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NewsPro Archive

May 2002

Friday, May 31, 2002

Codemasters' Club Football In Development
Steve @ 4:21 AM EDT
New York ­ May 30, 2002 - Codemasters will digitally recreate Europe's
finest soccer players in striking photo-realistic visual detail for its series of Club Football games, coming to America next year to the PlayStation®2 computer entertainment system and The Xbox video games system from Microsoft.

Set to revolutionize the soccer games market with its innovative approach the company will be developing individual games for each of seven UK clubs the game is also revolutionary in its technology. Twenty-two players from each of the 15 headline clubs* - including Sami Hyypia, Ruud van Nistelrooy, Dennis Bergkamp, Emanuel Petit, Darius Vassell, Lorenzo Amoruso and Rio Ferdinand - are being individually photographed using a new high-resolution graphical capturing techniques designed, especially for the game. This means that fans will be able to control the most realistic soccer players ever seen in a video game ­ striking right at the heart of soccer fans.

The 15-game Club Football series is absolutely for the fans and they're expecting to play alongside their heroes looking like the real thing, as they'd see them from the terraces or on television, explains Rachel Wood, Club Football's Lead Artist. The level of facial detail we¹re working to is very high and will provide an immersive and thoroughly believable gaming experience.

A total of 330 players from the featured headline clubs will have their faces scanned in meticulous detail. The scans will be used in a bespoke facial modeling system created by the Club Football team. It is a massive effort in the Club Football project, itself Codemasters¹ most ambitious game development and publishing exercise to date. The process involves a team of artists visiting each of the clubs to meet with the players. A digital photography rig is used to capture images of each player¹s head. These images are then taken by the team¹s artists and through a highly developed technique, used to construct an accurate 3D model of the player¹s head.

It's a great system that gives myself and the other artists an incredible level of detail to work with. All the headline clubs¹ player models are portrayed at a level of detail that is closer to photo-realism than we have ever been able to achieve, Wood continues. No other soccer game has previously gone to such lengths to ensure that its real-name players are portrayed as accurately as they are in Club Football.

Codemasters' series of Club Football titles is currently under development and scheduled to launch in America next year for PlayStation®2 and Xbox.

Wednesday, May 29, 2002

Bam! Entertainment Unveils Reign of Fire
Steve @ 2:06 PM EDT
Bam! Entertainment, has today finally bowed to public demand and unveiled its infamous Reign of Fire dragons. Based on the upcoming multi-million dollar Spyglass Entertainment movie, Reign of Fire is a sizzling, fast-paced game that's currently in development at Kuju Entertainment's London based studio.

Reign of Fire will throw gamers into ferocious battles between two ancient species fighting for survival: humans and dragons. An action-packed third-person arcade adventure set in the near future, players will choose to take the side of either the humans - struggling to fight back against their seemingly insurmountable foes - or the dragons themselves: an awesome army of fire-breathing beasts intent on incinerating everything in their path.

The dragons have remained illusive until today, despite the fact they are the stars of Reign of Fire. Players will encounter several breeds of the deadly beasts throughout the game, either on the receiving end of their awesomely destructive powers or even better still, in the firing seat themselves. Attached to this email you'll find one of the many astounding PlayStation 2 screenshots that finally unveil the mysterious mammals.

The game is split into two sections: the human and dragon stories. In the highly destructive dragon missions, players will assume the role of just one of the winged beasts taking over the world. This player dragon looks astoundingly life-like and utilises a skinned animation system to create organic looking and fluid movement. The beast will realistically bank, back pedal, climb, hover, and dive across the post-apocalyptic looking landscape. With the final model being built with approximately 60 bones, the animators on the project have developed a frighteningly authentic looking dragon.

This player dragon will continue to evolve throughout the course of the game, beginning as a young inexperienced animal with only the most basic of destructive abilities: the Fireball - its main destructive weapon, Napalm Breath - used to spray close-range damage and to set fire to crops, livestock and enemies, and finally the ability to pick up objects (then drop them on your enemies). All of these abilities improve as the dragon ages and the player progresses through the game: for example when the player first picks up objects they may only be able to manage small items, such as livestock or humans, but by the end of the game they will be throwing jeeps and APC's!

In addition to the player dragon there are eight other breeds plaguing the earth, many of which the player dragon will cooperate with throughout the game, all of which are highly evolved and capable of cataclysmic devastation.

Three of these are land-bound dragons: Jakyls, Land Tanks and Pitchers:
Jakyls are young dragons that swarm across the ground in packs like reptilian wolves, ramming vehicles and eating humans as they go. These are often herded by flying dragons to flush out human survivors hiding underground.

Pitchers will sit in wait on their huge nests where Jakyls sometimes take refuge. Pitchers will wait for humans or food to appear, throwing out the young dragons at anything that ventures too close.

Land Tanks are huge, dark green dragons that are similar to a Triceratops in form and size. They are slow-moving but incredibly strong and will charge and spew napalm from their nostrils when confronted. These ancient dragons are far too old, heavy and cumbersome to be supported by their ragged wings.

The five other dragons are air-based: Spitfires, Fireballers, Dive Bombers, Napalm Breathers and The Bull.
Spitfires are small dragons. They are very agile, will spit small fireballs, and can be easily killed. They tend to hunt in groups, swarming together in the air.

Fireballers are red-scaled, mid-sized dragons that will be found flying low and scaling hillsides. They attack with strafing runs, firing large fireballs at targeted enemies.

Dive Bombers are larger dragons with yellow markings on their scales, they swoop to pick-up Quad Bikes, motorcycles and other small vehicles. These are then dropped on either the human player or N.P.C. allies.

Napalm Breathers are one of the most destructive dragon types - these orange-scaled dragons swoop, and hover above a target before unleashing an uninterrupted stream of napalm like a flame-thrower, moving its head from side to side.


Despite the dangerous nature of all these animals, the biggest, most ferocious and deadly is by far The Bull.

Reign of Fire will be available on PlayStation 2, Xbox, Game Cube and Game Boy Advance in October 2002. For more information on this and other BAM! products check out www.bam4fun.com

Slam Tennis from Infogrames Info & Feature List
Steve @ 2:01 PM EDT
Play as one of your real-life tennis heroes on courts all over the world, or be a fictitious player battling it out in some of the most outrageous arenas imaginable in Slam Tennis, available from Infogrames this July on Xbox™ and PlayStation® 2.

Recreating and amplifying the excitement, atmosphere and challenge of modern professional tennis, Slam Tennis features some of the greatest players in the world today such as Tim Henman, Carlos Moya and Yevgeny Kafelnikov, as well as exciting fictional players. Be instantly competitive on real-life and fictional tennis courts across the globe with easy to pick-up-and-play controls that enable you to pull off every shot in the book.

Game modes include;

ARCADE
A 1-player knockout game in which the aim is to progress through a series of increasingly difficult matches against a variety of opponents.

EXHIBITION
1 to 4 players compete in a one-off match or tournament, singles or doubles, with the players, arena and match settings of your choice.

CHAMPIONSHIP
A 1-player game in which you compete against some of the greatest players in the modern game, in events across the world, with the aim of winning the Slam Tennis Championship. There is also the opportunity of unlocking a variety of rewards including bonus kits, hidden players and new stadiums.

CHALLENGE GAMES
An opportunity to take a break from conventional tennis and try your hand at mastering the fun Challenge Games.

  • Sand, Sea & Serve
    Destroy the beach balls with only the serve as your weapon.
  • Crazy Collapsing Columns
    Use your full array of shots to collapse the columns before the clock runs down.
  • Bubble Bursting Bonanza
    Burst the bubbles and build up the points in this ball-belting bonanza.
  • Rocking Ring Riot
    Shoot the rings and rack up the wins in a nightclub like no other.

    Mike Tyson Heavyweight Boxing In Training
    Steve @ 1:52 PM EDT
    Audley Harrison, the Olympic gold super-heavyweight championship boxer has revealed that one of the hardest challenges of his career was not winning Commonwealth gold or even beating Julius Long recently in just two rounds, but taking on Codemasters' Jon Hare.

    Audley trained out of shape Jon Hare and games designer Justin Forrest as professional boxers to assist in their understanding of the sport before the launch of new video game, Mike Tyson Heavyweight Boxing, in which he features.

    Jon and Justin trained with Audley to to understand the intensity, brutality and dedication to the sport so they could ensure that Mike Tyson Heavyweight Boxing for PlayStation 2 and Xbox was the most realistic boxing game created and was what boxing fans were demanding.

    The gaming experts were instructed to train three times a day and learn the techniques, skills and manoeuvres required by a professional boxer.

    Under the watchful eye of Audley, the designers learnt how to punch correctly, shadow box, conduct pad boxing, increase their overall fitness and stamina and develop the right mental attitude to get into the ring.

    Jon Hare, chief games designer at Codemasters said "This extra insight has been invaluable and by the end of our training, we really understood the strength and mentality of a professional boxer. We wanted to recreate the adrenaline rush and the power and speed of boxing in the game itself."

    Audley Harrison commented that "It takes true grit and determination to become a professional fighter. I was happy to show these guys what the world of boxing is really like because I want fans of the sport to be able to play a realistic and adrenaline packed game that gets as close to the bone as possible. You have to be prepared to work 24/7 to win in the ring and this was just a taster of what life is like as a boxer."

    THQ Releases First Ever WWE Raw 2 Trailer !!!
    Eric @ 1:23 AM EDT
    THQ has released the first ever video footage of WWE Raw 2 for Xbox. Raw 2 is set to have a full story mode along with every match type under the sun. Check back soon for more info, for now check out the awesome trailer at the link below!

    WWE Raw 2 Trailer

    Tuesday, May 28, 2002

    Acclaim Ships Legends of Wrestling
    Steve @ 3:30 PM EDT
    Stepping into the squared circle with a mighty tag-team of next-generation wrestling action, Acclaim Entertainment, Inc., a leading global video entertainment software developer and publisher, today announced that it has shipped Legends of Wrestling(TM) for the Xbox(TM) video game system from Microsoft and Nintendo GameCube(TM). Developed by Acclaim's internal Salt Lake City studio, Legends of Wrestling has been a strong performing title for the Company on the PlayStation(R)2 computer entertainment system, and features more than 40 wrestling legends, including Hulk Hogan, Bret "Hitman" Hart, Jerry "The King" Lawler, Jimmy "Superfly" Snuka, Rob Van Dam, Terry Funk, The Road Warriors and George "The Animal" Steele.

    "Legends of Wrestling was one of our most important introductions of this past holiday season, captivating generations of wrestling fans with the most comprehensive lineup of legends ever assembled in a video game," said Evan Stein, Vice President of Brand for Acclaim. "Featuring many enhancements that take advantage of the power of both Xbox(TM) and Nintendo GameCube(TM), Legends of Wrestling will once again prove why it's the king of the ring at retail."

