being developed by Free Radical Design of Nottingham, England, and is set for release in September. TimeSplitters 2 will improve on the original in every conceivable way. The game offers a more involving single player and co-operative story mode, featuring a complex narrative with multiple objective-based episodes and superbly animated cut-scenes.
Praetorians is an epic 3D troop based strategy game from Spanish based Pyro Studios, the developers of the multi-million selling Commandos series. The game will be released in Autumn. Praetorians is centered around the historical battles from the campaigns of Julius Caesar. Taking on the role of a Roman General you are transported back to the deserts of Egypt, the frozen lands of the Gauls and to the heart of the Empire itself, Italy. You will be given the opportunity to command the forces of not only the Romans, but also the ferocious Gauls and the religiously fanatical Egyptians. The road to victory depends on strategy, tactics, troop formations, learning to combine units and exploiting your enemy's weaknesses.
Republic: The Revolution (PC)
Developed by Demis Hassabis’ Elixir Studios, Republic: The Revolution is one of the most hotly anticipated games of the year. Republic places you in the role of a faction leader intent on becoming the President… by fair means or foul. Starting with nothing more than a single loyal supporter, a tiny secret HQ and a very small base of local support, you must build up a nationwide faction powerful enough to oust the President and rule the Republic of Novistrana. The game boasts the most advanced graphics engine ever – the ‘Totality’ engine capable of rendering an unlimited number of polygons in real-time.
Beach Life (PC)
Sun, sand and sex is what you can expect from the holiday simulation Beach Life. Based on a game concept by Ian Livingstone, the game is being developed by Deep Red and is due for release in August. Set in exotic holiday resorts around the world, players compete to create the most successful holiday experience. Build an Ibiza-like resort with hotels, bars, clubs, beach activities, and water sports, set the prices and watch all the self-indulgent holidaymakers have fun in the sun. As summer rolls on you will experience all the joys and the headaches of running a typical package holiday resort from romance and over indulgence to food poisoning and storms.
Legaia 2: Duel Saga (PlayStation 2)
Originally released in Japan only, Legaia 2: Duel Saga is the latest addition to Eidos’ Fresh Games line-up. The game is a Japanese turn-based RPG, which features real-time backgrounds and voice acting. Eidos will translate and localize the game for the Western market. The game has been developed by SCEI and will be released this Autumn.
THQ's Lineup For E3
Steve @ 11:23 AM EDT
THQ International Ltd a subsidiary of THQ Inc., and developer and publisher of interactive entertainment software worldwide for a variety of hardware platforms including PC CD-ROM, wireless devices and those manufactured by Sony, Microsoft and Nintendo will be at the biggest trade show (E3) for interactive entertainment, being held May 22-24, 2002 at the Los Angeles Convention Centre
THQ's stand will include a gaming zone and conference area; both with playable code, and will be located in the Petree Hall - Booth #4001
THQ will be presenting a catalogue of all-ages interactive entertainment titles. They include highlights such as:
World Wrestling Entertainment® - The biggest fighting/wrestling franchise ever reaches all formats.
Red FactionTM 2 - The sequel to the highly successful FPS title is blasting its way on to the PlayStation 2
SummonerTM 2 - On a storm-swept ship, the sequel to one of the top-selling role-playing adventures on PlayStation 2 begins.
Pride FCTM - The most realistic "Mixed Martial Arts" fighting videogame for the PlayStation 2
Moto GPTM: Ultimate Racing Technology - For the Xbox video game system from Microsoft and PC puts players in control of some of the most advanced racing machines
Yager - An aerial 3D combat/action game that pushes the boundaries of this genre
MX SuperflyTM - Racing and freestyle explode on the PlayStation 2 and Gamecube with expanded career modes, all new mini-games and top notch pro's
Out of all those listed here are the ones that are coming to Xbox:
Toxic Grind, Moto GP, Tetris Worlds, Yager, Fila Tennis and MX Superfly
Note: One thing that is strange is that for WWE, it says, "The biggest fighting/wrestling franchise ever reaches all formats." Does that mean it's coming to Xbox? But we know it's just coming to GC, so who knows.
New Survival Horror: Nefandus
Steve @ 11:16 AM EDT
Black Element Software under the direction of Bohemia Interactive Studio (developers of the award winning Operation Flashpoint) brings you a new epic in horror action/adventure that will extend the rules of gaming entertainment. Utilising the smart, original 3D engine, the cinematic storytelling is spiced with a thrilling atmosphere.
In a small mountain village somewhere in Europe, an early evening train unloads its last passenger. Stepping to the ground, the stranger senses that all doesn’t appear to be as it should. Even a man under guidance from the Holy Father realises that not all so-called ‘miracles’ are the work of God. A mystery older then mankind itself. A secret more frightening than one can imagine is waiting for him. Waiting for YOU. Ingenious storytelling lets you uncover the truth about the horrors slumbering within mother Earth, waiting for the moment to send its servants to unleash hell.
Real weaponry. Unreal enemies.
Charismatic half demon, half man hero.
70 plus huge levels.
Variety of disparate environments including an abandoned village, a military base, a besieged medieval town, cursed mines, and strange worlds beyond your imagination.
Screen shots coming later today.
Sunday, May 12, 2002
Xbox Price Drop True? New Info!
Eric @ 11:54 PM EDT
LOS ANGELES (Reuters) - Microsoft Corp. has told major U.S. retailers it plans to announce a price cut for its Xbox video game console within days, sources familiar with those discussions said on Friday.
A Microsoft spokesman declined to comment, saying the company talks to its partner companies on a regular basis and that "conversations we have with them are confidential."
A price cut for the Xbox has been widely expected in recent weeks by industry analysts who have said the cut could jump-start sales ahead of the traditionally slow summer months.
Microsoft has a press conference scheduled for May 20, the first night of the Electronic Entertainment Expo in Los Angeles, the game industry's most important event of the year. The price cut will be announced then, the sources said.
Microsoft released the $299 Xbox on Nov. 15, and industry analysts and executives have estimated it had sold about two million units in the U.S. through March 31.
While that was considered a relatively strong debut, the console has not fared as well in Japan and Europe. Microsoft also still trails Sony Corp. by 10-to-1 in terms of the total number of its game consoles in the market.
That's a key measure since Microsoft's strategy has been to take a loss on the Xbox machine but make money on related game sales and a bigger "installed base" of game consoles means a bigger potential market for games.
Microsoft has conceded it is struggling in Japan, and it cut the price of the console by as much as 38 percent in Europe and Australia six weeks after its launch in those markets.
The Xbox competes in the United States against Nintendo Co. Ltd.'s GameCube, which was released three days after the Xbox; and Sony Corp.'s PlayStation 2, which came out in Nov. 2000 and has sold more than 11 million units in North America and more than 30 million globally.
The PS2 also retails for $299, while the GameCube sells for $199. Sony has repeatedly denied it has plans for a price cut, though the major game publishers have all said their financial models assume a PS2 price cut sometime this year.
Nintendo has said it would reexamine its pricing if Sony cut its price, but that any decision would have to be made by August to have full effect for the year-end holiday season.
Friday, May 10, 2002
Kevin Bachus and Seamus Blackley Form Company
Steve @ 4:36 PM EDT
Kevin Bachus and Seamus Blackley are considered the "Xbox Fathers."
Capital Entertainment Group, Inc. (CEG) launched today as the computer and video game industry's first independently funded production company.
Headed by industry executives Eugene Mauro, J. Mark Hood, Kevin Bachus, and Seamus Blackley, CEG will foster creativity in the game industry by introducing innovative and professional methods of production management while reducing the financial risk of game production to both developers and publishers. With more than 40 years of combined industry experience, CEG's principals plan to produce games that excite consumers and reward their company's publishing and development partners.
"This company was founded on a desire to create truly ground-breaking games -- the sort of original but risky projects that otherwise would never get made," said Eugene Mauro, CEO and founder of Capital Entertainment Group. "Beyond financing game development, CEG brings support and discipline to the production process, freeing both developers and publishers to focus on what they do best. With our unique business model and funding, CEG has the patience and resources to develop innovative hit titles, and generate robust returns for our partners and investors."
To fund the development of its first several games, CEG has partnered with several groups to raise a production fund of between $40 and $50 million. Durlacher, Ltd., a leading London-based investment house is advising CEG on its European fundraising.
CEG also announced that SEGA(R) of America, Inc. plans to be the company's first publishing partner. One of the industry's leading content publisher's, SEGA(R) has plans to market and distribute CEG's first two products. Details on the partnership will be announced at a later date.
"Capital Entertainment Group brings an innovative approach to the development, production and publishing processes," said Peter Moore, president and COO, SEGA of America, Inc. "This unique new model will allow developers and publishers to focus on their respective strengths, which will ultimately benefit the industry."
Note: Sega will be publishing for them..very interesting.
Crave Entertainment Announces Their E3 Plans
Eric @ 3:13 PM EDT
LOS ANGELES--(ENTERTAINMENT WIRE)--May 9, 2002--Crave Entertainment, a leading publisher of videogame entertainment products, will preview its 2002 product line-up during the E3 Expo at the Los Angeles Convention Center, May 22-24, 2002.
More than 60,000 industry executives and journalists from around the world will attend the show. The line-up includes a wide range of game types, from extreme sports to genre-defying space adventures to a psychological thriller, for multiple gaming platforms.
"We are exhibiting a variety of quality entertainment titles that combine great gameplay and advanced technology at the show this year," said Martin Spiess, senior vice president, global marketing at Crave Entertainment. "We are expanding our strong, established brands like Ultimate Fighting Championship(TM), while exploring new terrain with games like The Lost(TM), Mace Griffin Bounty Hunter and Whirl Tour."