    Legends of Wrestling offers an exciting array of features, including:

  • Brand new game engine designed, developed and delivered exclusively for use on the next-generation hardware platforms;
  • Revolutionary Intermediate Start Position (ISP) System, which enables players to link moves together for lethal single-button combinations and superior gameplay;
    >LI> First-ever "Create-a-Legend" feature allows for the deepest wrestler customization in the history of wrestling video games;
  • Never-before in-depth match analysis and career guidance by wrestling's greatest managers, including Captain Lou Albano and "The Mouth Of The South" Jimmy Hart;
  • Multiple action-packed matches, such as Tag Team Challenge, Three- and Four-Way Dances, and special guest referees;
  • All-new, larger-than-life character models bring the greatest wrestlers and their signature moves into the ring for hours of fun;
  • Interactive wrestler entrances with announcer introductions, crowd responses and authentic grappler taunts;
  • All-new Singles career mode that takes players across the United States and throughout the world to battle for the top titles;
  • Wrestle in and out of the ring, with 10 venues and all-new weapons;
  • All-new "Create-a-Stencil" lets players add logos, tattoos and text to the ring attire of their favorite legends;
  • TV broadcast presentation with all-new camera angles and cut scenes, delivering the best views of the heart-pounding action.

    Friday, May 24, 2002

    E3 2002 Day 3: Splinter Cell To Be Xbox Exclusive
    Steve @ 2:32 PM EDT
    LOS ANGELES, 23rd May 2002 - Xbox today announced that Tom Clancy’s Splinter Cell from Ubi Soft, a third-person stealth action title based on the Tom Clancy universe and one of the hottest games on show at E3 2002, is a console exclusive for the Xbox video game system from Microsoft in 2002.

    Tom Clancy’s Splinter Cell will release in time for the lucrative Christmas 2002 market exclusively on Xbox, with a PC version to appear by the end of the year. Xbox is the lead development platform for the game, which has been designed to take full advantage of the advanced graphics and sound capabilities of Xbox. Tom Clancy’s Splinter Cell will also feature online elements using the recently announced Xbox Live service.

    Tom Clancy’s Splinter Cell is a third person stealth action game featuring cyber-terrorism, shadow agencies, and covert operations, and is set in the realistic, highly detailed geopolitical universe as portrayed by Tom Clancy. Tom Clancy’s Splinter Cell will grant players access to the highest echelons of national security, where shadowy operatives have the freedom to do whatever it takes to safeguard America. In Tom Clancy’s Splinter Cell, the player controls Sam Fisher, a field operative of a secretive "black-ops" NSA sub-agency called Third Echelon. Sam Fisher is geared up to infiltrate high-security strongholds, seize critical intelligence, destroy threatening data and neutralise the enemy - all without leaving a trace. Developed by Ubi Soft's Montreal Studio in Canada, Tom Clancy’s Splinter Cell is a unique experience that will have the player thinly skate on the fine line that separates fact from fiction.

    “Xbox is the ideal platform to premiere Tom Clancy’s Splinter Cell,” said Yves Guillemot, President and CEO, Ubi Soft Entertainment. “We’re using the Xbox hardware to truly realise the vision we had for the game, and to implement some fantastic special effects. For instance, the character can be moved in front of a working movie projector and the movie realistically projects on the character’s back with the appropriate lighting effects, just like real life. Little touches like that are making this game really come alive, and were possible thanks to the powerful capabilities of Xbox. We’re also looking to take advantage of Xbox Live to extend the experience.”

    “Tom Clancy’s Splinter Cell is shaping up to be the game of the show at E3 2002 - we’re thrilled to welcome this must-have game to the Xbox portfolio,” said Robbie Bach, Chief Xbox Officer. “Gamers will need to prepare for a gaming experience like no other that makes the most of the advanced Xbox capabilities. And it’s a console-exclusive for Xbox, which shows that the world’s best game designers choose Xbox to bring their visions to life.”

    E3 2002 Day 2: Freaky Flyers, Airplane Racing Announced
    Steve @ 12:02 AM EDT
    Midway Games Inc., a leading software industry publisher and developer, announced today that Freaky FlyersTM, an all-new, fast and furious 3-D airplane racing-adventure game is in development and scheduled to ship fall 2002 for the PlayStation®2 computer entertainment system, the XboxTM video game system from Microsoft and Nintendo GameCubeTM.

    Players take a ride on the wild side in true Freaky Flyers fashion as they embark on a twisted flight adventure. Freaky Flyers is packed with a cast of 13 intriguing, witty and outrageous characters whose stories intricately intertwine and play out against the backdrop of more than 25 dynamic and completely interactive 3-D environments.

    “Freaky Flyers is the first and only racing-adventure game for next-generation systems to deliver aerial cart-racing as well as incredibly vibrant and interactive animated worlds,” said David Burton, UK marketing director, Midway. “Gamers will be completely immersed in the awesome world of Freaky Flyers’ adventures and in each character’s story as they are dropped into the cockpit to explore, adventure and dogfight in the videogame skies.”

    Freaky Flyers Key Features:

  • Explore a completely open and dynamic 3-D world environment
  • Thirteen witty and outrageous characters, along with secret characters -- each with lots of jokes and visual humor
  • Exciting easy-to-learn, hard-to-master aerial racing
  • A complex, branching adventure that takes the player through each character’s storyline
  • Skill-oriented stunt flying that provides the player with the thrills of doing dangerous aerial stunts
  • Competitive aerial dogfighting combat allowing players to unleash their inner warrior
  • More than 25 intricate 3-D tracks to master
  • Mini-games that add to a deep gameplay experience
  • Numerous challenging boss encounters

    Thursday, May 23, 2002

    E3 2002 Day 2: Dr. Muto Adventure Game Revealed
    Steve @ 11:46 PM EDT
    Midway Games Inc., a leading software industry publisher and developer, announced today that Dr. MutoTM, an all-new 3D action-adventure videogame, is in development and scheduled to ship in fall 2002 for the PlayStationTM2 computer entertainment system and the Xbox™ video game system from Microsoft, with the Nintendo GameCubeTM version to follow in winter 2002.

    Redefining the image of the proverbial “mad scientist,” players take on the personality of Dr. Muto, a genius mad scientist whose latest experiment accidentally destroyed his home planet, except for his laboratory. With his ingenious morphing technology, Muto hopes to rebuild his destroyed world by harvesting resources from other nearby planets while dashing through a stylized universe -- encountering dangerous challenges, freakish monstrosities, and battling his arch nemesis, the evil Professor Burnitall.

    “Why clone when you can morph?” said David Burton, UK marketing director, Midway. “Dr. Muto’s morphing isn’t just a gameplay feature, it is a unique mechanic that allows Muto to combine with living organisms in order to accomplish tasks no human could achieve.”

    As Dr. Muto, players forge through 22 vast levels on four distinct planetscapes: from the junkyard world of Totltec, to the half-drowned water world of Aquem, through the smog-choked skies of Flotos, and finally, the forbidden mines of Mazon. Armed with his newest invention – the Splizz-gun – Dr. Muto morphs himself into a variety of DNA-spliced-up creatures including an alien-spider, miniature mouse and hulking gorilla. By morphing, Dr. Muto gains each creature’s abilities and physical attributes – such as the ability to cling to webs, squeeze into tight spaces, and breathe underwater – all to better crush, outwit and outlast more than ten different enemies.

    Dr. Muto Key Features

  • Explore 22 levels through four different worlds, as players harvest resources and steal DNA to rebuild their home planet.
  • Experiment with the fauna found throughout each world, as players complete DNA formulas they need to morph into six different creatures, each with unique abilities.
  • Use each world’s native Gomer – genetically engineered slaves – to trigger switches, activate puzzles and for any other purpose the mad doctor deems necessary!
  • Overcome more than a dozen different enemy types including cybernetically modified robo-dogs and rent-a-cops.
  • Ready yourself for a full-on battle with the chief boss of each world before battling face-to-face with your arch nemesis, the evil Professor Burnitall, for universal supremacy.

    E3 2002 Day 2: Defender Making a Comeback
    Steve @ 11:43 PM EDT
    Midway Games Inc., a leading software industry publisher and developer, announced today that DefenderTM, an all-new 3-D version of the popular 1980’s arcade classic, is in development and is scheduled to ship fall 2002 for the PlayStationTM2 computer entertainment system, the XboxTM video game system from Microsoft, Nintendo GameCubeTM and the Game BoyTM Advance.

    An intense combat-action flying experience, Defender offers players the ultimate in next-generation action and strategy. Players defend and protect the human race from an alien invasion as they assume the controls of next-generation combat-ready Defender ships. Battling an onslaught of vicious aliens, players strategically pilot their ship through more than 14 treacherous missions spanning the solar system, executing dynamic tactical maneuvers such as barrel rolls, 360-degree loops and spinning reversals in order to evade the enemy.

    “As the newest edition of one of the most popular videogames of all time, the next-generation Defender features the high-octane space combat-action gameplay and graphics needed to bring it into the 21st Century and make it a favorite among today’s gamers,” said David Burton, UK marketing director, Midway.

    Featuring a new view perspective with a fully 3-D, third-person chase camera, Defender drops players into the explosive action of an alien invasion where they must utilize speed and control to outwit the enemy. Ship upgrades are also available with various power-ups including shields, advanced weapons, engine enhancements and hyperspace technology, which allows players to instantaneously relocate the ship to one of several predetermined locations in order to aid in defeating the aliens. Aliens can be taken head-on in single-player campaign mode or defeated with a friend in the two-player, cooperative campaign mode as you deploy an arsenal of weapons such as a grenade launcher, fast lock missile launcher, fireball launcher and gas launcher.

    Defender Xbox Features:


  • A New View Perspective – Defender is fully 3-D and is played from a third-person chase camera perspective. This gives the player the ultimate in speed and control as they pilot their ship to victory against the alien invaders.
  • Instant Action – The controls in Defender are straightforward, making it intuitive to pick up the game and start Defender training. Weapons are precise and advanced players can use special tactical maneuvers via button combos such as barrel rolls, reverses, etc.
  • Plan Your Attack – The new Defender starts where the old left off. In addition to having humans to save and aliens to kill, there are tanks and other ground units to position (both defensive and offensive) and bases to defend. Now humans become more than just a body to save – they are a resource to manage.
  • Multiple Game Modes – Single-player campaign mode and two-player (co-op) campaign mode.
  • Ship Upgrades – Upgrade your ship in between missions – receive upgrades for lives saved. During missions, players can earn multiple power-ups including: shields, advanced weapons, engine enhancements, hyperspace technology.
  • Advanced Weapons – Utilize more than 30 explosive weapons to aid in squashing aliens and accomplishing missions such as fast lock missile launcher, salvo missile launcher, fireball launcher and gas launcher.