Highlights From Crave's 2002 Line-Up:
Ultimate Fighting Championship:
Build the Best. Destroy the Rest. UFC: Throwdown introduces real fighting for the first time to the Nintendo GameCube(TM) and PlayStation(R)2 computer entertainment system. The successful genre, created by Crave in 2000, again features actual UFC champions and all the real, unbelievable mixed martial arts moves found in the Octagon.
With amazingly realistic graphics and an unprecedented Fighter Career Mode, the anticipated release date of UFC: Throwdown, for both the PlayStation(R)2 computer entertainment system and the Nintendo GameCube(TM), is June 2002.
The Lost takes the Survival-Horror genre to all new depths by providing the chills of a classic survival horror game while incorporating a multi-character RPG skills system that goes deeper than any other before it.
Its compelling storyline and complex character development will have gamers' hearts and minds racing as they explore frightening, modern day adaptations of Dante's nine circles of Hell. The anticipated release date of The Lost, for the PlayStation 2 and the Xbox(TM) video game system from Microsoft is fourth quarter 2002.
Mace Griffin Bounty Hunter:
Groundbreaking technology drives this original action title. By allowing gamers to seamlessly transition between first-person action and arcade space combat, Mace Griffin Bounty Hunter delivers a totally unique gaming experience.
Players are immersed in a universe of huge corporations and futuristic gunslingers as Mace seamlessly travels from the ground to the air to a space-tracking quarry as he unravels a deep, and very dangerous, mystery. The anticipated release date, for Xbox, GameCube, PlayStation 2 and PC, is fourth quarter 2002.
Whirl Tour offers a unique combination of action, extreme sports and adventure when someone kidnaps six members of a rock band. Mad skills and puzzle solving are key aspects of the game. Players battle enemies, pull off tricks, unlock secret areas and grab musical tracks as they rescue the band members and discover the story behind their abduction. Its anticipated release on both GameCube and PlayStation 2 is fourth quarter 2002.
H2Overdrive is a high-speed, water-drenched speedboat-racing arcade with broad appeal and multi-player action. H2Overdrive features 10 tracks and boats, each with a unique driver and a wide range of power-ups that can be used to gain an advantage or "wipe out" the competition! Tsunami anyone? The anticipated ship date for the PlayStation 2 is third quarter 2002.
LucasArts Shows off Gladius for Xbox
Eric @ 3:10 PM EDT
Epic Combat Role-Playing Game Expected in Spring 2003 for PlayStation®2, Xbox™, and Nintendo® GameCube™
SAN RAFAEL, Calif. -- May 9, 2002 -- The brutal and spectacular gladiator battles of the ancient world serve as inspiration for Gladius, a turn-based action role-playing (RPG) game from LucasArts Entertainment Company LLC. Gladius follows the grand saga of two young heroes, Ursula and Valens, as they recruit and train a team of warriors to contend in the fiercely competitive gladiator games. The game supports both single and multiplayer modes and is expected to release spring 2003 on PlayStation 2, Xbox and GameCube.
At the heart of Gladius is a unique mix of dynamic game play that requires players to develop and manage a school of gladiators who, over time, gain experience, learn new skills, improve their abilities and finally test their might in epic battles. Players fight with deadly weapons and powerful magic, learn vital combat tactics, and enhance and customize characters.
"Gladius takes action RPG to a whole new level," says Tom Byron, director of product marketing for LucasArts. "Besides signaling LucasArts' return to original game development, Gladius features a distinct style of play that is wrapped in an epic storyline. Players will experience a game that has incredible depth in terms of character development, but also has a unique layer of strategy related to how players manage and balance their team."
The overall scope of Gladius is huge, offering an estimated 36 hours of play in each of the game's two story lines which take players on a challenging journey across four diverse geographical regions. Each land contains a variety of warriors that players must recruit and train. Battles occur throughout the game's 20 arenas and 12 other locations. During fights players have a high level of interaction by way of an arcade style swing meter which enhances the power of attacks. A successful fight will earn victorious players highly coveted certificates and the approval of the Emperor. With each certificate collected, players move one step closer to unlocking the next region. Players control a school of gladiators that can come from 16 unique classes, including the powerful Imperial Legionary; the witches of the Galdr class, who can sing magical songs and chants; and the javelin throwing Peltast class. In all, the game offers more than 100 customizable character types, hundreds of skills, and over 400 unique weapons, helmets, shields, and other accessories with which to equip warriors.
In Gladius, players may choose to take on the role of Ursula or Valens. Ursula, from the northern land of Nordagh, is the daughter of a great barbarian king. Valens is the son of one of Imperia's greatest gladiators. A bloody conflict between their two homelands gave rise to a vengeful dark god, which nearly destroyed all of mankind. Only with the help of the revered Valkyrie was the dark god defeated, but it came at a great cost of many lives. This gave rise to an uneasy peace that has existed for decades between the two lands. Now the two young heroes must fulfill their destinies to keep the world from heading into another disastrous war.
Ursula and Valens join forces and travel across many lands, competing in gladiator tournaments where they recruit a variety of warriors. They also become immersed in the evil plot to revive the dark god. Once this wicked plan is put into action, the gladiator games cease and the small band of fighters go on a challenging quest to solve the mystery of the dark god and defeat those who would bring him back to the land of the living.
Gladius features a story mode as well as exhibition battles against computer-controlled opponents or up to four players in cooperative mode. Upon finishing the game, the tournament system remains open so players can continue to build up their characters and explore the game's four unique territories.
Gladius Screen Gallery 1
Thursday, May 9, 2002
Metal Gear Solid 2 Substance - New Info on Xbox MGS!
Eric @ 8:17 PM EDT
Konami released its Japan software lineup for the rest of the year and guess what Xbox game was on it thats been rumored for months now. Metal Gear Solid 2 Substance, which will be release on PlayStation 2, Xbox, and PC. Yes that's right, it will be released on the Xbox before the end of 2002. We already reported that not only is MGS coming to the Xbox but that it would be based on MGS 2 and not a new game based on 1 and 2. This just backs up what we reported a few weeks ago. Konami also hinted that MGS 3 is in the works and will "will require time to prepare for". Also listed was Zone of the Enders 2: The 2nd Runner, which is the sequel to Hideo Kojima's robot fighter Zone of Enders. No platfroms were announced and this game wont be released till the end of March 2003 but this is another big game that might head to Xbox and is one to watch out for.
To sum it all up, here's what we know for a fact:
Metal Gear Solid 2 is coming to the Xbox, its official name is Metal Gear Solid 2 Substance. It will be out in 2002 and its based on MGS 2 but with more features. Both Metal Gear Solid 2 Substance and ZOE 2 will most likly be shown at E3 this year. Stay tuned to Xbox Exclusive for the latest news on these titles!
New Detailed Screens of Colin McRae Rally 3
Steve @ 1:40 PM EDT
Now we are starting to see some real next generation Xbox games. I want to play this game right now! Here are some of the new screens:
Click here for the other screens.
Activision Signs Ballers For Street Hoops
Steve @ 1:28 PM EDT
Santa Monica, CA – May 9, 2002 – The most famous monikers in street basketball - Half Man Half Amazing, Hot Sauce, Speedy Williams, The Future, Booger Smith, Main Event, AO and Headache – are taking their signature moves from the playground to the PlayStation®2 computer entertainment system and the Xbox™ video game system from Microsoft in Activision, Inc.’s Street Hoops™. The players, who have gained fame through their appearances in the popular AND 1 Mix Tapes™ and Nike’s Freestyle commercials, will showcase their skills in this gritty street-style basketball game slated for release this summer.
Street Hoops encompasses the look, speed, energy and attitude of park/playground blacktop competition. The game allows players to compete in a nationwide tournament representing their hometown on the most notorious street courts in 9 U.S. cites, as well as four fantasy courts that can be unlocked during gameplay.
Realism is the rule, allowing players to bet cash on competitions, buy authentic real-world gear including Sean John, Ecko Unlimited, Southpole, Pure Playaz, AND 1 and more with their earnings, talk trash, shout and push other players around, if need be. The game features multiple modes of play including World Tournament, King of the Court, and multiplayer Full Court and Half-court games. Additionally, a large variety of real freestyle basketball moves, dunking with style and a top hip-hop music soundtrack lend to the game’s authenticity.
Renowned developer Black Ops Entertainment has been recruited to bring a realistic style of play and original player moves to the game. The Santa Monica-based developer is best known for its award-winning, top-selling traditional sports titles including Knockout Kings and the March Madness series.
Colin McRae Rally 3 Being Shown For The First Time At E3
Steve @ 12:01 PM EDT
New York, NY - May 9, 2002 - Codemasters is bringing torrential rain to Los Angeles for this year's E3 exhibition, with the debut of the highly anticipated Colin McRae Rally 3. Colin McRae Rally 3 will surpass all expectations as game makes a massive leap in terms of playability, motor sport detail and rich visuals including the unpredictable weather conditions that plague real life rallies. Players are forced to make split-second decisions while enduring horrendous rain, sleet, snow and mist.
Colin McRae Rally 3 will launch this September for PlayStation®2 computer entertainment system and The Xbox video game system from Microsoft. A PC edition will follow in 2003. Capturing the emotions and consequences of being a professional rally champion it takes the gaming experience to the limit as the player attempts to become the world¹s greatest rally driver.
Be the first to get a soaking when Colin McRae Rally 3 is unleashed for the first time, complete with its incredible weather effects [Codemasters' E3 location: South Hall, booth #1168].
CodeFire Showing Online Xbox Game at E3
Steve @ 11:57 AM EDT
Visitors to the Electronic Entertainment Expo (E3) - taking place May 22-24 at the Los Angeles Convention Center - can get the first look at CodeFire's premier multi-player online game available exclusively for Microsoft Xbox Online. We can't reveal any details until the show, but this title will take advantage of the Microsoft Xbox Online's unique features to fight its way into the hearts of game players everywhere.