    E3 2002 Day 2: Serious Sam Announced By Take-Two
    Steve @ 11:34 PM EDT
    NEW YORK--(BUSINESS WIRE)--May 23, 2002--Serious Sam, a landmark title in the first person shooter video game genre, will now be available on the Xbox(TM) platform.

    The announcement was made today by Take-Two Interactive Software, Inc. (Nasdaq: TTWO), its Gathering of Developers video game publishing subsidiary, and Croatian-based based development team Croteam.

    The latest incarnation of Serious Sam will feature frantic single-player action in a cyberpunk world, as well as multiple online modes of play through Xbox Live(TM). Gathering of Developers plans to ship the game in the fourth quarter of 2002 at a suggested retail price of $49.99.

    "The original Serious Sam featured incredible action in a wide-open environment with no place to hide," said Kelly Sumner, CEO of Take-Two Interactive, Inc. "We think our partners at Croteam have outdone themselves on the newest version - console gamers will be blown away by Serious Sam on the Xbox."

    "All of us at Croteam are ecstatic to be working on Serious Sam for Xbox, which has proven to be the perfect platform for Sam's adventures." said Roman Ribaric, CEO of Croteam, Ltd. "With broadband online play and more enemies on screen than any other game, it will give gamers the ultimate Serious Sam experience."

    E3 2002 Day 2: WTA Tennis Announced
    Steve @ 11:23 PM EDT
    Konami of America Inc., announced today that in September 2002, gamers can experience the realism and intensity of women's professional tennis in WTA Tour Tennis for Nintendo GameCube™ and Xbox™ video game console from Microsoft. The first and only game officially licensed by the Women's Tennis Association, the new title allows players to step into the shoes of established pros or up-and-coming stars.

    Through stunning graphics consisting of incredibly detailed facial expressions and authentic moves, 20 world-class tennis stars including Jennifer Capriati, Serena Williams, Martina Hingis, Jelena Dokic are brought to life. To ensure in-game fluidity and true-to-life movement, WTA pro Jelena Dokic provided motion capture data, giving on-screen players the look and feel of a real tennis star.

    The realism carries over into gameplay as players control the entire experience on the court. Two methods of control enable intuitive gameplay for both newcomers and seasoned pros alike. Players simply use the Easy mode for one-button returns or select Advanced controls for greater player input and the ability to add spin. With multiple court types (including grass, clay and hard) and court designs based on the most famous venues in the world WTA Tour Tennis adds realism like no other tennis game.

    It wouldn't be tennis without intense doubles action and WTA Tour Tennis also allows up to four players to join in the fun simultaneously. Additionally, players can compete against the computer's advanced AI that is based on actual player attributes. WTA Tour Tennis will challenge players of all ability levels for hours on end when it slices onto the Xbox and GameCube this fall.

    E3 2002 Day 2: Evolution Snocross Blasts Onto Xbox This Fall
    Steve @ 11:21 PM EDT
    Konami of America Inc., announced today that in October 2002, gamers will bundle up and rocket their way across the treacherous trails as Evolution Snocross blasts onto the PlayStation 2® computer entertainment system, Xbox™ video game console from Microsoft and PC.

    With the flip of a switch it's time to get ready for high-speed snowmobile racing in unpredictable weather conditions and some of the harshest terrain imaginable. In Evolution Snocross, riders must brace themselves for big jumps, tight turns and fender-banging action as they perform big air tricks and jockey for position against other riders. The jumps are huge and the turns are tight as riders eat up the snow and speed towards the finish line.

    The heart-pounding action begins as players jump into the boots of 14 different riders and 12 powerful sleds -- each with a variety of upgrades available. Bringing the action to life, players can choose from among 5 different play modes including Multiplayer, Career, Arcade, Quick-play, and Practice. Once players are all geared-up and ready to go, they will race at blazing speeds and attempt to pull off over 40 breathtaking tricks.

    Featuring levels full of hidden short cuts, interactive environments, destructible elements and other variables that affect gameplay, players will enjoy hours of fun-filled racing in solo or against friends in multi-player modes.

    E3 2002 Day 2: NBA Starting Five Shoots to Xbox
    Steve @ 11:20 PM EDT
    Konami of America Inc., today announced that NBA Starting Five, the company's latest hoops game, will land on the PlayStation® 2 computer entertainment system and Xbox™ video game console from Microsoft in Fall 2002.

    Endorsed by NBA all-star Tracy McGrady of the Orlando Magic, NBA Starting Five allows players to live the entire NBA experience with eye-popping graphics, intelligent AI and engaging gameplay modes, including: Franchise Mode, Create-a Player, and Season Play. Players can build their dream franchise as virtual General Managers and player agents interact in a realistic manner to recreate the challenges of running a real-life team. Players can also dive into engaging coaching options to set the team's style by directing offensive and defensive tactics that counter the opponent's game plan.

    NBA Starting Five promises to recreate the fast-paced action and adrenaline of NBA basketball through intuitive game controls, including analog control over passing, rebounding and post-moves.

    Utilizing over 1200 polygons per player and 600 unique in-game animations, NBA Starting Five presents unmatched visuals in an NBA video game. Adding to the authentic NBA experience are the memorable voices of Indiana Pacers commentators, Al Albert and Clark Kellogg who call all of the heart-stopping action with entertaining and insightful commentary.

    E3 2002 Day 2: Moto-X Announced by Konami
    Steve @ 11:18 PM EDT
    Konami of America Inc., announced today that exhilarating motorcycle racing will meet futuristic combat in October 2002 as Konami's Moto-X (working title) roars onto the PlayStation® 2 computer entertainment system, Xbox™ video game console from Microsoft and PC CD-ROM.

    Set in the near future, Earth has been ravaged by a series of devastating wars that have hurled the planet into a state of chaos. Mercenary bikers roam the land and fight high-speed battles on ultramodern motocross bikes. They fight for food, fuel, water and whatever precious neo-gear they can find. To survive, riders must scavenge for weapons and use big tricks to elude their vicious enemies.

    This intense struggle for survival begins with choosing from one of six riders -- each equipped with a unique bike and individualized characteristics that generate special abilities. Once a rider is selected, gamers will race and fight other bikers in eight post-apocalyptic worlds that range from bombed out cities to an old desert town. To survive in these levels, gamers must engage with adversaries in fierce hand-to-hand combat at high speeds… or scavenge for weapons to levy stronger attacks. These battles can become even more up-close-and-personal by utilizing the Konami's Moto-X multi-player mode.

    E3 2002 Day 2: Metal Gear Solid 2 Substance
    Steve @ 11:01 PM EDT
    Konami of America Inc., today announced that Metal Gear Solid® 2 Substance, the latest entry in the hit Metal Gear franchise will be released for the Xbox™ video game console from Microsoft in November 2002. Versions for the Sony PlayStation® 2 computer entertainment system and PC are under development. Metal Gear Solid® 2 Substance is being developed by the world-renowned Konami Computer Entertainment Japan development team, led by Hideo Kojima.

    In the new title, players can expect to find the same deep storyline found in Metal Gear Solid 2: Sons of Liberty, plus bonus modes, hundreds of never-before-seen VR missions and all-new adventures in which players assume the role of Solid Snake.

    In 2001, Metal Gear Solid 2: Sons of Liberty captivated gamers around the globe. Having won numerous editorial "Best of" awards and having sold close to 2 million units in the US and over 5 million units worldwide, Metal Gear Solid 2 is widely considered a benchmark for action videogames.

    The follow-up to 1998's critically acclaimed bestseller of the same name, Metal Gear Solid 2: Sons of Liberty took action gaming to an unprecedented level of interactive entertainment. In a deep plot of espionage and intrigue, gamers use an arsenal of high tech weapons, gadgets and supplies to stealthily maneuver through the game. On a mission to defeat an army of terrorists bent on capturing a high-tech weapon of massive destructive power, Metal Gear Ray, the game combines unique gameplay with a stylish cinematic presentation.

    E3 2002 Day 2: TDK Mediactive and Activision Form Alliance
    Steve @ 10:52 PM EDT
    Agreement Includes DreamWorks' "Shrek" Sequel and One Activision Title

    CALABASAS, Calif. and SANTA MONICA, Calif. - May 23, 2002 - TDK Mediactive, Inc. and Activision, Inc. today announced a strategic agreement to co-develop and co-publish video games. The companies have agreed that their initial collaboration will be based on TDK Mediactive's existing license to the sequel to DreamWorks Pictures' blockbuster Academy Award winning feature film "Shrek." Additionally, TDK Mediactive and Activision have agreed to co-develop and co-publish a yet to be announced title originating from Activision's portfolio of video game brands. Throughout the co-publishing relationship TDK Mediactive and Activision will maintain control over development and marketing of their respective properties and licenses, while pooling their substantial collective industry expertise, resources and global brands.

    Under the agreement, Activision will start to co-develop and co-publish games with TDK Mediactive based on the upcoming "Shrek" theatrical sequel. The first "Shrek" title to be released under this agreement is expected to launch on multiple platforms simultaneously with the theatrical debut of the "Shrek" sequel.

    "Shrek," the critically acclaimed computer-generated movie was one of the highest grossing films for 2001 with worldwide box office revenues of nearly $500 million. Additionally, "Shrek" is the best-selling DVD title of all time and was the #1 video release for 2001.

    TDK's "Shrek"-based interactive entertainment titles have been tremendously successful worldwide with sales exceeding one million units to date. The majority of the games are available in six languages in North and South America, Europe and Australia. TDK will continue to exclusively produce, develop, market and distribute original "Shrek"-themed games on all applicable platforms worldwide for calendar 2002 and 2003.

    "The agreement with TDK Mediactive fits perfectly with Activision's strategy of developing and publishing games for all video platforms based on proven, brand-name properties," said Ron Doornink, President and COO of Activision, Inc. "And what a property to collaborate on. 'Shrek' reinvented the traditional fairy tale with its colorful characters, sarcastic wit and rich computer-generated animations and today is one of the premier animated film and video game franchises. We are thrilled to extend our existing Activision Value relationship with TDK Mediactive into next generation platform games, and believe the properties we intend to share will form the beginning of a very powerful relationship."

    "Our agreement is a win-win opportunity for TDK Mediactive and Activision," said Vincent Bitetti, TDK Mediactive CEO. "It unites the substantial strengths and worldwide reach of both our organizations while serving to both expand and diversify both of our businesses. In teaming with Activision, we are substantially expanding the market and brand 'fire power' we can collectively bring to games, leading off with our larger than life 'Shrek' franchise. We are confident this partnership will lead to even greater success with the 'Shrek' sequel games."

    "TDK Mediactive was early to recognize and champion the value of the Shrek videogame franchise and did a phenomenal job in managing the property," said Brad Globe, head of DreamWorks Consumer Products. "We view their teaming with Activision as a significant boost for 'Shrek,' as under their combined effort and reach we expect the 'Shrek' franchise will achieve even greater heights of interactive game play and retail performance."