Come by CodeFire's exciting 30' x 30' booth (West Hall, booth 2559) for information on this amazing title. You also can check out the other exciting video games developed by CodeFire, including the fun-packed Sega Swirl for Palm and the three-in-one collection Sega Smash Pack for Game Boy Advance, featuring direct ports of the classic Sega Genesis games Golden Axe, Ecco the Dolphin and Sonic Spinball.
Founded in October 2000, CodeFire has quickly established an outstanding reputation for stellar game development. Led by its CEO and President, industry veteran Michael Williams, CodeFire is an interactive entertainment developer for game platforms including the Microsoft Xbox, Sony PlayStation 2, Nintendo GameCube and Nintendo Game Boy Advance. The company boasts a management and creative team with more than 100 video game titles to their collective credits.
James Bond 007: NightFire Announced by EA
Steve @ 11:55 AM EDT
Electronic Arts unveils plans for its new James Bond game that promises to deliver a complete 007 experience filled with action-packed excitement and intrigue that will leave players shaken... and stirred! James Bond 007: NightFire(TM) will take Bond fans higher and deeper than any previous Bond game with breathtaking locations and intense gameplay on multiple platforms. NightFire is currently under development and scheduled for worldwide release in late 2002 for PlayStation(R)2, Nintendo GameCube(TM), Xbox(TM) video game system from Microsoft and PC platforms.
NightFire will feature an original single player storyline -- written exclusively for the game and borrowing from the rich 007-legacy that spans 40 years. As Bond, players will operate in the snow capped Austrian Alps and the far reaches of outer space as well as underwater in the depths of the South Pacific to defeat the evil criminal mastermind Rafael Drake, the popular head of a supposedly benign environmental organization who secretly is bent on world domination.
NightFire will offer a deep and rich gameplay experience that epitomizes the Bond universe. The game is primarily seen through a fast-paced, first person perspective. The camera will switch to a dynamic third person perspective for particular interactive game mechanics or to show off heroic Bond moments. NightFire will feature a large variety of missions filled with furious action and stealth, gorgeous women, exotic locales, and sophisticated spy-craft gadgetry that Bond fans expect. The console versions will offer action packed driving experiences with a host of exotic vehicles to bring the best Bond-like stunts to life.
NightFire features more than 10 exotic locations from around the globe and outer space. Each of the mission levels will offer enormous, highly detailed 3D environments that can only be experienced through the eyes of Bond. Level designs challenge players to determine when to blast their way through using high tech weaponry, keenly employ spy-craft tricks and upgradeable gadgets, or stealthily maneuver their way as they accomplish mission objectives and strive for the maximum agent ratings. NightFire will also offer an all-star cast of villains and allies, both new and familiar to the Bond universe.
Each of the platforms will offer unique features catering to that platform's audience. For example, the console versions will feature exclusive driving levels -- developed by the award winning team behind the Need For Speed racing games -- that feature an array of 007-inspired exotic vehicles, including the Aston Martin Vanquish(TM), equipped with weapons and gadgets. The PC game will offer exclusive single player levels for extended excitement and robust multi-player support.
NightFire for the PlayStation 2 console, Xbox and GameCube is being developed by U.K.-based Eurocom Entertainment Software. The PC version is being developed by Gearbox Software, based in Dallas, Texas. EA will publish and distribute the game worldwide in late 2002 under the EA GAMES(TM) brand.
Sega and ESPN Team Up For 2K3 Series
Steve @ 11:52 AM EDT
SAN FRANCISCO May 9, 2002: SEGA Sports(TM), the brand that continues to set new standards in sports video gaming, today announced a multi-year deal between SEGA(R) of America, Inc. and ESPN, Inc., the worldwide leader in sports, to make SEGA Sports' critically acclaimed video game franchises more authentic and realistic than ever before. With this teaming of two of the biggest brands in sports, compelling ESPN presentation features will be added to the SEGA Sports lineup, further blurring the lines between a SEGA Sports game and a sports television telecast.
More than 74 percent of sports gamers rank realism and authenticity as the top features they look for when purchasing a game.(1) SEGA Sports development teams responded to this request and are adding popular ESPN branded elements, including Intros, Replays, Camera Angles, and Stat and Score presentations into its 2K3 series of games. As a result, gamers will be able to play their games the way they like to watch them on television.
"Building upon the strongest foundation possible -- our world renowned SEGA Sports franchises -- this relationship helps solidify our commitment to authenticity by continuing to bring the SEGA Sports gaming experience closer to the true experience of the sport," said Peter Moore, president and COO, SEGA of America, Inc. "With the unique features and the additional sports expertise that ESPN will infuse into our games, we expect to continue to set the standard for authenticity when it comes to sports simulation video gaming."
"ESPN and Disney Interactive are pleased to be working with SEGA Sports to push sports video gaming to the next level," said George Bodenheimer, president, ESPN. "ESPN's mission is to serve sports fans in every way possible, and working closely with SEGA Sports' outstanding product gives us a significant advantage in the video game arena."
SEGA Sports will build exclusive ESPN features into the "SEGA Sports 2K3" series of sports games including "SEGA Sports(TM) NFL 2K3," "SEGA Sports(TM) NBA 2K3," "SEGA Sports(TM) NHL 2K3" and "SEGA Sports(TM) World Series(R) Baseball 2K3." The first title to unveil these features will be "SEGA Sports(TM) NCAA(R) College Football 2K3," available in the fall for the PlayStation(R)2 computer entertainment system, the Xbox(TM) video game system from Microsoft(R) and Nintendo GameCube(TM). All "SEGA Sports 2K3" titles containing the new ESPN features will carry the ESPN logo on the package front. Under the terms of this deal, SEGA Sports will also work closely together with ESPN to market these titles in numerous ESPN properties via advertisements, promotions and other marketing vehicles.
"ESPN is absolutely the best when it comes to sports telecast presentations," said Greg Thomas, president of Visual Concepts Entertainment -- the development house behind the "SEGA Sports 2K" series. "Incorporating ESPN elements into SEGA Sports games will make them even more authentic, bridging the gap between a sports TV presentation and an immersive sports video game experience. Our development team has added key features that people recognize and identify with -- so that the end result is a sports video game that is unmatched in the industry."
Wednesday, May 8, 2002
New Screens of Deathrow!
Eric @ 6:04 PM EDT
Here are a few new screens of Deathrow for Xbox. This game keeps looking better and better and should be one to watch this fall when it hits stores.
Deathrow Screen Gallery 1
Indiana Jones & the Emperor's Tomb! First Screens & Info
Eric @ 5:57 PM EDT
SAN RAFAEL, Calif. May 8, 2002: Indiana Jones is back and better than ever! From the crocodile-infested waters in Ceylon to the bustling streets of Hong Kong, perennial action hero Indiana Jones' wits, agility, whip lashing and hand-to-hand combat skills will be put to the test as never before in Indiana Jones(R) and the Emperor's Tomb(TM) from LucasArts Entertainment Company LLC. The exhilarating third person action-adventure is expected to release fall 2002 for Xbox, PlayStation 2, and PC. The game is being developed in collaboration with The Collective, Inc.
Indy's latest adventure plays out in dramatic fashion thanks to new gameplay features such as brawling combat. This time, in addition to using his trademark whip and pistol, Indy can engage in fierce hand-to-hand combat against foes, many of whom are well-versed in martial arts. Improvised weapons such as shovels, chairs and table legs also can be used to fend off adversaries. The result is a more immersive and more Indy-like gameplay experience, set amidst spine-tingling movie-like action sequences, such as a rickshaw chase in Hong Kong and a spectacular battle atop moving gondolas in the South China Sea area.
Indiana Jones and the Emperor's Tomb features The Collective's proprietary 3D engine that supports completely immersive, highly interactive environments. The game will offer 10 levels, all set in unique locales such as a 15th century castle that looms over Prague, an underwater palace in Istanbul, and a mountaintop fortress in China. A sophisticated camera tracking system makes sure that the player always has an optimal view of the third-person action.
"Indiana Jones is back in a bold new way that players have never seen him," says Tom Byron, director of product marketing for LucasArts. "Indiana Jones and the Emperor's Tomb faithfully recreates all the heroism, action and edge-of-the-seat adventure of the blockbuster film series thanks to a state-of-the-art game engine, a rich story, and compelling gameplay."
Indy's whirlwind adventure, set in the Far East in 1935, plunges him into an international crisis of terrifying magnitude. As the game begins, a powerful underground Asian society, the Black Dragon Triad, and a German mercenary, Albrecht Von Beck, have formed an unholy alliance in the hopes of acquiring the Heart of the Dragon, a black pearl that gives its possessor the power to mold minds. Rumored to be buried in the crypt of China's first emperor, it has been safely hidden for more than two thousand years. Now, with this unwelcome coalition in desperate pursuit of one of the most powerful artifacts known to man, it's up to Indy to prevent the Heart of the Dragon from falling into the wrong hands.
Indy enters the race for the Heart at the behest of Marshal K'ai, an Asian businessman who asks him to retrieve the pearl and return it to the government of China. But in order to retrieve the Heart, Indy must first traverse the world to find and assemble the three scattered pieces of the Dragon Seal, the key to unlocking the crypt. Jones is aided in his search by K'ai's stunningly beautiful assistant, Mei Ying, who helps him throughout this epic conflict.