    E3 2002 Day 2: Monopoly Party Coming to Xbox
    Steve @ 10:49 PM EDT
    Estimated Release Date - Q4, 2002

    The original party game, MONOPOLY, becomes the next great party game for next generation game consoles: MONOPOLY Party!

    The MONOPOLY Party game brings fun, social gaming to the television by evolving a classic brand and a familiar play pattern with new game rules and 3D graphics to make the classic MONOPOLY game faster, livelier, and more entertaining than ever. The key innovation is same-time play, which allows every player to move at once, so there's never a dull moment.

    Game Features

  • Play at all times with same-time turn mode. No more waiting!
  • Engage your opponents, from 1-4 human and computer players
  • Colorful 3D environments fill the center of the Monopoly board
  • Control all-new tokens and properties
  • Master playing techniques to improve your playing ability

    E3 2002 Day 2: Unreal Championship Feature List
    Steve @ 10:47 PM EDT
    Built by Digital Extremes, part of the team responsible for Unreal and Unreal Tournament, Unreal Championship is introducing groundbreaking multiplayer gameplay to the Xbox™ video game system from Microsoft.

    The latest addition to the Unreal universe will immerse console gamers in the adrenaline packed first-person frag-fest that has revolutionized PC gaming. Designed specifically for Xbox and the Xbox controller, Digital Extremes has incorporated console-specific features such as joypad-activated special moves, double jump, power-ups, unlockable features and more to keep gamers glued to their couches with knuckle-whitened tension.

    Unreal Championship uses the latest Unreal technology created by Epic Games to render the most amazing graphical effects seen on any console to date. The game combines a brilliant single player experience with an unparalleled multi-player component -- players can fight through a series of matches in the single player mode against computer-controlled opponents (bots) or play online against human-controlled adversaries.

    Features

  • Enter combat on foot or aboard brand new land and air-based vehicles – carnage at break-neck speed!

  • Go online with Microsoft’s broadband gaming network and take on or join up with up to 16 other players per arena in fearsome head-to-head combat

  • Incredible weaponry that goes beyond mere blasting – use strategy and skill to outwit and out-maneuver the enemy

  • Take on 6 different races featuring over 25 highly individual characters in over 30 maps

  • The power of Xbox and the cutting-edge Unreal graphics engine combine to deliver awe-inspiring, breath-taking visuals

  • A dynamic and realistic world - sophisticated in-game physics do away with “out of the can” animations and movement

  • Special Moves — a new concept to first-person shooters that adds a new level of skill and unpredictability

    E3 2002 Day 2: Microsoft Partners With Tremor Games
    Steve @ 10:43 PM EDT
    REDMOND, Wash. - May 23, 2002 - Microsoft Corp. today announced that it has signed Tremor Games of Burbank, Calif., a division of Tremor Entertainment, to create exclusive content for the Xbox™ video game system under the Microsoft® label.

    "Tremor Games has the talent and creative vision to deliver games that push the bounds of what's possible in video gaming, making them a perfect fit for Microsoft Game Studios," said Peter Parsons, Director of Marketing for Microsoft Game Studios. "As their publisher, Microsoft will back them with technical support, testing, marketing and distribution power while the artists focus on bringing their imaginations to life on Xbox."

    "We are fortunate to have Microsoft as a partner," said Steven Oshinsky, Chairman and CEO of Tremor Entertainment. "The Xbox has transformed the game industry, enabling our artists and developers to bring their creative visions to life without having to wrestle with technology. Oshinsky added, "Tremor is committed to creating an unparalleled game universe for the Xbox, where the level of play is continuously heightened through strong game design."

    Microsoft expects to announce additional details about its Xbox titles currently in development and other developer alliances over the next few months.

    E3 2002 Day 2: First Screens of NCAA College BB 2k3
    Eric @ 6:45 PM EDT
    Here are the very first screens of NCAA College Basketball 2k3 for Xbox.

    NCAA 2K3 E3 Screen Gallery  

    E3 2002 Day 2: New NCAA Football 2k3 Screens
    Eric @ 6:42 PM EDT
    Here are a few new screens from E3 of NCAA College Football 2k3 for Xbox.

    NCAA 2K3 E3 Screen Gallery  

    Wednesday, May 22, 2002

    E3 2002 Day 1: NFS: Hot Pursuit 2 Info and Features List
    Steve @ 9:51 PM EDT
    Need for Speed™ (NFS) is back and better than ever in Need For Speed™ Hot Pursuit 2! Engage in the next generation thrill of arcade racing with the spiritual successor to the highly acclaimed, award winning Need for Speed™ III Hot Pursuit.

    Need For Speed Hot Pursuit 2 stays true to the heritage of housing a stable of over 20 exclusive and exotic cars from the world's most coveted licensors including Ferrari™, Porsche® and Lamborghini™… to name a few.

    Drafting on its award-winning legacy, Need For Speed Hot Pursuit 2 will deliver an exciting, intense arcade driving experience. The game includes a variety of open road environments that truly come to life, consisting of river crossings, waterfalls, beaches, volcanoes and brush fires.

    Over 20 courses, some of which are more than 15 miles long, provide the widest variety of driving challenges. Animated drivers and cops give life to the drivers within the game, bringing added emotion to the world of these exotic super cars.

    Become the king of the road by conquering numerous racing events, all carrying rewards such as cars, tracks and high performance model upgrades. The game challenges the driver to dodge traffic, police and natural elements in high speed and high style… true NFS style!

    "Be The Cop" mode lets players actually get behind the wheel of a police car and attempt to bust those pesky law-breakers. For added multiplayer enjoyment, square off against a friend to see if justice can be served.

    Key Features

  • Over 20 of the most coveted licensed exotics including the Lamborghini Murcielago and Ferrari 360 Spider.
  • Maneuvering exotic super cars through traffic and police at upwards of 200 mph puts you on the edge of your seat.
  • Open world environments and shortcuts allow for intense off-road excitement.
  • A variety of modes including Challenge, Hot Pursuit, Championship, Top Cop and Be The Cop mode.
    vRealistic, detailed environments bring to life elements from the real world - rain, brush fires, sun beams, dust storms and more.
  • There are over 60 events in the PlayStation® 2 computer entertainment system and over 90 events in the PC, Xbox™ video game system from Microsoft and Nintendo GameCube™ computer entertainment systems.
  • Hot licensed music keeps the adrenaline pumping.
  • Two-player split screen multiplayer support.

    E3 2002 Day 1: More Intense Gamplay in NHL Hitz 20-03
    Steve @ 9:38 PM EDT
    LOS ANGELES - May 22, 2002 (E3 Booth 800, South Hall) - Midway Sports™, the sports brand of leading software industry publisher and developer Midway Games Inc., announced today that NHL Hitz™ 20-03, the next iteration in the NHL Hitz franchise, is in development and scheduled to ship in summer 2002 for the PlayStation 2 computer entertainment system, the Xbox™ video game system from Microsoft and Nintendo GameCube™, with the Game Boy Advance to follow in fall.

    Officially licensed by the NHL and the NHLPA, NHL Hitz 20-03 unleashes a total hockey experience with even more visually stunning graphics, lightning-fast, extreme-style hockey gameplay and realistic NHL attributes, plus Hitz signature hard-checking, adrenaline-style sports action.

    As the only dedicated adrenaline-style hockey videogame franchise for next-generation platforms, NHL Hitz 20-03 showcases over-the-top 3-on-3 (plus goalies) gameplay with players who leap, glide, check, pass and score on would-be defenders. This newest version of Hitz runs up the score on the hockey videogame category with new features such as the all-new franchise mode (for PlayStation 2 computer entertainment system, Xbox and Nintendo GameCube), which enhances the single gamer experience by giving users the power to create a team from infancy, grow that team through international competition, earn a franchise, and eventually compete for the Stanley Cup .

    "NHL Hitz 20-03 offers more of what has made the Hitz franchise so popular among gamers, hockey fans and pro players," said Helene Sheeler, vice president of marketing, Midway. "We have kept in all the features that gamers loved about Hitz, but evolved the game to include bigger and better animations, much improved artificial intelligence and numerous all-new gameplay modes."

    Going for the gold, Midway signed an exclusive deal with Canada's 2002 Olympic Gold Medalist, Chris Pronger. Known for his powerful skating and intimidating defense, the St. Louis Blues defenseman and former league MVP (1999-2000 season) will appear on the package cover and in the NHL Hitz 20-03 advertising materials.
    Additionally, NHL Hitz 20-03 includes a cranking new soundtrack. Available for play on the game's jukebox (for PlayStation 2 computer entertainment system, Xbox and Nintendo GameCube), players have the option to listen to popular, glass-shattering tunes while battling it out in the rink.


    All-new game modes add challenge and depth to the gameplay experience. For those new to the ice, NHL Hitz 20-03's Hockey School offers a tutorial, while veteran fans will appreciate even more mini-games and an in-depth New Season mode that enables detailed statistics tracking, player trades using trade logic, a playoff tree, and official NHL awards.

    NHL Hitz 20-03 also suits up with bigger, stronger and faster players. Improved goalie logic, behavior, animations and control make it tougher to score while a visual aggression meter tips off gamers as to which players are more likely to drop the gloves.

    To add to the element of realism, NHL teams take on the same playing style as their real-life counterparts, and two-man motion capture animations provide gamers a more realistic view of the action. Hitz also delivers enhancements to its signature, over-the-top play with secret arenas presented in a unique fantasy setting as well as hidden teams and special players to unlock along the way (for PlayStation 2 computer entertainment system, Xbox and Nintendo GameCube).

    NHL Hitz 20-03 PlayStation 2 computer entertainment system, Xbox and Nintendo GameCube Key Features

  • Officially licensed by the NHL and the NHLPA and featuring real NHL teams and athletes
  • New Franchise Mode - Pick teams and equipment to compete for the number one ranking in the world
  • New Hockey School Mode - A tutorial to familiarize players with controls and gameplay mechanics
  • New Enhanced Season Mode - In-depth statistic tracking, player trades, full NHL calendar and playoff tree
  • More Mini-Games - Includes six games with skill competitions for one or two players
  • New Fully 3D-Modeled Crowd - Now more than 10 times larger
  • Improved Goalie Logic, Behavior, Animations and Control
  • Bigger and Better Animations - More outrageous checking, fighting, shooting, and passing with more aggressive hits that can break the glass
  • New Team Play Styles - NHL teams take on the playing style as their real-life counterparts
  • New Motion Capture Animations - Two-man motion capture animations for more realistic checking
  • Enhanced Arenas - Choose from 30 rinks that are bigger with benches, coaches and scoreboards
  • New Fantasy Stadiums, Hidden Teams and Players - Secret arenas presented in a unique fantasy setting as well as hidden teams and special players to unlock along the way
  • Create-a-Player - Design the ultimate ice warrior
  • New Color Commentary - A second sportscaster joins the game to describe all of the outrageous action
  • New Referee - Officials tough enough to handle face-offs, fights and escorting players off the ice
  • Multi-Player Hockey - One to six players (PlayStation 2); one to four players (Xbox, Nintendo GameCube and GameBoy Advance)

    E3 2002 Day 1: Marvel Vs. Capcom 2 Announced
    Steve @ 9:35 PM EDT
    E3, LOS ANGELES — May 22, 2002 — Capcom® Entertainment today announced plans to bring its number one arcade hit, MarvelTM vs. Capcom 2™ to the PlayStation®2 computer entertainment system and the XboxTM video game system from Microsoft this fall. Delivering absolute arcade perfection in classic Capcom style, Marvel vs. Capcom 2 pits Capcom’s legendary characters and Marvel’s world famous super heroes against each other for dream matches of epic proportions. The game features a record number of playable characters: more than 50! The game also delivers new innovations with real three-on-three tag team matches and numerous modes of play. Marvel vs. Capcom 2 Entertainment Software Rating Board (ESRB) rating is pending.

    “I’m glad to see this classic fighting game will soon be available for the PlayStation 2 and Xbox owners,” said Todd Thorson, director of marketing, Capcom Entertainment. “Marvel vs. Capcom 2 offers players more than 50 playable characters, more than any other video game, and a wide variety of game modes. Where else can players pit an adorable Servebot against the maniacal powers of Doctor Doom or Jill, from Resident Evil against all time favorites like Spider-Man.”

    Marvel vs. Capcom 2 offers the following enhancements and the return of popular modes of play including:

  • Real 3-on-3 tag team battle!
  • More than 50 playable characters
  • Team Hyper Combo – Allows three characters to perform Super Combos successively.
  • Snap Back – Forces opponents to change characters
  • Assist Type Select – Players choose their favorite assist attack
  • Crossover Attack – Players can change characters in the thick of battle
  • Crossover Assist – Waiting character rushes on screen to assist your playing character
  • Crossover Counter – Waiting character performs lifesaving counterattacks
  • Crossover Combination – Three characters perform a Super Combo simultaneously
  • Advancing Guard – Allows players to push back their opponent

    E3 2002 Day 1: ATV: Quad Power Racing 2 Announced
    Steve @ 9:19 PM EDT
    LOS ANGELES May 22, 2002: Revving up its engines to deliver the smash sequel to its 600,000 unit-selling franchise, AKA Acclaim, a division of Acclaim Entertainment, Inc., today announced it will release ATV: Quad Power Racing(TM) 2(TM) across all next-generation systems this coming winter. Currently under development with Climax Studios, ATV Quad Power Racing 2 will feature an entirely new game engine that will deliver rich graphics and incredible four-wheel arcade action.

    "ATV: Quad Power Racing has been one of our most consistent performing brands, having struck a definitive chord with mass-market gamers," said Evan Stein, Vice President of Brand. "We're excited to leverage our technological resources to bring this brand to the next-generation systems, and deliver an entirely new gameplay experience that will further entertain and captivate the masses."

    The sequel to the hit PlayStation(R) game console title, ATV: Quad Power Racing 2 will include many exciting new features:

  • Choose from 10 of the top professional riders from all over the world, including Dana Creech, Kory Ellis and Tim Farr;
  • Race through 17 massive tracks and five environments, located in challenging countries throughout the world;
  • Get dirty and physically battle with opponents to the finish line, letting them know that you're king off-road;
  • Over-the-top controls and game physics, allowing players to pull huge air and amazingly fun power slides;
  • More than 20 freestyle tricks to let riders express their wild side while tearing up the competition;
  • Several multi-player modes of play, brings the action to players and their friends;
  • Real-life in-game sponsors, adding to the realism of the game.

    ATV: Quad Power Racing 2 will be available this winter across all next-generation systems at suggested retail prices to be determined. For more information on this title, please visit www.acclaim.com. Acclaim's complete showcase of products will be featured at E3 in Los Angeles, CA at booth #1046 in the South Hall.

    E3 2002 Day 1: Max Payne 2 Begins Development
    Steve @ 9:02 PM EDT
    NEW YORK--(BUSINESS WIRE)--May 22, 2002--Take-Two Interactive Software, Inc. announced today that Rockstar Games, in conjunction with Remedy Entertainment, has begun development of Max Payne 2, a sequel to the blockbuster hit Max Payne.

    Max Payne 2 is expected to ship in calendar 2003.

    Originally developed for the PC by Remedy Entertainment and produced by 3D Realms, Max Payne debuted as an award winning and top selling PC game in July 2001. PlayStation(R)2 and Xbox(TM) versions of the game were shipped in December 2001, and both achieved immediate critical and commercial success. Global shipments of the Max Payne franchise have exceeded 2.75 million units to date.

    Take-Two also announced that it has acquired ownership of the Max Payne brand and all intellectual property rights associated with the brand, including trademarks, copyrights, characters, perpetual license to utilize proprietary technologies, including the Max Payne game engine and associated "Bullet Time(TM)" technology, and rights to license fees from ancillary Max Payne brand extensions such as cinema, television and literary productions.

    Take-Two purchased the Max Payne property from Remedy Entertainment and Apogee Software in exchange for $10 million in cash and 969,932 shares of restricted common stock, in addition to certain future development incentives.

    Kelly Sumner, Chief Executive Officer said, "A critical component of Take-Two's corporate strategy is to control the intellectual property rights to our key brands and as a result, build the most value for our company. Max Payne has been one of our most successful product franchises to date. The ownership of this top-selling brand allows us to broadly capitalize on the continued strength of the product on multiple platforms, and extend the brand with exciting sequels as well as providing opportunities for extending the brand to other forms of entertainment."

    Scott Miller, Chief Executive Officer of 3D Realms commented, "This is a precedent-setting deal for Take-Two, Remedy and 3D Realms -the first time in our industry a highly successful IP alone has changed ownership hands. This deal validates our strategy for developing strong character-based games. Take-Two benefits tremendously by having full control of the Max Payne brand going forward and being able to properly leverage it to its full potential."

    E3 2002 Day 1: NBA JAM 2004 Announced!
    Steve @ 2:37 PM EDT
    Taking high-flying NBA action to an exciting new level, Acclaim Sports, a division of Acclaim Entertainment, Inc. today announced that its world-renowned Austin Studio has begun development on NBA JAM 2004(TM) for all of the next-generation gaming platforms. Expected to launch in the fall of 2003, NBA JAM 2004 will feature 3-on-3, "dunkalicious" arcade basketball action, complete with all 29 official NBA teams, more than 150 superstars, authentic courts and the outrageous dunks and hidden codes that are synonymous with the NBA JAM brand.

    "We're thrilled to expand upon our proven NBA JAM franchise, which has sold more than 6 million units worldwide, and believe that this genre represents an incredible leadership opportunity for our organization," said Sarah Anderson, Senior Vice President of Brand for Acclaim. "Basketball continues to be a perennial favorite among gamers, and we will leverage the development capabilities of our studio to deliver another benchmark sports title that elevates the category."

    E3 2002 Day 1: Crave Shows off The Lost
    Steve @ 2:35 PM EDT
    LOS ANGELES, CA - May 22, 2002 - Crave Entertainment, a leading publisher of videogame entertainment products, will have gamers' hearts pounding and minds racing when they play The Lost, a game that breaks new ground for the psychological horror genre, at E3 (Booth #946 in the South Hall). The Lost is being developed by Irrational Games for the PlayStation 2 computer entertainment system and the Xbox video game system.

    "The Lost takes the survival-horror genre to all new levels in terms of a sophisticated storyline and intense game play," said Craig Owens, Senior Group Marketing Manager at Crave Entertainment. "The game provides the chills of a classic survival horror game, but also incorporates a multi-character RPG skill system that goes deeper than any other before it."

    According to Ken Levine, General Manager of Irrational Games, "the survival horror fan and the RPG player have much to look forward to in The Lost, where they can control four different characters, each with vastly different skill sets and at any time grow those characters and personalize game play."

    The Lost is the story of Amanda Wright, a woman whose daughter dies in a mysterious accident. Distraught with grief, Amanda makes a deal with the devil to go to Hell to retrieve her daughter. Players can choose to adopt the role of Amanda or one of three characters that she enlists on her journey to explore frightening, modern day adaptations of Dante's nine circles of Hell, each representing a specific sin such as violence, ignorance, and betrayal.

    The deep, compelling storyline and complex character development challenges players to consider every move, response and the best use of available resources. With as many as 50 weapons, 24 for skill sets, and four player characters to choose from, players will be able to customize their game play with strategy, the likes of which has never been seen in the survival-horror genre.

    Chilling sound effects, demented environments and tortured demons all contribute to a terrifying adventure that gamers will be scared to pursue, but unable to stop playing. The anticipated release date of The Lost for the PlayStation 2 and Xbox is fourth quarter 2002.

    E3 2002 Day 1: Acclaim Announces Burnout 2
    Steve @ 2:14 PM EDT
    Returning to the streets in what promises to be the most adrenaline-filled arcade driving game of the forthcoming holiday season, Acclaim Entertainment, Inc. today announced that it will release Burnout(TM) 2: Point of Impact this fall across all next-generation gaming platforms.

    Created by Criterion Games Limited, Burnout 2: Point of Impact is the eagerly anticipated sequel to the award-winning racing game that was praised by consumers and the media for its realistic and dangerous handling and most importantly, its outrageous crashes.

    "Burnout 2: Point of Impact builds upon the global success of its predecessor and delivers an entirely new gameplay experience that will raise the standard in the genre," said Tom Bass, Senior Brand Manager. "The cars are faster, the tracks more expansive and the potential for danger has never been higher; this will be the racing game of the 2002 holiday season."

    Several American films inspired Burnout 2: Point of Impact, including "The Fast And The Furious," "Bad Boys" and "Speed." In addition, Burnout 2: Point of Impact will offer a broad array of features such as:

  • Six exciting new United States-inspired locations, including

    Los Angeles, The Rocky Mountains, New Mexico and a busy

    international airport;

  • Thirty-two new stages to drive;
  • Fourteen all-new vehicles to race;
  • Seven secret vehicles to unlock including police cars, 1950's
    hotrods and stock cars;
  • Realistic weather effects, such as snow, rain and fog;
  • Point-to-point races;
  • All-new points-based championship gameplay structure;
  • Offensive Driving 101, where you can "Learn to Burn" from the

    Burnout Driving School;

  • All-new Pursuit races, allowing players to race a police car
    and ram opponents off the road;
  • Vehicles can get air and earn boosts by jumping;
  • Incredible all-new car crash and vehicle deformation system -
    tear up the traffic;
  • New Custom Series Mode - race modified vehicles complete with
    body kits and decals;
  • Awesome in-game soundtrack to help keep players rocking and
    racing;
  • Intelligent traffic system, featuring three distinct types of
    driver behaviors;

    E3 2002 Day 1: Activision's E3 Lineup
    Steve @ 2:03 PM EDT
    Santa Monica, CA – May 22, 2002 -- Activision, Inc. debuts its strongest and most compelling game slate to date at this year’s Electronic Entertainment Expo in Los Angeles on May 22 – 24, 2002. From new action sports titles such as Tony Hawk’s Pro Skater™ 4, Mat Hoffman’s Pro BMX™ 2, Kelly Slater’s Pro Surfer, and Shaun Murray’s Pro Wakeboarder, to legendary game franchises like id Software’s DOOM III™, to entertainment inspired games including Minority Report, Stuart Little 2, XXX, the X-Men, Blade and Star Trek, Activision’s slate demonstrates the company’s ongoing commitment to delivering the best interactive entertainment experiences to audiences worldwide.