Indiana Jones & the Emperor's Tomb Screen Gallery 1
Xbox Sales Officially Surge in Europe
Steve @ 1:06 PM EDT
LONDON -- May 8, 2002 -- Microsoft Corp. today reported a sizeable increase in sales of its Xbox™ video game system throughout Europe as customers have enthusiastically embraced the recent price reduction. Now available in Europe for an estimated street price of €299 ($272 U.S.), the award winning Xbox is the most powerful video game system on earth. With 40 games currently available in Europe (65 in the U.S.) and more than 150 to be available by Christmas, Xbox is the only video game console designed for the future of gaming with a built-in hard drive and broadband adapter.
Since the European price reduction took effect April 26, weekly sales are running neck-and-neck with PlayStation 2. Based on week-to-week sales since launch, Xbox represents 49% of the next generation console market in the United Kingdom, 46% in France and 55% in Germany.
Already-strong attachment rates for Xbox games have increased as well with an average of 3.7 games purchased for each Xbox video game system in the United Kingdom. Award-winning Microsoft Game Studios title “Halo” (recently awarded Game of the Year, Technical Achievement of the Year and Audio Achievement of the Year by influential industry magazine Edge) built on its success, with an average attach rate of 88%. Increased European sales have taken “Halo” well past the one million sales milestone worldwide.
“Our customers have reacted positively to the price drop and we have seen an uplift in sales since April 26,” said Alex Croft, head of buying for GAME Stores Group Ltd. “This activity reaffirms Microsoft’s commitment to the market and highlights the excellent value Xbox now represents to our customers.”
“I’m glad that more gamers in Europe are able to experience Xbox for themselves,” said Sandy Duncan, vice president, Xbox Europe. “Our strategy is to give outstanding value to as many consumers as possible, and the increased Xbox sales since the price reduction indicate that strategy is on track. The new price allows us to be more competitive and make serious inroads into the hearts of European gamers leading up to Christmas, 2002.
“As we’ve said before, this is a marathon, not a sprint — and these initial figures are extremely encouraging,” said Duncan. “But it is delivering great games and great experiences to hundreds of thousands of happy consumers in Europe over the long term that is our most important goal, and we will continue to drive initiatives to continue this cycle of success.”
In addition to the new price point, word-of-mouth recommendations and stellar reviews are driving gamers to the great games available on Xbox.
Acclaim Announces Their E3 Lineup
Steve @ 12:59 PM EDT
GLEN COVE, NY May 8, 2002 - With the interactive entertainment industry's annual trade show two weeks away, Acclaim Entertainment, Inc., today officially unveiled its product lineup for the 2002 Electronic Entertainment Expo being held at the Los Angeles Convention Center May 22-24, 2002. Displaying nearly 30 SKU's across all of the next-generation hardware platforms, the Company will publicly debut its eagerly anticipated titles, including Aggressive Inline(TM), Turok®: Evolution(TM), Vexx(TM) and Dave Mirra BMX 3(TM).
"With products encompassing every genre and maximizing the technological capabilities of each of the next-generation hardware systems, Acclaim's E3 lineup will foreshadow what promises to be a very strong holiday season for the company," said Sarah Anderson, Senior Vice President of Brand. "In addition, we will be announcing several new properties at the show and displaying others behind closed doors, which will further diversify our offerings to consumers and strengthen our position within the industry."
Acclaim's 2002 E3 lineup includes several recently launched award-winning titles, as well as the company's blockbuster holiday releases:
All-Star Baseball(TM) 2003
Dave Mirra BMX 3
Legends of Wrestling(TM)
Mary-Kate and Ashley Sweet 16(TM)
Acclaim's complete showcase of products will be featured at E3 in Los Angeles, CA at booth #1046 in the South Hall. For more information on Acclaim, please visit http://www.acclaim.com.
Note: Some of these, like Headhunter, are not slated for an Xbox release.
Tuesday, May 7, 2002
Tyson Ring Girls "Put the D in 3D", Screens here!
Steve @ 4:56 PM EDT
Codemasters was nice enough to send us over 13 screen shots of the "Ring Girls" that are in Mike Tyson Heavyweight Boxing. Let me tell you, they are some steamy Ring Girl screenshots. They also released a movie, and if anyone needs to know, they answer is yes, they bounce. Mike Tyson Boxing anyone?
Mike Tyson Heavyweight Boxing Ring Girls Gallery 1
New Info on David Beckham Soccer
Eric @ 11:57 AM EDT
EDISON, N.J.--(BW SportsWire)--May 7, 2002-- Majesco, one of the fastest-growing publishers of interactive entertainment software, today announced David Beckham Soccer for the Xbox(TM) video game system from Microsoft, PlayStation® game console, and Nintendo Game Boy® Advance and Game Boy® Color systems. Developed in conjunction with international soccer superstar David Beckham, David Beckham Soccer is being created by UK-based Rage Software and is scheduled for release in time for the World Cup(TM) 2002.
"Technologically advanced, David Beckham Soccer introduces gamers to the exciting and high-tempo world of international soccer at a time when soccer fever is peaking," said Ken Gold, Vice President of Marketing. "David Beckham is one of the most accomplished and recognizable sports figures in the world and we are pleased to be working with both David and Rage Software in developing one of the premier soccer games to date."
David Beckham Soccer features over 200 top international and club teams. Players compete throughout a vast array of competitions and game modes, including the exclusive "Train with Beckham" mode. In Training Mode, players hone their skills before taking on real opponents with a series of tests devised by David Beckham, including corner shots, shooting, passing and free kicks.
Exciting features of David Beckham Soccer include:
- Fluid, motion-captured player animations;
- Season Mode - play five full seasons that combine Domestic League,
Cup and European Cup action;
- Three Arcade Modes including "Beat Brazil" and "Classic Match";
- Advanced system for free kicks whereby players can select one of
several exciting set-plays;
- Hidden teams handpicked by David Beckham;
- In-game commentary from Ron Atkinson and Jonathan Pearce.
- Exclusive Xbox Feature: All-new, detailed stadium builder allows
players to create their own arenas;
- Exclusive Xbox Feature: Create-A-Player allows gamers to create
individual players and teams, and design their own sponsors and
David Beckham Soccer is being publicly unveiled at the Majesco booth, Rooms 409A and 409B in Concourse Hall - Level 2, during the Electronic Entertainment Expo (E3) in Los Angeles, May 22 - 24.
David Beckham Soccer Screen Gallery 1
Monday, May 6, 2002
XBox Price Drop Might Be True for USA
Steve @ 10:38 PM EDT
In a press release today, an analyst says that an XBox price drop seems likely on May 20 (during E3). This is basically a big rumor, but only time will tell. The press release is as follows:
LOS ANGELES (Reuters) - Price cuts for two video game consoles, the Xbox and the PlayStation 2, are likely to kick in as soon as this month, due to slowing retail sales ahead of the summer months, an analyst said on Monday.
In a research note, Gerard Klauer Mattison analyst Edward Williams said he believes price cuts will be announced at the industry's annual Electronic Entertainment Expo (E3) because a drop in sales has retailers worried ahead of the summer, usually the industry's weakest season.
Williams said he believes Microsoft Corp. , fighting to gain a share in the competitive game machine market, will kick off the cuts, bringing the Xbox down to $199 from $299 at a news conference scheduled for May 20.
Sony Corp., the market leader, will likely follow, also cutting the PS2 price to $199 from $299, he said.
The PS2 was launched in November 2000. The Xbox came out in November 2001.
"Given a need to increase its installed base and a lack of exclusive key titles to help do so, we expect Microsoft could use this opportunity to pre-empt Sony and take a leadership position in dropping the price of Xbox," he said.
The Xbox, after selling nearly 1.5 million units in the last six weeks of 2001, sold between 300,000 and 400,000 units in the first quarter of this year, according to various analysts' estimates, and a consensus has developed in recent weeks that the price of the Xbox will be cut this year.
Rumors have repeatedly cropped up since last summer that a PS2 price cut was imminent, and analysts are still generally divided as to whether Sony might cut the price at E3, or in September, at the start of the strong fall and winter season.
"However, the recent slowdown in hardware unit momentum, coupled with the competitive threat of Xbox at a lower price, makes a price cut on the PS2 more likely, in our view," Williams said.
Even so, a price cut was not entirely necessary for Sony, he said.
"Given this enormous market share -- and apparent demand for the product -- the company does not necessarily need to cut the price of the hardware, especially when you consider that the company has experienced weakness in some of its other businesses -- making the profit derived from PlayStation that much more important," he said.
Williams also said he expects the price of Sony's older PlayStation One console to be cut to $79 from $99.
As for Nintendo Co. Ltd.'s GameCube, which came out three days after the Xbox at a price of $199, Williams said a price cut at E3 was unlikely, though a cut to $149 is possible this fall as Nintendo releases a number of anticipated game titles.
Sunday, May 5, 2002
Sony Announces Development on PS3, A Must Read!
Eric @ 3:12 PM EDT
TOKYO - Sony Corp has begun developing the next generation of its PlayStation video game for sale by 2005, when it plans to roll out a console that would allow gamers to play opponents over high-speed Internet networks, a news report said Sunday.
The new game console will run on a computer chip expected to be around 200 times faster than ones currently installed in personal computers and game units, Kyodo News agency said, citing unidentified Sony sources.
Developing the chip will cost the Japanese electronics and entertainment giant about dlrs 400 million, Kyodo said.
Sony has set its sights on online gaming as the new frontier, and is rushing to take control of the market before rivals Microsoft Corp. and Nintendo Co. come up with their own versions. Microsoft makes the Xbox and Nintendo has GameCube.
Microsoft and Sony both have said they will sell adapters and software for games that can be played over the Internet later this year.
The new PlayStation would work over super-fast fiber-optics connections and would be Sony's first console to run games without a digital video disc, Kyodo said.
Sony is also considering offering the new chip to other companies for use in televisions and electronics equipment, Kyodo said.
"Sony has set its sights on online gaming as the new frontier, and is rushing to take control of the market before rivals Microsoft Corp. and Nintendo Co. come up with their own versions." Hummm.... Kind of like how Sony said it was setting its sights on online gaming with PS2, and how PS2 was going to have a massive broad band network. I belive they said " The future is broad band, the future is ps2" my how things change. "The new game console will run on a computer chip expected to be around 200 times faster than ones currently installed in personal computers and game units" Hummm.... 200 times faster? Kind of like PS2 can push 66 million polygons a sec ohh wait Sony left out the part about that number not being based on real time gameplay but with no advance lighting or shadows and only 1 texture. We will have to wait and see but from what Sony has said in the past, I wont belive it till I see it!
Star Wars Jedi Starfighter Goes Gold
Eric @ 3:12 AM EDT
Star Wars Jedi Starfighter has finally gone gold and should be shipping on May 14. For a better idea on what the game is like, check out the game info and screen shots below.
Star Wars Jedi Starfighter for Xbox presents more than 20 breathtaking one and two-player cooperative story-based missions set amidst a variety of new and beautifully rendered worlds and environments from Attack of the Clones. In addition to the ultra-fast, ultra sleek Jedi starfighter, players can battle in three other original heavily armed and highly maneuverable craft, the Havoc, Zoomer and Freefall. Missions take place over land and in space, with players skirmishing against more than 40 starships and capital-class vessels – including some notable enemy craft from the Star Wars: Episode II film.
Star Wars Jedi Starfighter Screen Gallery 1
Saturday, May 4, 2002
Brute Force Site Opens: Tons of New Screens and Info!
Eric @ 2:40 AM EDT
Ohh man, Microsoft has out done them selfs now. All those people waiting for the next Halo on Xbox should be very pleased when Brute Force is released this Fall on Xbox. Want to see one ofthe best looking games for Xbox? Check out the very very very impressive screens below! Also stop by the official Brute Force web site for even more info on this highly anticipated EXCLUSIVE Xbox title!
Official Brute Force Site
Brute Force Screen Gallery 1
Simultaneously control of four distinct commandos. You have complete authority over the universe's toughest commandos. Choose between a deadly sniper, the war-hardened assault trooper, a cunning scout, or a feral alien. With the tap of a button, you can switch between commandos and select a squad member that is perfect for any combat situation. Each commando is uniquely qualified for different scenarios, and it is up to you to determine how to best deploy their skills.
-- Co-op and deathmatch multiplayer for up to four gamers. Battle it out with up to three friends through the entire mission campaign. Each player can select which member of the squad to control, and jump in or out of the game at any time. Snipe the enemy from behind while squad-mates blaze forward with the heavy stuff. Or sneak ahead as the scout to decide how to instruct teammates to fight with optimal tactics! Also, friends can battle it out against one another in a variety of deathmatch modes.
-- Weapons and equipment galore. Select from a vast multitude of deadly weapons, equipment and gadgets. Equip teams with Mini-guns, Sonic Cannons, Stealth Suits, Sniper Rifles, Psychic Blasts, and the like. Each weapon is specifically designed to take advantage of certain enemies and environments. You'll need to learn the strengths of each weapon to best exploit the weaknesses of your foes.
-- Amazing next generation visual effects. Witness dazzling effects, dynamic lighting and gorgeous graphics beautifully rendered in different environments. See detail at a level you didn't think was possible.
-- Commandos grow in skill. Grow the skills and abilities of the commandos as they are used. Imagine developing a highly skilled sniper that can take out an enemy in a single precise shot, or the raw power of an assault trooper as he takes on an onslaught of enemies.
-- Six challenging worlds. Explore six different exotic worlds, each with a unique environment, enemies and gameplay strategies. You'll need to learn how to best use the unique abilities of the commandos to survive in each world.
-- Awesome audio. Experience the incredible realism of Dolby 5.1 Surround as the environmental sound effects and music bring the world alive.
Friday, May 3, 2002
Shenmue 2 Will be at E3!
Eric @ 2:22 PM EDT
In an interview with the AM2 development team at http://www.Shenmue.com/, they confirmed that Shenmue 2 will be shown at E3 this year. They also stated the reason Sega did not announce it was because Microsoft is the publisher and it will be displayed in Microsoft's booth not Sega's.
Eric's Note: This is also the same thing I stated in my news post from the other day :), guess it won't be a surprise now.
"Today Sega revealed their highly anticipated line up of Xbox games that will be at E3 this year. For the complete list as well as the first screens ever of games like Panzer Dragoon, NFL 2k3, NBA 2k3, hit the link below. Check back soon for our full E3 preview guide that goes into great detail on the Xbox games of the show.
Note: This is not a full list of Sega games for E3, Sega will have many surprises that are not featured here. Also a big title that's missing is Shenmue 2. Do not worry though, since Microsoft is publishing that game they will probably be the one's making the announcement on it."
Metal Gear Solid 2 at E3 for Xbox!
Eric @ 12:44 PM EDT
Acording to the Official Xbox Mag UK, they have spoken to Konami and found out that Metal Gear Solid for Xbox will not be a combo of 1 and 2 like many reports sugested, but Metal Gear Solid 2. And it will be at E3 in some form. Expect the Xbox version to have many exclusive features to it but we will have to wait till the show to find out exactly what they are!
Konami Teams with UMBRO for ISS2
Eric @ 12:06 PM EDT
Konami, the world class producer of football video games, is to team up with Umbro, Samsung and Umbro.com for a unique initiative throughout the World Cup. Konami will showcase its latest football masterpiece - ISS2 - on PlayStation 2 and Xbox at Bar UMBRO, a dedicated World Cup venue in London, throughout the competition.
Up and running in time for the first match on May 31st, Bar UMBRO will be the only place providing football fans with around the clock coverage of the World Cup to fit into their schedule. Enabling fans to watch live games from 7.30am, or full early evening re-runs, visitors can also replay the big games themselves in ISS2 challenges and be guaranteed the best atmosphere in town.
Bar UMBRO will be based out of Bar Monaco on Shaftesbury Avenue, London and will be staffed with the most knowledgeable people in town, offering up to the minute results and stats on the tip of their tongue or on a wall chart nearby. Serving simple football-friendly food and drink all day and night, it will be the only venue in the UK where fans from all nations can come together and enjoy the greatest football spectacle in the world.
Martin Prothero, Head of Marketing and International at UMBRO said: "It's fantastic to have Konami and ISS2 on the team for Bar UMBRO, it's a really exciting venture and excellent fun for football fans from all nations. We genuinely believe that no one understands football more than ourselves and we wanted to give something back to the fans to prove that."
Jon Murphy, UK Marketing Manager for Konami, enthused: "The Bar UMBRO concept was a hit with us straight away and we know it's the perfect venue to showcase ISS2. We're looking forward to entertaining the masses throughout the World Cup."
ISS2 is the arcade-orientated companion to Konami's phenomenally successful Pro Evolution Soccer. A fast-paced football title, ISS2 marries immediacy with an intuitive and comprehensive control system. ISS2 is released for PlayStation 2 and Nintendo Game Cube on May 3rd, priced £39.99. The Xbox version will follow on May 10th, priced £44.99.
Thrustmaster Thrilled with New Xbox Price
Eric @ 12:05 PM EDT
Croydon, May 3, 2002 — Thrustmaster® is thrilled with the new price positioning of the XboxTM video game system from Microsoft and Nintendo® GameCubeTM.
“We believe this downward move will enable a greater number of gamers to purchase these consoles and allow them to afford more dedicated accessories, thus increasing the fun they derive from their games,” says Jean-Michel DETOC, Thrustmaster General Manager. “Thrustmaster, with its technical innovations and prestigious licenses, will be recognized as gamers’ brand of choice”.
“As the only European licensee for Xbox accessories, Thrustmaster was anticipating this decision by Microsoft and is very satisfied with it. Thrustmaster has offered a complete range of high-performance accessories since the Xbox was launched, from the 360 Modena® Racing Wheel and Gamepad to the Top GunTM Fox 2 ProTM Flight Stick, FirestormTM programmable gamepad, FreeStyler Board, 8MB memory unit and cable sets. Sales of these products, which have been off to a good start – particularly in the United Kingdom – are expected to increase all around Europe.”
On May 3, the GameCube’s European release date, Thrustmaster will launch a wide range of accessories for the new console, including Challenge2 (the unique Ferrari-licensed racing wheel), the Firestorm Powershock controller, Analog Gamepad, Starter kit and 59-block memory card, as well as a variety of trendy storage devices (Move n’ Play Bag, Game Holder, Console Rack) and cable sets. Thanks to the GameCube’s €199 launch price, Thrustmaster’s accessories – with their attractive design, features and pricing – will be all the more tempting to gamers.
Finally, this drop in Xbox and GameCube prices ties in perfectly with Thrustmaster’s launch of its official licensed products of the 2002 FIFA World Cup Korea/JapanTM. The 2002 FIFA World CupTM Programmable gamepad and 8MB memory card are already available for the Xbox, while the 2002 FIFA World CupTM Powershock, starter kit and 59-block memory card will be released for the GameCube on May 3 – good news for all the football-loving video game fans out there.
DOOM III for PC at E3, What About the Xbox Version?
Eric @ 12:03 PM EDT
Santa Monica, CA - May 3, 2002 -id SoftwareTM and Activision, Inc. (Nasdaq: ATVI) announced today that Activision will be the worldwide licensed distributor for DOOM III, the latest installment in one of the most successful franchises in PC gaming history. Built on id's revolutionary new 3D graphics engine, DOOM III draws players into the most frightening and gripping 3D gaming experience ever created. DOOM III is currently in development for the PC by id Software and will debut at this year's Electronic Entertainment Expo in Activision's booth #1224 in the South Hall.