    “Consistent with our strategy, Activision continues to bring great brands to all of the gaming platforms,” stated Kathy Vrabeck, executive vice president global publishing and brand management for Activision. “Our E3 lineup reflects our balanced product portfolio that include action sports, super heroes, driving, mass market and enthusiast targeted games. While the majority of our E3 slate is based on globally recognized brands with broad consumer appeal, we will also be introducing sequels based on popular gaming franchises and original new games such as Tenchu 3: Wrath of HeavenÔ, Medieval: Total WarÔ and True Crime™: Streets of L.AÔ.”

    Activision’s E3 games span a broad spectrum of genres including action, adventure, action-sports, fighting and racing across multiple platforms. The company’s XBOXlineup includes:

    Action Sports:
    As the market leader with a 63% share in the fast-growing action sports genre, Activision has established Activision O2 as the brand of choice among both hardcore gamers and sports gaming enthusiasts. Activision O2 personifies the gravity defying philosophy of the action sports athletes and encompasses industry-leading franchises like Tony Hawk’s Pro Skater, as well as all new games, which will debut at this year’s E3.

    Tony Hawk’s Pro Skater™ 4 continues to build on the success of the renowned franchise by reinventing the skateboarding genre with an all-new career mode, levels and goals. Tony Hawk’s Pro Skater 4 for the console platforms are being developed for Activision by Neversoft Entertainment, and the hand-held game is being developed by Vicarious Visions. The games are currently rated “RP” (Rating Pending) by the ESRB. (PlayStation®2 computer entertainment system, the Xbox™ video game system from Microsoft, Nintendo GameCube™, Game Boy® Advance)

    Mat Hoffman’s Pro BMX™ 2 continues the tradition of the popular BMX game by delivering an over-the-top gaming experience that lets players perform hundreds of tricks and combos using a new trick tweaking system as they embark on three modes of play - the immersive Road Trip, Single Session and Free Ride and multiple two player modes. Amazing new flatland tricks add to the authenticity and fun factor of the game. Mat Hoffman’s Pro BMX 2 for the console platforms are being developed for Activision by Rainbow Studios and Gratuitous Games, and the hand-held game is being developed by HotGen Studios. The console games are rated “T” (Teen) with blood, mild lyrics and violence and the hand-held version is rated “E” by the ESRB. (PlayStation 2 computer entertainment system, the Xbox video game system from Microsoft and Game Boy Advance)

    Kelly Slater’s Pro Surfer lets players ride like six-time world champion Kelly Slater or as one of eight of the most accomplished pro surfers of all time as they search for the perfect wave. Featuring ultra realistic wave and ocean conditions, real-world breaks, detailed graphics and intuitive controls, the game delivers the adrenaline action of surfing and the rush surfers feel when dropping in on a wave. Kelly Slater’s Pro Surfer for the console platforms are being developed for Activision by Treyarch, and the hand-held game is being developed by HotGen Studios. The games are currently rated “RP” (Rating Pending) by the ESRB. (PlayStation 2 computer entertainment system, the Xbox video game system from Microsoft, Nintendo GameCube and Game Boy Advance)

    Shaun Murray’s Pro WakeboarderÔ will introduce this popular water sport to video games. Featuring two-time world champion wakeboarder, Shaun Murray and seven other pros, the game challenges players to catch big air off the wake as they perform acrobatic feats such as Front Flips, Whirlybirds, and Tantrums. Players travel through 11 exotic locations performing signature moves and tricks in both cooperative and tournament mode. Shaun Murray’s Pro Wakeboarder for the console platforms is being developed for Activision by Shaba Games, LLC, and the hand-held game is being developed by Small Rockets. The games are currently rated “RP” (Rating Pending) by the ESRB. (PlayStation 2 computer entertainment system, the Xbox video game system from Microsoft, Nintendo GameCube and Game Boy Advance)

    Super Heroes:
    Marvel Comics’ Super Heroes -- Spider-Man, the X-Men and Blade -- are among the most widely recognized brands in entertainment. With a 59% market share, Activision is the leader in the super heroes category and is poised to further cement its market position with three new super heroes games that will be unveiled at E3.

    X-Men: Next Dimension is the only fighting game for the next-generation consoles that recreates the epic super heroes battles from comic books and films. Players expand their combat beyond the traditional arena and battle across expansive 3D levels using advanced fighting combos, aerial combat and dynamic interactive environments to wreak havoc on foes. X-Men: Next Dimension is being developed for Activision by Paradox Development (PlayStation 2 computer entertainment system and the Xbox video game system from Microsoft) and Exakt Entertainment (Nintendo GameCube) and has been rated “T” (Teen) with violence and suggestive themes by the ESRB.

    X-Men®: Wolverine’s Revenge™ is the only action-adventure game that lets players take on the persona of Wolverine as they explore the mysterious past and deadly future of the most popular X-Men character. Unleashing Wolverine's awesome mutant powers and enlisting the aid of Charles Xavier, players must face off against arch enemies as they discover the truth about the Shiva-Virus and the secret behind the ruthless Dept. H organization that made Wolverine into the deadly killing machine that he is today. X-Men: Wolverine’s Revenge is being developed for Activision by Warthog PLC and Gene Pool and is currently rated “RP” (Rating Pending) by the ESRB. (PlayStation 2 computer entertainment system, the Xbox video game system from Microsoft, Nintendo GameCube and Game Boy Advance)

    Blade II is the only game that lets players take on the role of the baddest of the vampire slayers. Players must make maximum use of Blade’s special abilities, weapons and martial arts moves to stop the vampire nation’s quest to create an all-new form of super-vampires known as Reapers. The game’s revolutionary multi-directional fighting system will allow players to take on blood sucking enemies as they attack from all directions. Blade II is being developed for Activision by Mucky Foot and has been rated “M” (Mature) with violence, blood and gore, strong language by the ESRB. (PlayStation 2 computer entertainment system and the Xbox video game system from Microsoft)

    Driving:
    Earlier this year, Activision established its presence in the driving genre with WRECKLESS: The Yakuza MissionsÔ, a top selling title for the Xbox video game system from Microsoft. Activision is continuing to broaden its reach in the genre with three new driving titles that focus on mission-based driving and off-road racing.

    True Crime™: Streets of L.A. blends high-speed mission-based driving action, full impact martial arts fighting, and daring shootouts in a world that puts players in the role of a rogue cop in L.A. who must take down the mafia. The game’s unique branching storyline offers more than 100 missions that are affected by the player’s success or failure. More than 400 square miles of Los Angeles have been realistically recreated, and the game is the first to seamlessly blend car chases, shootouts, on-foot pursuits and Hong Kong cinema-esque martial arts into one immersive adventure. True Crime: Streets of L.A. is being developed for Activision by Luxoflux and has not yet been rated by the ESRB. (PlayStation 2 computer entertainment system, the Xbox video game system from Microsoft and the Nintendo GameCube)

    Rally Fusion: Race of Champions is a visually explosive, all action racing game set across 20 interactive environments. Players must compete in a series of races against the top drivers in 20 of the hottest licensed cars with the ultimate goal of becoming the “champion of champions.” Vehicles in the game experience ultra-realistic real-time damage as they collide with other cars and obstacles. Players test their driving skills through a variety of gameplay modes and team up with a co-driver who coaches them to the finish. Rally Fusion: Race of Champions is being developed by Climax and has not yet been rated by the ESRB. (PlayStation 2 computer entertainment system, the Xbox video game system from Microsoft and Nintendo GameCube)

    Mass Market:
    Activision is the #2 independent U.S. game publisher and one of two U.S. publishers with worldwide revenues in excess of $500 million. The company recently posted revenues of $786 million for the fiscal year ended March 31, 2002. As a result of its market position, Activision has been able to bring some of the most recognized entertainment brands to audiences of all ages. At this year’s E3, the company will showcase six games with broad-reaching, mass-market appeal.

    Based on Steven Spielberg's highly anticipated sci-fi thriller, Minority Report™ lets players relive the movie experience in a whole new adventure. Players assume the role of the movie's hero, pre-crime officer John Anderton, the head of an elite police squad that predicts and apprehends murderers before the crimes can be committed. When Anderton is accused of a pre-crime murder, he's forced to elude the law to prove his innocence, while attempting to uncover an insidious conspiracy. Along with an explosive arsenal of weapons and gadgets straight out of the movie, Minority Report combines third-person cinematic action-adventure gaming and intense hand-to-hand combat with a unique real-time physics model that affects gameplay on every level. Minority Report for the console platforms is being developed for Activision by Treyarch and the hand-held game is being developed by Torus Games. The game has not yet been rated by the ESRB. (PlayStation 2 computer entertainment system, the Xbox video game system from Microsoft, Nintendo GameCube and Game Boy Advance)

    Enthusiast Games:
    A 20-year reputation for quality and value has established Activision as a brand of choice among gaming audiences. The company’s research has shown that it ranks as one of the most recognized names among interactive entertainment companies. Activision’s product portfolio is balanced between licensed content and original game properties. Licensed products provide the company with a predictable revenue stream, while original game properties offer additional financial upside.

    Street Hoops is a gritty, “in your face” street-style basketball game that encompasses the look, speed, energy and attitude of park/playground blacktop competition. The game allows players to compete in a nationwide tournament representing their hometown on the most notorious street courts in the nation. Players will be able to choose from a roster of athletes and performers, including key athletes made famous by the And 1 Mix Tapes™ and Nike’s “Freestyle” commercial series. Street Hoops is being developed for Activision by Black Ops Entertainment and has not yet been rated by the ESRB. (PlayStation 2 computer entertainment system and the Xbox video game system from Microsoft)

    E3 2002 Day 1: Black Hawk Down Announced
    Steve @ 1:51 PM EDT
    CALABASAS, Calif.--(BUSINESS WIRE)--May 22, 2002--Entertainment software developer and publisher NovaLogic, Inc. today confirmed plans to develop and publish the next generation of the multi-million selling "Delta Force(R)" franchise for the PC, the Xbox(TM) video game system from Microsoft and PlayStation(R) 2 computer entertainment system.

    Set in Somalia in 1993, "Delta Force -- Black Hawk Down" is based upon and around the Operation Restore Hope and Task Force Ranger campaigns and follows members of the elite Delta Force and US Army Rangers as they participate in a number of daring raids against the oppressive Somali warlords in and around Mogadishu.

    Developed using an enhanced version of NovaLogic's cutting-edge graphics engine, "Delta Force -- Black Hawk Down" combines stunning visuals and a gripping, hard-hitting storyline with the gritty and realistic combat elements that have made Delta Force one of the world's most popular Tactical-First-Person-Combat franchises.

    "In Operation Restore Hope the men of Task Force Ranger fought a fierce battle in what is now recognized as the war on terrorism," said Lee Milligan, President of NovaLogic. "In `Delta Force -- Black Hawk Down,' gamers will step into the shoes of US Special Operations Forces tackling some of their most dangerous missions," he added. "We dedicate this game to the men who were there, to Delta Force, Rangers, Navy SEALs and the 160th SOAR."

    "Delta Force -- Black Hawk Down" is scheduled to ship on PC CD ROM in Q4 of 2002, with Xbox(TM) and PlayStation(R) 2 versions to follow in 2003.

    E3 2002 Day 1: Logitech Announces Cordless Controller
    Steve @ 1:50 PM EDT
    Los Angeles, CA (E3 - Booth 1400, South Hall) - May 22, 2002 - At the Electronic Entertainment Expo today, Logitech announced a cordless controller compatible with the Xbox™ video game console from Microsoft. Scheduled for release later this year, the Logitech® Cordless Controller will allow gamers cord-free control with all of the functionality of a standard Xbox controller.

    "We believe the best way to take advantage of the superior graphics and processing speed of the Xbox is with first-class peripherals," said Ted Hoff, vice president and general manager of Logitech's Interactive Entertainment Division. "Our 2.4GHz cordless radio frequency technology has allowed us to create an excellent controller - combining precise control and freedom of movement with lag-free performance from virtually anywhere in a room."

    Logitech® Cordless Controller For Xbox
    The Logitech Cordless Controller for Xbox utilizes special 2.4 GHz cordless radio frequency technology developed by Logitech to offer Xbox gamers complete freedom of movement. It features the Xbox standard button layout, and its unique design gives gamers a comfortable grip that can accommodate almost any hand size. The controller offers dual vibration feedback for enhanced gaming realism and a 50+ hour battery life that is achieved with four AA batteries. By using the Cordless Controller for Xbox, gamers will no longer be restricted with the cord found in most gaming controllers, and can roam freely around the room while experiencing lag-free gameplay from more than 20 feet away. The receiver includes bays for both a memory card and a headset.

    The Cordless Controller for Xbox will be available from retailers and at www.logitech.com for $69.95 (US).

    E3 2002 Day 1: Metro3D Announces Shayde; Xbox Exclusive
    Steve @ 1:44 PM EDT
    SAN JOSE, California (May 22, 2002) - Metro3D, Inc., the multi-platform video game developer and publisher debuted for the first time today the highly anticipated Shayde: Monsters vs. Humans , available exclusively for the Microsoft® Xbox.

    This fast-paced first-person shooter is developed by Metro3D's own in-house development team, Metropolis Pacific Inc., and represents one of Metro3D's first titles to support the Microsoft Xbox broadband online gaming network. Shayde: Monsters vs. Humans features an ESRB Rating for "Mature" Audiences, and is anticipated for release October 2002, simultaneous with Microsoft's online gaming launch.

    "Shayde: Monsters vs. Humans takes advantage of all the best gaming features, graphics, and built-in broadband capabilities that makes the Xbox machine such a powerful platform to support," said Joseph Morici, senior vice president, sales and marketing, Metro3D. "In addition, Shayde: Monsters vs. Humans will provide thousands of gamers the opportunity to experience and enjoy simultaneous online game play through the system's online network, creating one game Xbox fans worldwide will be clamoring to get their hands on later this year."

    Shayde: Monsters vs. Humans takes place in an underground world of supernatural gothic horror where players choose to fight for good - as humans, or on the side of evil - as monsters who seek to destroy and feast on the flesh of humans. Players select from six different characters, each with their own storyline. These characters include: Humans - Soldiers, Hunters and Scientists or Monsters - Fiends, Zombies and Vampires. In this secret war between humanity and monsters, Shayde: Monsters vs. Humans focuses on a new type of multi-player team play, where up to eight players can play via LAN or Internet.

    Players plot their strategy based on each character's strengths and weaknesses, as well as weapons and tools exclusive to each character. Up to 36 single-player missions guarantee hours of competitive mayhem, as players command AI comrades to attack and defend each other. Victory is based on a ranking and point system, which rewards teamwork and strategic thinking, providing another unique team-play dynamic.

    Shayde: Monsters vs. Humans also utilizes the Xbox Voice Commander, a built-in game chat feature allowing players to interact and communicate in real-time. The game capitalizes on the unique technology of the Microsoft Xbox, capturing great Xbox-specific textures and effects, including detailed 8,000 polygon characters, realistic real-time shadows and lighting, and smooth animation.

    E3 2002 Day 1: Metro3D Announces Stake Exclusively for Xbox
    Steve @ 1:36 PM EDT
    SAN JOSE, California (May 22, 2002) - Metro3D, Inc., today announced a new Xbox title to its 2002 line-up, Stake™, made exclusively for the Microsoft® Xbox™. A first glimpse of Stake, the heavy hitting combat game is now on display at the Electronic Entertainment Expo (E3) in Los Angeles. Developed in partnership with Gameness Art Software of Taiwan, Stake is scheduled for release in Q4 2002.

    "Stake is an exciting addition to Metro3D's Xbox line-up for 2002 and is sure to be a crowd-pleaser, and a must-have title to get this holiday season," said Joseph Morici, senior vice president, sales and marketing, Metro3D. "With the upcoming launch of Microsoft's built-in broadband online network, we look forward to allowing Stake players to take full advantage of the Xbox machine's online game play capabilities, which will allow up to eight players to challenge and compete against one another simultaneously."

    Stake is the ultimate third-person combat event where the wildest, most engaging, and dangerous competition reap a ton of cash every two years. It's Stake time again and everyone is ready for this year's match-up for which Stake competitor will receive riches and fame and command the respect of all who dare defeat them. Three modes of play including Death Match, Team Death Match and Castle Mode, where players fight to be first to light sacred flames on their opponent's castle are available to heat up each powerful challenge.

    Utilizing Microsoft Xbox's built-in broadband online feature, Stake allows up to eight players to compete simultaneously in four-player split-screen combat or eight-players online. All eight characters are powered with different attacks, defenses, speed and special "anger" power levels, exclusive to each character. Players can also attack with interactive items including grenades, ice, gasses, hot oil, flaming statues, rocks, and more. Exclusive downloadable content such as new maps, additional characters and a level editor are also available through the game's special online feature. Great Xbox-specific textures and effects, including 4,000 polygon characters, realistic real-time lighting and shadows, and smooth animation are also enhancements of the game.

    The developer of Stake, Gameness Art Software, Inc. was established in August 2000 in Taipei, Taiwan. Gameness Art Software develops real-time 3-dimensional video games for the Microsoft Xbox, Sony PlayStation 2, Nintendo GameCube and Personal Computer. The Company is made up of game designers and engineers with years of experience in the video game industry. Gameness Art Software has built its reputation and products leveraging the Veda , Gameness Art Software's proprietary game development engine. Veda allows fast and efficient work integration, giving programmers a way to easily and quickly add or modify details of the game, and smoothly translate code to multiple platforms.

    E3 2002 Day 1: Metro3D and Zetha GameZ Announce DroneZ
    Steve @ 1:33 PM EDT
    SAN JOSE, California (May 22, 2002) - Metro3D, Inc. announced today that it has signed a worldwide distribution deal with Zetha GameZ, the Paris-based game developer to introduce DroneZ (pronounced "Drones") made exclusively for Microsoft Xbox . This 3rd-person shooter is based on the popular franchise for the personal computer, which earned high acclaim among hard core gaming enthusiasts worldwide. DroneZ for Xbox is anticipated for release
    Q1 2003.

    "DroneZ is a fantastic video game property whose reputation for being a smart game with sophisticated graphics and game play is certain to make it one of the most anticipated and hot new titles to be introduced early next year," said Joseph Morici, senior vice president, sales and marketing, Metro3D. "We are thrilled to carry over DroneZ' popularity to the Xbox, where a whole new audience of die-hard gamers will fall in love with this compelling action-packed strategy shooter."

    In DroneZ, players lead characters, Sidd or Eva on a mission to free mankind from the deadly
    V-Space Network, the computer enemy that controls the future. The V-Space Network is dominated by DroneZ -- cyber-insects who forbid people to disconnect. With the help of a "real world" hacker, players must fight to stay alive as they travel from various network memory locations and avoid the DroneZ deadly lasers. A free-aiming weapon scanner, tons of bonus powers, shield generators and secondary weapons equip players for pinpoint attacks. Defeat the DroneZ protections with rapid-fire weapons and players steal victory.

    Developed by Zetha GameZ, DroneZ utilizes its proprietary 3-dimensional technology, which attributes to the game's eye-popping cyber-space environments, detailed textures and special effects, including real-time lighting, shadows and animation. In just two years, the team developed a proprietary 3-dimensional technology to reach an outstanding quality in real-time rendering; this technology is based on the OpenGL API to fully exploit the latest hardware technologies and especially nVidia's nFiniteFX engine of the GeForce 3 and Intel's Pentium 4 CPU.

    E3 2002 Day 1: DreamCatcher Announces it's E3 Lineup
    Steve @ 1:31 PM EDT
    E3, Los Angeles, CA, (May 22, 2002) DreamCatcher, a fast-growing publisher of PC entertainment software, brings their successful publishing formula to the console market. Announced today is a lineup of titles sure to bring some attention to the well-known PC publisher. Titles include Fuel and Curse for the Microsoft Xbox™ and Iron Storm, Spirits and Spells, Kaan, and Agassi Tennis for the PlayStation®2.

    "We have an exciting new lineup of console releases that really cater to a variety of different tastes," said Richard Wah Kan, CEO of DreamCatcher. "We have a range of content that spans many gaming categories and promises to deliver high value based on the quality of the content."

    Following are the console games that gamers can look forward to seeing at E3:

    Title: Iron Storm
    Coming: PC - Fall, 2002 / PS2 Winter, 2003
    Genre: Action/Shooter
    Platform: PC, PS2
    ESRB: Rating Pending
    Screens/Info: www.dreamcatchergames.com/ironstorm

    Description: Between reality and fiction, Iron Storm takes place in an imaginary environment that has been inspired by real events. Taking real elements from the First World War (trenches, barbed wire fences, mines, gas warfare...), Iron Storm combines them with more modern elements from the Second World War (radar, penicillin, automatic weapons, tanks...), as well as elements inspired by the Vietnam War (helicopters, lasers, electronics...).