"DOOM III will change what people expect to see and experience in a PC game," Todd Hollenshead, CEO, id Software said. "We couldn't be more psyched about DOOM III, and are thrilled to debut the title at E3 with Activision. Get ready to be terrified."
"We are excited to continue our successful and long-standing relationship with id," said Larry Goldberg, executive vice president, Activision Worldwide Studios. "I'm sure that id fans and action gamers alike share our anticipation for the latest incarnation of DOOM, which was a phenomenon in PC gaming history. There is no doubt that DOOM III will be at the top of every gamers most wanted list."
Thursday, May 2, 2002
New Sega GT 2002 Screens!
Eric @ 11:36 PM EDT
Here are a few more Sega GT 2002 screens for your enjoyment. We will have much more media and info on this game from E3.
Sega GT 2002 Screen Gallery 1
Official Sega GT 2002 Site is Now Open
Eric @ 11:04 PM EDT
Sega's Official Sega GT site is now open. On it you will find new info on the many gameplay modes, new screens and more. That is if you can read Japanese.
Official Sega GT 2002 Site
Kemco Announces E3 Line Up, Only 1 Xbox Game?
Eric @ 10:01 PM EDT
Japanese publisher and developer Kemco, announced its diverse line-up for this year’s Electronic Entertainment Expo. Kemco will finally unveil the highly anticipated Batman: Dark Tomorrow for the PlayStation®2 computer entertainment system, The Xbox video game system from Microsoft and the Nintendo GameCube. In addition, the latest action puzzle game, Egg Mania, will be on display for both handheld and console platforms. Kemco will also be demonstrating its revolutionary new hardware - a GameBoy Advance MP3 player, at the company’s booth located at 2808 West Hall.
Other titles to be exhibited by Kemco at E3 include, Boulder Dash® EX, Crazy Chase and Woody Woodpecker Crazy Castle 5.
“From the action of Batman to the challenge of Egg Mania to our revolutionary GBA MP3 Player, Kemco’s diverse original titles, products and high profile licenses will appeal to both core enthusiast and mass-consumer audiences,” said Glenn Halseth, vice president of sales and marketing for Kemco. “The 2002 line-up will help to ensure our position as a key publisher and developer in the North American market.”
A brief synopsis of each title follows:
Title: Batman: Dark Tomorrow
Release date: November 5, 2002
Genre: Action Adventure
Platform: GameCube, PS2 and Xbox
Explosions echo throughout the mean streets of Gotham as rival gangs battle for control of the city. Anarchy reigns supreme with the sudden disappearance of Police Commissioner James Gordon and the lockdown of Arkham Asylum, home for the criminally insane. By using all of his skills, both mental and physical, as well as a variety of gadgets, Batman must stop the gang war, infiltrate Arkham Asylum and rescue the Commissioner. During this time, Batman must also piece together clues to discover the mastermind behind these seemingly unrelated events and stop an evil plan that threatens the fate of the entire world!
Well so far Batman: Dark Tomorrow is the only title announced for Xbox. Maybe Kemco will have a few surprises for Xbox at the show.
New Screens of Street Hoops
Eric @ 5:03 PM EDT
“Street Hoops will be the most authentic street basketball game ever released,” states Larry Goldberg, executive vice president, Activision Worldwide Studios. “The game returns basketball to its roots, when being the best meant you ruled as king of the playground court. Street Hoops will not only focus on the action and showboating of street basketball, it will include the popular culture and lifestyle that surrounds it.”
Street Hoops is a gritty, “in your face” street-style basketball game that encompasses the look, speed, energy and attitude of park/playground blacktop competition. The game allows players to compete in a nationwide tournament representing their hometown on the most notorious street courts in the nation. Players will be able to choose from a roster of athletes and performers, including key athletes made famous by the And 1 Mix Tapes and Nike’s “Freestyle” commercial series.
Realism is the rule, allowing players to bet cash on competitions, buy authentic real-world gear including Sean John, Ecko Unlimited, Southpole, Pure Playaz and more with their earnings, talk trash, shout and throw an elbow, if need be. The game features multiple modes of play including World Tournament, King of the Court, Multi Player vs. Mode and Half-court. Additionally, a large variety of real freestyle basketball moves, dunking with style and a top hip-hop music soundtrack lend to the game’s authenticity.
Street Hoops Screen Gallery 1
New Info & Screens on Prisoner of War
Eric @ 4:59 PM EDT
Prisoner of War
Formats | PS2, Xbox, PC
Genre | Escape Adventure
Developer | Wide Games
Release | Summer 2002
Capturing the intrigue, danger and heroism of Allied escape attempts from POW camps during World War II, Prisoner of War is a new kind of escape adventure. Its gameplay delivers a tense third-person gaming experience where the only weapons are the player’s bravery, stealth and cunning.
This unique adventure begins as Captain Lewis Stone, the game’s lead character, is imprisoned in the German POW camp system after his surveillance aircraft was shot down over enemy territory.
Making contact with a cadre of long-term prisoners, Stone becomes involved in the discovery that a mysterious new weapon is being developed in the camp by German scientists to use against the Allies. As Captain Lewis Stone, players use quick wits, information and stealth to uncover further details of the weapon’s development and ultimate change the course of the entire war.
Stone’s adventure sees him making use of disguises, posing as a German guard, stealing cars, sabotaging equipment, escaping Stalag Luft, being ensconced in Colditz Castle, and even calling in Allied air strikes. Fellow prisoners can assist Stone in different ways – possibly for a price – as he works against the fearsome array of German guards, lieutenants, kommandants and the evil General Stahl.
Use ingenuity - there are many ways to outsmart the enemy and escape, but beware: failure could change the course of history.
Experience edge-of-your-seat tension - guards are everywhere; can you find the holes in their security and break out to freedom?
Help or hindrance? Interact with 32 friends, comrades and enemies.
A totally immersive and realistic experience as incredible artificial life technology governs the behaviour of every person in the camp.
Rich, tense soundtrack as environmental algorithms dynamically perform seamless movie-style music that adjusts according to your situation.
Multiple POW prison camps including a realistic recreation of the unbreachable Colditz Castle itself.
Complete with a blockbuster conclusion to the adventure, Prisoner of War is being developed for PlayStation 2, Xbox and PC by Wide Games and will be published by Codemasters this summer.
Prisoner of War Screen Gallery 1
X-Men: Wolverine’s Revenge: First info and Screens!
Eric @ 4:56 PM EDT
London, UK – April 12th, 2002 – Activision, Inc. (Nasdaq: ATVI) is giving gamers something to sink their claws into with the announcement of X-MenTM: Wolverine’s RevengeTM for the PlayStationTM2 computer entertainment system, XboxTM Video Game System from Microsoft and Nintendo GameCubeTM. In this third-person action-adventure game, players take control of the ultimate fighting mutant and shred man and machine alike in an action-packed journey through the Marvel Universe. X-Men: Wolverine’s Revenge is expected to ship in the spring of 2003 and has not yet been rated by ELSPA.
“After more than 300 comic books, an animated series and most recently a blockbuster feature film featuring the X-Men, Wolverine is the one character that grips the public’s attention more than any of the other X-Men,” states Larry Goldberg, executive vice president, Activision Worldwide Studios. “X-Men: Wolverine’s Revenge allows you to play as Wolverine, explore the enigmatic hero’s past and carve up a host of bad guys along the way.”
Featuring an original storyline written exclusively for Activision by comics’ industry legend Larry Hama, and featuring the voices of Mark Hamill and Patrick Stewart, X-Men: Wolverine’s Revenge allows players to assume the role of Wolverine, everyone’s favourite cigar smoking badass member of the X-Men. In the game, Wolverine faces a race against time to find an antidote to the viral time bomb that’s just been discovered in his system. With only 48 hours to live, Wolverine returns to the clandestine Department H facility deep in the Canadian wilderness, to uncover the terrible secrets behind the Weapon X laboratory and the experiments that turned the mutant hero into a savage killing machine.
As with all mutants, Wolverine has unique abilities that set him apart from the rest of humanity – deadly claws to hack and slash foes, animal-like super senses to assist in tracking enemies or avoiding foes, an enhanced mutant healing factor and unbreakable bones to withstand devastating amounts of punishment, and superior strength and reflexes for an added edge in a fight. In X-Men: Wolverine’s Revenge players will have to master all of these skills in order to defeat the sinister forces massing against them led by arch-villains Juggernaut, Wendigo, Magneto and Sabertooth. Luckily, players won’t have to face the onslaught alone and can expect occasional backup from fellow X-Men including Professor-X and the Beast.
X-Men: Wolverine’s Revenge is being developed by U.K.-based developers Warthog PLC and Gene Pool.
X-Men: Wolverine’s Revenge Screen Gallery 1
Serious Sam Screen Shots
Steve @ 4:35 PM EDT
Here are some screen shots of the Xbox version based on the hit PC first-person shooter, Serious Sam.
Serious Sam Gallery 1
Microsoft Partners With the Top Brands
Eric @ 4:31 PM EDT
Microsoft's Console Partners With the Top Brands Among Core Audiences
REDMOND, Wash. -- May 2, 2002 --Microsoft Corp. today announced a strategic promotional movement with leading brands in sports, music and consumer products categories to promote the Xbox (TM) video game system. Microsoft has entered into a multipartner program for spring and summer, teaming Xbox with synergistic and prominent brands intended to propel the Xbox brand and system into the lifestyles of video game players everywhere. Key alliances include the multicity Pop Disaster Tour, featuring blink-182 and Green Day; the Number One Parts Inc. (NOPI) drag racing series; Pepsi's new SoBe soft drink, Mr. Green; the Association of Volleyball Professionals (AVP); Vans extreme sports; and Zumiez, a chain of youth-oriented apparel stores.