    The player undertakes an infiltration mission and must possess combat skills as well as stealth if they are to survive as they penetrate behind enemy lines. The gameplay combines shoot 'em-up, action and reflection and, depending on the circumstances, the player can choose between first- and third-person views.

    Iron Storm Description Continued…The player must watch out for all the dangers of a real war: machinegun bunkers, snipers, mines, tanks, aerial bombardments, muddy trenches, mine-carrying dogs that are trained to attack the enemy, etc. The player's weapons consist of a Russian short saber, a Heckler & Koch MP-6 'Wotan' assault pistol with a silencer fitted, a Remington M910 'Bull's Eye' shotgun, a M203 40mm 'Clovis' grenade launcher, fragmentation and smoke grenades, and anti-personnel and magnetic mines.

    Title: Curse: The Eye of Isis
    Coming: PC - Fall, 2002 / PS2, Xbox - Winter, 2003
    Genre: Action/Adventure
    Platform: PC, PS2, Xbox
    ESRB: Rating Pending
    Screens/Info: www.dreamcatchergames.com/curse

    Description: In this action/adventure, players step into the shoes of Dr. Darien Dane to investigate the mysterious disappearance of an ancient Egyptian statue from the British Museum. This unique statue is protected by an ancient and evil curse that causes madness, or violent death, to all those who come in contact with it. The Curse manifests itself by raising the dead and animating diabolical objects. As Dane, players must face the challenge of finding and returning the statue to the pyramid where it belongs. But, beware - the Curse can sense when someone is drawing near…

    Title: Spirits & Spells
    Coming: Winter, 2003
    Genre: Platform/Adventure
    Platform: GBA, PS2, GC
    ESRB: Rating Pending
    Screens/Info: www.dreamcatchergames.com/spiritsandspells

    Description: A pinch of horror, a dash of surprise and a whiff of fantasy: Spirits & Spells' magic formula. The game takes place in a gloomy and frightening setting where werewolves prowl, devils dance in the flames, witches cast spells and skeletons rattle their bones. Anne and Greg, the game's protagonists, will have to explore haunted houses, overgrown cemeteries and run-down laboratories full of secret passages and spooky noises.

    Title: Agassi Tennis
    Coming: Summer, 2002
    Genre: Sports
    Platform: PS2
    ESRB: Rating Pending
    Screens/Info: www.dreamcatchergames.com/agassi

    Description: André Agassi contributed all the depth of his dedication and charisma to this tennis simulation. In this sports game, up to four players can take to the court against 32 different tennis competitors on 12 different courts. The quality of gameplay, the motion-capture graphics, as well as this title's more unique options, such as managing the career mode, make this a sure fire winner for the 2002 Tennis games.

    Title: Fuel
    Coming: Fall, 2002
    Genre: Racing Action
    Platform: Xbox
    ESRB: Rating Pending
    Screens/Info: www.dreamcatchergames.com/fuel

    Description: This multiplayer, character-based racing game takes place on the ground, on water and through the air on an extremely wide-range of circuits. Players choose from more than a dozen different vehicles available in each terrain. In addition to picking the right vehicle and jumping in, the player will need to choose their character before they head to the starting line. Choosing the right character is just as important as picking a fast car. Each character initially has different strengths and attributes that can be developed over time. For example, the more a player's character jumps and swims, the better the character will be at these tasks, resulting in less "FUEL", or energy, being depleted from their stamina bar.

    E3 2002 Day 1: Crime Patrol 2: Drug Wars Announced
    Steve @ 1:25 PM EDT
    GORMLEY, Ontario, Canada - May 22, 2002 - Digital Leisure today announced its June 20th release of a remastered version of the American Laser Games' smash arcade hit Crime Patrol 2: Drug Wars. Digital Leisure, the leading publisher of interactive DVD adventures, has re-mastered Drug Wars into a fully interactive adventure for DVD movie players that is also compatible with PlayStation 2 and X-Box platforms. The remastered version is highlighted by spectacular video quality and all the shooting action of the original laser disc adventure. Players use their DVD remote controls to aim and fire, as the notorious Lopez and his South American Drug Cartel strive to ship their white powder across the border and into major metropolises.

    Players begin the game by joining the police force in Sierra County to help the sheriff rid the town of drugs. There'll be car chases, drug busts and plenty of action so get your trigger finger ready and help put the drug dealers where they belong - behind bars! If you prove yourself, you'll move up through the ranks to fight the drug trade in the big city, infiltrate the border drug smuggling ring and ultimately confront the Cartel on their own turf - South America!

    Originally produced by American Laser Games as a laserdisc arcade shooting game, Crime Patrol 2: Drugs Wars is available from Digital Leisure remastered for DVD and will be available this fall for CD-ROM. The DVD version, as well as the PlayStation 2 and Xbox compatible versions, utilize their respective remote controls to position the gun sight and fire. The CD-ROM version supports light guns from Act-Labs as well as mouse control.

    "Fighting the war on drugs has been a popular cultural theme for decades, with such exciting dramas as Miami Vice and the movie Scarface just to mention two among many," said David Foster, general manager of Digital Leisure. "The live action of Drug Wars enables players to put themselves in the shoes of fictional and real-life heroes who put their lives on the line every day, working hard to keep dangerous drugs off the streets and out of the hands of our children. I think the game also sends a strong message to the youth of America in that eventually all the characters in the game realize that old adage: `Crime Does Not Pay'."

    E3 2002 Day 1: Take-Two Confirms Conflict Desert Storm
    Steve @ 1:21 PM EDT
    Take-Two Interactive Software, Inc. (NASDAQ: TTWO) today announced Conflict: Desert Storm(a), a new squad-based action game, to be available for the PlayStation(R)2 computer entertainment system, Xbox(TM), GameCube(TM) and the PC in Fall 2002.

    Published in North America by Take-Two through a licensing arrangement with SCi, Conflict: Desert Storm lets players lead a squad of four fearless soldiers on missions deep in enemy territory.

    Based on the 1991 Gulf War, Conflict: Desert Storm is a squad-based action game, where the player takes control of an elite Special Forces SAS or Delta Force Unit, ordered behind enemy lines to infiltrate enemy territory and neutralize key targets. Cameron Spence, an ex-member of 22 Special Air Service (SAS) is advising SCi on the logistics and realism of the game.

    "Conflict: Desert Storm is a heart-stopping thrill ride featuring realistic tactical action designed in co-operation with an SAS officer," said Kelly Sumner, Chief Executive Officer of Take-Two Interactive, Inc. "Gamers will immerse themselves in an experience that is as close as it gets to real action."

    E3 2002 Day 1: Wireless Adrenalin Pad Announced
    Steve @ 1:17 PM EDT
    LOS ANGELES, CA (May 22, 2002) - Complete with a replacement battery pack and a stylish docking station, the new Wireless Adrenalin Pad for Xbox will be demonstrated at this year's Electronic Entertainment Expo (E3), May 22-24 at the Los Angeles Convention Center.

    Wireless technology lets "Xboxers" play anywhere and the extra battery pack lets them play 24/7. In addition, the new Xbox accessory comes with a docking station that prevents clutter and keeps the pad from getting lost.

    "It's hard to say which feature Xbox fans will enjoy the most," said Nicholas Gibbons, managing director at Saitek USA. "An extra battery pack is a real boon to 24/7 play, but the docking station is pretty nice too," he said.

    Other Wireless Adrenalin Pad features include four analog thumb buttons, four rapid-fire should triggers for instant response, eight-way digital D-Pad for smooth control, and two analog joysticks with digital thumbstick buttons.

    The Wireless Adrenalin Pad for Xbox will be available this fall. For more information, contact Saitek at 1-800-452-4377 or visit online at www.saitekusa.com.

    E3 2002 Day 1: Steel Battalion Exclusively for Xbox
    Steve @ 1:10 PM EDT
    LOS ANGELES--(BUSINESS WIRE)--May 22, 2002--Capcom(R) Entertainment today announced Steel Battalion(TM), an exciting battle-mech simulator exclusively for the Xbox(TM) video game system from Microsoft. Using the most elaborate controller interface ever created, players take a seat inside the cockpit of a mechanized VT (Vertical Tank) and enter into futuristic military warfare. Players pilot 20 different mechs over the course of the game while participating in a multinational task force operation to over throw the government. Ultra realistic visual effects and mech battles in a first-person perspective create the ultimate mechanized military warfare experience. Steel Battalion is scheduled to release in North America this winter. The ESRB (Entertainment Software Rating Board) rating is pending.

    An exclusive 40-button controller has been designed to completely maximize the gaming experience and immerse the player into the role of a Vertical Tank pilot. With trigger buttons to fire weapons; foot pedals to accelerate, boost and brake; levers to shift gears and move left to right, gamers must utilize the full potential of their VT's abilities in order to survive on the battlefield. Mastering the controls of this tactical vehicle will allow players to feel as if the VT is part of their own body.

    "The power and performance of the Xbox hardware really makes Steel Battalion possible," said Robert Lindsey, senior vice president of sales and marketing, Capcom Entertainment. "Steel Battalion is a video game unlike any other in that the special 40-button controller really makes your feel as if you are piloting a mechanized Vertical Tank. Gamers haven't experienced anything like this before."

    Steel Battalion players operate a strategic battle mech weapon through 12 action-packed levels, fending off dozens of adversaries while attempting to diffuse a riot that has ensued on a Pacific island ruled by a military dictatorship. Unlocking new missions, maps and enemy robots once the game is completed provides endless entertainment. With a diverse arsenal at the player's disposal, including plasma torches and a MK21-6 twin pod rocket launch, there will be plenty of action to go around.

    Steel Battalion boasts the following features:

  • Control your VT with an exclusive 40-button simulation controller designed and produced for Steel Battalion.

  • First-person perspective view lets players participate in the action through the cockpit of your mech.

  • Control a Vertical Tank (VT) which features a variety of weapons such as plasma torches, a 270mm rifle, a MK21-6 twin pod rocket launch, and much more.

  • Choose from multiple models of VT's including the Behemoth, Decider and the Falchion.

  • Twelve intense action-packed levels. Unlock new missions, maps and enemy robots once the game is completed to provide endless action and entertainment.

  • Steel Battalion will make full use of the Xbox hardware in order to create ultra realistic visual effects and realistic mech battles.

    E3 2002 Day 1: Saitek Guarantees Better Flight Sim Performance
    Steve @ 1:08 PM EDT
    LOS ANGELES, CA (May 22, 2002) - It's not often that a company guarantees something like better performance, but that is exactly what Saitek Industries is doing with its new Adrenalin Stick for Xbox . The custom designed controller offers vibration from two internal motors for greater realism in flight sim video games. In addition, it is th