"The hottest video game console on the market today, coupled with some of the most popular names in music, sports and consumer goods, provides all partners with unique opportunities to build brand awareness in a way that we believe our audiences will positively respond to," said Cindy Spodek Dickey, group manager of Xbox Promotions and Events at Microsoft. "These activities will ensure that the Xbox brand stays at the top of consumers' minds."
Pop Disaster Tour
"We're happy that Xbox is on the tour," said Tom DeLonge, lead guitarist and vocalist for blink-182. "That way playing video games can be our first priority and our second priority will be playing great shows."
Xbox will be seen at this year's 46-city Pop Disaster Tour, featuring the multiplatinum-selling bands blink-182 and Green Day. The tour, running now through mid-June, will include Xbox signage and radio promotions. Contest winners in seven cities will get to compete against band members on an Xbox game, and an additional 48 consumers will win an autographed Xbox console through promotions on local radio stations and Xbox.com.
NOPI Drag Racing Association
As previously announced by NOPI, the country's top drag racers will compete for the Xbox Cup, the year-end trophy awarded to the top points winner of the NOPI Drag Racing Association (NDRA). Xbox will be a series sponsor for the inaugural season of the NOPI The Fast and The Furious Racing Series. A full onsite interactive video games area will be located at each series event, featuring Microsoft Game Studios' "RalliSport Challenge" and "Project Gotham Racing (TM) ." Xbox also will receive title sponsorship at the premier event in the series and the largest compact auto show in the United States, the NOPI Nationals Motorsports Supershow.
"NOPI, the NDRA and Xbox are thrilled about the NOPI The Fast and The Furious Racing Series for 2002," said Michael Meyers, president of NOPI. "This series will rewrite all the rules about conventional drag racing forums and create a major lifestyle event."
Mr. Green, Newest Pepsi Product From SoBe Brand
The recognizable green color of Microsoft's video game console will be appropriately represented in Xbox promotions for Mr. Green, the distinctive new Pepsi soft drink under the SoBe trademark. Xbox fans and beverage drinkers will get an exclusive chance to win a rare green Xbox unit by entering a contest on the Mr. Green Web site, http://www.mrgreen.com/. In addition, Xbox consoles, games and accessories will be given away by three Mr. Green touring vehicles that will travel to 31 cities nationwide offering consumers samples of Mr. Green for approximately 20 weeks.
"Xbox has taken video game technology to a whole new level, and SoBe is thrilled to partner with Microsoft to deliver a special edition 'green' Xbox; it is the perfect complement to our Mr. Green sampling tour," said Russ Findlay, senior marketing manager for Mr. Green. "Mr. Green's edgy, irreverent personality and unique taste is a perfect fit for people seeking a beverage as extreme as Xbox video games."
AVP Professional Beach Volleyball Tour
Xbox will hit the sand this summer with the popular Association of Volleyball Professionals beach volleyball tour. Xbox banners will be seen at all tour events and will be included on the AVP Web site, http://avp.com/, and in radio promotions, print ads and newspaper supplements. Xbox consoles also will be given away during the tour, which will stop at five California locations as well as Chicago and Las Vegas between May 24 and Sept. 7.
"The AVP is delighted to welcome Xbox as presenting sponsor of both of our 'live' events on NBC," said Leonard Armato, commissioner for AVP. "Xbox will also be the official video game system and games of the tour. The AVP is particularly proud of its association with Xbox because Xbox is widely regarded as one of the hottest and fastest-growing brands in the world."
Xbox and Vans have expanded their relationship from the existing Xbox sponsorship of the Vans Triple Crown Series (TM) to include Vans Skateparks. An Xbox custom video game area will be featured at 12 Vans Skateparks nationwide, the first nonretail sites to include an Xbox games area. Xbox is currently a title sponsor for the Vans Triple Crown Series, featuring the world's top athletes competing in three championship events in each of the following sports: skateboarding, wakeboarding, surfing, snowboarding, and BMX and freestyle motocross.
"Xbox has been a great partner for the youth market, and it has added value to everything we're involved in," said Chris Strain, vice president of marketing for Vans. "We look forward to bringing the Xbox experience to millions of Core Sports enthusiasts through the Vans Triple Crown Series and Vans Skateparks in the upcoming year."
Skateboarders and other extreme sport enthusiasts get their clothing at Zumiez stores, the premier retail chain for youth-oriented apparel, where Xbox will be seen throughout May. Zumiez will showcase the latest in the top-selling skateboarding video game franchise with "Tony Hawk's Pro Skater 3" on Xbox at its top 40 retail locations. Zumiez customers will get to play the popular Activision title in retro-style living rooms, and, with every purchase through May 27, shoppers will receive a coupon for $5 off "Tony Hawk's Pro Skater 3" or another Xbox title at major video games retailers. Xbox storefront materials will be seen at the 40 Zumiez outlets to promote an in-store "Tony Hawk's Pro Skater 3" tournament on May 18 and 19.
"Our staff is excited to offer Xbox as an additional component of the interactive 'Living Room' sets in our stores," said Steve Nygreen, vice president of retail operations for Zumiez. "The combination of product and entertainment is important to maintaining a fun and credible lifestyle shop."
Hitman 2: Silent Assassin New Screens
Steve @ 3:51 AM EDT
Eidos earlier today released 4 screen shots of their upcoming game, Hitman 2. The game overall is looking pretty good. They also said, if you read the press release earlier in the day that I posted, that this game is going to be re-done specifically just for Xbox. Now isn't that nice?
Hitman 2 Gallery 1
4 Brand New Never Been Seen Before Panzer Dragoon Shots!
Eric @ 1:48 AM EDT
Thanks to a good friend, we just got 4 never been seen before exclusive Panzer Dragoon Shots. By now I am sure every one has seen the first 2 shots of this impressive looking game, but you have not seen anything yet! Hit the link below to view by far the best shots of this game yet, there so good that I will not even water mark them with our site's logo! Enjoy and thank Sega for making this great game for Xbox!
Update: Apparently those new screens of the game are a bit to new. Sega has asked us to remove them from our site, and without asking any questions we have. If you did not get a chance to see them don't worry, this is one of the most impressive looking games ever and we will have loads of media on it from E3 this year.
Wednesday, May 1, 2002
Rare on Xbox? ohh It's True, It's True!
Eric @ 11:59 PM EDT
According to IGN at least. IGN today talked with some insiders at Rare which confirmed that they not only had Xbox and PS2 Dev kits, but are with out a doubt planning to make games for both systems. Now since this is a Insider only story we will not say anymore about it (and there is quite a bit more) out of respect. If this is indeed the case, then this would be huge news for Xbox and devistating news for Nintendo since this is one of their biggest developers. We will have more on this breaking story when it is released (or leaked).
Come on you all know it's pretty funny too!
Halo Selling like Crazy in Japan!
Eric @ 11:48 PM EDT
First Person Shooters have never sold well in Japan, but that looks like that is about to change! Halo, after only 3 days of sales, is the 5th best selling game in Japan right now! Not only did Halo sell 44,000 copies in 3 days, but it also doubled Xbox system sales to 4700 units over those 3 days. Still far from impressive, but it's a start. Here's the top 10 software sales for Japan last week.
Week game software sales:
Ranking Model Maker Title Week selling number Total
1 PS2 KONAMI World soccer winning eleven 6 441,500 441,500
2 GBA KONAMI Mr. Oji of Tennis 88,800 88,800
3 PS2 Eye Rem Software In-a-Predicament City 67,200 67,200
4 GBA Capcom Lock Man Zero 58,600 58,600
5 Xbox Microsoft HALO (HEIRO) 44,200 44,200
6 PS2 NAMCO Heat CHU! Professional Baseball 2002 38,700 129,600
7 PS2 Square Professional Baseball between Japan and the U.S. Final League 38,500 38,500
8 PS KONAMI World soccer Winning eleven 2002 32,700 32,700
9 GC Fromm Software RUN 25,600 25,600
10 PS BANDAI Name Detective Conan The No.1 Partner 23,800 23,800
Infogrames Unveils XBOX E3 List
Eric @ 10:40 PM EDT
Boy we have seen a few of these today. Infogrames is the latest company to unveil its E3 line up. Here's the full list.
Battle Engine Aquila (Xbox)
Dungeons and Dragons Heroes (Xbox)
Superman: The Man of Steel (Xbox)
Terminator: Dawn of Fate (Xbox/PS2)
TransWorld Snowboarding (Xbox)
Unreal Championship (Xbox)
Dungeons and Dragons Heroes? ohh hell yes!
Sega Announces E3 Line Up!E3 2002
Eric @ 9:41 PM EDT
Today Sega revealed their highly anticipated line up of Xbox games that will be at E3 this year. For the complete list as well as the first screens ever of games like Panzer Dragoon, NFL 2k3, NBA 2k3, hit the link below. Check back soon for our full E3 preview guide that goes into great detail on the Xbox games of the show.
Note: This is not a full list of Sega games for E3, Sega will have many surprises that are not featured here. Also a big title that's missing is Shenmue 2. Do not worry though, since Microsoft is publishing that game they will probably be the one's making the announcement on it.
Sega's E3 XBox Lineup
Hitman 2 To Be Recreated Specifically for XBox
Steve @ 7:51 PM EDT
Io Interactive’s infamous hired gun is recreated specifically for the PlayStation®2 computer entertainment system and Xbox™ game console
Eidos Interactive, a leading developer and publisher of interactive entertainment for the PC and console gaming systems, today announced that Hitman 2: Silent Assassin, the follow-up to the worldwide best-seller Hitman: Codename 47, is currently in development for the PlayStation®2 computer entertainment system and the Xbox™ game console. Created by Io Interactive, Hitman 2: Silent Assassin is currently slated to arrive on store shelves in Fall 2002.
“The Hitman series is groundbreaking in the stealth shooter genre,” said Chip Blundell, Marketing Director of Eidos Interactive. “The nature of the series lends itself perfectly to the gaming consoles. Hitman 2 places gamers in the role of a hired gun codenamed Agent 47, and provides them with innovative and thrilling missions that will put the Hitman series at the top of its genre.”
Hitman 2’s storyline begins in a Sicilian monastery. Agent 47’s attempts to distance himself from his violent past are detoured when he is discovered by local criminal underworld and tricked into returning to his trade. Caught in the middle of a ring of deception, Agent 47 soon discovers that he has been manipulated and the hunter must now watch his back, as he has become the hunted.
“The Hitman 2 team is building on the original Hitman in order to develop a stylish game built from the ground up for the advanced video game consoles,” says Janos Flosser, Managing Director of Io Interactive. “Hitman 2’s incredibly intensive gameplay and in-depth character interaction makes for an incredible third person based gaming experience.”
Hitman 2 has an outstanding list of features, including: a choice of 1st and 3rd person viewpoints; mid-mission save options; a revised and enhanced inventory system allowing gamers to acquire and carry weapons and equipment from mission to mission and ending pre-game “shopping”; a detailed ranking system; multiple play styles allowing gamers to complete missions with the primary target as the only casualty, or gamers may choose to “blast-your-way-through;” and finally, Io Interactive has implemented an advanced level design and engine dynamics system providing gamers with open levels and no set path to play.
Agent 47 is armed with a massive weapons arsenal such as knives, handguns, sniper rifles, and various explosives. He is also given new non-lethal weapons and pacifying gear including chloroform, poison darts and stun guns as well as laser-aiming devices, night vision goggles, and lock picks. Gamers will acquire more hidden bonuses as the game progresses.
Eidos Interactive’s Background Information
Eidos Interactive, Inc. is a leading developer and publisher of interactive entertainment products for the PC, PlayStation®2 computer entertainment system, Nintendo Game Cube™ and the Xboxä video game system from Microsoft. For more information on Eidos Interactive's product line visit http://www.eidos.com.
Interplay Announces Their E3 Lineup
Eric @ 6:50 PM EDT
Interplay Entertainment Corp., announced today its lineup of highly anticipated game titles to be shown at this year's Electronic Entertainment Expo (E3) taking place May 22 - 24 at the Los Angeles Convention Center. Interplay will be showing demonstrations of Hunter: The Reckoning®, Run Like Hell(TM), Baldur's Gate(TM): Dark Alliance(TM) and Galleon(TM). Black Isle Studios, the renown, role-playing game (RPG) division of Interplay, will be showing (by appointment only) Icewind Dale(TM) II, and an exciting, new RPG title to be announced in the coming weeks. Interplay's booth will be located in Concourse Hall, booth #5010.
Hunter: The Reckoning, an exclusive title for the Xbox(TM) video game system by Microsoft, is a thrilling action-adventure game based on the mysterious characters and spine-tingling fiction found in the popular role- playing game Hunter: The Reckoning and the mystifying World of Darkness(TM) universe in which it is based. Developed by High Voltage Software, Inc. for Digital Mayhem using the AtlasTech Game Engine(TM) licensed technology, Hunter is based on the popular license from White Wolf Publishing, Inc. Hunter: The Reckoning has just been approved for manufacturing and is scheduled to ship the week of May 20.
Icewind Dale II for the PC, in development internally at Black Isle Studios, offers a classic dungeon crawl experience, using the new Third Edition Dungeons & Dragons® license from Wizards of the Coast. Based in part on the series of books by New York Times best-selling author R.A. Salvatore, Icewind Dale II will amaze players with new monsters, spells, and areas to explore within the popular FORGOTTEN REALMS® campaign setting.
Run Like Hell (RLH) brings a whole new breed of action-terror game to the PlayStation®2 computer entertainment system. RLH is a groundbreaking, hair- raising experience that takes players to an ordinary mining space station, the Forsetti, which soon becomes anything but ordinary after a terrifying species of aliens invade the outpost. Your goal is to eliminate as many of the nasty creatures as you can, grab your loved ones and get the hell off the station! The game features incredible graphics, fast-paced console action plus the voice talents of Lance Henriksen, Kate Mulgrew and Michael Ironside.
From the creator and lead designer of Lara Croft® and the original Tomb Raider® comes a new breed of hero in Galleon(TM): Islands of Mystery, an exciting action-adventure game developed for release on the Xbox video game system. Set across six unique islands, this epic adventure takes Rhama Sabrier, the dashing captain of the Endeavor, from the bustling port of Akbah to islands populated with giant monsters, evil slave lords and, of course, damsels in distress in a story of intrigue, suspense, romance, obsession and revenge.
Baldur's Gate: Dark Alliance for the Xbox features a distinctive blend of action and adventure set in the most popular Dungeons & Dragons® campaign setting: The FORGOTTEN REALMS® franchise owned by Wizards of the Coast Inc., a subsidiary of Hasbro Inc., and licensed to Infogrames Interactive, Inc. Faithful adaptation of the Third Edition Dungeons & Dragons rules set, customizable player characters and character development allow for an engrossing gameplay experience new to Xbox gamers.
Tecmo Sells Over 1 Million Copies of DOA3
Steve @ 1:14 PM EDT
TOKYO, May 1 (Reuters) - Tecmo Ltd, a leading Japanese video game maker, said on Wednesday that it expects a group net profit of 1.2 billion yen ($9.3 million) for the year ended in March, boosted by strong sales of its hit "Dead or Alive 3" game for the Xbox console.
The new forecast is 88 percent higher than its actual profit a year earlier and well above original expectations of 969 million yen.
Tecmo said more than a million copies of "Dead or Alive 3" were sold for the Xbox, the video game machine launched by Microsoft Corp to challenge the dominance of Sony Corp's best-selling PlayStation 2 console.
Shrek Get's a Sequel!
Eric @ 12:45 PM EDT
CALABASAS, Calif.--May 1, 2002--TDK Mediactive, Inc. (OTCBB:TDKM), a global publisher of interactive entertainment software, and DreamWorks SKG, announced today the extension of their exclusive video game license agreement for the "Shrek"(R) franchise, including the "Shrek" sequel. The agreement is worldwide for all current game platforms and exclusive to TDK Mediactive.
Worldwide sales of TDK's "Shrek" interactive titles have been highly successful, exceeding 1 million units across four platforms (Xbox(TM), Game Boy(R) Advance, Game Boy(R) Color and PC CD ROM). Additionally, most of the titles are available in six languages and are currently available in North and South America, Europe and Australia. Plans are also underway to develop and sell titles in Asia and other territories, as well.
One of the highest-grossing movies of 2001, DreamWorks Pictures' "Shrek" has grossed over $481 million at the box office worldwide. On video, "Shrek" is the best-selling DVD of all time and was the number one video release of 2001.
"`Shrek' is not only a great movie franchise, but a powerful video game franchise, as well," said Vincent Bitetti, chief executive officer of TDK Mediactive. "It has developed into two synergetic entities, which can stand alone, as well as provide mutual support: `Shrek,' the DreamWorks movie character, and `Shrek,' the video game icon. Recognizing this unique strength, our development efforts have shifted from a license perspective to a video game franchise perspective, and we will begin this fall to release additional `Shrek' titles for various platforms," added Bitetti. "The `Shrek' titles will offer the captivating characters in a diverse base of immersive environments, game settings and categories."
"TDK is a great licensee for `Shrek,' and we are pleased to announce our continued business relationship," said Brad Globe, head of DreamWorks Consumer Products. "TDK has the experience and enthusiasm to build upon the momentum of the current video game titles and the success of the movie franchise."
Ubi Soft Reveals E3 2002 Line-Up
Eric @ 12:44 PM EDT
May 2002 – Ubi Soft® Entertainment, one of the world’s largest videogame publishers, today revealed its plans for the Electronic Entertainment Expo (E3), one of the industry’s major events of the year. Focusing on powerful brands, Ubi Soft is showcasing two never before seen Tom Clancy games – Tom Clancy’s Rainbow Six™ Raven Shield™ and Splinter Cell™. Ubi Soft will also unveil the new sequel to the 10 million plus, best-selling Rayman® franchise with the eagerly anticipated Rayman® 3 Hoodlum Havoc.
Also new this year will be the new creation from Michel Ancel, the creator of Rayman. This top-secret game will finally be revealed for the first time at the show. In addition, Ubi Soft plans to show its versatility with the debut of XIII, a first person shooter that contains a completely interactive graphic novel.
Ubi Soft’s booth, which is located at #724, South Hall in the Los Angeles Convention Centre, will be a testament to the company’s commitment to feature games for all leading platforms of the market. This E3, the company will throw its weight behind on-line gaming – both on console and PC. Ubi Soft’s booth features Shadowbane™, continually voted the most highly anticipated Massively Multiplayer Online game by fans of PC Gamer in North America. Ubi Soft will also demonstrate its premier console on-line titles, including Tom Clancy’s Ghost Recon™ .
Ubi Soft will also be featuring excellent licensed games like Crouching Tiger, Hidden Dragon™, The Sum of all Fears™ and Sabrina The Teenage Witch™: Potion Commotion.
“This year Ubi Soft is offering new twists to its established brands, creating new franchises and bringing powerful licenses to the market. This is a brand focused business,” said Laurent Detoc, president Ubi Soft Entertainment Inc.